Files
pokeruby/src/debug/matsuda_debug_menu.c
T

1008 lines
28 KiB
C

#include "global.h"
#include "matsuda_debug_menu.h"
#include "contest.h"
#include "contest_link_80C2020.h"
#include "contest_link_80C857C.h"
#include "data2.h"
#include "link.h"
#include "main.h"
#include "menu.h"
#include "palette.h"
#include "overworld.h"
#include "sprite.h"
#include "start_menu.h"
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "scanline_effect.h"
#include "ewram.h"
extern u8 gUnknown_0203856C;
extern u8 gUnknown_02038694;
extern u16 gSpecialVar_ContestCategory;
extern u16 gSpecialVar_ContestRank;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u8 (*gMenuCallback)(void);
static bool8 sub_80A9B78(void);
static void sub_80A9BE4(u8 taskId);
static void sub_80A9C98(u8);
static void sub_80A9CC0(u8);
static void sub_80A9CDC(u8);
static void sub_80A9D58(u8);
static void sub_80A9DBC(u8);
static void sub_80A9DD8(u8);
static void sub_80A9E04(u8 taskId);
static void sub_80A9E3C(u8 taskId);
static void sub_80A9E80(u8);
static void sub_80A9ED8(u8);
static void sub_80A9F10(u8);
static void sub_80AA10C(void);
static void sub_80AA5BC(u8);
static void sub_80AA614(u8, u8);
static void sub_80AAD08(struct Sprite *, s8);
// unused
const u8 gText_Unused83C9150[] = _("テストです"); // "test"
const u8 gMatsudaDebugMenu_ActionContestText[] = _("Contest");
const u8 gMatsudaDebugMenu_ActionContestResultsText[] = _("Contest results");
// unused
const u8 gMatsudaDebugMenu_ActionChangePerimeterText[] = _("パラメータへんこう"); // "Change parameter"
// unused
const u8 gMatsudaDebugMenu_ActionChangeMoveText[] = _("わざ へんこう"); // "Change move"
const u8 gMatsudaDebugMenu_ActionContestCommText[] = _("Contest (comm.)");
const u8 gMatsudaDebugMenu_ActionCommTestText[] = _("Init comm. data");
const u8 gMatsudaDebugMenu_ActionSetHighScoreText[] = _("Set highest score");
const u8 gMatsudaDebugMenu_ActionResetHighScoreText[] = _("Reset highest score");
const u8 gMatsudaDebugMenu_ActionSetAllArtMuseumText[] = _("Set all art museum items");
const struct MenuAction gMatsudaDebugMenuActions[] =
{
{gMatsudaDebugMenu_ActionContestText, MatsudaDebugMenu_Contest},
{gMatsudaDebugMenu_ActionContestResultsText, MatsudaDebugMenu_ContestResults},
{gMatsudaDebugMenu_ActionContestCommText, MatsudaDebugMenu_ContestComm},
{gMatsudaDebugMenu_ActionCommTestText, MatsudaDebugMenu_CommTest},
{gMatsudaDebugMenu_ActionSetHighScoreText, MatsudaDebugMenu_SetHighScore},
{gMatsudaDebugMenu_ActionResetHighScoreText, MatsudaDebugMenu_ResetHighScore},
{gMatsudaDebugMenu_ActionSetAllArtMuseumText, MatsudaDebugMenu_SetArtMuseumItems},
};
u8 unref_sub_80A9B28(void)
{
Menu_EraseScreen();
Menu_DrawStdWindowFrame(0, 0, 17, 18);
Menu_PrintItems(1, 1, 7, gMatsudaDebugMenuActions);
InitMenu(0, 1, 1, 7, 0, 16);
gMenuCallback = sub_80A9B78;
return 0;
}
static bool8 sub_80A9B78(void)
{
s8 choice = Menu_ProcessInput();
switch (choice)
{
case -2:
return FALSE;
default:
gMenuCallback = gMatsudaDebugMenuActions[choice].func;
return FALSE;
case -1:
CloseMenu();
return TRUE;
}
}
u8 MatsudaDebugMenu_ContestResults(void)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
CreateTask(sub_80A9BE4, 0xFF);
return 1;
}
static void sub_80A9BE4(u8 taskId)
{
if (!gPaletteFade.active)
{
DestroyTask(taskId);
if (!(gIsLinkContest & 1))
sub_80AF668();
sub_80C2358();
}
}
u8 MatsudaDebugMenu_Contest(void)
{
gIsLinkContest = 0;
sub_80AA10C();
return 0;
}
u8 MatsudaDebugMenu_ContestComm(void)
{
sub_80AA10C();
return 0;
}
u8 MatsudaDebugMenu_CommTest(void)
{
u8 newTaskId;
