Files
pokered/main.asm
T
2016-09-17 18:17:57 -07:00

4750 lines
115 KiB
NASM
Executable File

INCLUDE "constants.asm"
NPC_SPRITES_1 EQU $4
NPC_SPRITES_2 EQU $5
GFX EQU $4
PICS_1 EQU $9
PICS_2 EQU $A
PICS_3 EQU $B
PICS_4 EQU $C
PICS_5 EQU $D
INCLUDE "home.asm"
SECTION "bank1",ROMX,BANK[$1]
INCLUDE "data/facing.asm"
INCLUDE "engine/black_out.asm"
MewPicFront:: INCBIN "pic/bmon/mew.pic"
MewPicBack:: INCBIN "pic/monback/mewb.pic"
INCLUDE "data/baseStats/mew.asm"
INCLUDE "engine/battle/safari_zone.asm"
INCLUDE "engine/titlescreen.asm"
INCLUDE "engine/load_mon_data.asm"
INCLUDE "data/item_prices.asm"
INCLUDE "text/item_names.asm"
INCLUDE "text/unused_names.asm"
INCLUDE "engine/overworld/oam.asm"
INCLUDE "engine/oam_dma.asm"
INCLUDE "engine/print_waiting_text.asm"
INCLUDE "engine/overworld/map_sprite_functions1.asm"
INCLUDE "engine/test_battle.asm"
INCLUDE "engine/overworld/item.asm"
INCLUDE "engine/overworld/movement.asm"
INCLUDE "engine/cable_club.asm"
INCLUDE "engine/menu/main_menu.asm"
INCLUDE "engine/oak_speech.asm"
INCLUDE "engine/special_warps.asm"
INCLUDE "engine/debug1.asm"
INCLUDE "engine/menu/naming_screen.asm"
INCLUDE "engine/oak_speech2.asm"
INCLUDE "engine/subtract_paid_money.asm"
INCLUDE "engine/menu/swap_items.asm"
INCLUDE "engine/overworld/pokemart.asm"
INCLUDE "engine/learn_move.asm"
INCLUDE "engine/overworld/pokecenter.asm"
INCLUDE "engine/overworld/set_blackout_map.asm"
INCLUDE "engine/display_text_id_init.asm"
INCLUDE "engine/menu/draw_start_menu.asm"
INCLUDE "engine/overworld/cable_club_npc.asm"
INCLUDE "engine/menu/text_box.asm"
INCLUDE "engine/battle/moveEffects/drain_hp_effect.asm"
INCLUDE "engine/menu/players_pc.asm"
INCLUDE "engine/remove_pokemon.asm"
INCLUDE "engine/display_pokedex.asm"
SECTION "bank3",ROMX,BANK[$3]
INCLUDE "engine/joypad.asm"
INCLUDE "data/map_songs.asm"
INCLUDE "data/map_header_banks.asm"
ClearVariablesAfterLoadingMapData:
ld a, SCREEN_HEIGHT_PIXELS
ld [hWY], a
ld [rWY], a
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld [wStepCounter], a
ld [wLoneAttackNo], a
ld [hJoyPressed], a
ld [hJoyReleased], a
ld [hJoyHeld], a
ld [wActionResultOrTookBattleTurn], a
ld [wUnusedD5A3], a
ld hl, wCardKeyDoorY
ld [hli], a
ld [hl], a
ld hl, wWhichTrade
ld bc, wStandingOnWarpPadOrHole - wWhichTrade
call FillMemory
ret
; only used for setting bit 2 of wd736 upon entering a new map
IsPlayerStandingOnWarp:
ld a, [wNumberOfWarps]
and a
ret z
ld c, a
ld hl, wWarpEntries
.loop
ld a, [wYCoord]
cp [hl]
jr nz, .nextWarp1
inc hl
ld a, [wXCoord]
cp [hl]
jr nz, .nextWarp2
inc hl
ld a, [hli] ; target warp
ld [wDestinationWarpID], a
ld a, [hl] ; target map
ld [hWarpDestinationMap], a
ld hl, wd736
set 2, [hl] ; standing on warp flag
ret
.nextWarp1
inc hl
.nextWarp2
inc hl
inc hl
inc hl
dec c
jr nz, .loop
ret
CheckForceBikeOrSurf:
ld hl, wd732
bit 5, [hl]
ret nz
ld hl, ForcedBikeOrSurfMaps
ld a, [wYCoord]
ld b, a
ld a, [wXCoord]
ld c, a
ld a, [wCurMap]
ld d, a
.loop
ld a, [hli]
cp $ff
ret z ;if we reach FF then it's not part of the list
cp d ;compare to current map
jr nz, .incorrectMap
ld a, [hli]
cp b ;compare y-coord
jr nz, .incorrectY
ld a, [hli]
cp c ;compare x-coord
jr nz, .loop ; incorrect x-coord, check next item
ld a, [wCurMap]
cp SEAFOAM_ISLANDS_4
ld a, $2
ld [wSeafoamIslands4CurScript], a
jr z, .forceSurfing
ld a, [wCurMap]
cp SEAFOAM_ISLANDS_5
ld a, $2
ld [wSeafoamIslands5CurScript], a
jr z, .forceSurfing
;force bike riding
ld hl, wd732
set 5, [hl]
ld a, $1
ld [wWalkBikeSurfState], a
ld [wWalkBikeSurfStateCopy], a
jp ForceBikeOrSurf
.incorrectMap
inc hl
.incorrectY
inc hl
jr .loop
.forceSurfing
ld a, $2
ld [wWalkBikeSurfState], a
ld [wWalkBikeSurfStateCopy], a
jp ForceBikeOrSurf
INCLUDE "data/force_bike_surf.asm"
IsPlayerFacingEdgeOfMap:
push hl
push de
push bc
ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction
srl a
ld c, a
ld b, $0
ld hl, .functionPointerTable
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wYCoord]
ld b, a
ld a, [wXCoord]
ld c, a
ld de, .asm_c41e
push de
jp [hl]
.asm_c41e
pop bc
pop de
pop hl
ret
.functionPointerTable
dw .facingDown
dw .facingUp
dw .facingLeft
dw .facingRight
.facingDown
ld a, [wCurMapHeight]
add a
dec a
cp b
jr z, .setCarry
jr .resetCarry
.facingUp
ld a, b
and a
jr z, .setCarry
jr .resetCarry
.facingLeft
ld a, c
and a
jr z, .setCarry
jr .resetCarry
.facingRight
ld a, [wCurMapWidth]
add a
dec a
cp c
jr z, .setCarry
jr .resetCarry
.resetCarry
and a
ret
.setCarry
scf
ret
IsWarpTileInFrontOfPlayer:
push hl
push de
push bc
call _GetTileAndCoordsInFrontOfPlayer
ld a, [wCurMap]
cp SS_ANNE_5
jr z, .ssAnne5
ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction
srl a
ld c, a
ld b, 0
ld hl, .warpTileListPointers
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wTileInFrontOfPlayer]
ld de, $1
call IsInArray
.done
pop bc
pop de
pop hl
ret
.warpTileListPointers:
dw .facingDownWarpTiles
dw .facingUpWarpTiles
dw .facingLeftWarpTiles
dw .facingRightWarpTiles
.facingDownWarpTiles
db $01,$12,$17,$3D,$04,$18,$33,$FF
.facingUpWarpTiles
db $01,$5C,$FF
.facingLeftWarpTiles
db $1A,$4B,$FF
.facingRightWarpTiles
db $0F,$4E,$FF
.ssAnne5
ld a, [wTileInFrontOfPlayer]
cp $15
jr nz, .notSSAnne5Warp
scf
jr .done
.notSSAnne5Warp
and a
jr .done
IsPlayerStandingOnDoorTileOrWarpTile:
push hl
push de
push bc
callba IsPlayerStandingOnDoorTile
jr c, .done
ld a, [wCurMapTileset]
add a
ld c, a
ld b, $0
ld hl, WarpTileIDPointers
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, $1
aCoord 8, 9
call IsInArray
jr nc, .done
ld hl, wd736
res 2, [hl]
.done
pop bc
pop de
pop hl
ret
INCLUDE "data/warp_tile_ids.asm"
PrintSafariZoneSteps:
ld a, [wCurMap]
cp SAFARI_ZONE_EAST
ret c
cp UNKNOWN_DUNGEON_2
ret nc
coord hl, 0, 0
ld b, 3
ld c, 7
call TextBoxBorder
coord hl, 1, 1
ld de, wSafariSteps
lb bc, 2, 3
call PrintNumber
coord hl, 4, 1
ld de, SafariSteps
call PlaceString
coord hl, 1, 3
ld de, SafariBallText
call PlaceString
ld a, [wNumSafariBalls]
cp 10
jr nc, .asm_c56d
coord hl, 5, 3
ld a, " "
ld [hl], a
.asm_c56d
coord hl, 6, 3
ld de, wNumSafariBalls
lb bc, 1, 2
jp PrintNumber
SafariSteps:
db "/500@"
SafariBallText:
db "BALL×× @"
GetTileAndCoordsInFrontOfPlayer:
call GetPredefRegisters
_GetTileAndCoordsInFrontOfPlayer:
ld a, [wYCoord]
ld d, a
ld a, [wXCoord]
ld e, a
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
and a ; cp SPRITE_FACING_DOWN
jr nz, .notFacingDown
; facing down
aCoord 8, 11
inc d
jr .storeTile
.notFacingDown
cp SPRITE_FACING_UP
jr nz, .notFacingUp
; facing up
aCoord 8, 7
dec d
jr .storeTile
.notFacingUp
cp SPRITE_FACING_LEFT
jr nz, .notFacingLeft
; facing left
aCoord 6, 9
dec e
jr .storeTile
.notFacingLeft
cp SPRITE_FACING_RIGHT
jr nz, .storeTile
; facing right
aCoord 10, 9
inc e
.storeTile
ld c, a
ld [wTileInFrontOfPlayer], a
ret
GetTileTwoStepsInFrontOfPlayer:
xor a
ld [$ffdb], a
ld hl, wYCoord
ld a, [hli]
ld d, a
ld e, [hl]
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
and a ; cp SPRITE_FACING_DOWN
jr nz, .notFacingDown
; facing down
ld hl, $ffdb
set 0, [hl]
aCoord 8, 13
inc d
jr .storeTile
.notFacingDown
cp SPRITE_FACING_UP
jr nz, .notFacingUp
; facing up
ld hl, $ffdb
set 1, [hl]
aCoord 8, 5
dec d
jr .storeTile
.notFacingUp
cp SPRITE_FACING_LEFT
jr nz, .notFacingLeft
; facing left
ld hl, $ffdb
set 2, [hl]
aCoord 4, 9
dec e
jr .storeTile
.notFacingLeft
cp SPRITE_FACING_RIGHT
jr nz, .storeTile
; facing right
ld hl, $ffdb
set 3, [hl]
aCoord 12, 9
inc e
.storeTile
ld c, a
ld [wTileInFrontOfBoulderAndBoulderCollisionResult], a
ld [wTileInFrontOfPlayer], a
ret
CheckForCollisionWhenPushingBoulder:
call GetTileTwoStepsInFrontOfPlayer
ld hl, wTilesetCollisionPtr
ld a, [hli]
ld h, [hl]
ld l, a
.loop
ld a, [hli]
cp $ff
jr z, .done ; if the tile two steps ahead is not passable
cp c
jr nz, .loop
ld hl, TilePairCollisionsLand
call CheckForTilePairCollisions2
ld a, $ff
jr c, .done ; if there is an elevation difference between the current tile and the one two steps ahead
ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult]
cp $15 ; stairs tile
ld a, $ff
jr z, .done ; if the tile two steps ahead is stairs
call CheckForBoulderCollisionWithSprites
.done
ld [wTileInFrontOfBoulderAndBoulderCollisionResult], a
ret
; sets a to $ff if there is a collision and $00 if there is no collision
CheckForBoulderCollisionWithSprites:
ld a, [wBoulderSpriteIndex]
dec a
swap a
ld d, 0
ld e, a
ld hl, wSpriteStateData2 + $14
add hl, de
ld a, [hli] ; map Y position
ld [$ffdc], a
ld a, [hl] ; map X position
ld [$ffdd], a
ld a, [wNumSprites]
ld c, a
ld de, $f
ld hl, wSpriteStateData2 + $14
ld a, [$ffdb]
and $3 ; facing up or down?
jr z, .pushingHorizontallyLoop
.pushingVerticallyLoop
inc hl
ld a, [$ffdd]
cp [hl]
jr nz, .nextSprite1 ; if X coordinates don't match
dec hl
ld a, [hli]
ld b, a
ld a, [$ffdb]
rrca
jr c, .pushingDown
; pushing up
ld a, [$ffdc]
dec a
jr .compareYCoords
.pushingDown
ld a, [$ffdc]
inc a
.compareYCoords
cp b
jr z, .failure
.nextSprite1
dec c
jr z, .success
add hl, de
jr .pushingVerticallyLoop
.pushingHorizontallyLoop
ld a, [hli]
ld b, a
ld a, [$ffdc]
cp b
jr nz, .nextSprite2
ld b, [hl]
ld a, [$ffdb]
bit 2, a
jr nz, .pushingLeft
; pushing right
ld a, [$ffdd]
inc a
jr .compareXCoords
.pushingLeft
ld a, [$ffdd]
dec a
.compareXCoords
cp b
jr z, .failure
.nextSprite2
dec c
jr z, .success
add hl, de
jr .pushingHorizontallyLoop
.failure
ld a, $ff
ret
.success
xor a
ret
ApplyOutOfBattlePoisonDamage:
ld a, [wd730]
add a
jp c, .noBlackOut ; no black out if joypad states are being simulated
ld a, [wPartyCount]
and a
jp z, .noBlackOut
call IncrementDayCareMonExp
ld a, [wStepCounter]
and $3 ; is the counter a multiple of 4?
jp nz, .noBlackOut ; only apply poison damage every fourth step
ld [wWhichPokemon], a
ld hl, wPartyMon1Status
ld de, wPartySpecies
.applyDamageLoop
ld a, [hl]
and (1 << PSN)
jr z, .nextMon2 ; not poisoned
dec hl
dec hl
ld a, [hld]
ld b, a
ld a, [hli]
or b
jr z, .nextMon ; already fainted
; subtract 1 from HP
ld a, [hl]
dec a
ld [hld], a
inc a
jr nz, .noBorrow
; borrow 1 from upper byte of HP
dec [hl]
inc hl
jr .nextMon
.noBorrow
ld a, [hli]
or [hl]
jr nz, .nextMon ; didn't faint from damage
; the mon fainted from the damage
push hl
inc hl
inc hl
ld [hl], a
ld a, [de]
ld [wd11e], a
push de
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
xor a
ld [wJoyIgnore], a
call EnableAutoTextBoxDrawing
ld a, $d0
ld [hSpriteIndexOrTextID], a
call DisplayTextID
pop de
pop hl
.nextMon
inc hl
inc hl
.nextMon2
inc de
ld a, [de]
inc a
jr z, .applyDamageLoopDone
ld bc, wPartyMon2 - wPartyMon1
add hl, bc
push hl
ld hl, wWhichPokemon
inc [hl]
pop hl
jr .applyDamageLoop
.applyDamageLoopDone
ld hl, wPartyMon1Status
ld a, [wPartyCount]
ld d, a
ld e, 0
.countPoisonedLoop
ld a, [hl]
and (1 << PSN)
or e
ld e, a
ld bc, wPartyMon2 - wPartyMon1
add hl, bc
dec d
jr nz, .countPoisonedLoop
ld a, e
and a ; are any party members poisoned?
jr z, .skipPoisonEffectAndSound
ld b, $2
predef ChangeBGPalColor0_4Frames ; change BG white to dark grey for 4 frames
ld a, SFX_POISONED
call PlaySound
.skipPoisonEffectAndSound
predef AnyPartyAlive
ld a, d
and a
jr nz, .noBlackOut
call EnableAutoTextBoxDrawing
ld a, $d1
ld [hSpriteIndexOrTextID], a
call DisplayTextID
ld hl, wd72e
set 5, [hl]
ld a, $ff
jr .done
.noBlackOut
xor a
.done
ld [wOutOfBattleBlackout], a
ret
LoadTilesetHeader:
call GetPredefRegisters
push hl
ld d, 0
ld a, [wCurMapTileset]
add a
add a
ld b, a
add a
add b ; a = tileset * 12
jr nc, .noCarry
inc d
.noCarry
ld e, a
ld hl, Tilesets
add hl, de
ld de, wTilesetBank
ld c, $b
.copyTilesetHeaderLoop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .copyTilesetHeaderLoop
ld a, [hl]
ld [hTilesetType], a
xor a
ld [$ffd8], a
pop hl
ld a, [wCurMapTileset]
push hl
push de
ld hl, DungeonTilesets
ld de, $1
call IsInArray
pop de
pop hl
jr c, .asm_c797
ld a, [wCurMapTileset]
ld b, a
ld a, [hPreviousTileset]
cp b
jr z, .done
.asm_c797
ld a, [wDestinationWarpID]
cp $ff
jr z, .done
call LoadDestinationWarpPosition
ld a, [wYCoord]
and $1
ld [wYBlockCoord], a
ld a, [wXCoord]
and $1
ld [wXBlockCoord], a
.done
ret
INCLUDE "data/dungeon_tilesets.asm"
INCLUDE "data/tileset_headers.asm"
IncrementDayCareMonExp:
ld a, [wDayCareInUse]
and a
ret z
ld hl, wDayCareMonExp + 2
inc [hl]
ret nz
dec hl
inc [hl]
ret nz
dec hl
inc [hl]
ld a, [hl]
cp $50
ret c
ld a, $50
ld [hl], a
ret
INCLUDE "data/hide_show_data.asm"
PrintStrengthTxt:
ld hl, wd728
set 0, [hl]
ld hl, UsedStrengthText
call PrintText
ld hl, CanMoveBouldersText
jp PrintText
UsedStrengthText:
TX_FAR _UsedStrengthText
TX_ASM
ld a, [wcf91]
call PlayCry
call Delay3
jp TextScriptEnd
CanMoveBouldersText:
TX_FAR _CanMoveBouldersText
db "@"
IsSurfingAllowed:
; Returns whether surfing is allowed in bit 1 of wd728.
