* dump rom header as bytes
* dissassemble egg hatching animation image
* dissassemble gba picture for trading and its palette
* split egg images and add dissassemble trade shadow
* dump menu graphics and palette - requires precompressed files due to broken gbagfx
* fix menu graphics and include palette
* update makefile because it didnt want to include makefile in commit
* dump unused character table
* finish fixing menu concatenation
* dump open pokeball graphic
* dissassemble pokeball icons
* rename openball file
* dump rest of D019E4 as unknown bins and graphic
* dissassemble gBattleAnimPicTable
* dump pokedex entries
* account for newline on new file
* fix incorrect pointer so pokeruby builds to same sha1
* text dumping part 1
* text dump part 2 & update macros
* text dump part 3, revenge of the whitespaces
* text dump part 4: a new commit
* text dump part 5: the merge conflict strikes back
* dump a huge chunk of texts
* remove byte hunting comments
* add proper align
* fix align
* consistency, who needs it - actually, everyone
* dump credits
* simplify names
* dump a load of text and update charmaps
* move credits.s back into data2
* dump trainer eye text
* remember to add this file you dummy
* incomplete bank dissassembly
* another ugly, incomplete mass dump
* dissassemble contest opponents and other incbins
* 1P
* dump the rest of text blobs from data2
* dump missing text incbin 1
* dump missing text incbins 2
* fix palette usage
* normalize palette usage to decimals
* remember to add the equal sign charmap you dummy
get rid of // comment use
added textparc tool for incbin processing
revise charmap functions and dissassemble another incbin
revise charmap.txt again
cleaned up charmap.txt and corrected incorrect info about control characters
remove textparc, will push to a seperate fork somewhere later