Entity Collision Map Viewer/Editor

Loads normal u16 collision maps, plus _WxH_typeless.bin maps where each cell is one byte: bit 7 = collision and bits 0–6 = angle index.
Load an entity collision .bin file. Normal files are u16. Files named like Name_48x48_typeless.bin are decoded as one byte per cell.
selected cell empty / type 0 Arrow keys move the selected cell. Click any cell to inspect/edit it.