u8 newTaskId2;
newTaskId = CreateTask(sub_80A9E3C, 0);
SetTaskFuncWithFollowupFunc(newTaskId, sub_80A9E3C, sub_80A9C98);
newTaskId2 = CreateTask(sub_80A9E04, 1);
gTasks[newTaskId2].data[10] = newTaskId;
gTasks[newTaskId].data[10] = newTaskId2;
return 1;
}
static void sub_80A9C98(u8 taskId)
{
Contest_CreatePlayerMon(0);
SetTaskFuncWithFollowupFunc(taskId, sub_80C8734, sub_80A9CC0);
}
static void sub_80A9CC0(u8 taskId)
{
SetTaskFuncWithFollowupFunc(taskId, sub_80C88AC, sub_80A9CDC);
}
static void sub_80A9CDC(u8 taskId)
{
SetTaskFuncWithFollowupFunc(taskId, sub_80C8E1C, sub_80A9D58);
}
static void sub_80A9CF8(u8 taskId)
{
if (gReceivedRemoteLinkPlayers == FALSE)
{
DestroyTask(gTasks[taskId].data[10]);
DestroyTask(taskId);
CloseMenu();
}
}
static void sub_80A9D30(u8 taskId)
{
sub_800832C();
gTasks[taskId].func = sub_80A9CF8;
}
static void sub_80A9D58(u8 taskId)
{
int i;
u8 dest[4];
for (i = 0; i < 4; i++)
dest[i] = gTasks[taskId].data[5 + i];
gUnknown_0203869B = sub_80C4B34(dest);
sub_80AE82C((u8)gSpecialVar_ContestCategory);
sub_80B0F28(0);
SetTaskFuncWithFollowupFunc(taskId, sub_80C8EBC, sub_80A9DBC);
}
static void sub_80A9DBC(u8 taskId)
{
SetTaskFuncWithFollowupFunc(taskId, sub_80C8F34, sub_80A9DD8);
}
static void sub_80A9DD8(u8 taskId)
{
DestroyTask(gTasks[taskId].data[10]);
DestroyTask(taskId);
CloseMenu();
}
static void sub_80A9E04(u8 taskId)
{
if (gMain.newKeys == 2)
gTasks[(u8)gTasks[taskId].data[10]].func = sub_80A9D30;
}
static void sub_80A9E3C(u8 taskId)
{
u8 i;
OpenLink();
for (i = 0; i < 4; i++)
gBlockRecvBuffer[i][0] = 255;
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = sub_80A9E80;
}
static void sub_80A9E80(u8 taskId)
{
TaskFunc func;
if (gTasks[taskId].data[0] < 10)
gTasks[taskId].data[0]++;
else
{
if (GetLinkPlayerCount_2() > 3)
{
gTasks[taskId].data[0] = 0;
if (IsLinkMaster())
{
func = sub_80A9ED8;
gTasks[taskId].func = (TaskFunc)func;
}
else
{
func = sub_80A9F10;
gTasks[taskId].func = (TaskFunc)func;
}
}
}
}
static void sub_80A9ED8(u8 taskId)
{
gTasks[taskId].data[0] = gTasks[taskId].data[0] + 1;
if ((gTasks[taskId].data[0]) == 101)
{
sub_8007F4C();
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = sub_80A9F10;
}
}
static void sub_80A9F10(u8 taskId)
{
if (gReceivedRemoteLinkPlayers)
{
gContestPlayerMonIndex = GetMultiplayerId();
if (GetLinkPlayerCount() == 4)
{
gIsLinkContest = 1;
SwitchTaskToFollowupFunc(taskId);
}
}
}
static void sub_80A9F50(void)
{
REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP;
REG_DISPCNT |= DISPCNT_OBJ_ON | DISPCNT_BG0_ON;
Text_LoadWindowTemplate(&gWindowTemplate_81E6C3C);
Text_InitWindowWithTemplate(&gMenuWindow, &gWindowTemplate_81E6C3C);
REG_MOSAIC = 0;
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
REG_BLDY = 0;
REG_BG0HOFS = 0;
REG_BG0VOFS = 0;
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
}
static void sub_80A9FE4(void)
{
u8 ptr[] = _("{HIGHLIGHT WHITE2} ");
DmaFill32Large(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
sub_80034D4((void *)VRAM, ptr);
LoadFontDefaultPalette(&gWindowTemplate_81E6C3C);
}
//const u8 gMatsudaDebugMenu_UnknownByteArray[] = {0xFC, 0x02, 0x0F, 0x00, 0xFF};
const u8 Unknown_083C922D[] = INCBIN_U8("graphics/unknown/ball.4bpp");
const u16 Unknown_083C924E[] = INCBIN_U16("graphics/unknown/ball.gbapal");
const u8 gUnknown_083C926E[][2] =
{
{2, 0},
{17, 0},
{2, 2},
{17, 2},
};
const u8 gMatsudaDebugMenuContestTopLeft[][2] =
{
{0, 6},
{15, 6},
{0, 8},
{15, 8},
{0, 10},
{15, 10},
};
const u8 gUnknown_083C9282[] =
{
// TODO: 2d array?
