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2026-05-15 02:00:44 -05:00

39 lines
1.2 KiB
C

#ifndef GUARD_TITLESCREEN_H
#define GUARD_TITLESCREEN_H
struct TitlescreenStruct
{
/*0x00*/ s8 menuCursorIndex;
/*0x02*/ s16 animPhase;
/*0x04*/ s16 animTimer;
/*0x06*/ s8 menuAction;
/*0x07*/ u8 hasSavedGame;
/*0x08*/ s8 pressStartAnimSpriteGroupId;
/*0x09*/ s8 pressStartAndFlippersVisible;
/*0x0A*/ s8 menuSpriteGroupId;
/*0x0B*/ s8 menuVisible;
/*0x0C*/ s8 titleScreenLeftFlipperSpriteGroup;
/*0x0D*/ s8 leftFlipperCursorVisible;
/*0x0E*/ s8 titleScreenRightFlipperSpriteGroup;
/*0x0F*/ s8 rightFlipperCursorVisible;
/*0x10*/ s8 deleteSaveSpriteGroupId;
/*0x11*/ s8 deleteSaveWindowVisible;
/*0x12*/ s16 idleFadeoutCounter;
/*0x14*/ s16 idleFramesCounter;
};
extern struct TitlescreenStruct gTitlescreen;
extern s8 gAutoDisplayTitlescreenMenu;
extern u8 gTitleReturnedFromMenu;
extern u16 gHighScoreEntrySource;
extern s8 gEraseSaveDataAccessStep;
extern s8 gEraseSaveDataAccessCounter;
extern s8 gEReaderAccessStep;
extern s8 gEReaderAccessCounter;
extern s8 gTitleTransitionActive;
extern s8 gTitleRestartDebounce;
extern const u8 *gTitleNoSaveMenuSpriteSets[];
extern const u8 *gTitleSavedMenuSpriteSets[];
#endif // GUARD_TITLESCREEN_H