Load all three files to begin. tileData is used as a placement map/sanity check and is regenerated on save.
selected 8×8 board tile
selected 8×8 tile
low 1: wall inner edge
low 4: wall outer edge
low 3: bouncy surface
upper nibble: trigger/layer state
Click any board tile to inspect/edit its full 8×8 collision tile.
Selected collision tile
noneNote: edited placement indices affect the current session; saving tileData regenerates a compact placement map from non-empty board cells.