7, 6,
22, 6,
7, 8,
22, 8,
7, 10,
22, 10,
};
const u8 gUnknown_083C928E[][2] =
{
{2, 14},
{17, 14},
{2, 16},
{17, 16},
};
const u8 gUnknown_083C9296[] = {0x08, 0x80, 0x08, 0x80, 0x10, 0x10, 0x30, 0xA8, 0x30, 0xA8, 0x30, 0xA8, 0x08, 0x80, 0x08, 0x80, 0x10, 0x88};
const u8 gUnknown_083C92A8[] = {0x08, 0x18, 0x28, 0x38, 0x48, 0x58, 0x78, 0x88, 0x98};
const struct SpriteSheet gUnknown_083C92B4[] = {Unknown_083C922D, 32, 0x4B0};
const struct SpritePalette gUnknown_083C92BC[] = {Unknown_083C924E, 0x4B0};
const struct OamData gOamData_83C92C4 =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 0,
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
const struct SpriteTemplate gSpriteTemplate_83C92CC =
{
.tileTag = 1200,
.paletteTag = 1200,
.oam = &gOamData_83C92C4,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80AA754,
};
static void (* const gUnknown_083C92E4[][2])(struct Sprite *, s8) =
{
{sub_80AA8C8, sub_80AA8D8},
{sub_80AA8E8, sub_80AA8F8},
{sub_80AAC5C, sub_80AAC5C},
{sub_80AA930, sub_80AA974},
{sub_80AA9B8, sub_80AA9FC},
{sub_80AAA40, sub_80AAA84},
{sub_80AAAF0, sub_80AAB30},
{sub_80AAB70, sub_80AABB0},
{sub_80AABF0, sub_80AAD44},
};
static const u8 gMatsudaDebugMenu_StartText[] = _("{COLOR CYAN}{HIGHLIGHT RED}");
static const u8 gMatsudaDebugMenu_StartJapText[] = _("かいし"); // because StartText is only called by StringCopy, this part appears to be unused.
static const u8 gMatsudaDebugMenu_GoBackText[] = _("もどる");
#ifdef GERMAN
static const u8 gMatsudaDebugMenu_BattlePointsText[] = _("{COLOR MAGENTA}BP,");
#else
static const u8 gMatsudaDebugMenu_BattlePointsText[] = _("{COLOR MAGENTA}BP.");
#endif
static const u8 MatsudaDebugMenuText_Cool[] = _("かっこよさ"); // cool
static const u8 MatsudaDebugMenuText_Cute[] = _("かわいさ"); // cute
static const u8 MatsudaDebugMenuText_Beauty[] = _("うつくしさ"); // beauty
static const u8 MatsudaDebugMenuText_Smart[] = _("かしこさ"); // smart
static const u8 MatsudaDebugMenuText_Tough[] = _("たくましさ"); // tough
static const u8 MatsudaDebugMenuText_Sheen[] = _("けづや"); // sheen
static const u8 *const gMatsudaDebugMenuTextList1[] =
{
MatsudaDebugMenuText_Cool,
MatsudaDebugMenuText_Cute,
MatsudaDebugMenuText_Beauty,
MatsudaDebugMenuText_Smart,
MatsudaDebugMenuText_Tough,
MatsudaDebugMenuText_Sheen,
};
static const u8 MatsudaDebugMenuText_CoolContest[] = _("かっこよさコンテスト");
static const u8 MatsudaDebugMenuText_BeautyContest[] = _("うつくしさコンテスト");
static const u8 MatsudaDebugMenuText_CuteContest[] = _("かわいさコンテスト ");
static const u8 MatsudaDebugMenuText_SmartContest[] = _("かしこさコンテスト ");
static const u8 MatsudaDebugMenuText_ToughContest[] = _("たくましさコンテスト");
static const u8 *const gMatsudaDebugMenuTextList2[] =
{
MatsudaDebugMenuText_CoolContest,
MatsudaDebugMenuText_BeautyContest,
MatsudaDebugMenuText_CuteContest,
MatsudaDebugMenuText_SmartContest,
MatsudaDebugMenuText_ToughContest,
};
