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pret
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pokered
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2026-10-01 22:33:52 -04:00
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1dcaede8b5e41dbec9bf3f2b18c77d1b7d2de708
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Rangi
2f43a41100
Use a battle_anim macro for move animations' special effects and subanimations
...
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi
cd71ae03af
Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
2020-07-16 19:50:48 -04:00