Files
pokeruby/asm/wisp_fire.s
T
2017-12-27 13:15:01 -06:00

679 lines
11 KiB
ArmAsm
Executable File

.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
@ wisp_fire
thumb_func_start sub_80D5CC0
sub_80D5CC0: @ 80D5CC0
push {r4,lr}
adds r4, r0, 0
ldrh r1, [r4, 0x2E]
movs r2, 0x2E
ldrsh r0, [r4, r2]
cmp r0, 0
bne _080D5CD8
ldr r0, _080D5D4C @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r4, 0x30]
adds r0, r1, 0x1
strh r0, [r4, 0x2E]
_080D5CD8:
movs r0, 0xC0
lsls r0, 1
adds r1, r0, 0
ldrh r2, [r4, 0x34]
adds r1, r2
strh r1, [r4, 0x34]
ldrh r0, [r4, 0x36]
adds r0, 0xA0
strh r0, [r4, 0x36]
movs r2, 0x30
ldrsh r0, [r4, r2]
lsls r1, 16
asrs r1, 24
bl Sin
strh r0, [r4, 0x24]
movs r1, 0x30
ldrsh r0, [r4, r1]
ldrh r1, [r4, 0x36]
lsls r1, 16
asrs r1, 24
bl Cos
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x30]
adds r2, r0, 0x7
movs r0, 0xFF
ands r2, r0
strh r2, [r4, 0x30]
ldr r0, _080D5D50 @ =gMain
ldr r1, _080D5D54 @ =0x0000043d
adds r0, r1
ldrb r1, [r0]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _080D5D84
adds r0, r2, 0
subs r0, 0x40
lsls r0, 16
lsrs r0, 16
cmp r0, 0x83
bls _080D5D5C
ldr r0, _080D5D58 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r4, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
b _080D5DA0
.align 2, 0
_080D5D4C: .4byte gBattleAnimArgs
_080D5D50: .4byte gMain
_080D5D54: .4byte 0x0000043d
_080D5D58: .4byte gAnimBankTarget
_080D5D5C:
ldr r0, _080D5D80 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
movs r1, 0x3
ands r0, r1
lsls r0, 2
ldrb r2, [r4, 0x5]
movs r1, 0xD
negs r1, r1
ands r1, r2
orrs r1, r0
strb r1, [r4, 0x5]
b _080D5DA0
.align 2, 0
_080D5D80: .4byte gAnimBankTarget
_080D5D84:
adds r0, r2, 0
subs r0, 0x40
lsls r0, 16
lsrs r0, 16
cmp r0, 0x83
bls _080D5D98
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x1D
b _080D5D9E
_080D5D98:
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x1F
_080D5D9E:
strb r0, [r1]
_080D5DA0:
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x14
ble _080D5DC8
adds r3, r4, 0
adds r3, 0x3E
ldrb r2, [r3]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_080D5DC8:
movs r2, 0x32
ldrsh r0, [r4, r2]
cmp r0, 0x1E
bne _080D5DD6
adds r0, r4, 0
bl DestroyAnimSprite
_080D5DD6:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80D5CC0
thumb_func_start sub_80D5DDC
sub_80D5DDC: @ 80D5DDC
push {r4,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080D5E3C @ =gTasks
adds r4, r1, r0
ldr r0, _080D5E40 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
adds r1, r2, 0
cmp r0, 0
bne _080D5E02
movs r1, 0x1
_080D5E02:
strh r1, [r4, 0x20]
ldr r0, _080D5E44 @ =gAnimBankTarget
