mirror of
https://github.com/pret/pokepinball.git
synced 2026-09-26 21:24:43 -04:00
56 lines
1.5 KiB
Makefile
Executable File
56 lines
1.5 KiB
Makefile
Executable File
.PHONY: all compare clean
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.SUFFIXES:
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.SUFFIXES: .asm .o .gbc .png
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.SECONDEXPANSION:
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# Build Pokemon Pinball.
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ROMS := pokepinball.gbc
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OBJS := main.o wram.o
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# If your default python is 3, you may want to change this to python27.
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PYTHON := python
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PRET := pokemon-reverse-engineering-tools/pokemontools
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$(foreach obj, $(OBJS), \
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$(eval $(obj:.o=)_dep := $(shell $(PYTHON) $(PRET)/scan_includes.py $(obj:.o=.asm))) \
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)
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# Link objects together to build a rom.
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all: $(ROMS) compare
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# Assemble source files into objects.
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# Use rgbasm -h to use halts without nops.
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$(OBJS): $$*.asm $$($$*_dep)
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@$(PYTHON) $(PRET)/gfx.py 2bpp $(2bppq)
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@$(PYTHON) $(PRET)/gfx.py 1bpp $(1bppq)
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@$(PYTHON) $(PRET)/pcm.py pcm $(pcmq)
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rgbasm -h -o $@ $<
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$(ROMS): $(OBJS)
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rgblink -n $(ROMS:.gbc=.sym) -m $(ROMS:.gbc=.map) -o $@ $^
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rgbfix -jsvc -k 01 -l 0x33 -m 0x1e -p 0 -r 02 -t "POKEPINBALL" -i VPHE $@
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# The compare target is a shortcut to check that the build matches the original roms exactly.
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# This is for contributors to make sure a change didn't affect the contents of the rom.
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# More thorough comparison can be made by diffing the output of hexdump -C against both roms.
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compare: $(ROMS) baserom.gbc
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cmp $^
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# Remove files generated by the build process.
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clean:
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rm -f $(ROMS) $(OBJS) $(ROMS:.gbc=.sym)
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find . \( -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pcm' \) -exec rm {} +
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%.2bpp: %.png
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$(eval 2bppq += $<)
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@rm -f $@
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%.1bpp: %.png
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$(eval 1bppq += $<)
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@rm -f $@
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%.pcm: %.wav
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$(eval pcmq += $<)
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@rm -f $@
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