static const u8 MatsudaDebugMenuText_Fallarbor[] = _("ハジツゲ/ノーマル"); // Fallarbor / Normal
static const u8 MatsudaDebugMenuText_Verdanturf[] = _("シダケ/スーパー "); // Verdanturf / Super
static const u8 MatsudaDebugMenuText_Slateport[] = _("カイナ/ハイパー "); // Slateport / Hyper
static const u8 MatsudaDebugMenuText_Lilycove[] = _("ミナモ/マスター "); // Lilycove / Master
static const u8 *const gMatsudaDebugMenuTextList3[] =
{
MatsudaDebugMenuText_Fallarbor,
MatsudaDebugMenuText_Verdanturf,
MatsudaDebugMenuText_Slateport,
MatsudaDebugMenuText_Lilycove,
};
static const struct OamData gUnknown_083C9400 =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 1,
.x = 0,
.matrixNum = 0,
.size = 1,
.tileNum = 1023,
.priority = 0,
.paletteNum = 15,
.affineParam = 0,
};
static void sub_80AA064(void)
{
AnimateSprites();
BuildOamBuffer();
RunTasks();
UpdatePaletteFade();
if (gMain.newKeys == 4)
SetMainCallback2(sub_805469C);
}
static void sub_80AA090(void)
{
REG_BG0HOFS = gBattle_BG0_X;
REG_BG0VOFS = gBattle_BG0_Y;
REG_BG1HOFS = gBattle_BG1_X;
REG_BG1VOFS = gBattle_BG1_Y;
REG_BG2HOFS = gBattle_BG2_X;
REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gBattle_BG3_X;
REG_BG3VOFS = gBattle_BG3_Y;
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
ScanlineEffect_InitHBlankDmaTransfer();
}
static void sub_80AA10C(void)
{
u8 i;
u8 zero;
u8 spriteId;
gPaletteFade.bufferTransferDisabled = 1;
SetVBlankCallback(0);
sub_80A9F50();
ScanlineEffect_Clear();
ResetPaletteFade();
ResetSpriteData();
ResetTasks();
FreeAllSpritePalettes();
sub_80A9FE4();
SetVBlankCallback(sub_80AA090);
SetMainCallback2(sub_80AA064);
gPaletteFade.bufferTransferDisabled = 0;
gUnknown_02038694 = 0;
if (!(gContestMons[0].nickname[0]))
Contest_InitAllPokemon(0, 0);
Contest_CreatePlayerMon(gUnknown_02038694);
for (i = 0; i < 6; i++)
{
Text_InitWindowAndPrintText(&gMenuWindow, gMatsudaDebugMenuTextList1[i],
(0xA * i + 0x2A), gMatsudaDebugMenuContestTopLeft[i][0],
gMatsudaDebugMenuContestTopLeft[i][1]);
}
gSpecialVar_ContestCategory = gSpecialVar_ContestRank = 0;
zero = 0; // it's possible this was some assignment that matsuda used to quickly edit and test things without changing whats passed to the later functions.
sub_80AA5BC(zero);
sub_80AA5E8(gSpecialVar_ContestRank);
Text_InitWindowAndPrintText(&gMenuWindow, gMatsudaDebugMenu_GoBackText, 0xD6, 0x12, 0x12);
Text_InitWindowAndPrintText(&gMenuWindow, gMatsudaDebugMenu_BattlePointsText, 0xDC, zero, 0xC);
LoadSpriteSheet(gUnknown_083C92B4);
LoadSpritePalette(gUnknown_083C92BC);
sub_80AA280(3);
sub_80AA658(3);
sub_80AA614(3, zero);
spriteId = CreateSprite(&gSpriteTemplate_83C92CC, gUnknown_083C9296[3], gUnknown_083C92A8[1], 5);
gSprites[spriteId].data[0] = 1;
gSprites[spriteId].data[1] = 1;
gSprites[spriteId].data[2] = 3;
gSprites[spriteId].data[3] = zero; // only this assignment of zero is necessary. other replacements of 0 with zero do not change the asm, compiler will treat it the same.