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
bl IsAnimBankSpriteVisible
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
strh r0, [r4, 0x22]
movs r0, 0x1
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
movs r0, 0x3
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
ldr r0, _080D5E48 @ =sub_80D5E4C
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080D5E3C: .4byte gTasks
_080D5E40: .4byte gAnimBankAttacker
_080D5E44: .4byte gAnimBankTarget
_080D5E48: .4byte sub_80D5E4C
thumb_func_end sub_80D5DDC
thumb_func_start sub_80D5E4C
sub_80D5E4C: @ 80D5E4C
push {r4-r7,lr}
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, _080D5E70 @ =gTasks
adds r2, r0, r1
movs r0, 0x8
ldrsh r3, [r2, r0]
cmp r3, 0x1
beq _080D5F14
cmp r3, 0x1
bgt _080D5E74
cmp r3, 0
beq _080D5E82
b _080D6074
.align 2, 0
_080D5E70: .4byte gTasks
_080D5E74:
cmp r3, 0x2
bne _080D5E7A
b _080D5F9C
_080D5E7A:
cmp r3, 0x3
bne _080D5E80
b _080D6030
_080D5E80:
b _080D6074
_080D5E82:
movs r1, 0x20
ldrsh r0, [r2, r1]
lsls r0, 1
ldrh r5, [r2, 0x1C]
adds r0, r5
strh r0, [r2, 0x1C]
ldrh r0, [r2, 0xA]
adds r0, 0x1
strh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080D5EB4
strh r3, [r2, 0xA]
ldrh r0, [r2, 0xC]
adds r0, 0x1
strh r0, [r2, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080D5EB0
movs r0, 0x2
b _080D5EB2
_080D5EB0:
ldr r0, _080D5F0C @ =0x0000fffe
_080D5EB2:
strh r0, [r2, 0x1E]
_080D5EB4:
movs r1, 0
strh r1, [r2, 0xE]
movs r7, 0x22
ldrsh r0, [r2, r7]
cmp r1, r0
bge _080D5EF6
ldr r4, _080D5F10 @ =gSprites
adds r3, r2, 0
adds r3, 0x8
_080D5EC6:
movs r1, 0xE
ldrsh r0, [r2, r1]
adds r0, 0xE
lsls r0, 1
adds r0, r3, r0
movs r5, 0
ldrsh r0, [r0, r5]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
ldrh r0, [r2, 0x1E]
ldrh r7, [r2, 0x1C]
adds r0, r7
strh r0, [r1, 0x24]
ldrh r0, [r2, 0xE]
adds r0, 0x1
strh r0, [r2, 0xE]
lsls r0, 16
asrs r0, 16
movs r5, 0x22
ldrsh r1, [r2, r5]
cmp r0, r1
blt _080D5EC6
_080D5EF6:
ldrh r0, [r2, 0x1A]
adds r0, 0x1
strh r0, [r2, 0x1A]
lsls r0, 16
asrs r0, 16
cmp r0, 0x10
beq _080D5F06
b _080D6074
_080D5F06:
movs r0, 0
strh r0, [r2, 0x1A]
b _080D6020
.align 2, 0
_080D5F0C: .4byte 0x0000fffe
_080D5F10: .4byte gSprites
_080D5F14:
ldrh r0, [r2, 0xA]
adds r0, 0x1
strh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
ble _080D5F3C
movs r0, 0
strh r0, [r2, 0xA]
ldrh r0, [r2, 0xC]
adds r0, 0x1
strh r0, [r2, 0xC]
ands r0, r3
lsls r0, 16
cmp r0, 0
beq _080D5F38
movs r0, 0x2
b _080D5F3A
_080D5F38:
ldr r0, _080D5F94 @ =0x0000fffe
_080D5F3A:
strh r0, [r2, 0x1E]
_080D5F3C:
movs r1, 0
strh r1, [r2, 0xE]
movs r7, 0x22
ldrsh r0, [r2, r7]
cmp r1, r0
bge _080D5F7E
ldr r4, _080D5F98 @ =gSprites