; Surfing isn't allowed on the Cycling Road or in the lowest level of the
; Seafoam Islands before the current has been slowed with boulders.
ld hl, wd728
set 1, [hl]
ld a, [wd732]
bit 5, a
jr nz, .forcedToRideBike
ld a, [wCurMap]
cp SEAFOAM_ISLANDS_5
ret nz
CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE
ret z
ld hl, CoordsData_cdf7
call ArePlayerCoordsInArray
ret nc
ld hl, wd728
res 1, [hl]
ld hl, CurrentTooFastText
jp PrintText
.forcedToRideBike
ld hl, wd728
res 1, [hl]
ld hl, CyclingIsFunText
jp PrintText
CoordsData_cdf7:
db $0B,$07,$FF
CurrentTooFastText:
TX_FAR _CurrentTooFastText
db "@"
CyclingIsFunText:
TX_FAR _CyclingIsFunText
db "@"
; function to add an item (in varying quantities) to the player's bag or PC box
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [wcf91] = item ID
; [wItemQuantity] = item quantity
; sets carry flag if successful, unsets carry flag if unsuccessful
AddItemToInventory_:
ld a,[wItemQuantity] ; a = item quantity
push af
push bc
push de
push hl
push hl
ld d,PC_ITEM_CAPACITY ; how many items the PC can hold
ld a,wNumBagItems & $FF
cp l
jr nz,.checkIfInventoryFull
ld a,wNumBagItems >> 8
cp h
jr nz,.checkIfInventoryFull
; if the destination is the bag
ld d,BAG_ITEM_CAPACITY ; how many items the bag can hold
.checkIfInventoryFull
ld a,[hl]
sub d
ld d,a
ld a,[hli]
and a
jr z,.addNewItem
.loop
ld a,[hli]
ld b,a ; b = ID of current item in table
ld a,[wcf91] ; a = ID of item being added
cp b ; does the current item in the table match the item being added?
jp z,.increaseItemQuantity ; if so, increase the item's quantity
inc hl
ld a,[hl]
cp a,$ff ; is it the end of the table?
jr nz,.loop
.addNewItem ; add an item not yet in the inventory
pop hl
ld a,d
and a ; is there room for a new item slot?
jr z,.done
; if there is room
inc [hl] ; increment the number of items in the inventory
ld a,[hl] ; the number of items will be the index of the new item
add a
dec a
ld c,a
ld b,0
add hl,bc ; hl = address to store the item
ld a,[wcf91]
ld [hli],a ; store item ID
ld a,[wItemQuantity]
ld [hli],a ; store item quantity
ld [hl],$ff ; store terminator
jp .success
.increaseItemQuantity ; increase the quantity of an item already in the inventory
ld a,[wItemQuantity]
ld b,a ; b = quantity to add
ld a,[hl] ; a = existing item quantity
add b ; a = new item quantity
cp a,100
jp c,.storeNewQuantity ; if the new quantity is less than 100, store it
; if the new quantity is greater than or equal to 100,
; try to max out the current slot and add the rest in a new slot
sub a,99
ld [wItemQuantity],a ; a = amount left over (to put in the new slot)
ld a,d
and a ; is there room for a new item slot?
jr z,.increaseItemQuantityFailed
; if so, store 99 in the current slot and store the rest in a new slot
ld a,99
ld [hli],a
jp .loop
.increaseItemQuantityFailed
pop hl
and a
jr .done
.storeNewQuantity
ld [hl],a
pop hl
.success
scf
.done
pop hl
pop de
pop bc
pop bc
ld a,b
ld [wItemQuantity],a ; restore the initial value from when the function was called
ret
; function to remove an item (in varying quantities) from the player's bag or PC box
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [wWhichPokemon] = index (within the inventory) of the item to remove
; [wItemQuantity] = quantity to remove
RemoveItemFromInventory_:
push hl
inc hl
ld a,[wWhichPokemon] ; index (within the inventory) of the item being removed
sla a
add l
ld l,a
jr nc,.noCarry
inc h
.noCarry
inc hl
ld a,[wItemQuantity] ; quantity being removed
ld e,a
ld a,[hl] ; a = current quantity
sub e
ld [hld],a ; store new quantity
ld [wMaxItemQuantity],a
and a
jr nz,.skipMovingUpSlots
; if the remaining quantity is 0,
; remove the emptied item slot and move up all the following item slots
.moveSlotsUp
ld e,l
ld d,h
inc de
inc de ; de = address of the slot following the emptied one
.loop ; loop to move up the following slots
ld a,[de]
inc de
ld [hli],a
cp a,$ff
jr nz,.loop
; update menu info
xor a
ld [wListScrollOffset],a
ld [wCurrentMenuItem],a
ld [wBagSavedMenuItem],a
ld [wSavedListScrollOffset],a
pop hl
ld a,[hl] ; a = number of items in inventory
dec a ; decrement the number of items
ld [hl],a ; store new number of items
ld [wListCount],a
cp a,2
jr c,.done
ld [wMaxMenuItem],a
jr .done
.skipMovingUpSlots
pop hl
.done
ret
; wild pokemon data: from 4EB8 to 55C7
LoadWildData:
ld hl,WildDataPointers
ld a,[wCurMap]
; get wild data for current map
ld c,a
ld b,0
add hl,bc
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to wild data for current map
ld a,[hli]
ld [wGrassRate],a
and a
jr z,.NoGrassData ; if no grass data, skip to surfing data
push hl
ld de,wGrassMons ; otherwise, load grass data
ld bc,$0014
call CopyData
pop hl
ld bc,$0014
add hl,bc
.NoGrassData
ld a,[hli]
ld [wWaterRate],a
and a
ret z ; if no water data, we're done
ld de,wWaterMons ; otherwise, load surfing data
ld bc,$0014
jp CopyData
INCLUDE "data/wild_mons.asm"
INCLUDE "engine/items/items.asm"
DrawBadges:
; Draw 4x2 gym leader faces, with the faces replaced by
; badges if they are owned. Used in the player status screen.
; In Japanese versions, names are displayed above faces.
; Instead of removing relevant code, the name graphics were erased.
; Tile ids for face/badge graphics.
ld de, wBadgeOrFaceTiles
ld hl, .FaceBadgeTiles
ld bc, 8
call CopyData
; Booleans for each badge.
ld hl, wTempObtainedBadgesBooleans
ld bc, 8
xor a
call FillMemory
; Alter these based on owned badges.
ld de, wTempObtainedBadgesBooleans
ld hl, wBadgeOrFaceTiles
ld a, [wObtainedBadges]
ld b, a
ld c, 8
.CheckBadge
srl b
jr nc, .NextBadge
ld a, [hl]
add 4 ; Badge graphics are after each face
ld [hl], a
ld a, 1
ld [de], a
.NextBadge
inc hl
inc de
dec c
jr nz, .CheckBadge
; Draw two rows of badges.
ld hl, wBadgeNumberTile
ld a, $d8 ; [1]
ld [hli], a
ld [hl], $60 ; First name
coord hl, 2, 11
ld de, wTempObtainedBadgesBooleans
call .DrawBadgeRow
coord hl, 2, 14
ld de, wTempObtainedBadgesBooleans + 4
; call .DrawBadgeRow
; ret
.DrawBadgeRow
; Draw 4 badges.
ld c, 4
.DrawBadge
push de
push hl
; Badge no.
ld a, [wBadgeNumberTile]
ld [hli], a
inc a
ld [wBadgeNumberTile], a
; Names aren't printed if the badge is owned.
ld a, [de]
and a
ld a, [wBadgeNameTile]
jr nz, .SkipName
call .PlaceTiles
jr .PlaceBadge
.SkipName
inc a
inc a
inc hl
.PlaceBadge
ld [wBadgeNameTile], a
ld de, SCREEN_WIDTH - 1
add hl, de
ld a, [wBadgeOrFaceTiles]
call .PlaceTiles
add hl, de
call .PlaceTiles
; Shift badge array back one byte.
push bc
ld hl, wBadgeOrFaceTiles + 1
ld de, wBadgeOrFaceTiles
ld bc, 8
call CopyData
pop bc
pop hl
ld de, 4
add hl, de
pop de
inc de
dec c
jr nz, .DrawBadge
ret
.PlaceTiles
ld [hli], a
inc a
ld [hl], a
inc a
ret
.FaceBadgeTiles
db $20, $28, $30, $38, $40, $48, $50, $58
GymLeaderFaceAndBadgeTileGraphics:
INCBIN "gfx/badges.2bpp"
; replaces a tile block with the one specified in [wNewTileBlockID]
; and redraws the map view if necessary
; b = Y
; c = X
ReplaceTileBlock:
call GetPredefRegisters
ld hl, wOverworldMap
ld a, [wCurMapWidth]
add $6
ld e, a
ld d, $0
add hl, de
add hl, de
add hl, de
ld e, $3
add hl, de
ld e, a
ld a, b
and a
jr z, .addX
; add width * Y
.addWidthYTimesLoop
add hl, de
dec b
jr nz, .addWidthYTimesLoop
.addX
add hl, bc ; add X
ld a, [wNewTileBlockID]
ld [hl], a
ld a, [wCurrentTileBlockMapViewPointer]
ld c, a
ld a, [wCurrentTileBlockMapViewPointer + 1]
ld b, a
call CompareHLWithBC
ret c ; return if the replaced tile block is below the map view in memory
push hl
ld l, e
ld h, $0
ld e, $6
ld d, h
add hl, hl
add hl, hl
add hl, de
add hl, bc
pop bc
call CompareHLWithBC
ret c ; return if the replaced tile block is above the map view in memory
RedrawMapView:
ld a, [wIsInBattle]
inc a
ret z
ld a, [H_AUTOBGTRANSFERENABLED]
push af
ld a, [hTilesetType]
push af
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld [hTilesetType], a ; no flower/water BG tile animations
call LoadCurrentMapView
call RunDefaultPaletteCommand
ld hl, wMapViewVRAMPointer
ld a, [hli]
ld h, [hl]
ld l, a
ld de, -2 * 32
add hl, de
ld a, h
and $3
or $98
ld a, l
ld [wBuffer], a
ld a, h
ld [wBuffer + 1], a ; this copy of the address is not used
ld a, 2
ld [$ffbe], a
ld c, 9 ; number of rows of 2x2 tiles (this covers the whole screen)
.redrawRowLoop
push bc
push hl
push hl
ld hl, wTileMap - 2 * SCREEN_WIDTH
ld de, SCREEN_WIDTH
ld a, [$ffbe]
.calcWRAMAddrLoop
add hl, de
dec a
jr nz, .calcWRAMAddrLoop
call CopyToRedrawRowOrColumnSrcTiles
pop hl
ld de, $20
ld a, [$ffbe]
ld c, a
.calcVRAMAddrLoop
add hl, de
ld a, h
and $3
or $98
dec c
jr nz, .calcVRAMAddrLoop
ld [hRedrawRowOrColumnDest + 1], a
ld a, l
ld [hRedrawRowOrColumnDest], a
ld a, REDRAW_ROW
ld [hRedrawRowOrColumnMode], a
call DelayFrame
ld hl, $ffbe
inc [hl]
inc [hl]
pop hl
pop bc
dec c
jr nz, .redrawRowLoop
pop af
ld [hTilesetType], a
pop af
ld [H_AUTOBGTRANSFERENABLED], a
ret
CompareHLWithBC:
ld a, h
sub b
ret nz
ld a, l
sub c
ret
INCLUDE "engine/overworld/cut.asm"
MarkTownVisitedAndLoadMissableObjects:
ld a, [wCurMap]
cp ROUTE_1
jr nc, .notInTown
ld c, a
ld b, FLAG_SET
ld hl, wTownVisitedFlag ; mark town as visited (for flying)
predef FlagActionPredef
.notInTown
ld hl, MapHSPointers
ld a, [wCurMap]
ld b, $0
ld c, a
add hl, bc
add hl, bc
ld a, [hli] ; load missable objects pointer in hl
ld h, [hl]
; fall through
LoadMissableObjects:
ld l, a
push hl
ld de, MapHS00 ; calculate difference between out pointer and the base pointer
ld a, l
sub e
jr nc, .asm_f13c
dec h
.asm_f13c
ld l, a
ld a, h
sub d
ld h, a
ld a, h
ld [H_DIVIDEND], a
ld a, l
ld [H_DIVIDEND+1], a
xor a
ld [H_DIVIDEND+2], a
ld [H_DIVIDEND+3], a
ld a, $3
ld [H_DIVISOR], a
ld b, $2
call Divide ; divide difference by 3, resulting in the global offset (number of missable items before ours)
ld a, [wCurMap]
ld b, a
ld a, [H_DIVIDEND+3]
ld c, a ; store global offset in c
ld de, wMissableObjectList
pop hl
.writeMissableObjectsListLoop
ld a, [hli]
cp $ff
jr z, .done ; end of list
cp b
jr nz, .done ; not for current map anymore
ld a, [hli]
inc hl
ld [de], a ; write (map-local) sprite ID
inc de
ld a, c
inc c
ld [de], a ; write (global) missable object index
inc de
jr .writeMissableObjectsListLoop
.done
ld a, $ff
ld [de], a ; write sentinel
ret
InitializeMissableObjectsFlags:
ld hl, wMissableObjectFlags
ld bc, wMissableObjectFlagsEnd - wMissableObjectFlags
xor a
call FillMemory ; clear missable objects flags
ld hl, MapHS00
xor a
ld [wMissableObjectCounter], a
.missableObjectsLoop
ld a, [hli]
cp $ff ; end of list
ret z
push hl
inc hl
ld a, [hl]
cp Hide
jr nz, .skip
ld hl, wMissableObjectFlags
ld a, [wMissableObjectCounter]
ld c, a
ld b, FLAG_SET
call MissableObjectFlagAction ; set flag if Item is hidden
.skip
ld hl, wMissableObjectCounter
inc [hl]
pop hl
inc hl
inc hl
jr .missableObjectsLoop
; tests if current sprite is a missable object that is hidden/has been removed
IsObjectHidden:
ld a, [H_CURRENTSPRITEOFFSET]
swap a
ld b, a
ld hl, wMissableObjectList
.loop
ld a, [hli]
cp $ff
jr z, .notHidden ; not missable -> not hidden
cp b
ld a, [hli]
jr nz, .loop
ld c, a
ld b, FLAG_TEST
ld hl, wMissableObjectFlags
call MissableObjectFlagAction
ld a, c
and a
jr nz, .hidden
.notHidden
xor a
.hidden
ld [$ffe5], a
ret
; adds missable object (items, leg. pokemon, etc.) to the map
; [wMissableObjectIndex]: index of the missable object to be added (global index)
ShowObject:
ShowObject2:
ld hl, wMissableObjectFlags
ld a, [wMissableObjectIndex]
ld c, a
ld b, FLAG_RESET
call MissableObjectFlagAction ; reset "removed" flag
jp UpdateSprites
; removes missable object (items, leg. pokemon, etc.) from the map
; [wMissableObjectIndex]: index of the missable object to be removed (global index)
HideObject:
ld hl, wMissableObjectFlags
ld a, [wMissableObjectIndex]
ld c, a
ld b, FLAG_SET
call MissableObjectFlagAction ; set "removed" flag
jp UpdateSprites
MissableObjectFlagAction:
; identical to FlagAction
push hl
push de
push bc
; bit
ld a, c
ld d, a
and 7
ld e, a
; byte
ld a, d
srl a
srl a
srl a
add l
ld l, a
jr nc, .ok
inc h
.ok
; d = 1 << e (bitmask)
inc e
ld d, 1
.shift
dec e
jr z, .shifted
sla d
jr .shift
.shifted
ld a, b
and a
jr z, .reset
cp 2
jr z, .read
.set
ld a, [hl]
ld b, a
ld a, d
or b
ld [hl], a
jr .done
.reset
ld a, [hl]
ld b, a
ld a, d
xor $ff
and b
ld [hl], a
jr .done
.read
ld a, [hl]
ld b, a
ld a, d
and b
.done
pop bc
pop de
pop hl
ld c, a
ret
TryPushingBoulder:
ld a, [wd728]
bit 0, a ; using Strength?
ret z
ld a, [wFlags_0xcd60]
bit 1, a ; has boulder dust animation from previous push played yet?
ret nz
xor a
ld [hSpriteIndexOrTextID], a
call IsSpriteInFrontOfPlayer
ld a, [hSpriteIndexOrTextID]
ld [wBoulderSpriteIndex], a
and a
jp z, ResetBoulderPushFlags
ld hl, wSpriteStateData1 + 1
ld d, $0
ld a, [hSpriteIndexOrTextID]
swap a
ld e, a
add hl, de
res 7, [hl]
call GetSpriteMovementByte2Pointer
ld a, [hl]
cp BOULDER_MOVEMENT_BYTE_2
jp nz, ResetBoulderPushFlags
ld hl, wFlags_0xcd60
bit 6, [hl]
set 6, [hl] ; indicate that the player has tried pushing
ret z ; the player must try pushing twice before the boulder will move
ld a, [hJoyHeld]
and D_RIGHT | D_LEFT | D_UP | D_DOWN
ret z
predef CheckForCollisionWhenPushingBoulder
ld a, [wTileInFrontOfBoulderAndBoulderCollisionResult]
and a ; was there a collision?
jp nz, ResetBoulderPushFlags
ld a, [hJoyHeld]
ld b, a
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
cp SPRITE_FACING_UP
jr z, .pushBoulderUp
cp SPRITE_FACING_LEFT
jr z, .pushBoulderLeft
cp SPRITE_FACING_RIGHT
jr z, .pushBoulderRight
.pushBoulderDown
bit 7, b
ret z
ld de, PushBoulderDownMovementData
jr .done
.pushBoulderUp
bit 6, b
ret z
ld de, PushBoulderUpMovementData
jr .done
.pushBoulderLeft
bit 5, b
ret z
ld de, PushBoulderLeftMovementData
jr .done
.pushBoulderRight
bit 4, b
ret z
ld de, PushBoulderRightMovementData
.done
call MoveSprite
ld a, SFX_PUSH_BOULDER
call PlaySound
ld hl, wFlags_0xcd60
set 1, [hl]
ret
PushBoulderUpMovementData:
db NPC_MOVEMENT_UP,$FF
PushBoulderDownMovementData:
db NPC_MOVEMENT_DOWN,$FF
PushBoulderLeftMovementData:
db NPC_MOVEMENT_LEFT,$FF
PushBoulderRightMovementData:
db NPC_MOVEMENT_RIGHT,$FF
DoBoulderDustAnimation:
ld a, [wd730]
bit 0, a
ret nz
callab AnimateBoulderDust
call DiscardButtonPresses
ld [wJoyIgnore], a
call ResetBoulderPushFlags
set 7, [hl]
ld a, [wBoulderSpriteIndex]
ld [H_SPRITEINDEX], a
call GetSpriteMovementByte2Pointer
ld [hl], $10
ld a, SFX_CUT
jp PlaySound
ResetBoulderPushFlags:
ld hl, wFlags_0xcd60
res 1, [hl]
res 6, [hl]
ret
_AddPartyMon:
; Adds a new mon to the player's or enemy's party.
; [wMonDataLocation] is used in an unusual way in this function.
; If the lower nybble is 0, the mon is added to the player's party, else the enemy's.
; If the entire value is 0, then the player is allowed to name the mon.
ld de, wPartyCount
ld a, [wMonDataLocation]
and $f
jr z, .next
ld de, wEnemyPartyCount
.next
ld a, [de]
inc a
cp PARTY_LENGTH + 1
ret nc ; return if the party is already full
ld [de], a
ld a, [de]
ld [hNewPartyLength], a
add e
ld e, a
jr nc, .noCarry
inc d
.noCarry
ld a, [wcf91]
ld [de], a ; write species of new mon in party list
inc de
ld a, $ff ; terminator
ld [de], a
ld hl, wPartyMonOT
ld a, [wMonDataLocation]
and $f
jr z, .next2
ld hl, wEnemyMonOT
.next2
ld a, [hNewPartyLength]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, wPlayerName
ld bc, NAME_LENGTH
call CopyData
ld a, [wMonDataLocation]
and a
jr nz, .skipNaming
ld hl, wPartyMonNicks
ld a, [hNewPartyLength]
dec a
call SkipFixedLengthTextEntries
ld a, NAME_MON_SCREEN
ld [wNamingScreenType], a
predef AskName
.skipNaming
ld hl, wPartyMons
ld a, [wMonDataLocation]
and $f
jr z, .next3
ld hl, wEnemyMons
.next3
ld a, [hNewPartyLength]
dec a
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld e, l
ld d, h
push hl
ld a, [wcf91]
ld [wd0b5], a
call GetMonHeader
ld hl, wMonHeader
ld a, [hli]
ld [de], a ; species
inc de
pop hl
push hl
ld a, [wMonDataLocation]
and $f
ld a, $98 ; set enemy trainer mon IVs to fixed average values
ld b, $88
jr nz, .next4
; If the mon is being added to the player's party, update the pokedex.
ld a, [wcf91]
ld [wd11e], a
push de
predef IndexToPokedex
pop de
ld a, [wd11e]
dec a
ld c, a
ld b, FLAG_TEST
ld hl, wPokedexOwned
call FlagAction
ld a, c ; whether the mon was already flagged as owned
ld [wUnusedD153], a ; not read
ld a, [wd11e]
dec a
ld c, a
ld b, FLAG_SET
push bc
call FlagAction
pop bc
ld hl, wPokedexSeen
call FlagAction
pop hl
push hl
ld a, [wIsInBattle]
and a ; is this a wild mon caught in battle?
jr nz, .copyEnemyMonData
; Not wild.