}
void sub_80AA280(u8 var) // no?
{
u8 i;
Text_FillWindowRectDefPalette(&gMenuWindow, 0, 0, 0, 0x1E, 3);
StringCopy(gSharedMem, gMatsudaDebugMenu_StartText);
StringAppend(gSharedMem, gContestMons[var].trainerName);
for (i = 0; i < 4; i++)
{
if (var == i)
Text_InitWindowAndPrintText(&gMenuWindow, gSharedMem, 10 * i + 2, gUnknown_083C926E[i][0], gUnknown_083C926E[i][1]);
else
Text_InitWindowAndPrintText(&gMenuWindow, gContestMons[i].trainerName, 10 * i + 2, gUnknown_083C926E[i][0], gUnknown_083C926E[i][1]);
}
}
static void sub_80AA340(u8 var)
{
ConvertIntToDecimalStringN(gSharedMem, gContestMons[var].cool, STR_CONV_MODE_RIGHT_ALIGN, 3);
Text_InitWindowAndPrintText(&gMenuWindow, gSharedMem, 0x66, gUnknown_083C9282[0], gUnknown_083C9282[1]);
}
static void sub_80AA388(u8 var)
{
ConvertIntToDecimalStringN(gSharedMem, gContestMons[var].cute, STR_CONV_MODE_RIGHT_ALIGN, 3);
Text_InitWindowAndPrintText(&gMenuWindow, gSharedMem, 0x6C, gUnknown_083C9282[2], gUnknown_083C9282[3]);
}
static void sub_80AA3D0(u8 var)
{
ConvertIntToDecimalStringN(gSharedMem, gContestMons[var].beauty, STR_CONV_MODE_RIGHT_ALIGN, 3);
Text_InitWindowAndPrintText(&gMenuWindow, gSharedMem, 0x72, gUnknown_083C9282[4], gUnknown_083C9282[5]);
}
static void sub_80AA418(u8 var)
{
ConvertIntToDecimalStringN(gSharedMem, gContestMons[var].smart, STR_CONV_MODE_RIGHT_ALIGN, 3);
Text_InitWindowAndPrintText(&gMenuWindow, gSharedMem, 0x78, gUnknown_083C9282[6], gUnknown_083C9282[7]);
}
static void sub_80AA460(u8 var)
{
ConvertIntToDecimalStringN(gSharedMem, gContestMons[var].tough, STR_CONV_MODE_RIGHT_ALIGN, 3);
Text_InitWindowAndPrintText(&gMenuWindow, gSharedMem, 0x7E, gUnknown_083C9282[8], gUnknown_083C9282[9]);
}
static void sub_80AA4A8(u8 var)
{
ConvertIntToDecimalStringN(gSharedMem, gContestMons[var].sheen, STR_CONV_MODE_RIGHT_ALIGN, 3);
Text_InitWindowAndPrintText(&gMenuWindow, gSharedMem, 0x84, gUnknown_083C9282[10], gUnknown_083C9282[11]);
}
static void sub_80AA4F0(u8 var1, u8 var2)
{
Text_FillWindowRectDefPalette(&gMenuWindow, 0, gUnknown_083C928E[var2][0], gUnknown_083C928E[var2][1], gUnknown_083C928E[var2][0] + 7, gUnknown_083C928E[var2][1] + 1);
Text_InitWindowAndPrintText(&gMenuWindow, gMoveNames[gContestMons[var1].moves[var2]], 0x8A + var2 * 14, gUnknown_083C928E[var2][0], gUnknown_083C928E[var2][1]);
ConvertIntToDecimalStringN(gStringVar1, gContestMons[var1].moves[var2], STR_CONV_MODE_LEADING_ZEROS, 3);
Text_InitWindowAndPrintText(&gMenuWindow, gStringVar1, 0xFA + var2 * 6, gUnknown_083C928E[var2][0] + 7, gUnknown_083C928E[var2][1]);
}
static void sub_80AA5BC(u8 var)
{
Text_InitWindowAndPrintText(&gMenuWindow, gMatsudaDebugMenuTextList2[var], 0xC2, 3, 0x12);
}
void sub_80AA5E8(u8 var)
{
Text_InitWindowAndPrintText(&gMenuWindow, gMatsudaDebugMenuTextList3[var], 0xE8, 3, 4);
}
static void sub_80AA614(u8 var1, u8 var2)
{
u16 var = sub_80AE770(var1, var2);
