Commit Graph

616 Commits

Author SHA1 Message Date
YamaArashi b856d486b6 wallpaper table 2016-07-09 16:10:15 -07:00
YamaArashi 8f23ae49db sprite templates 2016-07-09 15:27:43 -07:00
YamaArashi 1d4b1e28c1 missing aligns 2016-07-06 23:25:29 -07:00
YamaArashi a4fdafa9f1 birch string pointers 2016-07-06 23:23:10 -07:00
YamaArashi feefe7094d missed some labels 2016-07-06 00:53:47 -07:00
YamaArashi 12430ae109 ObjectTemplate to SpriteTemplate 2016-07-06 00:50:24 -07:00
YamaArashi be041806e3 shorten field effect label names 2016-07-06 00:45:55 -07:00
YamaArashi 9256ea79ab remove blank lines in field_effect_objects.s 2016-07-06 00:32:13 -07:00
YamaArashi 730d65166d sprite template macro 2016-07-06 00:27:14 -07:00
YamaArashi 20f7c470e1 cleanup 2016-07-05 20:04:25 -07:00
YamaArashi 91d4d71dfc dump several misc. incbins 2016-07-05 19:40:59 -07:00
YamaArashi 3def39ec74 the names are of game staff members 2016-07-05 19:23:38 -07:00
YamaArashi 436c87521a unreferenced Japanese names 2016-07-05 19:16:48 -07:00
YamaArashi 3bccede54a whitespace 2016-07-05 06:12:19 -07:00
YamaArashi d9d3d3da08 remove .global that was missed 2016-07-05 06:07:44 -07:00
YamaArashi 7b01b8e827 convert .global to double colon 2016-07-05 06:03:21 -07:00
YamaArashi 86b7c74269 remove empty lines at eof 2016-07-05 01:43:01 -07:00
YamaArashi 1465509725 remaining ruby/sapphire event script differences 2016-07-05 01:06:32 -07:00
YamaArashi 10a06e177a some ruby/sapphire event script differences 2016-07-05 00:33:33 -07:00
YamaArashi 26ea614c63 remove remaining event script incbins 2016-07-04 23:44:59 -07:00
YamaArashi d4b1b25a6e more scripts 2016-07-04 18:12:13 -07:00
YamaArashi 367c81763c small script incbins 2016-07-04 16:15:28 -07:00
YamaArashi c2d5178fb8 some script incbins 2016-07-04 15:31:50 -07:00
YamaArashi 4623aa30a9 add unreferenced, empty Sootopolis map connections 2016-07-04 13:00:29 -07:00
YamaArashi c120f29452 formatting 2016-07-04 12:44:18 -07:00
YamaArashi 18c1c89c19 map object graphics incbins to space 2016-07-04 12:43:19 -07:00
YamaArashi c0dde9d5c0 formatting 2016-07-04 12:36:20 -07:00
YamaArashi bc9a63144d get rid of field effect graphics incbins 2016-07-04 12:33:45 -07:00
YamaArashi 1a60758304 battle animation scripts 2016-07-04 09:43:23 -07:00
YamaArashi 5f34325c29 only use event script macros in event_scripts.s 2016-07-03 19:32:51 -07:00
YamaArashi ef647d244b battle animation sprite templates 2016-07-03 19:18:29 -07:00
YamaArashi ebe5d916af ruby/sapphire script difference 2016-07-02 17:04:37 -07:00
YamaArashi b598914e7e alignment 2016-07-02 16:27:28 -07:00
YamaArashi b6dc11d8c0 all remaining ruby/sapphire code differences before scripts 2016-07-02 16:24:26 -07:00
YamaArashi a8af58d3bb more ruby/sapphire code differences 2016-07-02 15:33:49 -07:00
yenatch 4be92ee7bb Some slot machine palettes also differ in Sapphire.
This looks like the last of the graphics diffs.
2016-07-02 17:27:28 -04:00
yenatch 5b388de8f5 The Pokemon logo is also different in Sapphire. 2016-07-02 17:02:50 -04:00
yenatch a83086a973 More Sapphire diffs. 2016-07-02 15:59:41 -04:00
yenatch bba3b9b53a Split a bunch of misc scripts and text. 2016-06-30 00:57:14 -04:00
YamaArashi 98e83e3599 battle animation BG table 2016-06-29 00:12:49 -07:00
YamaArashi cbf76bed9f labels for battle animation graphics 2016-06-29 00:03:53 -07:00
yenatch e9e1b988f9 Merge remote-tracking branch 'origin/master'
Conflicts:
	data/data2.s
2016-06-28 23:46:18 -04:00
yenatch 68504441f0 Accidentally included MaysHouse_{1,2}F scripts in BrendansHouse2F. 2016-06-28 23:33:36 -04:00
yenatch d6e352aff8 Remove the duplicate tileset headers, and include the real ones.
Also relabel some shared map assets.
2016-06-28 23:32:58 -04:00
YamaArashi f68fbc7b5e battle animation graphics 2016-06-28 18:57:18 -07:00
ProjectRevoTPP ded4bcc83f Dump more Gfx (#15) 2016-06-28 09:43:55 -07:00
yenatch b9762fbc83 Move data/maps/{text,scripts}/ to data/{text,scripts}/maps/. 2016-06-27 23:34:53 -04:00
yenatch c306d47045 More incbins in data/event_scripts.s. 2016-06-27 00:58:25 -04:00
yenatch 1ccf4589f2 Dump some short scripts and unsplit some false positives.
There are groups of events/text related to several maps, instead of
just one. These fall outside of the big include block where map events
live. Some of them were erroneously matched to maps that had no other
events.
2016-06-25 23:46:36 -04:00
yenatch 5025a7b3bb Dump the specials and std script tables.
Also split the braille text.
2016-06-22 02:44:29 -04:00