adds r3, r2, 0
adds r3, 0x8
_080D5F4E:
movs r1, 0xE
ldrsh r0, [r2, r1]
adds r0, 0xE
lsls r0, 1
adds r0, r3, r0
movs r5, 0
ldrsh r0, [r0, r5]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
ldrh r0, [r2, 0x1E]
ldrh r7, [r2, 0x1C]
adds r0, r7
strh r0, [r1, 0x24]
ldrh r0, [r2, 0xE]
adds r0, 0x1
strh r0, [r2, 0xE]
lsls r0, 16
asrs r0, 16
movs r5, 0x22
ldrsh r1, [r2, r5]
cmp r0, r1
blt _080D5F4E
_080D5F7E:
ldrh r0, [r2, 0x1A]
adds r0, 0x1
strh r0, [r2, 0x1A]
lsls r0, 16
asrs r0, 16
cmp r0, 0x60
bne _080D6074
movs r0, 0
strh r0, [r2, 0x1A]
b _080D6020
.align 2, 0
_080D5F94: .4byte 0x0000fffe
_080D5F98: .4byte gSprites
_080D5F9C:
movs r7, 0x20
ldrsh r1, [r2, r7]
lsls r1, 1
ldrh r0, [r2, 0x1C]
subs r0, r1
strh r0, [r2, 0x1C]
ldrh r0, [r2, 0xA]
adds r0, 0x1
strh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080D5FD0
movs r0, 0
strh r0, [r2, 0xA]
ldrh r0, [r2, 0xC]
adds r0, 0x1
strh r0, [r2, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080D5FCC
strh r3, [r2, 0x1E]
b _080D5FD0
_080D5FCC:
ldr r0, _080D6028 @ =0x0000fffe
strh r0, [r2, 0x1E]
_080D5FD0:
movs r1, 0
strh r1, [r2, 0xE]
movs r3, 0x22
ldrsh r0, [r2, r3]
cmp r1, r0
bge _080D6012
ldr r4, _080D602C @ =gSprites
adds r3, r2, 0
adds r3, 0x8
_080D5FE2:
movs r5, 0xE
ldrsh r0, [r2, r5]
adds r0, 0xE
lsls r0, 1
adds r0, r3, r0
movs r7, 0
ldrsh r0, [r0, r7]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
ldrh r0, [r2, 0x1E]
ldrh r5, [r2, 0x1C]
adds r0, r5
strh r0, [r1, 0x24]
ldrh r0, [r2, 0xE]
adds r0, 0x1
strh r0, [r2, 0xE]
lsls r0, 16
asrs r0, 16
movs r7, 0x22
ldrsh r1, [r2, r7]
cmp r0, r1
blt _080D5FE2
_080D6012:
ldrh r0, [r2, 0x1A]
adds r0, 0x1
strh r0, [r2, 0x1A]
lsls r0, 16
asrs r0, 16
cmp r0, 0x10
bne _080D6074
_080D6020:
ldrh r0, [r2, 0x8]
adds r0, 0x1
strh r0, [r2, 0x8]
b _080D6074
.align 2, 0
_080D6028: .4byte 0x0000fffe
_080D602C: .4byte gSprites
_080D6030:
movs r1, 0
strh r1, [r2, 0xE]
movs r3, 0x22
ldrsh r0, [r2, r3]
cmp r1, r0
bge _080D606E
ldr r6, _080D607C @ =gSprites
adds r3, r2, 0
adds r3, 0x8
movs r5, 0
_080D6044:
movs r7, 0xE
ldrsh r0, [r2, r7]
adds r0, 0xE
lsls r0, 1
adds r0, r3, r0
movs r7, 0
ldrsh r1, [r0, r7]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
strh r5, [r0, 0x24]
ldrh r0, [r2, 0xE]
adds r0, 0x1
strh r0, [r2, 0xE]
lsls r0, 16
asrs r0, 16
movs r7, 0x22
ldrsh r1, [r2, r7]
cmp r0, r1
blt _080D6044
_080D606E:
adds r0, r4, 0
bl DestroyAnimVisualTask
_080D6074:
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080D607C: .4byte gSprites
thumb_func_end sub_80D5E4C
thumb_func_start sub_80D6080
sub_80D6080: @ 80D6080
push {r4,lr}
sub sp, 0xC
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
