Files
pokeruby/src/field_map_obj.c
T

6739 lines
172 KiB
C

#include "global.h"
#include "field_map_obj.h"
#include "field_map_obj_helpers.h"
#include "fieldmap.h"
#include "asm.h"
#include "berry.h"
#include "event_data.h"
#include "field_player_avatar.h"
#include "field_effect.h"
#include "field_ground_effect.h"
#include "palette.h"
#include "rom4.h"
#include "rng.h"
#include "sprite.h"
#include "field_camera.h"
#include "metatile_behavior.h"
#include "map_constants.h"
#include "trainer_see.h"
#include "field_effect_helpers.h"
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36];
extern void strange_npc_table_clear(void);
extern void ClearPlayerAvatarInfo(void);
extern void npc_load_two_palettes__no_record(u16, u8);
extern void npc_load_two_palettes__and_record(u16, u8);
extern void sub_8060388(s16, s16, s16 *, s16 *);
void sub_80634D0(struct MapObject *, struct Sprite *);
extern void pal_patch_for_npc(u16, u16);
extern void CameraObjectReset1(void);
void sub_805AAB0(void);
u8 GetFieldObjectIdByLocalId(u8);
u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
u8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
void RemoveFieldObjectInternal(struct MapObject *);
u16 GetFieldObjectFlagIdByFieldObjectId(u8);
void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables);
struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
void sub_805BDF8(u16);
u8 sub_805BE58(const struct SpritePalette *);
u8 FindFieldObjectPaletteIndexByTag(u16);
struct PairedPalettes
{
u16 tag;
u16 *data;
};
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[];
extern u8 gReservedSpritePaletteCount;
extern struct Camera gUnknown_0202E844;
extern u8 gUnknown_030005A4;
extern u16 gUnknown_030005A6;
extern const u8 gUnknown_0836DBBC[];
extern const u8 gUnknown_0836DC09[];
extern void (*const gUnknown_0836DA88[])(struct Sprite *);
extern const u8 *const gBerryTreeGraphicsIdTablePointers[];
extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[];
extern const u8 *const gBerryTreePaletteSlotTablePointers[];
extern const struct MapObjectGraphicsInfo *const gMapObjectGraphicsInfoPointers[];
extern const struct SpritePalette gUnknown_0837377C[];
extern const struct PairedPalettes gUnknown_08373874[];
extern const struct PairedPalettes gUnknown_083738E4[];
extern const struct SpriteTemplate gSpriteTemplate_830FD24;
extern const u16 *const gUnknown_0837399C[];
void npc_clear_ids_and_state(struct MapObject *mapObj)
{
memset(mapObj, 0, sizeof(struct MapObject));
mapObj->localId = 0xFF;
mapObj->mapNum = 0xFF;
mapObj->mapGroup = 0xFF;
mapObj->mapobj_unk_1C = 0xFF;
}
void npcs_clear_ids_and_state(void)
{
u8 i;
for (i = 0; i < 16; i++)
npc_clear_ids_and_state(&gMapObjects[i]);
}
void sub_805AA98(void)
{
strange_npc_table_clear();
npcs_clear_ids_and_state();
ClearPlayerAvatarInfo();
sub_805AAB0();
}
void sub_805AAB0(void)
{
u8 spriteId;
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F);
gSprites[spriteId].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 0);
gSprites[spriteId].invisible = 1;
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F);
gSprites[spriteId].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 1);
gSprites[spriteId].invisible = 1;
}
u8 sub_805AB54(void)
{
u8 i;
for (i = 0; i < 16; i++)
{
if (!gMapObjects[i].active)
break;
}
return i;
}
u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
if (localId <= 0xFE)
return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapNum, mapGroup);
else
return GetFieldObjectIdByLocalId(localId);
}
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 *mapObjectId)
