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gCatchTargetCollisionBitmap is not graphics. CheckCatchTargetCollision indexes it [y * 48 + x] against the ball's offset from the Jirachi centre, bounds-checked to 48 on both axes, which accounts for the label exactly: 2304 bytes, one per position. Bit 7 is the solid flag and the low seven bits are the surface angle the collision answers with, scaled by 512. So it goes to data/board_data/collision as a .bin with its dimensions in the name, next to the flipper map and the per-board entity maps, rather than through gbagfx. tools/collision_viewer already reads that family. Decoding it confirms the reading: the solid cells form a disc filling 41% of the square, and the angles of the solid cells run the full range around it, which is what a round target should look like. make compare passes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>