call Random ; generate random IVs
ld b, a
call Random
.next4
push bc
ld bc, wPartyMon1DVs - wPartyMon1
add hl, bc
pop bc
ld [hli], a
ld [hl], b ; write IVs
ld bc, (wPartyMon1HPExp - 1) - (wPartyMon1DVs + 1)
add hl, bc
ld a, 1
ld c, a
xor a
ld b, a
call CalcStat ; calc HP stat (set cur Hp to max HP)
ld a, [H_MULTIPLICAND+1]
ld [de], a
inc de
ld a, [H_MULTIPLICAND+2]
ld [de], a
inc de
xor a
ld [de], a ; box level
inc de
ld [de], a ; status ailments
inc de
jr .copyMonTypesAndMoves
.copyEnemyMonData
ld bc, wEnemyMon1DVs - wEnemyMon1
add hl, bc
ld a, [wEnemyMonDVs] ; copy IVs from cur enemy mon
ld [hli], a
ld a, [wEnemyMonDVs + 1]
ld [hl], a
ld a, [wEnemyMonHP] ; copy HP from cur enemy mon
ld [de], a
inc de
ld a, [wEnemyMonHP+1]
ld [de], a
inc de
xor a
ld [de], a ; box level
inc de
ld a, [wEnemyMonStatus] ; copy status ailments from cur enemy mon
ld [de], a
inc de
.copyMonTypesAndMoves
ld hl, wMonHTypes
ld a, [hli] ; type 1
ld [de], a
inc de
ld a, [hli] ; type 2
ld [de], a
inc de
ld a, [hli] ; catch rate (held item in gen 2)
ld [de], a
ld hl, wMonHMoves
ld a, [hli]
inc de
push de
ld [de], a
ld a, [hli]
inc de
ld [de], a
ld a, [hli]
inc de
ld [de], a
ld a, [hli]
inc de
ld [de], a
push de
dec de
dec de
dec de
xor a
ld [wLearningMovesFromDayCare], a
predef WriteMonMoves
pop de
ld a, [wPlayerID] ; set trainer ID to player ID
inc de
ld [de], a
ld a, [wPlayerID + 1]
inc de
ld [de], a
push de
ld a, [wCurEnemyLVL]
ld d, a
callab CalcExperience
pop de
inc de
ld a, [hExperience] ; write experience
ld [de], a
inc de
ld a, [hExperience + 1]
ld [de], a
inc de
ld a, [hExperience + 2]
ld [de], a
xor a
ld b, NUM_STATS * 2
.writeEVsLoop ; set all EVs to 0
inc de
ld [de], a
dec b
jr nz, .writeEVsLoop
inc de
inc de
pop hl
call AddPartyMon_WriteMovePP
inc de
ld a, [wCurEnemyLVL]
ld [de], a
inc de
ld a, [wIsInBattle]
dec a
jr nz, .calcFreshStats
ld hl, wEnemyMonMaxHP
ld bc, $a
call CopyData ; copy stats of cur enemy mon
pop hl
jr .done
.calcFreshStats
pop hl
ld bc, wPartyMon1HPExp - 1 - wPartyMon1
add hl, bc
ld b, $0
call CalcStats ; calculate fresh set of stats
.done
scf
ret
LoadMovePPs:
call GetPredefRegisters
; fallthrough
AddPartyMon_WriteMovePP:
ld b, NUM_MOVES
.pploop
ld a, [hli] ; read move ID
and a
jr z, .empty
dec a
push hl
push de
push bc
ld hl, Moves
ld bc, MoveEnd - Moves
call AddNTimes
ld de, wcd6d
ld a, BANK(Moves)
call FarCopyData
pop bc
pop de
pop hl
ld a, [wcd6d + 5] ; PP is byte 5 of move data
.empty
inc de
ld [de], a
dec b
jr nz, .pploop ; there are still moves to read
ret
; adds enemy mon [wcf91] (at position [wWhichPokemon] in enemy list) to own party
; used in the cable club trade center
_AddEnemyMonToPlayerParty:
ld hl, wPartyCount
ld a, [hl]
cp PARTY_LENGTH
scf
ret z ; party full, return failure
inc a
ld [hl], a ; add 1 to party members
ld c, a
ld b, $0
add hl, bc
ld a, [wcf91]
ld [hli], a ; add mon as last list entry
ld [hl], $ff ; write new sentinel
ld hl, wPartyMons
ld a, [wPartyCount]
dec a
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld e, l
ld d, h
ld hl, wLoadedMon
call CopyData ; write new mon's data (from wLoadedMon)
ld hl, wPartyMonOT
ld a, [wPartyCount]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, wEnemyMonOT
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
ld bc, NAME_LENGTH
call CopyData ; write new mon's OT name (from an enemy mon)
ld hl, wPartyMonNicks
ld a, [wPartyCount]
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
ld hl, wEnemyMonNicks
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
ld bc, NAME_LENGTH
call CopyData ; write new mon's nickname (from an enemy mon)
ld a, [wcf91]
ld [wd11e], a
predef IndexToPokedex
ld a, [wd11e]
dec a
ld c, a
ld b, FLAG_SET
ld hl, wPokedexOwned
push bc
call FlagAction ; add to owned pokemon
pop bc
ld hl, wPokedexSeen
call FlagAction ; add to seen pokemon
and a
ret ; return success
_MoveMon:
ld a, [wMoveMonType]
and a
jr z, .checkPartyMonSlots
cp DAYCARE_TO_PARTY
jr z, .checkPartyMonSlots
cp PARTY_TO_DAYCARE
ld hl, wDayCareMon
jr z, .asm_f575
ld hl, wNumInBox
ld a, [hl]
cp MONS_PER_BOX
jr nz, .partyOrBoxNotFull
jr .boxFull
.checkPartyMonSlots
ld hl, wPartyCount
ld a, [hl]
cp PARTY_LENGTH
jr nz, .partyOrBoxNotFull
.boxFull
scf
ret
.partyOrBoxNotFull
inc a
ld [hl], a ; increment number of mons in party/box
ld c, a
ld b, 0
add hl, bc
ld a, [wMoveMonType]
cp DAYCARE_TO_PARTY
ld a, [wDayCareMon]
jr z, .asm_f556
ld a, [wcf91]
.asm_f556
ld [hli], a ; write new mon ID
ld [hl], $ff ; write new sentinel
ld a, [wMoveMonType]
dec a
ld hl, wPartyMons
ld bc, wPartyMon2 - wPartyMon1 ; $2c
ld a, [wPartyCount]
jr nz, .skipToNewMonEntry
ld hl, wBoxMons
ld bc, wBoxMon2 - wBoxMon1 ; $21
ld a, [wNumInBox]
.skipToNewMonEntry
dec a
call AddNTimes
.asm_f575
push hl
ld e, l
ld d, h
ld a, [wMoveMonType]
and a
ld hl, wBoxMons
ld bc, wBoxMon2 - wBoxMon1 ; $21
jr z, .asm_f591
cp DAYCARE_TO_PARTY
ld hl, wDayCareMon
jr z, .asm_f597
ld hl, wPartyMons
ld bc, wPartyMon2 - wPartyMon1 ; $2c
.asm_f591
ld a, [wWhichPokemon]
call AddNTimes
.asm_f597
push hl
push de
ld bc, wBoxMon2 - wBoxMon1
call CopyData
pop de
pop hl
ld a, [wMoveMonType]
and a
jr z, .asm_f5b4
cp DAYCARE_TO_PARTY
jr z, .asm_f5b4
ld bc, wBoxMon2 - wBoxMon1
add hl, bc
ld a, [hl]
inc de
inc de
inc de
ld [de], a
.asm_f5b4
ld a, [wMoveMonType]
cp PARTY_TO_DAYCARE
ld de, wDayCareMonOT
jr z, .asm_f5d3
dec a
ld hl, wPartyMonOT
ld a, [wPartyCount]
jr nz, .asm_f5cd
ld hl, wBoxMonOT
ld a, [wNumInBox]
.asm_f5cd
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
.asm_f5d3
ld hl, wBoxMonOT
ld a, [wMoveMonType]
and a
jr z, .asm_f5e6
ld hl, wDayCareMonOT
cp DAYCARE_TO_PARTY
jr z, .asm_f5ec
ld hl, wPartyMonOT
.asm_f5e6
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
.asm_f5ec
ld bc, NAME_LENGTH
call CopyData
ld a, [wMoveMonType]
cp PARTY_TO_DAYCARE
ld de, wDayCareMonName
jr z, .asm_f611
dec a
ld hl, wPartyMonNicks
ld a, [wPartyCount]
jr nz, .asm_f60b
ld hl, wBoxMonNicks
ld a, [wNumInBox]
.asm_f60b
dec a
call SkipFixedLengthTextEntries
ld d, h
ld e, l
.asm_f611
ld hl, wBoxMonNicks
ld a, [wMoveMonType]
and a
jr z, .asm_f624
ld hl, wDayCareMonName
cp DAYCARE_TO_PARTY
jr z, .asm_f62a
ld hl, wPartyMonNicks
.asm_f624
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
.asm_f62a
ld bc, NAME_LENGTH
call CopyData
pop hl
ld a, [wMoveMonType]
cp PARTY_TO_BOX
jr z, .asm_f664
cp PARTY_TO_DAYCARE
jr z, .asm_f664
push hl
srl a
add $2
ld [wMonDataLocation], a
call LoadMonData
callba CalcLevelFromExperience
ld a, d
ld [wCurEnemyLVL], a
pop hl
ld bc, wBoxMon2 - wBoxMon1
add hl, bc
ld [hli], a
ld d, h
ld e, l
ld bc, -18
add hl, bc
ld b, $1
call CalcStats
.asm_f664
and a
ret
FlagActionPredef:
call GetPredefRegisters
FlagAction:
; Perform action b on bit c
; in the bitfield at hl.
; 0: reset
; 1: set
; 2: read
; Return the result in c.
push hl
push de
push bc
; bit
ld a, c
ld d, a
and 7
ld e, a
; byte
ld a, d
srl a
srl a
srl a
add l
ld l, a
jr nc, .ok
inc h
.ok
; d = 1 << e (bitmask)
inc e
ld d, 1
.shift
dec e
jr z, .shifted
sla d
jr .shift
.shifted
ld a, b
and a
jr z, .reset
cp 2
jr z, .read
.set
ld b, [hl]
ld a, d
or b
ld [hl], a
jr .done
.reset
ld b, [hl]
ld a, d
xor $ff
and b
ld [hl], a
jr .done
.read
ld b, [hl]
ld a, d
and b
.done
pop bc
pop de
pop hl
ld c, a
ret
HealParty:
; Restore HP and PP.
ld hl, wPartySpecies
ld de, wPartyMon1HP
.healmon
ld a, [hli]
cp $ff
jr z, .done
push hl
push de
ld hl, wPartyMon1Status - wPartyMon1HP
add hl, de
xor a
ld [hl], a
push de
ld b, NUM_MOVES ; A Pokémon has 4 moves
.pp
ld hl, wPartyMon1Moves - wPartyMon1HP
add hl, de
ld a, [hl]
and a
jr z, .nextmove
dec a
ld hl, wPartyMon1PP - wPartyMon1HP
add hl, de
push hl
push de
push bc
ld hl, Moves
ld bc, MoveEnd - Moves
call AddNTimes
ld de, wcd6d
ld a, BANK(Moves)
call FarCopyData
ld a, [wcd6d + 5] ; PP is byte 5 of move data
pop bc
pop de
pop hl
inc de
push bc
ld b, a
ld a, [hl]
and $c0
add b
ld [hl], a
pop bc
.nextmove
dec b
jr nz, .pp
pop de
ld hl, wPartyMon1MaxHP - wPartyMon1HP
add hl, de
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
pop de
pop hl
push hl
ld bc, wPartyMon2 - wPartyMon1
ld h, d
ld l, e
add hl, bc
ld d, h
ld e, l
pop hl
jr .healmon
.done
xor a
ld [wWhichPokemon], a
ld [wd11e], a
ld a, [wPartyCount]
ld b, a
.ppup
push bc
call RestoreBonusPP
pop bc
ld hl, wWhichPokemon
inc [hl]
dec b
jr nz, .ppup
ret
DivideBCDPredef::
DivideBCDPredef2::
DivideBCDPredef3::
DivideBCDPredef4::
call GetPredefRegisters
DivideBCD::
xor a
ld [$ffa5], a
ld [$ffa6], a
ld [$ffa7], a
ld d, $1
.asm_f72a
ld a, [$ffa2]
and $f0
jr nz, .asm_f75b
inc d
ld a, [$ffa2]
swap a
and $f0
ld b, a
ld a, [$ffa3]
swap a
ld [$ffa3], a
and $f
or b
ld [$ffa2], a
ld a, [$ffa3]
and $f0
ld b, a
ld a, [$ffa4]
swap a
ld [$ffa4], a
and $f
or b
ld [$ffa3], a
ld a, [$ffa4]
and $f0
ld [$ffa4], a
jr .asm_f72a
.asm_f75b
push de
push de
call DivideBCD_f800
pop de
ld a, b
swap a
and $f0
ld [$ffa5], a
dec d
jr z, .asm_f7bc
push de
call DivideBCD_f7d7
call DivideBCD_f800
pop de
ld a, [$ffa5]
or b
ld [$ffa5], a
dec d
jr z, .asm_f7bc
push de
call DivideBCD_f7d7
call DivideBCD_f800
pop de
ld a, b
swap a
and $f0
ld [$ffa6], a
dec d
jr z, .asm_f7bc
push de
call DivideBCD_f7d7
call DivideBCD_f800
pop de
ld a, [$ffa6]
or b
ld [$ffa6], a
dec d
jr z, .asm_f7bc
push de
call DivideBCD_f7d7
call DivideBCD_f800
pop de
ld a, b
swap a
and $f0
ld [$ffa7], a
dec d
jr z, .asm_f7bc
push de
call DivideBCD_f7d7
call DivideBCD_f800
pop de
ld a, [$ffa7]
or b
ld [$ffa7], a
.asm_f7bc
ld a, [$ffa5]
ld [$ffa2], a
ld a, [$ffa6]
ld [$ffa3], a
ld a, [$ffa7]
ld [$ffa4], a
pop de
ld a, $6
sub d
and a
ret z
.asm_f7ce
push af
call DivideBCD_f7d7
pop af
dec a
jr nz, .asm_f7ce
ret
DivideBCD_f7d7:
ld a, [$ffa4]
swap a
and $f
ld b, a
ld a, [$ffa3]
swap a
ld [$ffa3], a
and $f0
or b
ld [$ffa4], a
ld a, [$ffa3]
and $f
ld b, a
ld a, [$ffa2]
swap a
ld [$ffa2], a
and $f0
or b
ld [$ffa3], a
ld a, [$ffa2]
and $f
ld [$ffa2], a
ret
DivideBCD_f800:
ld bc, $3
.asm_f803
ld de, $ff9f
ld hl, $ffa2
push bc
call StringCmp
pop bc
ret c
inc b
ld de, $ffa1
ld hl, $ffa4
push bc
call SubBCD
pop bc
jr .asm_f803
AddBCDPredef::
call GetPredefRegisters
AddBCD::
and a
ld b, c
.add
ld a, [de]
adc [hl]
daa
ld [de], a
dec de
dec hl
dec c
jr nz, .add
jr nc, .done
ld a, $99
inc de
.fill
ld [de], a
inc de
dec b
jr nz, .fill
.done
ret
SubBCDPredef::
call GetPredefRegisters
SubBCD::
and a
ld b, c
.sub
ld a, [de]
sbc [hl]
daa
ld [de], a
dec de
dec hl
dec c
jr nz, .sub
jr nc, .done
ld a, $00
inc de
.fill
ld [de], a
inc de
dec b
jr nz, .fill
scf
.done
ret
InitPlayerData:
InitPlayerData2:
call Random
ld a, [hRandomSub]
ld [wPlayerID], a
call Random
ld a, [hRandomAdd]
ld [wPlayerID + 1], a
ld a, $ff
ld [wUnusedD71B], a
ld hl, wPartyCount
call InitializeEmptyList
ld hl, wNumInBox
call InitializeEmptyList
ld hl, wNumBagItems
call InitializeEmptyList
ld hl, wNumBoxItems
call InitializeEmptyList
START_MONEY EQU $3000
ld hl, wPlayerMoney + 1
ld a, START_MONEY / $100
ld [hld], a
xor a
ld [hli], a
inc hl
ld [hl], a
ld [wMonDataLocation], a
ld hl, wObtainedBadges
ld [hli], a
ld [hl], a
ld hl, wPlayerCoins
ld [hli], a
ld [hl], a
ld hl, wGameProgressFlags
ld bc, wGameProgressFlagsEnd - wGameProgressFlags
call FillMemory ; clear all game progress flags
jp InitializeMissableObjectsFlags
InitializeEmptyList:
xor a ; count
ld [hli], a
dec a ; terminator
ld [hl], a
ret
GetQuantityOfItemInBag:
; In: b = item ID
; Out: b = how many of that item are in the bag
call GetPredefRegisters
ld hl, wNumBagItems
.loop
inc hl
ld a, [hli]
cp $ff
jr z, .notInBag
cp b
jr nz, .loop
ld a, [hl]
ld b, a
ret
.notInBag
ld b, 0
ret
FindPathToPlayer:
xor a
ld hl, hFindPathNumSteps
ld [hli], a ; hFindPathNumSteps
ld [hli], a ; hFindPathFlags
ld [hli], a ; hFindPathYProgress
ld [hl], a ; hFindPathXProgress
ld hl, wNPCMovementDirections2
ld de, $0
.loop
ld a, [hFindPathYProgress]
ld b, a
ld a, [hNPCPlayerYDistance] ; Y distance in steps
call CalcDifference
ld d, a
and a
jr nz, .asm_f8da
ld a, [hFindPathFlags]
set 0, a ; current end of path matches the player's Y coordinate
ld [hFindPathFlags], a
.asm_f8da
ld a, [hFindPathXProgress]
ld b, a
ld a, [hNPCPlayerXDistance] ; X distance in steps
call CalcDifference
ld e, a
and a
jr nz, .asm_f8ec
ld a, [hFindPathFlags]
set 1, a ; current end of path matches the player's X coordinate
ld [hFindPathFlags], a
.asm_f8ec
ld a, [hFindPathFlags]
cp $3 ; has the end of the path reached the player's position?
jr z, .done
; Compare whether the X distance between the player and the current of the path
; is greater or if the Y distance is. Then, try to reduce whichever is greater.
