Label audio engine update methods

This commit is contained in:
Marcus Huderle
2017-07-10 17:30:12 -07:00
parent 6f4451cbad
commit f78e1e05db
9 changed files with 63 additions and 51 deletions
+9 -9
View File
@@ -14,7 +14,7 @@ GameScreenFunction_LoadGFX: ; 0xd861
callba InitializeCurrentStage
call FillBottomMessageBufferWithBlackTile
ld a, $1
ld [wd85d], a
ld [wAudioEngineEnabled], a
ld [wDrawBottomMessageBox], a
ld hl, wScreenState
inc [hl]
@@ -52,9 +52,9 @@ GameScreenFunction_StartBall: ; 0xd87f
callba Func_ed5e
call ClearOAMBuffer
callba DrawSpritesForStage
ld a, [wd849]
ld a, [wUpdateAudioEngineUsingTimerInterrupt]
and a
call nz, Func_e5d
call nz, ToggleAudioEngineUpdateMethod
ld a, $1
ld [wDrawBottomMessageBox], a
xor a
@@ -231,9 +231,9 @@ GameScreenFunction_EndBall: ; 0xdab2
and a
jr nz, .asm_db28
call FadeOut
ld a, [wd849]
ld a, [wUpdateAudioEngineUsingTimerInterrupt]
and a
call z, Func_e5d
call z, ToggleAudioEngineUpdateMethod
call DisableLCD
ld hl, hSTAT
res 6, [hl]
@@ -249,9 +249,9 @@ GameScreenFunction_EndBall: ; 0xdab2
ld bc, $0004
call AdvanceFrames
call FadeOut
ld a, [wd849]
ld a, [wUpdateAudioEngineUsingTimerInterrupt]
and a
call nz, Func_e5d
call nz, ToggleAudioEngineUpdateMethod
call DisableLCD
ld hl, hSTAT
res 6, [hl]
@@ -276,9 +276,9 @@ GameScreenFunction_EndBall: ; 0xdab2
ld bc, $0004
call AdvanceFrames
call FadeOut
ld a, [wd849]
ld a, [wUpdateAudioEngineUsingTimerInterrupt]
and a
call nz, Func_e5d
call nz, ToggleAudioEngineUpdateMethod
call DisableLCD
ld hl, hSTAT
res 6, [hl]
@@ -810,13 +810,13 @@ UpdatePikachuSaverAnimation_BlueField: ; 0x1d133
cp $1
jr nz, .asm_1d18c
xor a
ld [wd85d], a
ld [wAudioEngineEnabled], a
call Func_310a
rst AdvanceFrame
ld a, $1
callba PlayPikachuSoundClip
ld a, $1
ld [wd85d], a
ld [wAudioEngineEnabled], a
ld a, $ff
ld [wRumblePattern], a
ld a, $60
@@ -2392,13 +2392,13 @@ UpdatePikachuSaverAnimation_RedField: ; 0x1669e
cp $1
jr nz, .asm_166f7
xor a
ld [wd85d], a
ld [wAudioEngineEnabled], a
call Func_310a
rst AdvanceFrame
ld a, $1
callba PlayPikachuSoundClip
ld a, $1
ld [wd85d], a
ld [wAudioEngineEnabled], a
ld a, $ff
ld [wRumblePattern], a
ld a, $60
+2 -2
View File
@@ -4,9 +4,9 @@ SaveGame: ; 0xda05
ld bc, $0004
call AdvanceFrames
call FadeOut
ld a, [wd849]
ld a, [wUpdateAudioEngineUsingTimerInterrupt]
and a
call nz, Func_e5d
call nz, ToggleAudioEngineUpdateMethod
call DisableLCD
ld hl, hSTAT
res 6, [hl]
+2 -2
View File
@@ -254,13 +254,13 @@ SlotRewardPikachuSaver: ; 0xef83
ld a, MAX_PIKACHU_SAVER_CHARGE
ld [wPikachuSaverCharge], a
xor a
ld [wd85d], a
ld [wAudioEngineEnabled], a
call Func_310a
rst AdvanceFrame
ld a, $0
callba PlayPikachuSoundClip
ld a, $1
ld [wd85d], a
ld [wAudioEngineEnabled], a
ret
SlotRewardBonusMultiplier: ; 0xefa7
@@ -16,13 +16,13 @@ FieldVerticalTransition: ; 0xe674
ld [hOBP0], a
ld [hOBP1], a
rst AdvanceFrame
call Func_e5d
call ToggleAudioEngineUpdateMethod
call DisableLCD
call ClearOAMBuffer
call Func_1129
call LoadStageCollisionAttributes
call LoadStageData
call Func_e5d
call ToggleAudioEngineUpdateMethod
call EnableLCD
ld a, $e4
ld [hBGP], a