camthesaxman
b5667bd097
refactor build system
2018-01-10 23:20:32 -06:00
Marcus Huderle
6000e19e94
Add coord_weather_event macro, and define COORD_EVENT_WEATHER_* constants
2017-12-26 16:08:39 -06:00
camthesaxman
6119846719
opponents, map_objects, hold_effects, game_stat, decorations, battle_move_effects constants
2017-11-26 17:01:50 -06:00
camthesaxman
026e017a16
flag, vars, items constants
2017-11-26 15:10:56 -06:00
camthesaxman
43349392dc
easy_chat constants
2017-11-26 14:04:00 -06:00
camthesaxman
5f242ae6ce
abilities, songs, species constants
2017-11-26 13:00:26 -06:00
ProjectRevoTPP
c22eb152ce
label, document, reorganize, and clean up battle_ai.c ( #228 )
...
label, document, reorganize, and clean up battle_ai.c
2017-02-01 21:50:47 -08:00
YamaArashi
b3b9bc6610
rename AI type
2017-01-02 03:14:30 -08:00
YamaArashi
d9e59a388c
included .s to .inc
2016-10-28 15:41:15 -07:00
ProjectRevoTPP
38d28d2c91
Label battle AI script and update map BGM constants ( #59 )
...
* purge text label redundancy in data2
* revo you dummy dont commit experimental changes like that
* Map header music constants
* Declare CoordEvent and BgEvent structs
* start labeling AI labels
* more labels
* even more AI labels
* finish labeling battle AI
* change flee2 to watch
* egg nickname
* oops
2016-10-16 11:44:26 -07:00
YamaArashi
afc654d138
status flags for battle AI
2016-08-17 23:40:52 -07:00
YamaArashi
ea63c09d31
name more battle AI macros
2016-08-17 22:43:28 -07:00
yenatch
8700f4010d
Name the battle ai functions and name a couple more macros.
2016-08-18 00:55:49 -04:00
yenatch
e092636caf
Add battle ai scripts.
2016-08-18 00:09:08 -04:00
YamaArashi
c6e099a580
split ai_scripts.s
2016-08-13 01:00:46 -07:00