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pret
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pokered
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6fa8a553cbb53a9abe59bee8d0cc176d19cde47f
pokered
/
engine
/
gfx
T
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Rangi
204bf74a7f
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
2020-07-21 19:46:12 -04:00
..
hp_bar.asm
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
load_pokedex_tiles.asm
Use 'tile' and 'tiles' macros
2020-07-07 16:21:26 -04:00
mon_icons.asm
Add comments associating constants with data, and identify some more data
2020-07-20 12:31:35 -04:00
oam_dma.asm
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
2020-07-21 19:46:12 -04:00
palettes.asm
Add comments associating constants with data, and identify some more data
2020-07-20 12:31:35 -04:00
screen_effects.asm
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
sprite_oam.asm
Remove c1x*/c2x* comments, use struct offset constants
2020-07-07 14:15:39 -04:00