ld a, e
cp d
jr c, .yDistanceGreater
; x distance is greater
ld a, [hNPCPlayerRelativePosFlags]
bit 1, a
jr nz, .playerIsLeftOfNPC
ld d, NPC_MOVEMENT_RIGHT
jr .next1
.playerIsLeftOfNPC
ld d, NPC_MOVEMENT_LEFT
.next1
ld a, [hFindPathXProgress]
add 1
ld [hFindPathXProgress], a
jr .storeDirection
.yDistanceGreater
ld a, [hNPCPlayerRelativePosFlags]
bit 0, a
jr nz, .playerIsAboveNPC
ld d, NPC_MOVEMENT_DOWN
jr .next2
.playerIsAboveNPC
ld d, NPC_MOVEMENT_UP
.next2
ld a, [hFindPathYProgress]
add 1
ld [hFindPathYProgress], a
.storeDirection
ld a, d
ld [hli], a
ld a, [hFindPathNumSteps]
inc a
ld [hFindPathNumSteps], a
jp .loop
.done
ld [hl], $ff
ret
CalcPositionOfPlayerRelativeToNPC:
xor a
ld [hNPCPlayerRelativePosFlags], a
ld a, [wSpriteStateData1 + 4] ; player's sprite screen Y position in pixels
ld d, a
ld a, [wSpriteStateData1 + 6] ; player's sprite screen X position in pixels
ld e, a
ld hl, wSpriteStateData1
ld a, [hNPCSpriteOffset]
add l
add $4
ld l, a
jr nc, .noCarry
inc h
.noCarry
ld a, d
ld b, a
ld a, [hli] ; NPC sprite screen Y position in pixels
call CalcDifference
jr nc, .NPCSouthOfOrAlignedWithPlayer
.NPCNorthOfPlayer
push hl
ld hl, hNPCPlayerRelativePosFlags
bit 0, [hl]
set 0, [hl]
pop hl
jr .divideYDistance
.NPCSouthOfOrAlignedWithPlayer
push hl
ld hl, hNPCPlayerRelativePosFlags
bit 0, [hl]
res 0, [hl]
pop hl
.divideYDistance
push hl
ld hl, hDividend2
ld [hli], a
ld a, 16
ld [hli], a
call DivideBytes ; divide Y absolute distance by 16
ld a, [hl] ; quotient
ld [hNPCPlayerYDistance], a
pop hl
inc hl
ld b, e
ld a, [hl] ; NPC sprite screen X position in pixels
call CalcDifference
jr nc, .NPCEastOfOrAlignedWithPlayer
.NPCWestOfPlayer
push hl
ld hl, hNPCPlayerRelativePosFlags
bit 1, [hl]
set 1, [hl]
pop hl
jr .divideXDistance
.NPCEastOfOrAlignedWithPlayer
push hl
ld hl, hNPCPlayerRelativePosFlags
bit 1, [hl]
res 1, [hl]
pop hl
.divideXDistance
ld [hDividend2], a
ld a, 16
ld [hDivisor2], a
call DivideBytes ; divide X absolute distance by 16
ld a, [hQuotient2]
ld [hNPCPlayerXDistance], a
ld a, [hNPCPlayerRelativePosPerspective]
and a
ret z
ld a, [hNPCPlayerRelativePosFlags]
cpl
and $3
ld [hNPCPlayerRelativePosFlags], a
ret
ConvertNPCMovementDirectionsToJoypadMasks:
ld a, [hNPCMovementDirections2Index]
ld [wNPCMovementDirections2Index], a
dec a
ld de, wSimulatedJoypadStatesEnd
ld hl, wNPCMovementDirections2
add l
ld l, a
jr nc, .loop
inc h
.loop
ld a, [hld]
call ConvertNPCMovementDirectionToJoypadMask
ld [de], a
inc de
ld a, [hNPCMovementDirections2Index]
dec a
ld [hNPCMovementDirections2Index], a
jr nz, .loop
ret
ConvertNPCMovementDirectionToJoypadMask:
push hl
ld b, a
ld hl, NPCMovementDirectionsToJoypadMasksTable
.loop
ld a, [hli]
cp $ff
jr z, .done
cp b
jr z, .loadJoypadMask
inc hl
jr .loop
.loadJoypadMask
ld a, [hl]
.done
pop hl
ret
NPCMovementDirectionsToJoypadMasksTable:
db NPC_MOVEMENT_UP, D_UP
db NPC_MOVEMENT_DOWN, D_DOWN
db NPC_MOVEMENT_LEFT, D_LEFT
db NPC_MOVEMENT_RIGHT, D_RIGHT
db $ff
; unreferenced
ret
INCLUDE "engine/hp_bar.asm"
INCLUDE "engine/hidden_object_functions3.asm"
SECTION "NPC Sprites 1", ROMX, BANK[NPC_SPRITES_1]
OakAideSprite: INCBIN "gfx/sprites/oak_aide.2bpp"
RockerSprite: INCBIN "gfx/sprites/rocker.2bpp"
SwimmerSprite: INCBIN "gfx/sprites/swimmer.2bpp"
WhitePlayerSprite: INCBIN "gfx/sprites/white_player.2bpp"
GymHelperSprite: INCBIN "gfx/sprites/gym_helper.2bpp"
OldPersonSprite: INCBIN "gfx/sprites/old_person.2bpp"
MartGuySprite: INCBIN "gfx/sprites/mart_guy.2bpp"
FisherSprite: INCBIN "gfx/sprites/fisher.2bpp"
OldMediumWomanSprite: INCBIN "gfx/sprites/old_medium_woman.2bpp"
NurseSprite: INCBIN "gfx/sprites/nurse.2bpp"
CableClubWomanSprite: INCBIN "gfx/sprites/cable_club_woman.2bpp"
MrMasterballSprite: INCBIN "gfx/sprites/mr_masterball.2bpp"
LaprasGiverSprite: INCBIN "gfx/sprites/lapras_giver.2bpp"
WardenSprite: INCBIN "gfx/sprites/warden.2bpp"
SsCaptainSprite: INCBIN "gfx/sprites/ss_captain.2bpp"
Fisher2Sprite: INCBIN "gfx/sprites/fisher2.2bpp"
BlackbeltSprite: INCBIN "gfx/sprites/blackbelt.2bpp"
GuardSprite: INCBIN "gfx/sprites/guard.2bpp"
BallSprite: INCBIN "gfx/sprites/ball.2bpp"
OmanyteSprite: INCBIN "gfx/sprites/omanyte.2bpp"
BoulderSprite: INCBIN "gfx/sprites/boulder.2bpp"
PaperSheetSprite: INCBIN "gfx/sprites/paper_sheet.2bpp"
BookMapDexSprite: INCBIN "gfx/sprites/book_map_dex.2bpp"
ClipboardSprite: INCBIN "gfx/sprites/clipboard.2bpp"
SnorlaxSprite: INCBIN "gfx/sprites/snorlax.2bpp"
OldAmberSprite: INCBIN "gfx/sprites/old_amber.2bpp"
LyingOldManSprite: INCBIN "gfx/sprites/lying_old_man.2bpp"
SECTION "Graphics", ROMX, BANK[GFX]
PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp"
FontGraphics: INCBIN "gfx/font.1bpp"
FontGraphicsEnd:
ABTiles: INCBIN "gfx/AB.2bpp"
HpBarAndStatusGraphics: INCBIN "gfx/hp_bar_and_status.2bpp"
HpBarAndStatusGraphicsEnd:
BattleHudTiles1: INCBIN "gfx/battle_hud1.1bpp"
BattleHudTiles1End:
BattleHudTiles2: INCBIN "gfx/battle_hud2.1bpp"
BattleHudTiles3: INCBIN "gfx/battle_hud3.1bpp"
BattleHudTiles3End:
NintendoCopyrightLogoGraphics: INCBIN "gfx/copyright.2bpp"
GamefreakLogoGraphics: INCBIN "gfx/gamefreak.2bpp"
GamefreakLogoGraphicsEnd:
TextBoxGraphics: INCBIN "gfx/text_box.2bpp"
TextBoxGraphicsEnd:
PokedexTileGraphics: INCBIN "gfx/pokedex.2bpp"
PokedexTileGraphicsEnd:
WorldMapTileGraphics: INCBIN "gfx/town_map.2bpp"
WorldMapTileGraphicsEnd:
PlayerCharacterTitleGraphics: INCBIN "gfx/player_title.2bpp"
PlayerCharacterTitleGraphicsEnd:
SECTION "Battle (bank 4)", ROMX, BANK[$4]
INCLUDE "engine/overworld/is_player_just_outside_map.asm"
INCLUDE "engine/menu/status_screen.asm"
INCLUDE "engine/menu/party_menu.asm"
RedPicFront:: INCBIN "pic/trainer/red.pic"
ShrinkPic1:: INCBIN "pic/trainer/shrink1.pic"
ShrinkPic2:: INCBIN "pic/trainer/shrink2.pic"
INCLUDE "engine/turn_sprite.asm"
INCLUDE "engine/menu/start_sub_menus.asm"
INCLUDE "engine/items/tms.asm"
INCLUDE "engine/battle/end_of_battle.asm"
INCLUDE "engine/battle/wild_encounters.asm"
INCLUDE "engine/battle/moveEffects/recoil_effect.asm"
INCLUDE "engine/battle/moveEffects/conversion_effect.asm"
INCLUDE "engine/battle/moveEffects/haze_effect.asm"
INCLUDE "engine/battle/get_trainer_name.asm"
INCLUDE "engine/random.asm"
SECTION "NPC Sprites 2", ROMX, BANK[NPC_SPRITES_2]
RedCyclingSprite: INCBIN "gfx/sprites/cycling.2bpp"
RedSprite: INCBIN "gfx/sprites/red.2bpp"
BlueSprite: INCBIN "gfx/sprites/blue.2bpp"
OakSprite: INCBIN "gfx/sprites/oak.2bpp"
BugCatcherSprite: INCBIN "gfx/sprites/bug_catcher.2bpp"
SlowbroSprite: INCBIN "gfx/sprites/slowbro.2bpp"
LassSprite: INCBIN "gfx/sprites/lass.2bpp"
BlackHairBoy1Sprite: INCBIN "gfx/sprites/black_hair_boy_1.2bpp"
LittleGirlSprite: INCBIN "gfx/sprites/little_girl.2bpp"
BirdSprite: INCBIN "gfx/sprites/bird.2bpp"
FatBaldGuySprite: INCBIN "gfx/sprites/fat_bald_guy.2bpp"
GamblerSprite: INCBIN "gfx/sprites/gambler.2bpp"
BlackHairBoy2Sprite: INCBIN "gfx/sprites/black_hair_boy_2.2bpp"
GirlSprite: INCBIN "gfx/sprites/girl.2bpp"
HikerSprite: INCBIN "gfx/sprites/hiker.2bpp"
FoulardWomanSprite: INCBIN "gfx/sprites/foulard_woman.2bpp"
GentlemanSprite: INCBIN "gfx/sprites/gentleman.2bpp"
DaisySprite: INCBIN "gfx/sprites/daisy.2bpp"
BikerSprite: INCBIN "gfx/sprites/biker.2bpp"
SailorSprite: INCBIN "gfx/sprites/sailor.2bpp"
CookSprite: INCBIN "gfx/sprites/cook.2bpp"
BikeShopGuySprite: INCBIN "gfx/sprites/bike_shop_guy.2bpp"
MrFujiSprite: INCBIN "gfx/sprites/mr_fuji.2bpp"
GiovanniSprite: INCBIN "gfx/sprites/giovanni.2bpp"
RocketSprite: INCBIN "gfx/sprites/rocket.2bpp"
MediumSprite: INCBIN "gfx/sprites/medium.2bpp"
WaiterSprite: INCBIN "gfx/sprites/waiter.2bpp"
ErikaSprite: INCBIN "gfx/sprites/erika.2bpp"
MomGeishaSprite: INCBIN "gfx/sprites/mom_geisha.2bpp"
BrunetteGirlSprite: INCBIN "gfx/sprites/brunette_girl.2bpp"
LanceSprite: INCBIN "gfx/sprites/lance.2bpp"
MomSprite: INCBIN "gfx/sprites/mom.2bpp"
BaldingGuySprite: INCBIN "gfx/sprites/balding_guy.2bpp"
YoungBoySprite: INCBIN "gfx/sprites/young_boy.2bpp"
GameboyKidSprite: INCBIN "gfx/sprites/gameboy_kid.2bpp"
ClefairySprite: INCBIN "gfx/sprites/clefairy.2bpp"
AgathaSprite: INCBIN "gfx/sprites/agatha.2bpp"
BrunoSprite: INCBIN "gfx/sprites/bruno.2bpp"
LoreleiSprite: INCBIN "gfx/sprites/lorelei.2bpp"
SeelSprite: INCBIN "gfx/sprites/seel.2bpp"
SECTION "Battle (bank 5)", ROMX, BANK[$5]
INCLUDE "engine/load_pokedex_tiles.asm"
INCLUDE "engine/overworld/map_sprites.asm"
INCLUDE "engine/overworld/emotion_bubbles.asm"
INCLUDE "engine/evolve_trade.asm"
INCLUDE "engine/battle/moveEffects/substitute_effect.asm"
INCLUDE "engine/menu/pc.asm"
SECTION "bank6",ROMX,BANK[$6]
INCLUDE "data/mapHeaders/celadoncity.asm"
INCLUDE "data/mapObjects/celadoncity.asm"
CeladonCityBlocks: INCBIN "maps/celadoncity.blk"
INCLUDE "data/mapHeaders/pallettown.asm"
INCLUDE "data/mapObjects/pallettown.asm"
PalletTownBlocks: INCBIN "maps/pallettown.blk"
INCLUDE "data/mapHeaders/viridiancity.asm"
INCLUDE "data/mapObjects/viridiancity.asm"
ViridianCityBlocks: INCBIN "maps/viridiancity.blk"
INCLUDE "data/mapHeaders/pewtercity.asm"
INCLUDE "data/mapObjects/pewtercity.asm"
PewterCityBlocks: INCBIN "maps/pewtercity.blk"
INCLUDE "data/mapHeaders/ceruleancity.asm"
INCLUDE "data/mapObjects/ceruleancity.asm"
CeruleanCityBlocks: INCBIN "maps/ceruleancity.blk"
INCLUDE "data/mapHeaders/vermilioncity.asm"
INCLUDE "data/mapObjects/vermilioncity.asm"
VermilionCityBlocks: INCBIN "maps/vermilioncity.blk"
INCLUDE "data/mapHeaders/fuchsiacity.asm"
INCLUDE "data/mapObjects/fuchsiacity.asm"
FuchsiaCityBlocks: INCBIN "maps/fuchsiacity.blk"
INCLUDE "engine/play_time.asm"
INCLUDE "scripts/pallettown.asm"
INCLUDE "scripts/viridiancity.asm"
INCLUDE "scripts/pewtercity.asm"
INCLUDE "scripts/ceruleancity.asm"
INCLUDE "scripts/vermilioncity.asm"
INCLUDE "scripts/celadoncity.asm"
INCLUDE "scripts/fuchsiacity.asm"
INCLUDE "data/mapHeaders/blueshouse.asm"
INCLUDE "scripts/blueshouse.asm"
INCLUDE "data/mapObjects/blueshouse.asm"
BluesHouseBlocks: INCBIN "maps/blueshouse.blk"
INCLUDE "data/mapHeaders/vermilionhouse3.asm"
INCLUDE "scripts/vermilionhouse3.asm"
INCLUDE "data/mapObjects/vermilionhouse3.asm"
VermilionHouse3Blocks: INCBIN "maps/vermilionhouse3.blk"
INCLUDE "data/mapHeaders/indigoplateaulobby.asm"
INCLUDE "scripts/indigoplateaulobby.asm"
INCLUDE "data/mapObjects/indigoplateaulobby.asm"
IndigoPlateauLobbyBlocks: INCBIN "maps/indigoplateaulobby.blk"
INCLUDE "data/mapHeaders/silphco4.asm"
INCLUDE "scripts/silphco4.asm"
INCLUDE "data/mapObjects/silphco4.asm"
SilphCo4Blocks: INCBIN "maps/silphco4.blk"
INCLUDE "data/mapHeaders/silphco5.asm"
INCLUDE "scripts/silphco5.asm"
INCLUDE "data/mapObjects/silphco5.asm"
SilphCo5Blocks: INCBIN "maps/silphco5.blk"
INCLUDE "data/mapHeaders/silphco6.asm"
INCLUDE "scripts/silphco6.asm"
INCLUDE "data/mapObjects/silphco6.asm"
SilphCo6Blocks: INCBIN "maps/silphco6.blk"
INCLUDE "engine/overworld/npc_movement.asm"
INCLUDE "engine/overworld/doors.asm"
INCLUDE "engine/overworld/ledges.asm"
SECTION "bank7",ROMX,BANK[$7]
INCLUDE "data/mapHeaders/cinnabarisland.asm"
INCLUDE "data/mapObjects/cinnabarisland.asm"
CinnabarIslandBlocks: INCBIN "maps/cinnabarisland.blk"
INCLUDE "data/mapHeaders/route1.asm"
INCLUDE "data/mapObjects/route1.asm"
Route1Blocks: INCBIN "maps/route1.blk"
UndergroundPathEntranceRoute8Blocks: INCBIN "maps/undergroundpathentranceroute8.blk"
OaksLabBlocks: INCBIN "maps/oakslab.blk"
Route16HouseBlocks:
Route2HouseBlocks:
SaffronHouse1Blocks:
SaffronHouse2Blocks:
VermilionHouse1Blocks:
NameRaterBlocks:
LavenderHouse1Blocks:
LavenderHouse2Blocks:
CeruleanHouse1Blocks:
PewterHouse1Blocks:
PewterHouse2Blocks:
ViridianHouseBlocks: INCBIN "maps/viridianhouse.blk"
CeladonMansion5Blocks:
SchoolBlocks: INCBIN "maps/school.blk"
CeruleanHouseTrashedBlocks: INCBIN "maps/ceruleanhousetrashed.blk"
DiglettsCaveEntranceRoute11Blocks:
DiglettsCaveRoute2Blocks: INCBIN "maps/diglettscaveroute2.blk"
INCLUDE "text/monster_names.asm"
INCLUDE "engine/clear_save.asm"
INCLUDE "engine/predefs7.asm"
INCLUDE "scripts/cinnabarisland.asm"
INCLUDE "scripts/route1.asm"
INCLUDE "data/mapHeaders/oakslab.asm"
INCLUDE "scripts/oakslab.asm"
INCLUDE "data/mapObjects/oakslab.asm"
INCLUDE "data/mapHeaders/viridianmart.asm"
INCLUDE "scripts/viridianmart.asm"
INCLUDE "data/mapObjects/viridianmart.asm"
ViridianMartBlocks: INCBIN "maps/viridianmart.blk"
INCLUDE "data/mapHeaders/school.asm"
INCLUDE "scripts/school.asm"
INCLUDE "data/mapObjects/school.asm"
INCLUDE "data/mapHeaders/viridianhouse.asm"
INCLUDE "scripts/viridianhouse.asm"
INCLUDE "data/mapObjects/viridianhouse.asm"
INCLUDE "data/mapHeaders/pewterhouse1.asm"
INCLUDE "scripts/pewterhouse1.asm"
INCLUDE "data/mapObjects/pewterhouse1.asm"
INCLUDE "data/mapHeaders/pewterhouse2.asm"
INCLUDE "scripts/pewterhouse2.asm"
INCLUDE "data/mapObjects/pewterhouse2.asm"
INCLUDE "data/mapHeaders/ceruleanhousetrashed.asm"
INCLUDE "scripts/ceruleanhousetrashed.asm"
INCLUDE "data/mapObjects/ceruleanhousetrashed.asm"
INCLUDE "data/mapHeaders/ceruleanhouse1.asm"
INCLUDE "scripts/ceruleanhouse1.asm"
INCLUDE "data/mapObjects/ceruleanhouse1.asm"
INCLUDE "data/mapHeaders/bikeshop.asm"
INCLUDE "scripts/bikeshop.asm"
INCLUDE "data/mapObjects/bikeshop.asm"
BikeShopBlocks: INCBIN "maps/bikeshop.blk"
INCLUDE "data/mapHeaders/lavenderhouse1.asm"
INCLUDE "scripts/lavenderhouse1.asm"
INCLUDE "data/mapObjects/lavenderhouse1.asm"
INCLUDE "data/mapHeaders/lavenderhouse2.asm"
INCLUDE "scripts/lavenderhouse2.asm"
INCLUDE "data/mapObjects/lavenderhouse2.asm"
INCLUDE "data/mapHeaders/namerater.asm"
INCLUDE "scripts/namerater.asm"
INCLUDE "data/mapObjects/namerater.asm"
INCLUDE "data/mapHeaders/vermilionhouse1.asm"
INCLUDE "scripts/vermilionhouse1.asm"
INCLUDE "data/mapObjects/vermilionhouse1.asm"
INCLUDE "data/mapHeaders/vermiliondock.asm"
INCLUDE "scripts/vermiliondock.asm"
INCLUDE "data/mapObjects/vermiliondock.asm"
VermilionDockBlocks: INCBIN "maps/vermiliondock.blk"
INCLUDE "data/mapHeaders/celadonmansion5.asm"
INCLUDE "scripts/celadonmansion5.asm"
INCLUDE "data/mapObjects/celadonmansion5.asm"
INCLUDE "data/mapHeaders/fuchsiamart.asm"
INCLUDE "scripts/fuchsiamart.asm"
INCLUDE "data/mapObjects/fuchsiamart.asm"
FuchsiaMartBlocks: INCBIN "maps/fuchsiamart.blk"
INCLUDE "data/mapHeaders/saffronhouse1.asm"