mov r0, sp
bl sub_8078914
mov r0, sp
ldrb r0, [r0, 0x8]
lsls r0, 4
ldr r1, _080D60B0 @ =gBattleAnimArgs
ldrb r2, [r1]
ldrh r3, [r1, 0x2]
movs r1, 0x10
bl BlendPalette
adds r0, r4, 0
bl DestroyAnimVisualTask
add sp, 0xC
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080D60B0: .4byte gBattleAnimArgs
thumb_func_end sub_80D6080
thumb_func_start sub_80D60B4
sub_80D60B4: @ 80D60B4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 24
lsrs r7, r0, 24
ldr r1, _080D610C @ =gTasks
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
adds r2, r0, r1
movs r3, 0x8
ldrsh r0, [r2, r3]
mov r9, r1
ldr r4, _080D6110 @ =gBattleAnimArgs
mov r8, r4
cmp r0, 0
bne _080D60EA
ldrh r0, [r4]
strh r0, [r2, 0xA]
ldrh r0, [r4, 0x2]
strh r0, [r2, 0xC]
ldrh r0, [r4, 0x4]
strh r0, [r2, 0xE]
ldrh r0, [r4, 0x6]
strh r0, [r2, 0x10]
_080D60EA:
ldrh r0, [r2, 0x8]
adds r0, 0x1
strh r0, [r2, 0x8]
ldr r1, _080D6114 @ =gObjectBankIDs
ldr r0, _080D6118 @ =gAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r6, [r0]
movs r5, 0x10
ldrsh r0, [r2, r5]
cmp r0, 0
bne _080D6120
ldr r4, _080D611C @ =gUnknown_083D9794
movs r1, 0x8
ldrsh r0, [r2, r1]
b _080D6126
.align 2, 0
_080D610C: .4byte gTasks
_080D6110: .4byte gBattleAnimArgs
_080D6114: .4byte gObjectBankIDs
_080D6118: .4byte gAnimBankTarget
_080D611C: .4byte gUnknown_083D9794
_080D6120:
ldr r4, _080D616C @ =gUnknown_083D97A4
movs r3, 0x8
ldrsh r0, [r2, r3]
_080D6126:
movs r1, 0xA
bl __modsi3
lsls r0, 16
asrs r0, 16
adds r0, r4
ldrb r5, [r0]
lsls r0, r7, 2
adds r1, r0, r7
lsls r1, 3
add r1, r9
movs r4, 0xE
ldrsh r1, [r1, r4]
mov r12, r0
cmp r1, 0x1
bne _080D6174
ldr r2, _080D6170 @ =gSprites
lsls r3, r6, 4
adds r0, r3, r6
lsls r0, 2
adds r0, r2
mov r10, r0
mov r0, r8
movs r4, 0x2
ldrsh r1, [r0, r4]
lsls r0, r5, 24
asrs r0, 24
muls r0, r1
cmp r0, 0
bge _080D6164
negs r0, r0
_080D6164:
mov r5, r10
strh r0, [r5, 0x26]
b _080D618E
.align 2, 0
_080D616C: .4byte gUnknown_083D97A4
_080D6170: .4byte gSprites
_080D6174:
ldr r3, _080D61C4 @ =gSprites
lsls r4, r6, 4
adds r2, r4, r6
lsls r2, 2
adds r2, r3
lsls r0, r5, 24
asrs r0, 24
mov r5, r8
ldrh r1, [r5, 0x2]
muls r0, r1
strh r0, [r2, 0x24]
adds r2, r3, 0
adds r3, r4, 0
_080D618E:
mov r1, r12
adds r0, r1, r7
lsls r0, 3
add r0, r9
movs r4, 0x8
ldrsh r1, [r0, r4]
movs r5, 0xA
ldrsh r0, [r0, r5]
cmp r1, r0
bne _080D61B4
adds r0, r3, r6
lsls r0, 2
adds r0, r2
movs r1, 0
strh r1, [r0, 0x24]
strh r1, [r0, 0x26]
adds r0, r7, 0
bl DestroyAnimVisualTask
_080D61B4:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080D61C4: .4byte gSprites
thumb_func_end sub_80D60B4
.align 2, 0 @ Don't pad with nop.