ConvertIntToDecimalStringN(gSharedMem, var, STR_CONV_MODE_RIGHT_ALIGN, 3);
Text_InitWindowAndPrintText(&gMenuWindow, gSharedMem, 0xE2, 3, 0xC);
}
void sub_80AA658(u8 var)
{
u8 i;
sub_80AA340(var);
sub_80AA388(var);
sub_80AA3D0(var);
sub_80AA418(var);
sub_80AA460(var);
sub_80AA4A8(var);
for (i = 0; i < 4; i++)
sub_80AA4F0(var, i);
}
void SetDebugMonForContest(void)
{
SetMonData(&gPlayerParty[0], MON_DATA_COOL, &gContestMons[gContestPlayerMonIndex].cool);
SetMonData(&gPlayerParty[0], MON_DATA_CUTE, &gContestMons[gContestPlayerMonIndex].cute);
SetMonData(&gPlayerParty[0], MON_DATA_BEAUTY, &gContestMons[gContestPlayerMonIndex].beauty);
SetMonData(&gPlayerParty[0], MON_DATA_SMART, &gContestMons[gContestPlayerMonIndex].smart);
SetMonData(&gPlayerParty[0], MON_DATA_TOUGH, &gContestMons[gContestPlayerMonIndex].tough);
SetMonData(&gPlayerParty[0], MON_DATA_SHEEN, &gContestMons[gContestPlayerMonIndex].sheen);
SetMonData(&gPlayerParty[0], MON_DATA_MOVE1, &gContestMons[gContestPlayerMonIndex].moves[0]);
SetMonData(&gPlayerParty[0], MON_DATA_MOVE2, &gContestMons[gContestPlayerMonIndex].moves[1]);
SetMonData(&gPlayerParty[0], MON_DATA_MOVE3, &gContestMons[gContestPlayerMonIndex].moves[2]);
SetMonData(&gPlayerParty[0], MON_DATA_MOVE4, &gContestMons[gContestPlayerMonIndex].moves[3]);
}
void sub_80AA754(struct Sprite *sprite)
{
switch (gMain.newAndRepeatedKeys)
{
case DPAD_RIGHT:
case DPAD_LEFT:
sprite->data[0] ^= 1;
break;
case DPAD_UP:
if (sprite->data[1] == 0)
sprite->data[1] = 8;
else
sprite->data[1]--;
break;
case DPAD_DOWN:
if (sprite->data[1] == 8)
sprite->data[1] = 0;
else
sprite->data[1]++;
break;
case A_BUTTON:
gUnknown_083C92E4[sprite->data[1]][sprite->data[0]](sprite, 1);
sub_80AA614(sprite->data[2], sprite->data[3]);
break;
case B_BUTTON:
gUnknown_083C92E4[sprite->data[1]][sprite->data[0]](sprite, -1);
sub_80AA614(sprite->data[2], sprite->data[3]);
break;
case R_BUTTON:
gUnknown_083C92E4[sprite->data[1]][sprite->data[0]](sprite, 10);
sub_80AA614(sprite->data[2], sprite->data[3]);
break;
case L_BUTTON:
gUnknown_083C92E4[sprite->data[1]][sprite->data[0]](sprite, -10);
sub_80AA614(sprite->data[2], sprite->data[3]);
break;
case START_BUTTON:
sub_80AAD08(sprite, 1);
break;
}
sprite->pos1.x = gUnknown_083C9296[sprite->data[0] + sprite->data[1] * 2];
sprite->pos1.y = gUnknown_083C92A8[sprite->data[1]];
}
static void sub_80AA8A0(struct Sprite *sprite, s8 var1, u8 var2)
{
if (var1 == 1)
{
sprite->data[2] = var2;
sub_80AA280(var2);
sub_80AA658(sprite->data[2]);
}
}
void sub_80AA8C8(struct Sprite *sprite, s8 var1)
{
sub_80AA8A0(sprite, var1, 0);
}
void sub_80AA8D8(struct Sprite *sprite, s8 var1)
{
sub_80AA8A0(sprite, var1, 1);
}
void sub_80AA8E8(struct Sprite *sprite, s8 var1)
{
sub_80AA8A0(sprite, var1, 2);
}
void sub_80AA8F8(struct Sprite *sprite, s8 var1)
{
sub_80AA8A0(sprite, var1, 3);
}
static u8 sub_80AA908(u32 a1, u8 a2, s8 a3) // first param is unused.