INCLUDE "scripts/saffronhouse1.asm"
INCLUDE "data/mapObjects/saffronhouse1.asm"
INCLUDE "data/mapHeaders/saffronhouse2.asm"
INCLUDE "scripts/saffronhouse2.asm"
INCLUDE "data/mapObjects/saffronhouse2.asm"
INCLUDE "data/mapHeaders/diglettscaveroute2.asm"
INCLUDE "scripts/diglettscaveroute2.asm"
INCLUDE "data/mapObjects/diglettscaveroute2.asm"
INCLUDE "data/mapHeaders/route2house.asm"
INCLUDE "scripts/route2house.asm"
INCLUDE "data/mapObjects/route2house.asm"
INCLUDE "data/mapHeaders/route5gate.asm"
INCLUDE "scripts/route5gate.asm"
INCLUDE "data/mapObjects/route5gate.asm"
Route5GateBlocks: INCBIN "maps/route5gate.blk"
INCLUDE "data/mapHeaders/route6gate.asm"
INCLUDE "scripts/route6gate.asm"
INCLUDE "data/mapObjects/route6gate.asm"
Route6GateBlocks: INCBIN "maps/route6gate.blk"
INCLUDE "data/mapHeaders/route7gate.asm"
INCLUDE "scripts/route7gate.asm"
INCLUDE "data/mapObjects/route7gate.asm"
Route7GateBlocks: INCBIN "maps/route7gate.blk"
INCLUDE "data/mapHeaders/route8gate.asm"
INCLUDE "scripts/route8gate.asm"
INCLUDE "data/mapObjects/route8gate.asm"
Route8GateBlocks: INCBIN "maps/route8gate.blk"
INCLUDE "data/mapHeaders/undergroundpathentranceroute8.asm"
INCLUDE "scripts/undergroundpathentranceroute8.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute8.asm"
INCLUDE "data/mapHeaders/powerplant.asm"
INCLUDE "scripts/powerplant.asm"
INCLUDE "data/mapObjects/powerplant.asm"
PowerPlantBlocks: INCBIN "maps/powerplant.blk"
INCLUDE "data/mapHeaders/diglettscaveroute11.asm"
INCLUDE "scripts/diglettscaveroute11.asm"
INCLUDE "data/mapObjects/diglettscaveroute11.asm"
INCLUDE "data/mapHeaders/route16house.asm"
INCLUDE "scripts/route16house.asm"
INCLUDE "data/mapObjects/route16house.asm"
INCLUDE "data/mapHeaders/route22gate.asm"
INCLUDE "scripts/route22gate.asm"
INCLUDE "data/mapObjects/route22gate.asm"
Route22GateBlocks: INCBIN "maps/route22gate.blk"
INCLUDE "data/mapHeaders/billshouse.asm"
INCLUDE "scripts/billshouse.asm"
INCLUDE "data/mapObjects/billshouse.asm"
BillsHouseBlocks: INCBIN "maps/billshouse.blk"
INCLUDE "engine/menu/oaks_pc.asm"
INCLUDE "engine/hidden_object_functions7.asm"
SECTION "Pics 1", ROMX, BANK[PICS_1]
RhydonPicFront:: INCBIN "pic/bmon/rhydon.pic"
RhydonPicBack:: INCBIN "pic/monback/rhydonb.pic"
KangaskhanPicFront:: INCBIN "pic/bmon/kangaskhan.pic"
KangaskhanPicBack:: INCBIN "pic/monback/kangaskhanb.pic"
NidoranMPicFront:: INCBIN "pic/bmon/nidoranm.pic"
NidoranMPicBack:: INCBIN "pic/monback/nidoranmb.pic"
ClefairyPicFront:: INCBIN "pic/bmon/clefairy.pic"
ClefairyPicBack:: INCBIN "pic/monback/clefairyb.pic"
SpearowPicFront:: INCBIN "pic/bmon/spearow.pic"
SpearowPicBack:: INCBIN "pic/monback/spearowb.pic"
VoltorbPicFront:: INCBIN "pic/bmon/voltorb.pic"
VoltorbPicBack:: INCBIN "pic/monback/voltorbb.pic"
NidokingPicFront:: INCBIN "pic/bmon/nidoking.pic"
NidokingPicBack:: INCBIN "pic/monback/nidokingb.pic"
SlowbroPicFront:: INCBIN "pic/bmon/slowbro.pic"
SlowbroPicBack:: INCBIN "pic/monback/slowbrob.pic"
IvysaurPicFront:: INCBIN "pic/bmon/ivysaur.pic"
IvysaurPicBack:: INCBIN "pic/monback/ivysaurb.pic"
ExeggutorPicFront:: INCBIN "pic/bmon/exeggutor.pic"
ExeggutorPicBack:: INCBIN "pic/monback/exeggutorb.pic"
LickitungPicFront:: INCBIN "pic/bmon/lickitung.pic"
LickitungPicBack:: INCBIN "pic/monback/lickitungb.pic"
ExeggcutePicFront:: INCBIN "pic/bmon/exeggcute.pic"
ExeggcutePicBack:: INCBIN "pic/monback/exeggcuteb.pic"
GrimerPicFront:: INCBIN "pic/bmon/grimer.pic"
GrimerPicBack:: INCBIN "pic/monback/grimerb.pic"
GengarPicFront:: INCBIN "pic/bmon/gengar.pic"
GengarPicBack:: INCBIN "pic/monback/gengarb.pic"
NidoranFPicFront:: INCBIN "pic/bmon/nidoranf.pic"
NidoranFPicBack:: INCBIN "pic/monback/nidoranfb.pic"
NidoqueenPicFront:: INCBIN "pic/bmon/nidoqueen.pic"
NidoqueenPicBack:: INCBIN "pic/monback/nidoqueenb.pic"
CubonePicFront:: INCBIN "pic/bmon/cubone.pic"
CubonePicBack:: INCBIN "pic/monback/cuboneb.pic"
RhyhornPicFront:: INCBIN "pic/bmon/rhyhorn.pic"
RhyhornPicBack:: INCBIN "pic/monback/rhyhornb.pic"
LaprasPicFront:: INCBIN "pic/bmon/lapras.pic"
LaprasPicBack:: INCBIN "pic/monback/laprasb.pic"
ArcaninePicFront:: INCBIN "pic/bmon/arcanine.pic"
ArcaninePicBack:: INCBIN "pic/monback/arcanineb.pic"
GyaradosPicFront:: INCBIN "pic/bmon/gyarados.pic"
GyaradosPicBack:: INCBIN "pic/monback/gyaradosb.pic"
ShellderPicFront:: INCBIN "pic/bmon/shellder.pic"
ShellderPicBack:: INCBIN "pic/monback/shellderb.pic"
TentacoolPicFront:: INCBIN "pic/bmon/tentacool.pic"
TentacoolPicBack:: INCBIN "pic/monback/tentacoolb.pic"
GastlyPicFront:: INCBIN "pic/bmon/gastly.pic"
GastlyPicBack:: INCBIN "pic/monback/gastlyb.pic"
ScytherPicFront:: INCBIN "pic/bmon/scyther.pic"
ScytherPicBack:: INCBIN "pic/monback/scytherb.pic"
StaryuPicFront:: INCBIN "pic/bmon/staryu.pic"
StaryuPicBack:: INCBIN "pic/monback/staryub.pic"
BlastoisePicFront:: INCBIN "pic/bmon/blastoise.pic"
BlastoisePicBack:: INCBIN "pic/monback/blastoiseb.pic"
PinsirPicFront:: INCBIN "pic/bmon/pinsir.pic"
PinsirPicBack:: INCBIN "pic/monback/pinsirb.pic"
TangelaPicFront:: INCBIN "pic/bmon/tangela.pic"
TangelaPicBack:: INCBIN "pic/monback/tangelab.pic"
SECTION "Battle (bank 9)", ROMX, BANK[$9]
INCLUDE "engine/battle/print_type.asm"
INCLUDE "engine/battle/save_trainer_name.asm"
INCLUDE "engine/battle/moveEffects/focus_energy_effect.asm"
SECTION "Pics 2", ROMX, BANK[PICS_2]
GrowlithePicFront:: INCBIN "pic/bmon/growlithe.pic"
GrowlithePicBack:: INCBIN "pic/monback/growlitheb.pic"
OnixPicFront:: INCBIN "pic/bmon/onix.pic"
OnixPicBack:: INCBIN "pic/monback/onixb.pic"
FearowPicFront:: INCBIN "pic/bmon/fearow.pic"
FearowPicBack:: INCBIN "pic/monback/fearowb.pic"
PidgeyPicFront:: INCBIN "pic/bmon/pidgey.pic"
PidgeyPicBack:: INCBIN "pic/monback/pidgeyb.pic"
SlowpokePicFront:: INCBIN "pic/bmon/slowpoke.pic"
SlowpokePicBack:: INCBIN "pic/monback/slowpokeb.pic"
KadabraPicFront:: INCBIN "pic/bmon/kadabra.pic"
KadabraPicBack:: INCBIN "pic/monback/kadabrab.pic"
GravelerPicFront:: INCBIN "pic/bmon/graveler.pic"
GravelerPicBack:: INCBIN "pic/monback/gravelerb.pic"
ChanseyPicFront:: INCBIN "pic/bmon/chansey.pic"
ChanseyPicBack:: INCBIN "pic/monback/chanseyb.pic"
MachokePicFront:: INCBIN "pic/bmon/machoke.pic"
MachokePicBack:: INCBIN "pic/monback/machokeb.pic"
MrMimePicFront:: INCBIN "pic/bmon/mr.mime.pic"
MrMimePicBack:: INCBIN "pic/monback/mr.mimeb.pic"
HitmonleePicFront:: INCBIN "pic/bmon/hitmonlee.pic"
HitmonleePicBack:: INCBIN "pic/monback/hitmonleeb.pic"
HitmonchanPicFront:: INCBIN "pic/bmon/hitmonchan.pic"
HitmonchanPicBack:: INCBIN "pic/monback/hitmonchanb.pic"
ArbokPicFront:: INCBIN "pic/bmon/arbok.pic"
ArbokPicBack:: INCBIN "pic/monback/arbokb.pic"
ParasectPicFront:: INCBIN "pic/bmon/parasect.pic"
ParasectPicBack:: INCBIN "pic/monback/parasectb.pic"
PsyduckPicFront:: INCBIN "pic/bmon/psyduck.pic"
PsyduckPicBack:: INCBIN "pic/monback/psyduckb.pic"
DrowzeePicFront:: INCBIN "pic/bmon/drowzee.pic"
DrowzeePicBack:: INCBIN "pic/monback/drowzeeb.pic"
GolemPicFront:: INCBIN "pic/bmon/golem.pic"
GolemPicBack:: INCBIN "pic/monback/golemb.pic"
MagmarPicFront:: INCBIN "pic/bmon/magmar.pic"
MagmarPicBack:: INCBIN "pic/monback/magmarb.pic"
ElectabuzzPicFront:: INCBIN "pic/bmon/electabuzz.pic"
ElectabuzzPicBack:: INCBIN "pic/monback/electabuzzb.pic"
MagnetonPicFront:: INCBIN "pic/bmon/magneton.pic"
MagnetonPicBack:: INCBIN "pic/monback/magnetonb.pic"
KoffingPicFront:: INCBIN "pic/bmon/koffing.pic"
KoffingPicBack:: INCBIN "pic/monback/koffingb.pic"
MankeyPicFront:: INCBIN "pic/bmon/mankey.pic"
MankeyPicBack:: INCBIN "pic/monback/mankeyb.pic"
SeelPicFront:: INCBIN "pic/bmon/seel.pic"
SeelPicBack:: INCBIN "pic/monback/seelb.pic"
DiglettPicFront:: INCBIN "pic/bmon/diglett.pic"
DiglettPicBack:: INCBIN "pic/monback/diglettb.pic"
TaurosPicFront:: INCBIN "pic/bmon/tauros.pic"
TaurosPicBack:: INCBIN "pic/monback/taurosb.pic"
FarfetchdPicFront:: INCBIN "pic/bmon/farfetchd.pic"
FarfetchdPicBack:: INCBIN "pic/monback/farfetchdb.pic"
VenonatPicFront:: INCBIN "pic/bmon/venonat.pic"
VenonatPicBack:: INCBIN "pic/monback/venonatb.pic"
DragonitePicFront:: INCBIN "pic/bmon/dragonite.pic"
DragonitePicBack:: INCBIN "pic/monback/dragoniteb.pic"
DoduoPicFront:: INCBIN "pic/bmon/doduo.pic"
DoduoPicBack:: INCBIN "pic/monback/doduob.pic"
PoliwagPicFront:: INCBIN "pic/bmon/poliwag.pic"
PoliwagPicBack:: INCBIN "pic/monback/poliwagb.pic"
JynxPicFront:: INCBIN "pic/bmon/jynx.pic"
JynxPicBack:: INCBIN "pic/monback/jynxb.pic"
MoltresPicFront:: INCBIN "pic/bmon/moltres.pic"
MoltresPicBack:: INCBIN "pic/monback/moltresb.pic"
SECTION "Battle (bank A)", ROMX, BANK[$A]
INCLUDE "engine/battle/moveEffects/leech_seed_effect.asm"
SECTION "Pics 3", ROMX, BANK[PICS_3]
ArticunoPicFront:: INCBIN "pic/bmon/articuno.pic"
ArticunoPicBack:: INCBIN "pic/monback/articunob.pic"
ZapdosPicFront:: INCBIN "pic/bmon/zapdos.pic"
ZapdosPicBack:: INCBIN "pic/monback/zapdosb.pic"
DittoPicFront:: INCBIN "pic/bmon/ditto.pic"
DittoPicBack:: INCBIN "pic/monback/dittob.pic"
MeowthPicFront:: INCBIN "pic/bmon/meowth.pic"
MeowthPicBack:: INCBIN "pic/monback/meowthb.pic"
KrabbyPicFront:: INCBIN "pic/bmon/krabby.pic"
KrabbyPicBack:: INCBIN "pic/monback/krabbyb.pic"
VulpixPicFront:: INCBIN "pic/bmon/vulpix.pic"
VulpixPicBack:: INCBIN "pic/monback/vulpixb.pic"
NinetalesPicFront:: INCBIN "pic/bmon/ninetales.pic"
NinetalesPicBack:: INCBIN "pic/monback/ninetalesb.pic"
PikachuPicFront:: INCBIN "pic/bmon/pikachu.pic"
PikachuPicBack:: INCBIN "pic/monback/pikachub.pic"
RaichuPicFront:: INCBIN "pic/bmon/raichu.pic"
RaichuPicBack:: INCBIN "pic/monback/raichub.pic"
DratiniPicFront:: INCBIN "pic/bmon/dratini.pic"
DratiniPicBack:: INCBIN "pic/monback/dratinib.pic"
DragonairPicFront:: INCBIN "pic/bmon/dragonair.pic"
DragonairPicBack:: INCBIN "pic/monback/dragonairb.pic"
KabutoPicFront:: INCBIN "pic/bmon/kabuto.pic"
KabutoPicBack:: INCBIN "pic/monback/kabutob.pic"
KabutopsPicFront:: INCBIN "pic/bmon/kabutops.pic"
KabutopsPicBack:: INCBIN "pic/monback/kabutopsb.pic"
HorseaPicFront:: INCBIN "pic/bmon/horsea.pic"
HorseaPicBack:: INCBIN "pic/monback/horseab.pic"
SeadraPicFront:: INCBIN "pic/bmon/seadra.pic"
SeadraPicBack:: INCBIN "pic/monback/seadrab.pic"
SandshrewPicFront:: INCBIN "pic/bmon/sandshrew.pic"
SandshrewPicBack:: INCBIN "pic/monback/sandshrewb.pic"
SandslashPicFront:: INCBIN "pic/bmon/sandslash.pic"
SandslashPicBack:: INCBIN "pic/monback/sandslashb.pic"
OmanytePicFront:: INCBIN "pic/bmon/omanyte.pic"
OmanytePicBack:: INCBIN "pic/monback/omanyteb.pic"
OmastarPicFront:: INCBIN "pic/bmon/omastar.pic"
OmastarPicBack:: INCBIN "pic/monback/omastarb.pic"
JigglypuffPicFront:: INCBIN "pic/bmon/jigglypuff.pic"
JigglypuffPicBack:: INCBIN "pic/monback/jigglypuffb.pic"
WigglytuffPicFront:: INCBIN "pic/bmon/wigglytuff.pic"
WigglytuffPicBack:: INCBIN "pic/monback/wigglytuffb.pic"
EeveePicFront:: INCBIN "pic/bmon/eevee.pic"
EeveePicBack:: INCBIN "pic/monback/eeveeb.pic"
FlareonPicFront:: INCBIN "pic/bmon/flareon.pic"
FlareonPicBack:: INCBIN "pic/monback/flareonb.pic"
JolteonPicFront:: INCBIN "pic/bmon/jolteon.pic"
JolteonPicBack:: INCBIN "pic/monback/jolteonb.pic"
VaporeonPicFront:: INCBIN "pic/bmon/vaporeon.pic"
VaporeonPicBack:: INCBIN "pic/monback/vaporeonb.pic"
MachopPicFront:: INCBIN "pic/bmon/machop.pic"
MachopPicBack:: INCBIN "pic/monback/machopb.pic"
ZubatPicFront:: INCBIN "pic/bmon/zubat.pic"
ZubatPicBack:: INCBIN "pic/monback/zubatb.pic"
EkansPicFront:: INCBIN "pic/bmon/ekans.pic"
EkansPicBack:: INCBIN "pic/monback/ekansb.pic"
ParasPicFront:: INCBIN "pic/bmon/paras.pic"
ParasPicBack:: INCBIN "pic/monback/parasb.pic"
PoliwhirlPicFront:: INCBIN "pic/bmon/poliwhirl.pic"
PoliwhirlPicBack:: INCBIN "pic/monback/poliwhirlb.pic"
PoliwrathPicFront:: INCBIN "pic/bmon/poliwrath.pic"
PoliwrathPicBack:: INCBIN "pic/monback/poliwrathb.pic"
WeedlePicFront:: INCBIN "pic/bmon/weedle.pic"
WeedlePicBack:: INCBIN "pic/monback/weedleb.pic"
KakunaPicFront:: INCBIN "pic/bmon/kakuna.pic"
KakunaPicBack:: INCBIN "pic/monback/kakunab.pic"
BeedrillPicFront:: INCBIN "pic/bmon/beedrill.pic"
BeedrillPicBack:: INCBIN "pic/monback/beedrillb.pic"
FossilKabutopsPic:: INCBIN "pic/bmon/fossilkabutops.pic"
SECTION "Battle (bank B)", ROMX, BANK[$B]
INCLUDE "engine/battle/display_effectiveness.asm"
TrainerInfoTextBoxTileGraphics: INCBIN "gfx/trainer_info.2bpp"
TrainerInfoTextBoxTileGraphicsEnd:
BlankLeaderNames: INCBIN "gfx/blank_leader_names.2bpp"
CircleTile: INCBIN "gfx/circle_tile.2bpp"
BadgeNumbersTileGraphics: INCBIN "gfx/badge_numbers.2bpp"
INCLUDE "engine/items/tmhm.asm"
INCLUDE "engine/battle/scale_sprites.asm"
INCLUDE "engine/battle/moveEffects/pay_day_effect.asm"
INCLUDE "engine/game_corner_slots2.asm"
SECTION "Pics 4", ROMX, BANK[PICS_4]
DodrioPicFront:: INCBIN "pic/bmon/dodrio.pic"
DodrioPicBack:: INCBIN "pic/monback/dodriob.pic"
PrimeapePicFront:: INCBIN "pic/bmon/primeape.pic"
PrimeapePicBack:: INCBIN "pic/monback/primeapeb.pic"
DugtrioPicFront:: INCBIN "pic/bmon/dugtrio.pic"
DugtrioPicBack:: INCBIN "pic/monback/dugtriob.pic"
VenomothPicFront:: INCBIN "pic/bmon/venomoth.pic"
VenomothPicBack:: INCBIN "pic/monback/venomothb.pic"
DewgongPicFront:: INCBIN "pic/bmon/dewgong.pic"
DewgongPicBack:: INCBIN "pic/monback/dewgongb.pic"
CaterpiePicFront:: INCBIN "pic/bmon/caterpie.pic"
CaterpiePicBack:: INCBIN "pic/monback/caterpieb.pic"
MetapodPicFront:: INCBIN "pic/bmon/metapod.pic"
MetapodPicBack:: INCBIN "pic/monback/metapodb.pic"
ButterfreePicFront:: INCBIN "pic/bmon/butterfree.pic"
ButterfreePicBack:: INCBIN "pic/monback/butterfreeb.pic"
MachampPicFront:: INCBIN "pic/bmon/machamp.pic"
MachampPicBack:: INCBIN "pic/monback/machampb.pic"
GolduckPicFront:: INCBIN "pic/bmon/golduck.pic"
GolduckPicBack:: INCBIN "pic/monback/golduckb.pic"
HypnoPicFront:: INCBIN "pic/bmon/hypno.pic"
HypnoPicBack:: INCBIN "pic/monback/hypnob.pic"
GolbatPicFront:: INCBIN "pic/bmon/golbat.pic"
GolbatPicBack:: INCBIN "pic/monback/golbatb.pic"
MewtwoPicFront:: INCBIN "pic/bmon/mewtwo.pic"
MewtwoPicBack:: INCBIN "pic/monback/mewtwob.pic"
SnorlaxPicFront:: INCBIN "pic/bmon/snorlax.pic"
SnorlaxPicBack:: INCBIN "pic/monback/snorlaxb.pic"
MagikarpPicFront:: INCBIN "pic/bmon/magikarp.pic"
MagikarpPicBack:: INCBIN "pic/monback/magikarpb.pic"
MukPicFront:: INCBIN "pic/bmon/muk.pic"
