Files
pokeruby/include
ProjectRevoTPP 7f03ba4951 decompile a little more of player_pc.c and dump half of battle_anim data incbins (#254)
* matching sub_813A280 and sub_813A4B4

* move data to item_use.c

* slightly less ugly NewGameInitPCItems

* more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs

* decompile HandleQuantityRolling and sub_813A6FC

* partially label and comment battle_anim.c

* decompile sub_813A794 and sub_813A83C

* minor comments on battle_anim.c

* decompile up to GF shenanigans #14390

* up to GF shenanigans #38571

* dump half of battle_anim_80CA710.s incbins

* dump most incbins from battle_anim_812C144.s

* obj_rot_scal fixes

* subsprite

* i cant even identify byte arrays
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