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mirror of https://github.com/pret/pokered.git synced 2026-09-28 05:48:12 -04:00
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ae0e2fd1948dc040e42fcbeeb2cae3033af5ce9f
pokered/audio
T
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SatoMew 6989cdb8c6 And extend this principle to the filename as well
2020-11-30 21:17:38 +00:00
..
headers
Fix file modes
2020-11-14 20:52:10 -06:00
music
Remove unused Yellow music
2020-07-03 11:52:16 -04:00
sfx
And extend this principle to the filename as well
2020-11-30 21:17:38 +00:00
alternate_tempo.asm
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
engine_1.asm
Define constants for audio commands
2020-07-16 13:25:02 -04:00
engine_2.asm
Define constants for audio commands
2020-07-16 13:25:02 -04:00
engine_3.asm
Define constants for audio commands
2020-07-16 13:25:02 -04:00
low_health_alarm.asm
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
notes.asm
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
play_battle_music.asm
SONY -> RIVAL
2020-07-17 13:27:27 -04:00
poke_flute.asm
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
pokedex_rating_sfx.asm
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
wave_instruments.asm
Replace raw hex values with HRAM constants
2020-07-03 22:22:09 -04:00
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