MukPicBack:: INCBIN "pic/monback/mukb.pic"
KinglerPicFront:: INCBIN "pic/bmon/kingler.pic"
KinglerPicBack:: INCBIN "pic/monback/kinglerb.pic"
CloysterPicFront:: INCBIN "pic/bmon/cloyster.pic"
CloysterPicBack:: INCBIN "pic/monback/cloysterb.pic"
ElectrodePicFront:: INCBIN "pic/bmon/electrode.pic"
ElectrodePicBack:: INCBIN "pic/monback/electrodeb.pic"
ClefablePicFront:: INCBIN "pic/bmon/clefable.pic"
ClefablePicBack:: INCBIN "pic/monback/clefableb.pic"
WeezingPicFront:: INCBIN "pic/bmon/weezing.pic"
WeezingPicBack:: INCBIN "pic/monback/weezingb.pic"
PersianPicFront:: INCBIN "pic/bmon/persian.pic"
PersianPicBack:: INCBIN "pic/monback/persianb.pic"
MarowakPicFront:: INCBIN "pic/bmon/marowak.pic"
MarowakPicBack:: INCBIN "pic/monback/marowakb.pic"
HaunterPicFront:: INCBIN "pic/bmon/haunter.pic"
HaunterPicBack:: INCBIN "pic/monback/haunterb.pic"
AbraPicFront:: INCBIN "pic/bmon/abra.pic"
AbraPicBack:: INCBIN "pic/monback/abrab.pic"
AlakazamPicFront:: INCBIN "pic/bmon/alakazam.pic"
AlakazamPicBack:: INCBIN "pic/monback/alakazamb.pic"
PidgeottoPicFront:: INCBIN "pic/bmon/pidgeotto.pic"
PidgeottoPicBack:: INCBIN "pic/monback/pidgeottob.pic"
PidgeotPicFront:: INCBIN "pic/bmon/pidgeot.pic"
PidgeotPicBack:: INCBIN "pic/monback/pidgeotb.pic"
StarmiePicFront:: INCBIN "pic/bmon/starmie.pic"
StarmiePicBack:: INCBIN "pic/monback/starmieb.pic"
RedPicBack:: INCBIN "pic/trainer/redb.pic"
OldManPic:: INCBIN "pic/trainer/oldman.pic"
SECTION "Battle (bank C)", ROMX, BANK[$C]
INCLUDE "engine/battle/moveEffects/mist_effect.asm"
INCLUDE "engine/battle/moveEffects/one_hit_ko_effect.asm"
SECTION "Pics 5", ROMX, BANK[PICS_5]
BulbasaurPicFront:: INCBIN "pic/bmon/bulbasaur.pic"
BulbasaurPicBack:: INCBIN "pic/monback/bulbasaurb.pic"
VenusaurPicFront:: INCBIN "pic/bmon/venusaur.pic"
VenusaurPicBack:: INCBIN "pic/monback/venusaurb.pic"
TentacruelPicFront:: INCBIN "pic/bmon/tentacruel.pic"
TentacruelPicBack:: INCBIN "pic/monback/tentacruelb.pic"
GoldeenPicFront:: INCBIN "pic/bmon/goldeen.pic"
GoldeenPicBack:: INCBIN "pic/monback/goldeenb.pic"
SeakingPicFront:: INCBIN "pic/bmon/seaking.pic"
SeakingPicBack:: INCBIN "pic/monback/seakingb.pic"
PonytaPicFront:: INCBIN "pic/bmon/ponyta.pic"
RapidashPicFront:: INCBIN "pic/bmon/rapidash.pic"
PonytaPicBack:: INCBIN "pic/monback/ponytab.pic"
RapidashPicBack:: INCBIN "pic/monback/rapidashb.pic"
RattataPicFront:: INCBIN "pic/bmon/rattata.pic"
RattataPicBack:: INCBIN "pic/monback/rattatab.pic"
RaticatePicFront:: INCBIN "pic/bmon/raticate.pic"
RaticatePicBack:: INCBIN "pic/monback/raticateb.pic"
NidorinoPicFront:: INCBIN "pic/bmon/nidorino.pic"
NidorinoPicBack:: INCBIN "pic/monback/nidorinob.pic"
NidorinaPicFront:: INCBIN "pic/bmon/nidorina.pic"
NidorinaPicBack:: INCBIN "pic/monback/nidorinab.pic"
GeodudePicFront:: INCBIN "pic/bmon/geodude.pic"
GeodudePicBack:: INCBIN "pic/monback/geodudeb.pic"
PorygonPicFront:: INCBIN "pic/bmon/porygon.pic"
PorygonPicBack:: INCBIN "pic/monback/porygonb.pic"
AerodactylPicFront:: INCBIN "pic/bmon/aerodactyl.pic"
AerodactylPicBack:: INCBIN "pic/monback/aerodactylb.pic"
MagnemitePicFront:: INCBIN "pic/bmon/magnemite.pic"
MagnemitePicBack:: INCBIN "pic/monback/magnemiteb.pic"
CharmanderPicFront:: INCBIN "pic/bmon/charmander.pic"
CharmanderPicBack:: INCBIN "pic/monback/charmanderb.pic"
SquirtlePicFront:: INCBIN "pic/bmon/squirtle.pic"
SquirtlePicBack:: INCBIN "pic/monback/squirtleb.pic"
CharmeleonPicFront:: INCBIN "pic/bmon/charmeleon.pic"
CharmeleonPicBack:: INCBIN "pic/monback/charmeleonb.pic"
WartortlePicFront:: INCBIN "pic/bmon/wartortle.pic"
WartortlePicBack:: INCBIN "pic/monback/wartortleb.pic"
CharizardPicFront:: INCBIN "pic/bmon/charizard.pic"
CharizardPicBack:: INCBIN "pic/monback/charizardb.pic"
FossilAerodactylPic:: INCBIN "pic/bmon/fossilaerodactyl.pic"
GhostPic:: INCBIN "pic/other/ghost.pic"
OddishPicFront:: INCBIN "pic/bmon/oddish.pic"
OddishPicBack:: INCBIN "pic/monback/oddishb.pic"
GloomPicFront:: INCBIN "pic/bmon/gloom.pic"
GloomPicBack:: INCBIN "pic/monback/gloomb.pic"
VileplumePicFront:: INCBIN "pic/bmon/vileplume.pic"
VileplumePicBack:: INCBIN "pic/monback/vileplumeb.pic"
BellsproutPicFront:: INCBIN "pic/bmon/bellsprout.pic"
BellsproutPicBack:: INCBIN "pic/monback/bellsproutb.pic"
WeepinbellPicFront:: INCBIN "pic/bmon/weepinbell.pic"
WeepinbellPicBack:: INCBIN "pic/monback/weepinbellb.pic"
VictreebelPicFront:: INCBIN "pic/bmon/victreebel.pic"
VictreebelPicBack:: INCBIN "pic/monback/victreebelb.pic"
SECTION "Battle (bank D)", ROMX, BANK[$D]
INCLUDE "engine/titlescreen2.asm"
INCLUDE "engine/battle/link_battle_versus_text.asm"
INCLUDE "engine/slot_machine.asm"
INCLUDE "engine/overworld/pewter_guys.asm"
INCLUDE "engine/multiply_divide.asm"
INCLUDE "engine/game_corner_slots.asm"
SECTION "bankE",ROMX,BANK[$E]
INCLUDE "data/moves.asm"
BaseStats: INCLUDE "data/base_stats.asm"
INCLUDE "data/cries.asm"
INCLUDE "engine/battle/unused_stats_functions.asm"
INCLUDE "engine/battle/scroll_draw_trainer_pic.asm"
INCLUDE "engine/battle/trainer_ai.asm"
INCLUDE "engine/battle/draw_hud_pokeball_gfx.asm"
TradingAnimationGraphics:
INCBIN "gfx/game_boy.norepeat.2bpp"
INCBIN "gfx/link_cable.2bpp"
TradingAnimationGraphicsEnd:
TradingAnimationGraphics2:
; Pokeball traveling through the link cable.
INCBIN "gfx/trade2.2bpp"
TradingAnimationGraphics2End:
INCLUDE "engine/evos_moves.asm"
INCLUDE "engine/battle/moveEffects/heal_effect.asm"
INCLUDE "engine/battle/moveEffects/transform_effect.asm"
INCLUDE "engine/battle/moveEffects/reflect_light_screen_effect.asm"
SECTION "bankF",ROMX,BANK[$F]
INCLUDE "engine/battle/core.asm"
SECTION "bank10",ROMX,BANK[$10]
INCLUDE "engine/menu/pokedex.asm"
INCLUDE "engine/trade.asm"
INCLUDE "engine/intro.asm"
INCLUDE "engine/trade2.asm"
SECTION "bank11",ROMX,BANK[$11]
INCLUDE "data/mapHeaders/lavendertown.asm"
INCLUDE "data/mapObjects/lavendertown.asm"
LavenderTownBlocks: INCBIN "maps/lavendertown.blk"
ViridianPokecenterBlocks: INCBIN "maps/viridianpokecenter.blk"
SafariZoneRestHouse1Blocks:
SafariZoneRestHouse2Blocks:
SafariZoneRestHouse3Blocks:
SafariZoneRestHouse4Blocks: INCBIN "maps/safarizoneresthouse1.blk"
INCLUDE "scripts/lavendertown.asm"
INCLUDE "engine/pokedex_rating.asm"
INCLUDE "data/mapHeaders/viridianpokecenter.asm"
INCLUDE "scripts/viridianpokecenter.asm"
INCLUDE "data/mapObjects/viridianpokecenter.asm"
INCLUDE "data/mapHeaders/mansion1.asm"
INCLUDE "scripts/mansion1.asm"
INCLUDE "data/mapObjects/mansion1.asm"
Mansion1Blocks: INCBIN "maps/mansion1.blk"
INCLUDE "data/mapHeaders/rocktunnel1.asm"
INCLUDE "scripts/rocktunnel1.asm"
INCLUDE "data/mapObjects/rocktunnel1.asm"
RockTunnel1Blocks: INCBIN "maps/rocktunnel1.blk"
INCLUDE "data/mapHeaders/seafoamislands1.asm"
INCLUDE "scripts/seafoamislands1.asm"
INCLUDE "data/mapObjects/seafoamislands1.asm"
SeafoamIslands1Blocks: INCBIN "maps/seafoamislands1.blk"
INCLUDE "data/mapHeaders/ssanne3.asm"
INCLUDE "scripts/ssanne3.asm"
INCLUDE "data/mapObjects/ssanne3.asm"
SSAnne3Blocks: INCBIN "maps/ssanne3.blk"
INCLUDE "data/mapHeaders/victoryroad3.asm"
INCLUDE "scripts/victoryroad3.asm"
INCLUDE "data/mapObjects/victoryroad3.asm"
VictoryRoad3Blocks: INCBIN "maps/victoryroad3.blk"
INCLUDE "data/mapHeaders/rockethideout1.asm"
INCLUDE "scripts/rockethideout1.asm"
INCLUDE "data/mapObjects/rockethideout1.asm"
RocketHideout1Blocks: INCBIN "maps/rockethideout1.blk"
INCLUDE "data/mapHeaders/rockethideout2.asm"
INCLUDE "scripts/rockethideout2.asm"
INCLUDE "data/mapObjects/rockethideout2.asm"
RocketHideout2Blocks: INCBIN "maps/rockethideout2.blk"
INCLUDE "data/mapHeaders/rockethideout3.asm"
INCLUDE "scripts/rockethideout3.asm"
INCLUDE "data/mapObjects/rockethideout3.asm"
RocketHideout3Blocks: INCBIN "maps/rockethideout3.blk"
INCLUDE "data/mapHeaders/rockethideout4.asm"
INCLUDE "scripts/rockethideout4.asm"
INCLUDE "data/mapObjects/rockethideout4.asm"
RocketHideout4Blocks: INCBIN "maps/rockethideout4.blk"
INCLUDE "data/mapHeaders/rockethideoutelevator.asm"
INCLUDE "scripts/rockethideoutelevator.asm"
INCLUDE "data/mapObjects/rockethideoutelevator.asm"
RocketHideoutElevatorBlocks: INCBIN "maps/rockethideoutelevator.blk"
INCLUDE "data/mapHeaders/silphcoelevator.asm"
INCLUDE "scripts/silphcoelevator.asm"
INCLUDE "data/mapObjects/silphcoelevator.asm"
SilphCoElevatorBlocks: INCBIN "maps/silphcoelevator.blk"
INCLUDE "data/mapHeaders/safarizoneeast.asm"
INCLUDE "scripts/safarizoneeast.asm"
INCLUDE "data/mapObjects/safarizoneeast.asm"
SafariZoneEastBlocks: INCBIN "maps/safarizoneeast.blk"
INCLUDE "data/mapHeaders/safarizonenorth.asm"
INCLUDE "scripts/safarizonenorth.asm"
INCLUDE "data/mapObjects/safarizonenorth.asm"
SafariZoneNorthBlocks: INCBIN "maps/safarizonenorth.blk"
INCLUDE "data/mapHeaders/safarizonecenter.asm"
INCLUDE "scripts/safarizonecenter.asm"
INCLUDE "data/mapObjects/safarizonecenter.asm"
SafariZoneCenterBlocks: INCBIN "maps/safarizonecenter.blk"
INCLUDE "data/mapHeaders/safarizoneresthouse1.asm"
INCLUDE "scripts/safarizoneresthouse1.asm"
INCLUDE "data/mapObjects/safarizoneresthouse1.asm"
INCLUDE "data/mapHeaders/safarizoneresthouse2.asm"
INCLUDE "scripts/safarizoneresthouse2.asm"
INCLUDE "data/mapObjects/safarizoneresthouse2.asm"
INCLUDE "data/mapHeaders/safarizoneresthouse3.asm"
INCLUDE "scripts/safarizoneresthouse3.asm"
INCLUDE "data/mapObjects/safarizoneresthouse3.asm"
INCLUDE "data/mapHeaders/safarizoneresthouse4.asm"
INCLUDE "scripts/safarizoneresthouse4.asm"
INCLUDE "data/mapObjects/safarizoneresthouse4.asm"
INCLUDE "data/mapHeaders/unknowndungeon2.asm"
INCLUDE "scripts/unknowndungeon2.asm"
INCLUDE "data/mapObjects/unknowndungeon2.asm"
UnknownDungeon2Blocks: INCBIN "maps/unknowndungeon2.blk"
INCLUDE "data/mapHeaders/unknowndungeon3.asm"
INCLUDE "scripts/unknowndungeon3.asm"
INCLUDE "data/mapObjects/unknowndungeon3.asm"
UnknownDungeon3Blocks: INCBIN "maps/unknowndungeon3.blk"
INCLUDE "data/mapHeaders/rocktunnel2.asm"
INCLUDE "scripts/rocktunnel2.asm"
INCLUDE "data/mapObjects/rocktunnel2.asm"
RockTunnel2Blocks: INCBIN "maps/rocktunnel2.blk"
INCLUDE "data/mapHeaders/seafoamislands2.asm"
INCLUDE "scripts/seafoamislands2.asm"
INCLUDE "data/mapObjects/seafoamislands2.asm"
SeafoamIslands2Blocks: INCBIN "maps/seafoamislands2.blk"
INCLUDE "data/mapHeaders/seafoamislands3.asm"
INCLUDE "scripts/seafoamislands3.asm"
INCLUDE "data/mapObjects/seafoamislands3.asm"
SeafoamIslands3Blocks: INCBIN "maps/seafoamislands3.blk"
INCLUDE "data/mapHeaders/seafoamislands4.asm"
INCLUDE "scripts/seafoamislands4.asm"
INCLUDE "data/mapObjects/seafoamislands4.asm"
SeafoamIslands4Blocks: INCBIN "maps/seafoamislands4.blk"
INCLUDE "data/mapHeaders/seafoamislands5.asm"
INCLUDE "scripts/seafoamislands5.asm"
INCLUDE "data/mapObjects/seafoamislands5.asm"
SeafoamIslands5Blocks: INCBIN "maps/seafoamislands5.blk"
INCLUDE "engine/overworld/hidden_objects.asm"
SECTION "bank12",ROMX,BANK[$12]
INCLUDE "data/mapHeaders/route7.asm"
INCLUDE "data/mapObjects/route7.asm"
Route7Blocks: INCBIN "maps/route7.blk"
CeladonPokecenterBlocks:
RockTunnelPokecenterBlocks:
MtMoonPokecenterBlocks: INCBIN "maps/mtmoonpokecenter.blk"
Route18GateBlocks:
Route15GateBlocks:
Route11GateBlocks: INCBIN "maps/route11gate.blk"
Route18GateUpstairsBlocks:
Route16GateUpstairsBlocks:
Route12GateUpstairsBlocks:
Route15GateUpstairsBlocks:
Route11GateUpstairsBlocks: INCBIN "maps/route11gateupstairs.blk"
INCLUDE "engine/predefs12.asm"
INCLUDE "scripts/route7.asm"
INCLUDE "data/mapHeaders/redshouse1f.asm"
INCLUDE "scripts/redshouse1f.asm"
INCLUDE "data/mapObjects/redshouse1f.asm"
RedsHouse1FBlocks: INCBIN "maps/redshouse1f.blk"
INCLUDE "data/mapHeaders/celadonmart3.asm"
INCLUDE "scripts/celadonmart3.asm"
INCLUDE "data/mapObjects/celadonmart3.asm"
CeladonMart3Blocks: INCBIN "maps/celadonmart3.blk"
INCLUDE "data/mapHeaders/celadonmart4.asm"
INCLUDE "scripts/celadonmart4.asm"
INCLUDE "data/mapObjects/celadonmart4.asm"
CeladonMart4Blocks: INCBIN "maps/celadonmart4.blk"
INCLUDE "data/mapHeaders/celadonmartroof.asm"
INCLUDE "scripts/celadonmartroof.asm"
INCLUDE "data/mapObjects/celadonmartroof.asm"
CeladonMartRoofBlocks: INCBIN "maps/celadonmartroof.blk"
INCLUDE "data/mapHeaders/celadonmartelevator.asm"
INCLUDE "scripts/celadonmartelevator.asm"
INCLUDE "data/mapObjects/celadonmartelevator.asm"
CeladonMartElevatorBlocks: INCBIN "maps/celadonmartelevator.blk"
INCLUDE "data/mapHeaders/celadonmansion1.asm"
INCLUDE "scripts/celadonmansion1.asm"
INCLUDE "data/mapObjects/celadonmansion1.asm"
CeladonMansion1Blocks: INCBIN "maps/celadonmansion1.blk"
INCLUDE "data/mapHeaders/celadonmansion2.asm"
INCLUDE "scripts/celadonmansion2.asm"
INCLUDE "data/mapObjects/celadonmansion2.asm"
CeladonMansion2Blocks: INCBIN "maps/celadonmansion2.blk"
INCLUDE "data/mapHeaders/celadonmansion3.asm"
INCLUDE "scripts/celadonmansion3.asm"
INCLUDE "data/mapObjects/celadonmansion3.asm"
CeladonMansion3Blocks: INCBIN "maps/celadonmansion3.blk"
INCLUDE "data/mapHeaders/celadonmansion4.asm"
INCLUDE "scripts/celadonmansion4.asm"
INCLUDE "data/mapObjects/celadonmansion4.asm"
CeladonMansion4Blocks: INCBIN "maps/celadonmansion4.blk"
INCLUDE "data/mapHeaders/celadonpokecenter.asm"
INCLUDE "scripts/celadonpokecenter.asm"
INCLUDE "data/mapObjects/celadonpokecenter.asm"
INCLUDE "data/mapHeaders/celadongym.asm"
INCLUDE "scripts/celadongym.asm"
INCLUDE "data/mapObjects/celadongym.asm"
CeladonGymBlocks: INCBIN "maps/celadongym.blk"
INCLUDE "data/mapHeaders/celadongamecorner.asm"
INCLUDE "scripts/celadongamecorner.asm"
INCLUDE "data/mapObjects/celadongamecorner.asm"
CeladonGameCornerBlocks: INCBIN "maps/celadongamecorner.blk"
INCLUDE "data/mapHeaders/celadonmart5.asm"
INCLUDE "scripts/celadonmart5.asm"
INCLUDE "data/mapObjects/celadonmart5.asm"
CeladonMart5Blocks: INCBIN "maps/celadonmart5.blk"
INCLUDE "data/mapHeaders/celadonprizeroom.asm"
INCLUDE "scripts/celadonprizeroom.asm"
INCLUDE "data/mapObjects/celadonprizeroom.asm"
CeladonPrizeRoomBlocks: INCBIN "maps/celadonprizeroom.blk"
INCLUDE "data/mapHeaders/celadondiner.asm"
INCLUDE "scripts/celadondiner.asm"
INCLUDE "data/mapObjects/celadondiner.asm"
CeladonDinerBlocks: INCBIN "maps/celadondiner.blk"
INCLUDE "data/mapHeaders/celadonhouse.asm"
INCLUDE "scripts/celadonhouse.asm"
INCLUDE "data/mapObjects/celadonhouse.asm"
