18 Commits

Author SHA1 Message Date
Rangi 5943b96cf6 Use features of RGBDS 1.0.0 (#537) 2025-11-12 15:44:07 -05:00
Rangi 5e8b835ba3 Use dname macro to automatically pad names with "@" characters (#525) 2025-08-17 09:58:09 -04:00
Rangi42 6f8ee8ab3c Try to catch missing commas in tmhm learnsets 2025-08-03 21:05:52 -04:00
Rangi42 ff76bba507 Use "gray", not "grey"
This matches the in-game text, e.g. Pewter is "A Stone Gray City"
2024-12-16 10:29:59 -05:00
Rangi42 b066d3c9bc Add bigdw and dc data macros 2023-11-20 17:53:19 -05:00
vulcandth 6b5be9129c RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi 865d37e02a Use compound assignment operators 2021-11-23 20:56:57 -05:00
Rangi 157b593561 Use dn for wave instrument samples, like pokecrystal 2021-11-06 13:24:19 -04:00
Rangi ce62dca69b Eliminate unnecessary data macros 2021-05-30 17:28:26 -04:00
Rangi dd690920c9 Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
2021-04-17 19:06:56 -04:00
Rangi 94daf57156 The 'tmhm' macro adjusts to the number of TMs/HMs 2021-01-06 10:20:37 -05:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi 13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi 8a79315635 Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00
Rangi 405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi 66ebe56adc Port pokecrystal's base data and tmhm structure
To do: TM/HM constants named after moves
2020-07-05 21:59:32 -04:00
Rangi a77999f7f1 Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
Rangi 9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00