Files
pokeruby/include/m4a.h
T
2019-07-29 21:17:54 -05:00

30 lines
1.1 KiB
C

#ifndef GUARD_M4A_H
#define GUARD_M4A_H
#include "gba/m4a_internal.h"
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_SE3;
void m4aSoundVSync(void);
void m4aSoundInit(void);
void m4aSoundMain(void);
void m4aSongNumStart(u16);
void m4aSongNumStartOrChange(u16);
void m4aSongNumStop(u16 n);
void m4aMPlayAllStop(void);
void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo);
void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
void m4aMPlayTempoControl(struct MusicPlayerInfo *mplayInfo, u16 tempo);
void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
void m4aMPlayPitchControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s16 pitch);
void m4aMPlayPanpotControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s8 pan);
#endif //GUARD_M4A_H