{
s16 val = a2 + a3;
if (val > 255)
val = 255;
else if (val < 0)
val = 0;
return val;
}
void sub_80AA930(struct Sprite *sprite, s8 var2)
{
u8 val = sprite->data[2];
gContestMons[sprite->data[2]].cool = sub_80AA908(val, gContestMons[sprite->data[2]].cool, var2);
sub_80AA340(sprite->data[2]);
}
void sub_80AA974(struct Sprite *sprite, s8 var2)
{
u8 val = sprite->data[2];
gContestMons[sprite->data[2]].cute = sub_80AA908(val, gContestMons[sprite->data[2]].cute, var2);
sub_80AA388(sprite->data[2]);
}
void sub_80AA9B8(struct Sprite *sprite, s8 var2)
{
u8 val = sprite->data[2];
gContestMons[sprite->data[2]].beauty = sub_80AA908(val, gContestMons[sprite->data[2]].beauty, var2);
sub_80AA3D0(sprite->data[2]);
}
void sub_80AA9FC(struct Sprite *sprite, s8 var2)
{
u8 val = sprite->data[2];
gContestMons[sprite->data[2]].smart = sub_80AA908(val, gContestMons[sprite->data[2]].smart, var2);
sub_80AA418(sprite->data[2]);
}
void sub_80AAA40(struct Sprite *sprite, s8 var2)
{
u8 val = sprite->data[2];
gContestMons[sprite->data[2]].tough = sub_80AA908(val, gContestMons[sprite->data[2]].tough, var2);
sub_80AA460(sprite->data[2]);
}
void sub_80AAA84(struct Sprite *sprite, s8 var2)
{
u8 val = sprite->data[2];
gContestMons[sprite->data[2]].sheen = sub_80AA908(val, gContestMons[sprite->data[2]].sheen, var2);
sub_80AA4A8(sprite->data[2]);
}
// a similar function is at 0x80AA908, however, it apparently returns the wrong type (u8 vs u16).
static u16 sub_80AAAC8(u32 a1, u16 a2, s8 a3) // first param is unused.
{
s16 val = a2 + a3;
if (val > 354)
val = 1;
else if (val < 0)
val = 354;
return val;
}
void sub_80AAAF0(struct Sprite *sprite, s8 var2)
{
u8 val = sprite->data[2];
gContestMons[sprite->data[2]].moves[0] = sub_80AAAC8(val, gContestMons[sprite->data[2]].moves[0], var2);
sub_80AA4F0(sprite->data[2], 0);
}
void sub_80AAB30(struct Sprite *sprite, s8 var2)
{
u8 val = sprite->data[2];
gContestMons[sprite->data[2]].moves[1] = sub_80AAAC8(val, gContestMons[sprite->data[2]].moves[1], var2);
sub_80AA4F0(sprite->data[2], 1);
}
void sub_80AAB70(struct Sprite *sprite, s8 var2)
{
u8 val = sprite->data[2];
gContestMons[sprite->data[2]].moves[2] = sub_80AAAC8(val, gContestMons[sprite->data[2]].moves[2], var2);
sub_80AA4F0(sprite->data[2], 2);
}
void sub_80AABB0(struct Sprite *sprite, s8 var2)
{
u8 val = sprite->data[2];
gContestMons[sprite->data[2]].moves[3] = sub_80AAAC8(val, gContestMons[sprite->data[2]].moves[3], var2);
sub_80AA4F0(sprite->data[2], 3);
}
void sub_80AABF0(struct Sprite *sprite, s8 var2)
{
s8 a = (var2 > 0) ? 1 : -1;
s8 r4 = sprite->data[3] + a;
if (r4 < 0)
r4 = 0;
else if (r4 > 4)
r4 = 4;
sub_80AA5BC(r4);
sprite->data[3] = r4;
gSpecialVar_ContestCategory = sprite->data[3];
Contest_InitAllPokemon(sprite->data[3], gSpecialVar_ContestRank);
sub_80AA280(sprite->data[2]);
sub_80AA658(sprite->data[2]);
}
void sub_80AAC5C(struct Sprite *sprite, s8 var2)
{
if (var2 > 0)
gSpecialVar_ContestRank++;
