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6fa8a553cbb53a9abe59bee8d0cc176d19cde47f
pokered/audio
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Rangi 76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
..
headers
Use generic names for noise instruments
2019-07-28 17:29:35 -05:00
music
Remove unused Yellow music
2020-07-03 11:52:16 -04:00
sfx
Make pitch_sweep pitch change argument consistent with the other signed magnitude arguments
2019-08-25 09:57:50 -05:00
alternate_tempo.asm
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
engine_1.asm
Define constants for audio commands
2020-07-16 13:25:02 -04:00
engine_2.asm
Define constants for audio commands
2020-07-16 13:25:02 -04:00
engine_3.asm
Define constants for audio commands
2020-07-16 13:25:02 -04:00
low_health_alarm.asm
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
notes.asm
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
play_battle_music.asm
SONY -> RIVAL
2020-07-17 13:27:27 -04:00
poke_flute.asm
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
pokedex_rating_sfx.asm
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
wave_instruments.asm
Replace raw hex values with HRAM constants
2020-07-03 22:22:09 -04:00
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