Files
pokered/scripts/RocketHideoutElevator.asm
T
vulcandth d001ced41b Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00

86 lines
1.7 KiB
NASM

RocketHideoutElevator_Script:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
push hl
call nz, RocketHideoutElevatorGetWarpsScript
pop hl
bit 7, [hl]
res 7, [hl]
call nz, RocketHideoutElevatorShakeScript
xor a
ld [wAutoTextBoxDrawingControl], a
inc a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ret
RocketHideoutElevatorGetWarpsScript:
ld hl, wWarpEntries
ld a, [wWarpedFromWhichWarp]
ld b, a
ld a, [wWarpedFromWhichMap]
ld c, a
call .SetWarpEntries
.SetWarpEntries:
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
RocketHideoutElevatorScript:
ld hl, RocketHideoutElavatorFloors
call LoadItemList
ld hl, RocketHideoutElevatorWarpMaps
ld de, wElevatorWarpMaps
ld bc, RocketHideoutElevatorWarpMapsEnd - RocketHideoutElevatorWarpMaps
call CopyData
ret
RocketHideoutElavatorFloors:
db 3 ; #
db FLOOR_B1F
db FLOOR_B2F
db FLOOR_B4F
db -1 ; end
; These specify where the player goes after getting out of the elevator.
RocketHideoutElevatorWarpMaps:
; warp number, map id
db 4, ROCKET_HIDEOUT_B1F
db 4, ROCKET_HIDEOUT_B2F
db 2, ROCKET_HIDEOUT_B4F
RocketHideoutElevatorWarpMapsEnd:
RocketHideoutElevatorShakeScript:
call Delay3
farcall ShakeElevator
ret
RocketHideoutElevator_TextPointers:
def_text_pointers
dw_const RocketHideoutElevatorText, TEXT_ROCKETHIDEOUTELEVATOR
RocketHideoutElevatorText:
text_asm
ld b, LIFT_KEY
call IsItemInBag
jr z, .no_key
call RocketHideoutElevatorScript
ld hl, RocketHideoutElevatorWarpMaps
predef DisplayElevatorFloorMenu
jr .text_script_end
.no_key
ld hl, .AppearsToNeedKeyText
call PrintText
.text_script_end
jp TextScriptEnd
.AppearsToNeedKeyText:
text_far _RocketHideoutElevatorAppearsToNeedKeyText
text_waitbutton
text_end