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1dcaede8b5e41dbec9bf3f2b18c77d1b7d2de708
pokered/audio
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Rangi 157b593561 Use dn for wave instrument samples, like pokecrystal
2021-11-06 13:24:19 -04:00
..
headers
Fix file modes
2020-11-14 20:52:10 -06:00
music
Incorporate the suggested fixes
2021-05-01 20:42:12 +01:00
sfx
Restore extra line breaks
2021-05-01 21:54:19 +01:00
alternate_tempo.asm
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
engine_1.asm
Define constants for audio commands
2020-07-16 13:25:02 -04:00
engine_2.asm
Define constants for audio commands
2020-07-16 13:25:02 -04:00
engine_3.asm
Define constants for audio commands
2020-07-16 13:25:02 -04:00
low_health_alarm.asm
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
notes.asm
Verify data table and name list sizes with assertion macros
2021-03-25 16:44:41 -04:00
play_battle_music.asm
SONY -> RIVAL
2020-07-17 13:27:27 -04:00
poke_flute.asm
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
pokedex_rating_sfx.asm
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
wave_instruments.asm
Use dn for wave instrument samples, like pokecrystal
2021-11-06 13:24:19 -04:00
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