mirror of
https://github.com/pret/pokered.git
synced 2026-09-27 13:41:30 -04:00
0a62d48df2
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
38 lines
947 B
NASM
38 lines
947 B
NASM
; format: db tileset id, bookshelf tile id, text id
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BookshelfTileIDs:
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db PLATEAU, $30
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db_tx_pre IndigoPlateauStatues
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db HOUSE, $3D
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db_tx_pre TownMapText
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db HOUSE, $1E
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db_tx_pre BookOrSculptureText
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db MANSION, $32
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db_tx_pre BookOrSculptureText
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db REDS_HOUSE_1, $32
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db_tx_pre BookOrSculptureText
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db LAB, $28
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db_tx_pre BookOrSculptureText
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db LOBBY, $16
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db_tx_pre ElevatorText
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db GYM, $1D
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db_tx_pre BookOrSculptureText
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db DOJO, $1D
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db_tx_pre BookOrSculptureText
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db GATE, $22
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db_tx_pre BookOrSculptureText
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db MART, $54
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db_tx_pre PokemonStuffText
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db MART, $55
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db_tx_pre PokemonStuffText
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db POKECENTER, $54
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db_tx_pre PokemonStuffText
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db POKECENTER, $55
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db_tx_pre PokemonStuffText
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db LOBBY, $50
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db_tx_pre PokemonStuffText
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db LOBBY, $52
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db_tx_pre PokemonStuffText
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db SHIP, $36
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db_tx_pre BookOrSculptureText
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db $FF
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