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pret/pokepinball
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mirror of https://github.com/pret/pokepinball.git synced 2026-10-01 22:34:09 -04:00
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862fa0bc280b6e5a399f3bf7dd976f20b7ebf73c
pokepinball/engine
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vulcandth fe12beaeb0 Replace some REPT with FOR Loops
Apply dannye suggestion
2022-05-12 23:25:10 -05:00
..
pinball_game
Replace some REPT with FOR Loops
2022-05-12 23:25:10 -05:00
pokedex
Label various WRAM addresses
2017-09-08 19:31:01 -07:00
copyright_screen.asm
More various labeling of wram
2017-09-09 12:01:24 -07:00
erase_all_data_menu.asm
More core labeling and organizing
2017-07-10 20:46:17 -07:00
field_select_screen.asm
Use song constants and labels. Swap red and blue field music to be correct
2017-09-09 12:34:18 -07:00
high_scores_screen.asm
Rename HBlank interrupt to STAT interrupt, and various home labeling
2018-04-23 09:51:58 -07:00
options_screen.asm
Use song constants and labels. Swap red and blue field music to be correct
2017-09-09 12:34:18 -07:00
pinball_game.asm
Correct force amplication name
2021-05-02 10:20:10 -05:00
pokedex.asm
Update to RGBDS 0.4.2
2021-01-21 12:17:13 -06:00
select_gameboy_target_menu.asm
This is actually a CGB palette copy
2018-04-22 12:32:06 -07:00
titlescreen.asm
Use song constants and labels. Swap red and blue field music to be correct
2017-09-09 12:34:18 -07:00
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