CeladonHouseBlocks: INCBIN "maps/celadonhouse.blk"
INCLUDE "data/mapHeaders/celadonhotel.asm"
INCLUDE "scripts/celadonhotel.asm"
INCLUDE "data/mapObjects/celadonhotel.asm"
CeladonHotelBlocks: INCBIN "maps/celadonhotel.blk"
INCLUDE "data/mapHeaders/mtmoonpokecenter.asm"
INCLUDE "scripts/mtmoonpokecenter.asm"
INCLUDE "data/mapObjects/mtmoonpokecenter.asm"
INCLUDE "data/mapHeaders/rocktunnelpokecenter.asm"
INCLUDE "scripts/rocktunnelpokecenter.asm"
INCLUDE "data/mapObjects/rocktunnelpokecenter.asm"
INCLUDE "data/mapHeaders/route11gate.asm"
INCLUDE "scripts/route11gate.asm"
INCLUDE "data/mapObjects/route11gate.asm"
INCLUDE "data/mapHeaders/route11gateupstairs.asm"
INCLUDE "scripts/route11gateupstairs.asm"
INCLUDE "data/mapObjects/route11gateupstairs.asm"
INCLUDE "data/mapHeaders/route12gate.asm"
INCLUDE "scripts/route12gate.asm"
INCLUDE "data/mapObjects/route12gate.asm"
Route12GateBlocks: INCBIN "maps/route12gate.blk"
INCLUDE "data/mapHeaders/route12gateupstairs.asm"
INCLUDE "scripts/route12gateupstairs.asm"
INCLUDE "data/mapObjects/route12gateupstairs.asm"
INCLUDE "data/mapHeaders/route15gate.asm"
INCLUDE "scripts/route15gate.asm"
INCLUDE "data/mapObjects/route15gate.asm"
INCLUDE "data/mapHeaders/route15gateupstairs.asm"
INCLUDE "scripts/route15gateupstairs.asm"
INCLUDE "data/mapObjects/route15gateupstairs.asm"
INCLUDE "data/mapHeaders/route16gate.asm"
INCLUDE "scripts/route16gate.asm"
INCLUDE "data/mapObjects/route16gate.asm"
Route16GateBlocks: INCBIN "maps/route16gate.blk"
INCLUDE "data/mapHeaders/route16gateupstairs.asm"
INCLUDE "scripts/route16gateupstairs.asm"
INCLUDE "data/mapObjects/route16gateupstairs.asm"
INCLUDE "data/mapHeaders/route18gate.asm"
INCLUDE "scripts/route18gate.asm"
INCLUDE "data/mapObjects/route18gate.asm"
INCLUDE "data/mapHeaders/route18gateupstairs.asm"
INCLUDE "scripts/route18gateupstairs.asm"
INCLUDE "data/mapObjects/route18gateupstairs.asm"
INCLUDE "data/mapHeaders/mtmoon1.asm"
INCLUDE "scripts/mtmoon1.asm"
INCLUDE "data/mapObjects/mtmoon1.asm"
MtMoon1Blocks: INCBIN "maps/mtmoon1.blk"
INCLUDE "data/mapHeaders/mtmoon3.asm"
INCLUDE "scripts/mtmoon3.asm"
INCLUDE "data/mapObjects/mtmoon3.asm"
MtMoon3Blocks: INCBIN "maps/mtmoon3.blk"
INCLUDE "data/mapHeaders/safarizonewest.asm"
INCLUDE "scripts/safarizonewest.asm"
INCLUDE "data/mapObjects/safarizonewest.asm"
SafariZoneWestBlocks: INCBIN "maps/safarizonewest.blk"
INCLUDE "data/mapHeaders/safarizonesecrethouse.asm"
INCLUDE "scripts/safarizonesecrethouse.asm"
INCLUDE "data/mapObjects/safarizonesecrethouse.asm"
SafariZoneSecretHouseBlocks: INCBIN "maps/safarizonesecrethouse.blk"
SECTION "bank13",ROMX,BANK[$13]
TrainerPics::
YoungsterPic:: INCBIN "pic/trainer/youngster.pic"
BugCatcherPic:: INCBIN "pic/trainer/bugcatcher.pic"
LassPic:: INCBIN "pic/trainer/lass.pic"
SailorPic:: INCBIN "pic/trainer/sailor.pic"
JrTrainerMPic:: INCBIN "pic/trainer/jr.trainerm.pic"
JrTrainerFPic:: INCBIN "pic/trainer/jr.trainerf.pic"
PokemaniacPic:: INCBIN "pic/trainer/pokemaniac.pic"
SuperNerdPic:: INCBIN "pic/trainer/supernerd.pic"
HikerPic:: INCBIN "pic/trainer/hiker.pic"
BikerPic:: INCBIN "pic/trainer/biker.pic"
BurglarPic:: INCBIN "pic/trainer/burglar.pic"
EngineerPic:: INCBIN "pic/trainer/engineer.pic"
FisherPic:: INCBIN "pic/trainer/fisher.pic"
SwimmerPic:: INCBIN "pic/trainer/swimmer.pic"
CueBallPic:: INCBIN "pic/trainer/cueball.pic"
GamblerPic:: INCBIN "pic/trainer/gambler.pic"
BeautyPic:: INCBIN "pic/trainer/beauty.pic"
PsychicPic:: INCBIN "pic/trainer/psychic.pic"
RockerPic:: INCBIN "pic/trainer/rocker.pic"
JugglerPic:: INCBIN "pic/trainer/juggler.pic"
TamerPic:: INCBIN "pic/trainer/tamer.pic"
BirdKeeperPic:: INCBIN "pic/trainer/birdkeeper.pic"
BlackbeltPic:: INCBIN "pic/trainer/blackbelt.pic"
Rival1Pic:: INCBIN "pic/trainer/rival1.pic"
ProfOakPic:: INCBIN "pic/trainer/prof.oak.pic"
ChiefPic::
ScientistPic:: INCBIN "pic/trainer/scientist.pic"
GiovanniPic:: INCBIN "pic/trainer/giovanni.pic"
RocketPic:: INCBIN "pic/trainer/rocket.pic"
CooltrainerMPic:: INCBIN "pic/trainer/cooltrainerm.pic"
CooltrainerFPic:: INCBIN "pic/trainer/cooltrainerf.pic"
BrunoPic:: INCBIN "pic/trainer/bruno.pic"
BrockPic:: INCBIN "pic/trainer/brock.pic"
MistyPic:: INCBIN "pic/trainer/misty.pic"
LtSurgePic:: INCBIN "pic/trainer/lt.surge.pic"
ErikaPic:: INCBIN "pic/trainer/erika.pic"
KogaPic:: INCBIN "pic/trainer/koga.pic"
BlainePic:: INCBIN "pic/trainer/blaine.pic"
SabrinaPic:: INCBIN "pic/trainer/sabrina.pic"
GentlemanPic:: INCBIN "pic/trainer/gentleman.pic"
Rival2Pic:: INCBIN "pic/trainer/rival2.pic"
Rival3Pic:: INCBIN "pic/trainer/rival3.pic"
LoreleiPic:: INCBIN "pic/trainer/lorelei.pic"
ChannelerPic:: INCBIN "pic/trainer/channeler.pic"
AgathaPic:: INCBIN "pic/trainer/agatha.pic"
LancePic:: INCBIN "pic/trainer/lance.pic"
INCLUDE "data/mapHeaders/tradecenter.asm"
INCLUDE "scripts/tradecenter.asm"
INCLUDE "data/mapObjects/tradecenter.asm"
TradeCenterBlocks: INCBIN "maps/tradecenter.blk"
INCLUDE "data/mapHeaders/colosseum.asm"
INCLUDE "scripts/colosseum.asm"
INCLUDE "data/mapObjects/colosseum.asm"
ColosseumBlocks: INCBIN "maps/colosseum.blk"
INCLUDE "engine/give_pokemon.asm"
INCLUDE "engine/predefs.asm"
SECTION "bank14",ROMX,BANK[$14]
INCLUDE "data/mapHeaders/route22.asm"
INCLUDE "data/mapObjects/route22.asm"
Route22Blocks: INCBIN "maps/route22.blk"
INCLUDE "data/mapHeaders/route20.asm"
INCLUDE "data/mapObjects/route20.asm"
Route20Blocks: INCBIN "maps/route20.blk"
INCLUDE "data/mapHeaders/route23.asm"
INCLUDE "data/mapObjects/route23.asm"
Route23Blocks: INCBIN "maps/route23.blk"
INCLUDE "data/mapHeaders/route24.asm"
INCLUDE "data/mapObjects/route24.asm"
Route24Blocks: INCBIN "maps/route24.blk"
INCLUDE "data/mapHeaders/route25.asm"
INCLUDE "data/mapObjects/route25.asm"
Route25Blocks: INCBIN "maps/route25.blk"
INCLUDE "data/mapHeaders/indigoplateau.asm"
INCLUDE "scripts/indigoplateau.asm"
INCLUDE "data/mapObjects/indigoplateau.asm"
IndigoPlateauBlocks: INCBIN "maps/indigoplateau.blk"
INCLUDE "data/mapHeaders/saffroncity.asm"
INCLUDE "data/mapObjects/saffroncity.asm"
SaffronCityBlocks: INCBIN "maps/saffroncity.blk"
INCLUDE "scripts/saffroncity.asm"
INCLUDE "scripts/route20.asm"
INCLUDE "scripts/route22.asm"
INCLUDE "scripts/route23.asm"
INCLUDE "scripts/route24.asm"
INCLUDE "scripts/route25.asm"
INCLUDE "data/mapHeaders/victoryroad2.asm"
INCLUDE "scripts/victoryroad2.asm"
INCLUDE "data/mapObjects/victoryroad2.asm"
VictoryRoad2Blocks: INCBIN "maps/victoryroad2.blk"
INCLUDE "data/mapHeaders/mtmoon2.asm"
INCLUDE "scripts/mtmoon2.asm"
INCLUDE "data/mapObjects/mtmoon2.asm"
MtMoon2Blocks: INCBIN "maps/mtmoon2.blk"
INCLUDE "data/mapHeaders/silphco7.asm"
INCLUDE "scripts/silphco7.asm"
INCLUDE "data/mapObjects/silphco7.asm"
SilphCo7Blocks: INCBIN "maps/silphco7.blk"
INCLUDE "data/mapHeaders/mansion2.asm"
INCLUDE "scripts/mansion2.asm"
INCLUDE "data/mapObjects/mansion2.asm"
Mansion2Blocks: INCBIN "maps/mansion2.blk"
INCLUDE "data/mapHeaders/mansion3.asm"
INCLUDE "scripts/mansion3.asm"
INCLUDE "data/mapObjects/mansion3.asm"
Mansion3Blocks: INCBIN "maps/mansion3.blk"
INCLUDE "data/mapHeaders/mansion4.asm"
INCLUDE "scripts/mansion4.asm"
INCLUDE "data/mapObjects/mansion4.asm"
Mansion4Blocks: INCBIN "maps/mansion4.blk"
INCLUDE "engine/battle/init_battle_variables.asm"
INCLUDE "engine/battle/moveEffects/paralyze_effect.asm"
INCLUDE "engine/overworld/card_key.asm"
INCLUDE "engine/menu/prize_menu.asm"
INCLUDE "engine/hidden_object_functions14.asm"
SECTION "bank15",ROMX,BANK[$15]
INCLUDE "data/mapHeaders/route2.asm"
INCLUDE "data/mapObjects/route2.asm"
Route2Blocks: INCBIN "maps/route2.blk"
INCLUDE "data/mapHeaders/route3.asm"
INCLUDE "data/mapObjects/route3.asm"
Route3Blocks: INCBIN "maps/route3.blk"
INCLUDE "data/mapHeaders/route4.asm"
INCLUDE "data/mapObjects/route4.asm"
Route4Blocks: INCBIN "maps/route4.blk"
INCLUDE "data/mapHeaders/route5.asm"
INCLUDE "data/mapObjects/route5.asm"
Route5Blocks: INCBIN "maps/route5.blk"
INCLUDE "data/mapHeaders/route9.asm"
INCLUDE "data/mapObjects/route9.asm"
Route9Blocks: INCBIN "maps/route9.blk"
INCLUDE "data/mapHeaders/route13.asm"
INCLUDE "data/mapObjects/route13.asm"
Route13Blocks: INCBIN "maps/route13.blk"
INCLUDE "data/mapHeaders/route14.asm"
INCLUDE "data/mapObjects/route14.asm"
Route14Blocks: INCBIN "maps/route14.blk"
INCLUDE "data/mapHeaders/route17.asm"
INCLUDE "data/mapObjects/route17.asm"
Route17Blocks: INCBIN "maps/route17.blk"
INCLUDE "data/mapHeaders/route19.asm"
INCLUDE "data/mapObjects/route19.asm"
Route19Blocks: INCBIN "maps/route19.blk"
INCLUDE "data/mapHeaders/route21.asm"
INCLUDE "data/mapObjects/route21.asm"
Route21Blocks: INCBIN "maps/route21.blk"
VermilionHouse2Blocks:
Route12HouseBlocks:
DayCareMBlocks: INCBIN "maps/daycarem.blk"
FuchsiaHouse3Blocks: INCBIN "maps/fuchsiahouse3.blk"
INCLUDE "engine/battle/experience.asm"
INCLUDE "scripts/route2.asm"
INCLUDE "scripts/route3.asm"
INCLUDE "scripts/route4.asm"
INCLUDE "scripts/route5.asm"
INCLUDE "scripts/route9.asm"
INCLUDE "scripts/route13.asm"
INCLUDE "scripts/route14.asm"
INCLUDE "scripts/route17.asm"
INCLUDE "scripts/route19.asm"
INCLUDE "scripts/route21.asm"
INCLUDE "data/mapHeaders/vermilionhouse2.asm"
INCLUDE "scripts/vermilionhouse2.asm"
INCLUDE "data/mapObjects/vermilionhouse2.asm"
INCLUDE "data/mapHeaders/celadonmart2.asm"
INCLUDE "scripts/celadonmart2.asm"
INCLUDE "data/mapObjects/celadonmart2.asm"
CeladonMart2Blocks: INCBIN "maps/celadonmart2.blk"
INCLUDE "data/mapHeaders/fuchsiahouse3.asm"
INCLUDE "scripts/fuchsiahouse3.asm"
INCLUDE "data/mapObjects/fuchsiahouse3.asm"
INCLUDE "data/mapHeaders/daycarem.asm"
INCLUDE "scripts/daycarem.asm"
INCLUDE "data/mapObjects/daycarem.asm"
INCLUDE "data/mapHeaders/route12house.asm"
INCLUDE "scripts/route12house.asm"
INCLUDE "data/mapObjects/route12house.asm"
INCLUDE "data/mapHeaders/silphco8.asm"
INCLUDE "scripts/silphco8.asm"
INCLUDE "data/mapObjects/silphco8.asm"
SilphCo8Blocks: INCBIN "maps/silphco8.blk"
INCLUDE "engine/menu/diploma.asm"
INCLUDE "engine/overworld/trainers.asm"
SECTION "bank16",ROMX,BANK[$16]
INCLUDE "data/mapHeaders/route6.asm"
INCLUDE "data/mapObjects/route6.asm"
Route6Blocks: INCBIN "maps/route6.blk"
INCLUDE "data/mapHeaders/route8.asm"
INCLUDE "data/mapObjects/route8.asm"
Route8Blocks: INCBIN "maps/route8.blk"
INCLUDE "data/mapHeaders/route10.asm"
INCLUDE "data/mapObjects/route10.asm"
Route10Blocks: INCBIN "maps/route10.blk"
INCLUDE "data/mapHeaders/route11.asm"
INCLUDE "data/mapObjects/route11.asm"
Route11Blocks: INCBIN "maps/route11.blk"
INCLUDE "data/mapHeaders/route12.asm"
INCLUDE "data/mapObjects/route12.asm"
Route12Blocks: INCBIN "maps/route12.blk"
INCLUDE "data/mapHeaders/route15.asm"
INCLUDE "data/mapObjects/route15.asm"
Route15Blocks: INCBIN "maps/route15.blk"
INCLUDE "data/mapHeaders/route16.asm"
INCLUDE "data/mapObjects/route16.asm"
Route16Blocks: INCBIN "maps/route16.blk"
INCLUDE "data/mapHeaders/route18.asm"
INCLUDE "data/mapObjects/route18.asm"
Route18Blocks: INCBIN "maps/route18.blk"
INCBIN "maps/unusedblocks58d7d.blk"
INCLUDE "engine/battle/common_text.asm"
INCLUDE "engine/experience.asm"
INCLUDE "engine/overworld/oaks_aide.asm"
INCLUDE "scripts/route6.asm"
INCLUDE "scripts/route8.asm"
INCLUDE "scripts/route10.asm"
INCLUDE "scripts/route11.asm"
INCLUDE "scripts/route12.asm"
INCLUDE "scripts/route15.asm"
INCLUDE "scripts/route16.asm"
INCLUDE "scripts/route18.asm"
INCLUDE "data/mapHeaders/fanclub.asm"
INCLUDE "scripts/fanclub.asm"
INCLUDE "data/mapObjects/fanclub.asm"
FanClubBlocks:
INCBIN "maps/fanclub.blk"
INCLUDE "data/mapHeaders/silphco2.asm"
INCLUDE "scripts/silphco2.asm"
INCLUDE "data/mapObjects/silphco2.asm"
SilphCo2Blocks:
INCBIN "maps/silphco2.blk"
INCLUDE "data/mapHeaders/silphco3.asm"
INCLUDE "scripts/silphco3.asm"
INCLUDE "data/mapObjects/silphco3.asm"
SilphCo3Blocks:
INCBIN "maps/silphco3.blk"
INCLUDE "data/mapHeaders/silphco10.asm"
INCLUDE "scripts/silphco10.asm"
INCLUDE "data/mapObjects/silphco10.asm"
SilphCo10Blocks:
INCBIN "maps/silphco10.blk"
INCLUDE "data/mapHeaders/lance.asm"
INCLUDE "scripts/lance.asm"
INCLUDE "data/mapObjects/lance.asm"
LanceBlocks:
INCBIN "maps/lance.blk"
INCLUDE "data/mapHeaders/halloffameroom.asm"
INCLUDE "scripts/halloffameroom.asm"
INCLUDE "data/mapObjects/halloffameroom.asm"
HallofFameRoomBlocks:
INCBIN "maps/halloffameroom.blk"
INCLUDE "engine/overworld/saffron_guards.asm"
SECTION "bank17",ROMX,BANK[$17]
SaffronMartBlocks:
LavenderMartBlocks:
CeruleanMartBlocks:
VermilionMartBlocks: INCBIN "maps/vermilionmart.blk"
CopycatsHouse2FBlocks:
RedsHouse2FBlocks: INCBIN "maps/redshouse2f.blk"
Museum1FBlocks: INCBIN "maps/museum1f.blk"
Museum2FBlocks: INCBIN "maps/museum2f.blk"
SaffronPokecenterBlocks:
VermilionPokecenterBlocks:
LavenderPokecenterBlocks:
PewterPokecenterBlocks: INCBIN "maps/pewterpokecenter.blk"
UndergroundPathEntranceRoute7Blocks:
UndergroundPathEntranceRoute7CopyBlocks:
UndergroundPathEntranceRoute6Blocks:
UndergroundPathEntranceRoute5Blocks: INCBIN "maps/undergroundpathentranceroute5.blk"
Route2GateBlocks:
ViridianForestEntranceBlocks:
ViridianForestExitBlocks: INCBIN "maps/viridianforestexit.blk"
INCLUDE "data/mapHeaders/redshouse2f.asm"
INCLUDE "scripts/redshouse2f.asm"
INCLUDE "data/mapObjects/redshouse2f.asm"
INCLUDE "engine/predefs17.asm"
INCLUDE "data/mapHeaders/museum1f.asm"
INCLUDE "scripts/museum1f.asm"
INCLUDE "data/mapObjects/museum1f.asm"
INCLUDE "data/mapHeaders/museum2f.asm"
INCLUDE "scripts/museum2f.asm"
INCLUDE "data/mapObjects/museum2f.asm"
INCLUDE "data/mapHeaders/pewtergym.asm"
INCLUDE "scripts/pewtergym.asm"
INCLUDE "data/mapObjects/pewtergym.asm"
PewterGymBlocks: INCBIN "maps/pewtergym.blk"
INCLUDE "data/mapHeaders/pewterpokecenter.asm"
INCLUDE "scripts/pewterpokecenter.asm"
INCLUDE "data/mapObjects/pewterpokecenter.asm"
INCLUDE "data/mapHeaders/ceruleanpokecenter.asm"
INCLUDE "scripts/ceruleanpokecenter.asm"
INCLUDE "data/mapObjects/ceruleanpokecenter.asm"
CeruleanPokecenterBlocks: INCBIN "maps/ceruleanpokecenter.blk"
INCLUDE "data/mapHeaders/ceruleangym.asm"
INCLUDE "scripts/ceruleangym.asm"
INCLUDE "data/mapObjects/ceruleangym.asm"
CeruleanGymBlocks: INCBIN "maps/ceruleangym.blk"
INCLUDE "data/mapHeaders/ceruleanmart.asm"
INCLUDE "scripts/ceruleanmart.asm"
