YamaArashi
b856d486b6
wallpaper table
2016-07-09 16:10:15 -07:00
YamaArashi
8f23ae49db
sprite templates
2016-07-09 15:27:43 -07:00
YamaArashi
1d4b1e28c1
missing aligns
2016-07-06 23:25:29 -07:00
YamaArashi
a4fdafa9f1
birch string pointers
2016-07-06 23:23:10 -07:00
YamaArashi
feefe7094d
missed some labels
2016-07-06 00:53:47 -07:00
YamaArashi
12430ae109
ObjectTemplate to SpriteTemplate
2016-07-06 00:50:24 -07:00
YamaArashi
be041806e3
shorten field effect label names
2016-07-06 00:45:55 -07:00
YamaArashi
9256ea79ab
remove blank lines in field_effect_objects.s
2016-07-06 00:32:13 -07:00
YamaArashi
730d65166d
sprite template macro
2016-07-06 00:27:14 -07:00
YamaArashi
20f7c470e1
cleanup
2016-07-05 20:04:25 -07:00
YamaArashi
91d4d71dfc
dump several misc. incbins
2016-07-05 19:40:59 -07:00
YamaArashi
3def39ec74
the names are of game staff members
2016-07-05 19:23:38 -07:00
YamaArashi
436c87521a
unreferenced Japanese names
2016-07-05 19:16:48 -07:00
YamaArashi
3bccede54a
whitespace
2016-07-05 06:12:19 -07:00
YamaArashi
d9d3d3da08
remove .global that was missed
2016-07-05 06:07:44 -07:00
YamaArashi
7b01b8e827
convert .global to double colon
2016-07-05 06:03:21 -07:00
YamaArashi
86b7c74269
remove empty lines at eof
2016-07-05 01:43:01 -07:00
YamaArashi
1465509725
remaining ruby/sapphire event script differences
2016-07-05 01:06:32 -07:00
YamaArashi
10a06e177a
some ruby/sapphire event script differences
2016-07-05 00:33:33 -07:00
YamaArashi
26ea614c63
remove remaining event script incbins
2016-07-04 23:44:59 -07:00
YamaArashi
d4b1b25a6e
more scripts
2016-07-04 18:12:13 -07:00
YamaArashi
367c81763c
small script incbins
2016-07-04 16:15:28 -07:00
YamaArashi
c2d5178fb8
some script incbins
2016-07-04 15:31:50 -07:00
YamaArashi
4623aa30a9
add unreferenced, empty Sootopolis map connections
2016-07-04 13:00:29 -07:00
YamaArashi
c120f29452
formatting
2016-07-04 12:44:18 -07:00
YamaArashi
18c1c89c19
map object graphics incbins to space
2016-07-04 12:43:19 -07:00
YamaArashi
c0dde9d5c0
formatting
2016-07-04 12:36:20 -07:00
YamaArashi
bc9a63144d
get rid of field effect graphics incbins
2016-07-04 12:33:45 -07:00
YamaArashi
1a60758304
battle animation scripts
2016-07-04 09:43:23 -07:00
YamaArashi
5f34325c29
only use event script macros in event_scripts.s
2016-07-03 19:32:51 -07:00
YamaArashi
ef647d244b
battle animation sprite templates
2016-07-03 19:18:29 -07:00
YamaArashi
ebe5d916af
ruby/sapphire script difference
2016-07-02 17:04:37 -07:00
YamaArashi
b598914e7e
alignment
2016-07-02 16:27:28 -07:00
YamaArashi
b6dc11d8c0
all remaining ruby/sapphire code differences before scripts
2016-07-02 16:24:26 -07:00
YamaArashi
a8af58d3bb
more ruby/sapphire code differences
2016-07-02 15:33:49 -07:00
yenatch
4be92ee7bb
Some slot machine palettes also differ in Sapphire.
...
This looks like the last of the graphics diffs.
2016-07-02 17:27:28 -04:00
yenatch
5b388de8f5
The Pokemon logo is also different in Sapphire.
2016-07-02 17:02:50 -04:00
yenatch
a83086a973
More Sapphire diffs.
2016-07-02 15:59:41 -04:00
yenatch
bba3b9b53a
Split a bunch of misc scripts and text.
2016-06-30 00:57:14 -04:00
YamaArashi
98e83e3599
battle animation BG table
2016-06-29 00:12:49 -07:00
YamaArashi
cbf76bed9f
labels for battle animation graphics
2016-06-29 00:03:53 -07:00
yenatch
e9e1b988f9
Merge remote-tracking branch 'origin/master'
...
Conflicts:
data/data2.s
2016-06-28 23:46:18 -04:00
yenatch
68504441f0
Accidentally included MaysHouse_{1,2}F scripts in BrendansHouse2F.
2016-06-28 23:33:36 -04:00
yenatch
d6e352aff8
Remove the duplicate tileset headers, and include the real ones.
...
Also relabel some shared map assets.
2016-06-28 23:32:58 -04:00
YamaArashi
f68fbc7b5e
battle animation graphics
2016-06-28 18:57:18 -07:00
ProjectRevoTPP
ded4bcc83f
Dump more Gfx ( #15 )
2016-06-28 09:43:55 -07:00
yenatch
b9762fbc83
Move data/maps/{text,scripts}/ to data/{text,scripts}/maps/.
2016-06-27 23:34:53 -04:00
yenatch
c306d47045
More incbins in data/event_scripts.s.
2016-06-27 00:58:25 -04:00
yenatch
1ccf4589f2
Dump some short scripts and unsplit some false positives.
...
There are groups of events/text related to several maps, instead of
just one. These fall outside of the big include block where map events
live. Some of them were erroneously matched to maps that had no other
events.
2016-06-25 23:46:36 -04:00
yenatch
5025a7b3bb
Dump the specials and std script tables.
...
Also split the braille text.
2016-06-22 02:44:29 -04:00