Commit Graph

53 Commits

Author SHA1 Message Date
Marcus Huderle 5191114150 Labeled map-move counter stuff. Started pulling queued graphics data into separate files 2017-07-08 13:20:11 -07:00
Marcus Huderle c827f6c46f Label Bonus Multiplier stuff 2017-07-08 12:23:29 -07:00
NieDzejkob 0d6ede3fd2 Stop using Win^H^H^Hwindows DansGame 2017-07-07 22:46:11 +02:00
Marcus Huderle b7db9b3cee Move Ball palettes into separate file 2017-07-02 15:14:25 -05:00
Marcus Huderle 704e4433a4 Move some collision data into the data/ folder 2017-06-30 16:51:00 -07:00
Marcus Huderle a1db9b9b93 Move vertical screen transition logic into engine/pinball_game/vertical_screen_transition.asm 2017-06-30 16:35:14 -07:00
Marcus Huderle 4ae72eeb6a Dump block of unused junk data 2017-06-20 21:51:06 -07:00
Marcus Huderle 698c0cf933 Dump last variable-width font data 2017-06-20 21:30:42 -07:00
Marcus Huderle 7863d5c022 Dump ball collision physics data blobs 2017-06-19 21:50:05 -07:00
Marcus Huderle aedbb7c6cc Dump unused chunk of data 2017-06-19 21:40:44 -07:00
Marcus Huderle 8f8e8f78f9 More main.asm INCBINs 2017-06-11 14:56:15 -07:00
Marcus Huderle 8403e052b9 Various incbins 2017-06-10 12:35:10 -07:00
Marcus Huderle c0e67420e7 Timer Digits INCBINs 2017-06-06 19:23:00 -07:00
Marcus Huderle 323cfe148b Some palette incbins 2017-06-05 19:23:07 -07:00
Marcus Huderle b5374ee7a9 Dump and label pokedex scroll bar data 2017-04-24 20:24:36 -07:00
Marcus Huderle 7df6bdace8 Dump and label mon species 2017-04-24 19:28:33 -07:00
Marcus Huderle e131d179ac Dump and label collision masks used for resolving collision near the flippers 2017-04-15 14:41:23 -07:00
Marcus Huderle 4f245a7f14 Dump and label high scores palette transitions 2017-04-13 15:36:01 -07:00
Marcus Huderle 3323cec393 Split out map pics 2017-04-10 20:42:27 -07:00
Marcus Huderle eec093323a Split out map billboard palette maps 2017-04-10 20:39:54 -07:00
Marcus Huderle aceb7482e7 Split out map and stage palettes 2017-04-10 20:37:01 -07:00
Marcus Huderle 48e2a2ee90 Split out more billboard pics 2017-04-10 20:30:40 -07:00
Marcus Huderle 08696a29c8 Split out some forgotten mon pic data 2017-04-09 13:03:02 -07:00
Marcus Huderle 76d8df5507 Move mon gfx data into subdirectory 2017-04-09 12:57:33 -07:00
Marcus Huderle 67fd798248 Split out mon pics 2017-04-09 12:54:01 -07:00
Marcus Huderle f9f9953865 Split out mon palettes 2017-04-09 12:39:53 -07:00
Marcus Huderle fa4dc478e2 Split out mon collision masks 2017-04-09 12:10:23 -07:00
Marcus Huderle 9ee56adcd6 Split out wild pokemon data 2017-04-09 12:04:46 -07:00
Marcus Huderle 49d6e93427 Split out game object collision routines/data 2017-04-09 11:53:44 -07:00
Marcus Huderle 0ee5b88e16 Dump SineTable 2017-04-01 14:44:34 -07:00
Marcus Huderle 6c7eeeb363 Label and dump Meowth Bonus Stage's game object collision data/routines 2017-03-25 14:24:33 -07:00
Marcus Huderle 20ccf43a43 Label and dump Gengar and Diglett stages' game object collision data/routines 2017-03-23 14:55:24 -07:00
Marcus Huderle d56a365645 Dump and label Field Select screen's border animations. 2017-03-15 15:39:10 -07:00
Marcus Huderle f7b189175e Add missing data/oam_frames.asm 2017-03-14 18:25:22 -07:00
PikalaxALT d60e872fbe Rip some data... kinda 2017-01-19 18:56:15 -05:00
PikalaxALT 511c2e475d I think I got all the executable code 2016-12-07 20:25:11 -05:00
PikalaxALT 9f6ec02201 Hardcoded pointers in Pokedex banks 2016-12-06 21:14:18 -05:00
PikalaxALT 79ae43e434 more resolution of hardcoded labels 2016-12-04 22:13:56 -05:00
PikalaxALT 19312b0937 More hardcoded pointers 2016-12-04 18:53:37 -05:00
PikalaxALT a2b354539c Tilt data; several hardcoded constants and pointers (shut up, revo) 2016-12-04 12:47:52 -05:00
Marcus Huderle 2723de08f8 Flipper collisions routines and data. 2015-11-07 12:24:56 -08:00
Marcus Huderle 0516588bdc Dump and label lots of static data, including animated mon collision masks. 2015-10-05 20:28:03 -07:00
Marcus Huderle 1cd5c259c2 Dump collision masks and move collision maps to different folder. 2015-09-22 12:07:59 -07:00
Marcus Huderle c77a062c56 Label and dump collisoin attributes for stages. 2015-09-22 11:09:59 -07:00
Marcus Huderle 9e2b26a0f5 Clean up and label diglett stage animation data. 2015-07-26 16:43:21 -07:00
Marcus Huderle 3147602468 Use charmap values for highscores names. 2015-07-13 11:27:34 -07:00
Marcus Huderle 70c4be34d1 Document some collision stuff. Dump the lower red stage collision attributes. 2015-04-08 19:19:12 -07:00
Marcus Huderle bc491702b9 Pokemon names table. Dump routine that loads message after you catch a pokemon. 2015-03-14 10:31:18 -07:00
Marcus Huderle c896416cdb CatchEm timer values. 2015-03-08 11:38:18 -07:00
Marcus Huderle 0c7e49017d Evolution lines. 2015-03-08 11:12:26 -07:00