INCLUDE "data/mapObjects/ceruleanmart.asm"
INCLUDE "data/mapHeaders/lavenderpokecenter.asm"
INCLUDE "scripts/lavenderpokecenter.asm"
INCLUDE "data/mapObjects/lavenderpokecenter.asm"
INCLUDE "data/mapHeaders/lavendermart.asm"
INCLUDE "scripts/lavendermart.asm"
INCLUDE "data/mapObjects/lavendermart.asm"
INCLUDE "data/mapHeaders/vermilionpokecenter.asm"
INCLUDE "scripts/vermilionpokecenter.asm"
INCLUDE "data/mapObjects/vermilionpokecenter.asm"
INCLUDE "data/mapHeaders/vermilionmart.asm"
INCLUDE "scripts/vermilionmart.asm"
INCLUDE "data/mapObjects/vermilionmart.asm"
INCLUDE "data/mapHeaders/vermiliongym.asm"
INCLUDE "scripts/vermiliongym.asm"
INCLUDE "data/mapObjects/vermiliongym.asm"
VermilionGymBlocks: INCBIN "maps/vermiliongym.blk"
INCLUDE "data/mapHeaders/copycatshouse2f.asm"
INCLUDE "scripts/copycatshouse2f.asm"
INCLUDE "data/mapObjects/copycatshouse2f.asm"
INCLUDE "data/mapHeaders/fightingdojo.asm"
INCLUDE "scripts/fightingdojo.asm"
INCLUDE "data/mapObjects/fightingdojo.asm"
FightingDojoBlocks: INCBIN "maps/fightingdojo.blk"
INCLUDE "data/mapHeaders/saffrongym.asm"
INCLUDE "scripts/saffrongym.asm"
INCLUDE "data/mapObjects/saffrongym.asm"
SaffronGymBlocks: INCBIN "maps/saffrongym.blk"
INCLUDE "data/mapHeaders/saffronmart.asm"
INCLUDE "scripts/saffronmart.asm"
INCLUDE "data/mapObjects/saffronmart.asm"
INCLUDE "data/mapHeaders/silphco1.asm"
INCLUDE "scripts/silphco1.asm"
INCLUDE "data/mapObjects/silphco1.asm"
SilphCo1Blocks: INCBIN "maps/silphco1.blk"
INCLUDE "data/mapHeaders/saffronpokecenter.asm"
INCLUDE "scripts/saffronpokecenter.asm"
INCLUDE "data/mapObjects/saffronpokecenter.asm"
INCLUDE "data/mapHeaders/viridianforestexit.asm"
INCLUDE "scripts/viridianforestexit.asm"
INCLUDE "data/mapObjects/viridianforestexit.asm"
INCLUDE "data/mapHeaders/route2gate.asm"
INCLUDE "scripts/route2gate.asm"
INCLUDE "data/mapObjects/route2gate.asm"
INCLUDE "data/mapHeaders/viridianforestentrance.asm"
INCLUDE "scripts/viridianforestentrance.asm"
INCLUDE "data/mapObjects/viridianforestentrance.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute5.asm"
INCLUDE "scripts/undergroundpathentranceroute5.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute5.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute6.asm"
INCLUDE "scripts/undergroundpathentranceroute6.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute6.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute7.asm"
INCLUDE "scripts/undergroundpathentranceroute7.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute7.asm"
INCLUDE "data/mapHeaders/undergroundpathentranceroute7copy.asm"
INCLUDE "scripts/undergroundpathentranceroute7copy.asm"
INCLUDE "data/mapObjects/undergroundpathentranceroute7copy.asm"
INCLUDE "data/mapHeaders/silphco9.asm"
INCLUDE "scripts/silphco9.asm"
INCLUDE "data/mapObjects/silphco9.asm"
SilphCo9Blocks: INCBIN "maps/silphco9.blk"
INCLUDE "data/mapHeaders/victoryroad1.asm"
INCLUDE "scripts/victoryroad1.asm"
INCLUDE "data/mapObjects/victoryroad1.asm"
VictoryRoad1Blocks: INCBIN "maps/victoryroad1.blk"
INCLUDE "engine/predefs17_2.asm"
INCLUDE "engine/hidden_object_functions17.asm"
SECTION "bank18",ROMX,BANK[$18]
ViridianForestBlocks: INCBIN "maps/viridianforest.blk"
UndergroundPathNSBlocks: INCBIN "maps/undergroundpathns.blk"
UndergroundPathWEBlocks: INCBIN "maps/undergroundpathwe.blk"
INCBIN "maps/unusedblocks60258.blk"
SSAnne10Blocks:
SSAnne9Blocks: INCBIN "maps/ssanne9.blk"
INCLUDE "data/mapHeaders/pokemontower1.asm"
INCLUDE "scripts/pokemontower1.asm"
INCLUDE "data/mapObjects/pokemontower1.asm"
PokemonTower1Blocks: INCBIN "maps/pokemontower1.blk"
INCLUDE "data/mapHeaders/pokemontower2.asm"
INCLUDE "scripts/pokemontower2.asm"
INCLUDE "data/mapObjects/pokemontower2.asm"
PokemonTower2Blocks: INCBIN "maps/pokemontower2.blk"
INCLUDE "data/mapHeaders/pokemontower3.asm"
INCLUDE "scripts/pokemontower3.asm"
INCLUDE "data/mapObjects/pokemontower3.asm"
PokemonTower3Blocks: INCBIN "maps/pokemontower3.blk"
INCLUDE "data/mapHeaders/pokemontower4.asm"
INCLUDE "scripts/pokemontower4.asm"
INCLUDE "data/mapObjects/pokemontower4.asm"
PokemonTower4Blocks: INCBIN "maps/pokemontower4.blk"
INCLUDE "data/mapHeaders/pokemontower5.asm"
INCLUDE "scripts/pokemontower5.asm"
INCLUDE "data/mapObjects/pokemontower5.asm"
PokemonTower5Blocks: INCBIN "maps/pokemontower5.blk"
INCLUDE "data/mapHeaders/pokemontower6.asm"
INCLUDE "scripts/pokemontower6.asm"
INCLUDE "data/mapObjects/pokemontower6.asm"
PokemonTower6Blocks: INCBIN "maps/pokemontower6.blk"
INCBIN "maps/unusedblocks60cef.blk"
INCLUDE "data/mapHeaders/pokemontower7.asm"
INCLUDE "scripts/pokemontower7.asm"
INCLUDE "data/mapObjects/pokemontower7.asm"
PokemonTower7Blocks: INCBIN "maps/pokemontower7.blk"
INCLUDE "data/mapHeaders/celadonmart1.asm"
INCLUDE "scripts/celadonmart1.asm"
INCLUDE "data/mapObjects/celadonmart1.asm"
CeladonMart1Blocks: INCBIN "maps/celadonmart1.blk"
INCLUDE "engine/overworld/cinnabar_lab.asm"
INCLUDE "data/mapHeaders/viridianforest.asm"
INCLUDE "scripts/viridianforest.asm"
INCLUDE "data/mapObjects/viridianforest.asm"
INCLUDE "data/mapHeaders/ssanne1.asm"
INCLUDE "scripts/ssanne1.asm"
INCLUDE "data/mapObjects/ssanne1.asm"
SSAnne1Blocks: INCBIN "maps/ssanne1.blk"
INCLUDE "data/mapHeaders/ssanne2.asm"
INCLUDE "scripts/ssanne2.asm"
INCLUDE "data/mapObjects/ssanne2.asm"
SSAnne2Blocks: INCBIN "maps/ssanne2.blk"
INCLUDE "data/mapHeaders/ssanne4.asm"
INCLUDE "scripts/ssanne4.asm"
INCLUDE "data/mapObjects/ssanne4.asm"
SSAnne4Blocks: INCBIN "maps/ssanne4.blk"
INCLUDE "data/mapHeaders/ssanne5.asm"
INCLUDE "scripts/ssanne5.asm"
INCLUDE "data/mapObjects/ssanne5.asm"
SSAnne5Blocks: INCBIN "maps/ssanne5.blk"
INCLUDE "data/mapHeaders/ssanne6.asm"
INCLUDE "scripts/ssanne6.asm"
INCLUDE "data/mapObjects/ssanne6.asm"
SSAnne6Blocks: INCBIN "maps/ssanne6.blk"
INCLUDE "data/mapHeaders/ssanne7.asm"
INCLUDE "scripts/ssanne7.asm"
INCLUDE "data/mapObjects/ssanne7.asm"
SSAnne7Blocks: INCBIN "maps/ssanne7.blk"
INCLUDE "data/mapHeaders/ssanne8.asm"
INCLUDE "scripts/ssanne8.asm"
INCLUDE "data/mapObjects/ssanne8.asm"
SSAnne8Blocks: INCBIN "maps/ssanne8.blk"
INCLUDE "data/mapHeaders/ssanne9.asm"
INCLUDE "scripts/ssanne9.asm"
INCLUDE "data/mapObjects/ssanne9.asm"
INCLUDE "data/mapHeaders/ssanne10.asm"
INCLUDE "scripts/ssanne10.asm"
INCLUDE "data/mapObjects/ssanne10.asm"
INCLUDE "data/mapHeaders/undergroundpathns.asm"
INCLUDE "scripts/undergroundpathns.asm"
INCLUDE "data/mapObjects/undergroundpathns.asm"
INCLUDE "data/mapHeaders/undergroundpathwe.asm"
INCLUDE "scripts/undergroundpathwe.asm"
INCLUDE "data/mapObjects/undergroundpathwe.asm"
INCLUDE "data/mapHeaders/diglettscave.asm"
INCLUDE "scripts/diglettscave.asm"
INCLUDE "data/mapObjects/diglettscave.asm"
DiglettsCaveBlocks: INCBIN "maps/diglettscave.blk"
INCLUDE "data/mapHeaders/silphco11.asm"
INCLUDE "scripts/silphco11.asm"
INCLUDE "data/mapObjects/silphco11.asm"
SilphCo11Blocks: INCBIN "maps/silphco11.blk"
INCLUDE "engine/hidden_object_functions18.asm"
SECTION "bank19",ROMX,BANK[$19]
Overworld_GFX: INCBIN "gfx/tilesets/overworld.t2.2bpp"
Overworld_Block: INCBIN "gfx/blocksets/overworld.bst"
RedsHouse1_GFX:
RedsHouse2_GFX: INCBIN "gfx/tilesets/reds_house.t7.2bpp"
RedsHouse1_Block:
RedsHouse2_Block: INCBIN "gfx/blocksets/reds_house.bst"
House_GFX: INCBIN "gfx/tilesets/house.t2.2bpp"
House_Block: INCBIN "gfx/blocksets/house.bst"
Mansion_GFX: INCBIN "gfx/tilesets/mansion.t2.2bpp"
Mansion_Block: INCBIN "gfx/blocksets/mansion.bst"
ShipPort_GFX: INCBIN "gfx/tilesets/ship_port.t2.2bpp"
ShipPort_Block: INCBIN "gfx/blocksets/ship_port.bst"
Interior_GFX: INCBIN "gfx/tilesets/interior.t1.2bpp"
Interior_Block: INCBIN "gfx/blocksets/interior.bst"
Plateau_GFX: INCBIN "gfx/tilesets/plateau.t10.2bpp"
Plateau_Block: INCBIN "gfx/blocksets/plateau.bst"
SECTION "bank1A",ROMX,BANK[$1A]
INCLUDE "engine/battle/decrement_pp.asm"
Version_GFX:
IF DEF(_RED)
INCBIN "gfx/red/redgreenversion.1bpp" ; 10 tiles
ENDC
IF DEF(_BLUE)
INCBIN "gfx/blue/blueversion.1bpp" ; 8 tiles
ENDC
Version_GFXEnd:
Dojo_GFX:
Gym_GFX: INCBIN "gfx/tilesets/gym.2bpp"
Dojo_Block:
Gym_Block: INCBIN "gfx/blocksets/gym.bst"
Mart_GFX:
Pokecenter_GFX: INCBIN "gfx/tilesets/pokecenter.2bpp"
Mart_Block:
Pokecenter_Block: INCBIN "gfx/blocksets/pokecenter.bst"
ForestGate_GFX:
Museum_GFX:
Gate_GFX: INCBIN "gfx/tilesets/gate.t1.2bpp"
ForestGate_Block:
Museum_Block:
Gate_Block: INCBIN "gfx/blocksets/gate.bst"
Forest_GFX: INCBIN "gfx/tilesets/forest.2bpp"
Forest_Block: INCBIN "gfx/blocksets/forest.bst"
Facility_GFX: INCBIN "gfx/tilesets/facility.2bpp"
Facility_Block: INCBIN "gfx/blocksets/facility.bst"
SECTION "bank1B",ROMX,BANK[$1B]
Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.t4.2bpp"
Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst"
Cavern_GFX: INCBIN "gfx/tilesets/cavern.t14.2bpp"
Cavern_Block: INCBIN "gfx/blocksets/cavern.bst"
Lobby_GFX: INCBIN "gfx/tilesets/lobby.t2.2bpp"
Lobby_Block: INCBIN "gfx/blocksets/lobby.bst"
Ship_GFX: INCBIN "gfx/tilesets/ship.t6.2bpp"
Ship_Block: INCBIN "gfx/blocksets/ship.bst"
Lab_GFX: INCBIN "gfx/tilesets/lab.t4.2bpp"
Lab_Block: INCBIN "gfx/blocksets/lab.bst"
Club_GFX: INCBIN "gfx/tilesets/club.t5.2bpp"
Club_Block: INCBIN "gfx/blocksets/club.bst"
Underground_GFX: INCBIN "gfx/tilesets/underground.t7.2bpp"
Underground_Block: INCBIN "gfx/blocksets/underground.bst"
SECTION "bank1C",ROMX,BANK[$1C]
INCLUDE "engine/gamefreak.asm"
INCLUDE "engine/hall_of_fame.asm"
INCLUDE "engine/overworld/healing_machine.asm"
INCLUDE "engine/overworld/player_animations.asm"
INCLUDE "engine/battle/ghost_marowak_anim.asm"
INCLUDE "engine/battle/battle_transitions.asm"
INCLUDE "engine/town_map.asm"
INCLUDE "engine/mon_party_sprites.asm"
INCLUDE "engine/in_game_trades.asm"
INCLUDE "engine/palettes.asm"
INCLUDE "engine/save.asm"
SECTION "bank1D",ROMX,BANK[$1D]
CopycatsHouse1FBlocks: INCBIN "maps/copycatshouse1f.blk"
CinnabarMartBlocks:
PewterMartBlocks: INCBIN "maps/pewtermart.blk"
FuchsiaHouse1Blocks: INCBIN "maps/fuchsiahouse1.blk"
CinnabarPokecenterBlocks:
FuchsiaPokecenterBlocks: INCBIN "maps/fuchsiapokecenter.blk"
CeruleanHouse2Blocks: INCBIN "maps/ceruleanhouse2.blk"
INCLUDE "engine/HoF_room_pc.asm"
INCLUDE "engine/status_ailments.asm"
INCLUDE "engine/items/itemfinder.asm"
INCLUDE "scripts/ceruleancity2.asm"
INCLUDE "data/mapHeaders/viridiangym.asm"
INCLUDE "scripts/viridiangym.asm"
INCLUDE "data/mapObjects/viridiangym.asm"
ViridianGymBlocks: INCBIN "maps/viridiangym.blk"
INCLUDE "data/mapHeaders/pewtermart.asm"
INCLUDE "scripts/pewtermart.asm"
INCLUDE "data/mapObjects/pewtermart.asm"
INCLUDE "data/mapHeaders/unknowndungeon1.asm"
INCLUDE "scripts/unknowndungeon1.asm"
INCLUDE "data/mapObjects/unknowndungeon1.asm"
UnknownDungeon1Blocks: INCBIN "maps/unknowndungeon1.blk"
INCLUDE "data/mapHeaders/ceruleanhouse2.asm"
INCLUDE "scripts/ceruleanhouse2.asm"
INCLUDE "data/mapObjects/ceruleanhouse2.asm"
INCLUDE "engine/menu/vending_machine.asm"
INCLUDE "data/mapHeaders/fuchsiahouse1.asm"
INCLUDE "scripts/fuchsiahouse1.asm"
INCLUDE "data/mapObjects/fuchsiahouse1.asm"
INCLUDE "data/mapHeaders/fuchsiapokecenter.asm"
INCLUDE "scripts/fuchsiapokecenter.asm"
INCLUDE "data/mapObjects/fuchsiapokecenter.asm"
INCLUDE "data/mapHeaders/fuchsiahouse2.asm"
INCLUDE "scripts/fuchsiahouse2.asm"
INCLUDE "data/mapObjects/fuchsiahouse2.asm"
FuchsiaHouse2Blocks: INCBIN "maps/fuchsiahouse2.blk"
INCLUDE "data/mapHeaders/safarizoneentrance.asm"
INCLUDE "scripts/safarizoneentrance.asm"
INCLUDE "data/mapObjects/safarizoneentrance.asm"
SafariZoneEntranceBlocks: INCBIN "maps/safarizoneentrance.blk"
INCLUDE "data/mapHeaders/fuchsiagym.asm"
INCLUDE "scripts/fuchsiagym.asm"
INCLUDE "data/mapObjects/fuchsiagym.asm"
FuchsiaGymBlocks: INCBIN "maps/fuchsiagym.blk"
INCLUDE "data/mapHeaders/fuchsiameetingroom.asm"
INCLUDE "scripts/fuchsiameetingroom.asm"
INCLUDE "data/mapObjects/fuchsiameetingroom.asm"
FuchsiaMeetingRoomBlocks: INCBIN "maps/fuchsiameetingroom.blk"
INCLUDE "data/mapHeaders/cinnabargym.asm"
INCLUDE "scripts/cinnabargym.asm"
INCLUDE "data/mapObjects/cinnabargym.asm"
CinnabarGymBlocks: INCBIN "maps/cinnabargym.blk"
INCLUDE "data/mapHeaders/lab1.asm"
INCLUDE "scripts/lab1.asm"
INCLUDE "data/mapObjects/lab1.asm"
Lab1Blocks: INCBIN "maps/lab1.blk"
INCLUDE "data/mapHeaders/lab2.asm"
INCLUDE "scripts/lab2.asm"
INCLUDE "data/mapObjects/lab2.asm"
Lab2Blocks: INCBIN "maps/lab2.blk"
INCLUDE "data/mapHeaders/lab3.asm"
INCLUDE "scripts/lab3.asm"
INCLUDE "data/mapObjects/lab3.asm"
Lab3Blocks: INCBIN "maps/lab3.blk"
INCLUDE "data/mapHeaders/lab4.asm"
INCLUDE "scripts/lab4.asm"
INCLUDE "data/mapObjects/lab4.asm"
Lab4Blocks: INCBIN "maps/lab4.blk"
INCLUDE "data/mapHeaders/cinnabarpokecenter.asm"
INCLUDE "scripts/cinnabarpokecenter.asm"
INCLUDE "data/mapObjects/cinnabarpokecenter.asm"
INCLUDE "data/mapHeaders/cinnabarmart.asm"
INCLUDE "scripts/cinnabarmart.asm"
INCLUDE "data/mapObjects/cinnabarmart.asm"
INCLUDE "data/mapHeaders/copycatshouse1f.asm"
INCLUDE "scripts/copycatshouse1f.asm"
INCLUDE "data/mapObjects/copycatshouse1f.asm"
INCLUDE "data/mapHeaders/gary.asm"
INCLUDE "scripts/gary.asm"
INCLUDE "data/mapObjects/gary.asm"
GaryBlocks: INCBIN "maps/gary.blk"
INCLUDE "data/mapHeaders/lorelei.asm"
INCLUDE "scripts/lorelei.asm"
INCLUDE "data/mapObjects/lorelei.asm"
LoreleiBlocks: INCBIN "maps/lorelei.blk"
INCLUDE "data/mapHeaders/bruno.asm"
INCLUDE "scripts/bruno.asm"
INCLUDE "data/mapObjects/bruno.asm"
BrunoBlocks: INCBIN "maps/bruno.blk"
INCLUDE "data/mapHeaders/agatha.asm"
INCLUDE "scripts/agatha.asm"
INCLUDE "data/mapObjects/agatha.asm"
AgathaBlocks: INCBIN "maps/agatha.blk"
INCLUDE "engine/menu/league_pc.asm"
INCLUDE "engine/overworld/hidden_items.asm"
SECTION "bank1E",ROMX,BANK[$1E]
INCLUDE "engine/battle/animations.asm"
INCLUDE "engine/overworld/cut2.asm"
INCLUDE "engine/overworld/ssanne.asm"
RedFishingTilesFront: INCBIN "gfx/red_fishing_tile_front.2bpp"
RedFishingTilesBack: INCBIN "gfx/red_fishing_tile_back.2bpp"
RedFishingTilesSide: INCBIN "gfx/red_fishing_tile_side.2bpp"
RedFishingRodTiles: INCBIN "gfx/red_fishingrod_tiles.2bpp"
INCLUDE "data/animations.asm"
INCLUDE "engine/evolution.asm"
INCLUDE "engine/overworld/elevator.asm"
INCLUDE "engine/items/tm_prices.asm"