Files
pokeruby/include/field_map_obj.h
T
2017-05-21 11:30:23 -04:00

12 lines
372 B
C

#ifndef GUARD_FIELD_MAP_OBJ_H
#define GUARD_FIELD_MAP_OBJ_H
#include "sprite.h"
void sub_805C058(struct MapObject *mapObject, s16 a, s16 b);
void FieldObjectSetDirection(struct MapObject *pObject, u8 unk_18);
void MoveCoords(u8 direction, s16 *x, s16 *y);
void meta_step(struct MapObject *pObject, struct Sprite *pSprite, u8 (*d8)());
#endif // GUARD_FIELD_MAP_OBJ_H