else if (gSpecialVar_ContestRank != 0)
gSpecialVar_ContestRank--;
if (gSpecialVar_ContestRank > 3)
gSpecialVar_ContestRank = 3;
sub_80AA5E8(gSpecialVar_ContestRank);
Contest_InitAllPokemon(gSpecialVar_ContestCategory, gSpecialVar_ContestRank);
sub_80AA280(sprite->data[2]);
sub_80AA658(sprite->data[2]);
}
void sub_80AACC4(void)
{
UpdatePaletteFade();
if (!gPaletteFade.active)
{
SetDebugMonForContest();
if (!(gIsLinkContest & 1))
sub_80AE82C(eMatsudaDebugVar);
SetMainCallback2(CB2_StartContest);
}
}
void sub_80AAD08(struct Sprite *sprite, s8 var2)
{
if (var2 == 1)
{
eMatsudaDebugVar = sprite->data[3];
SetMainCallback2(sub_80AACC4);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
}
}
void sub_80AAD44(struct Sprite *sprite, s8 var2)
{
if (var2 == 1)
{
int i;
SetDebugMonForContest();
for (i = 0; i < 4; i++)
gUnknown_02038670[i] = sub_80AE770(i, gSpecialVar_ContestCategory);
SetMainCallback2(sub_805469C);
}
}
void sub_80AAD84(u8 *string, u8 b, u8 c, u8 d)
{
u16 len;
u8 r7;
s32 i;
u8 sp0[32];
u8 sp20[32];
u8 str2[2];
DmaClear32(3, (void *)(VRAM + 0x18000 - (d + 1) * 256), 0x100);
len = StringLength(string);
if (len > 8)
len = 8;
for (i = 0; i < len; i++)
{
str2[0] = string[i];
str2[1] = EOS;
sub_80034D4(sp0, str2);
DmaCopy32Defvars(3, sp20, (void *)(VRAM + 0x18000 - (d + 1) * 256 + i * 32), sizeof(sp0));
}
r7 = 124 - d * 2;
gMain.oamBuffer[r7] = gUnknown_083C9400;
gMain.oamBuffer[r7].tileNum = 1024 - (d + 1) * 8;
gMain.oamBuffer[r7].x = b;
gMain.oamBuffer[r7].y = c;
gMain.oamBuffer[r7 + 1] = gUnknown_083C9400;
gMain.oamBuffer[r7 + 1].tileNum = gMain.oamBuffer[r7].tileNum + 4;
gMain.oamBuffer[r7 + 1].x = b + 32;
gMain.oamBuffer[r7 + 1].y = c;
}
void unref_sub_80AAEE8(s32 a, u8 b, u8 c, u8 d)
{
u8 string[12];
u8 offset = 0;
if (a < 0)
{
string[0] = 0xAE;
offset = 1;
}
ConvertIntToDecimalStringN(string + offset, (a < 0) ? -a : a, 0, 8);
sub_80AAD84(string, b, c, d);
}
void sub_80AAF30(void)
{
s32 i;
gUnknown_0203856C = 1;
gContestPlayerMonIndex = 3;
Contest_CreatePlayerMon(0);
for (i = 3; i > -1; i--)
gContestFinalStandings[i] = 3 - i;
for (i = 0; i < 3; i++)
{
gUnknown_02038670[i] = 0;
gUnknown_02038680[i] = 0;
gUnknown_02038678[i] = 0;
gContestMons[i] = gContestMons[3];
}
gUnknown_02038670[3] = 0x12C;
gUnknown_02038680[3] = 0x190;
gUnknown_02038678[3] = 0x190;
Contest_SaveWinner(0xFE);
}
u8 MatsudaDebugMenu_SetHighScore(void)
{
sub_80AAF30();
CloseMenu();
return 1;
}
u8 MatsudaDebugMenu_ResetHighScore(void)
{
s32 i;
gUnknown_0203856C = 0;
for (i = 0; i < 4; i++)
{
gUnknown_02038670[i] = 0;
gUnknown_02038680[i] = 0;
gUnknown_02038678[i] = 0;
}
CloseMenu();
return 1;
}
u8 MatsudaDebugMenu_SetArtMuseumItems(void)
{
s32 i;
gContestPlayerMonIndex = 3;
Contest_CreatePlayerMon(0);
for (i = 3; i > -1; i--)
gContestFinalStandings[i] = 3 - i;
for (gSpecialVar_ContestCategory = 0; gSpecialVar_ContestCategory < 5; gSpecialVar_ContestCategory++)
Contest_SaveWinner(0xFF);
CloseMenu();
return 1;
}