{
*mapObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup);
if (*mapObjectId == 16)
return TRUE;
else
return FALSE;
}
u8 GetFieldObjectIdByXY(s16 x, s16 y)
{
u8 i;
for (i = 0; i < 16; i++)
{
if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y)
break;
}
return i;
}
u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 i;
for (i = 0; i < 16; i++)
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
return i;
}
return 16;
}
u8 GetFieldObjectIdByLocalId(u8 localId)
{
u8 i;
for (i = 0; i < 16; i++)
{
if (gMapObjects[i].active && gMapObjects[i].localId == localId)
return i;
}
return 16;
}
#ifdef NONMATCHING
u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 b, u8 c)
{
struct MapObject2 *mapObj; //TODO: resolve the mapobj_unk_19b weirdness
u8 var;
u16 r3;
u16 r2;
//asm("nop"::"r"(b));
if (GetAvailableFieldObjectSlot(template->localId, b, c, &var) != 0)
return 16;
//_0805ACCE
mapObj = (struct MapObject2 *)&gMapObjects[var];
npc_clear_ids_and_state((struct MapObject *)mapObj);
r3 = template->x + 7;
r2 = template->y + 7;
mapObj->active = TRUE;
mapObj->mapobj_bit_2 = TRUE;
mapObj->graphicsId = template->graphicsId;
mapObj->animPattern = template->movementType;
mapObj->localId = template->localId;
mapObj->mapNum = b;
mapObj->mapGroup = c;
mapObj->coords1.x = r3;
mapObj->coords1.y = r2;
mapObj->coords2.x = r3;
mapObj->coords2.y = r2;
mapObj->coords3.x = r3;
mapObj->coords3.y = r2;
mapObj->mapobj_unk_0B_0 = template->elevation;
mapObj->elevation = template->elevation;
mapObj->mapobj_unk_19 = template->unkA_0;
mapObj->mapobj_unk_19b = template->unkA_4;
mapObj->trainerType = template->unkC;
mapObj->trainerRange_berryTreeId = template->unkE;
mapObj->mapobj_unk_20 = gUnknown_0836DC09[template->movementType];
FieldObjectSetDirection((struct MapObject *)mapObj, mapObj->mapobj_unk_20);
FieldObjectHandleDynamicGraphicsId(mapObj);
//asm("":::"r5","r6");
if (gUnknown_0836DBBC[mapObj->animPattern] != 0)
{
if (mapObj->mapobj_unk_19 == 0)
mapObj->mapobj_unk_19++;
if (mapObj->mapobj_unk_19b == 0)
mapObj->mapobj_unk_19b++;
}
return var;
}
#else
__attribute__((naked))
u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 b, u8 c)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r9\n\
mov r6, r8\n\
push {r6,r7}\n\
sub sp, 0x4\n\
adds r5, r0, 0\n\
lsls r1, 24\n\
lsrs r6, r1, 24\n\
lsls r2, 24\n\
lsrs r7, r2, 24\n\
ldrb r0, [r5]\n\
adds r1, r6, 0\n\
adds r2, r7, 0\n\
mov r3, sp\n\
bl GetAvailableFieldObjectSlot\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _0805ACCE\n\
movs r0, 0x10\n\
b _0805ADC2\n\
_0805ACCE:\n\
mov r0, sp\n\
ldrb r1, [r0]\n\
lsls r0, r1, 3\n\
adds r0, r1\n\
lsls r0, 2\n\
ldr r1, _0805ADD0 @ =gMapObjects\n\
adds r4, r0, r1\n\
adds r0, r4, 0\n\
bl npc_clear_ids_and_state\n\
ldrh r3, [r5, 0x4]\n\
adds r3, 0x7\n\
lsls r3, 16\n\
lsrs r3, 16\n\
ldrh r2, [r5, 0x6]\n\
adds r2, 0x7\n\
lsls r2, 16\n\
lsrs r2, 16\n\
ldrb r0, [r4]\n\
movs r1, 0x1\n\
orrs r0, r1\n\
movs r1, 0x4\n\
orrs r0, r1\n\
strb r0, [r4]\n\
ldrb r0, [r5, 0x1]\n\
strb r0, [r4, 0x5]\n\
ldrb r0, [r5, 0x9]\n\
strb r0, [r4, 0x6]\n\
ldrb r0, [r5]\n\
strb r0, [r4, 0x8]\n\
strb r6, [r4, 0x9]\n\
strb r7, [r4, 0xA]\n\
strh r3, [r4, 0xC]\n\
strh r2, [r4, 0xE]\n\
strh r3, [r4, 0x10]\n\
strh r2, [r4, 0x12]\n\
strh r3, [r4, 0x14]\n\
strh r2, [r4, 0x16]\n\
ldrb r0, [r5, 0x8]\n\
movs r7, 0xF\n\
adds r1, r7, 0\n\
ands r1, r0\n\
ldrb r2, [r4, 0xB]\n\
movs r0, 0x10\n\
negs r0, r0\n\
mov r8, r0\n\
ands r0, r2\n\
orrs r0, r1\n\
strb r0, [r4, 0xB]\n\
ldrb r1, [r5, 0x8]\n\
lsls r1, 4\n\
ands r0, r7\n\
orrs r0, r1\n\
strb r0, [r4, 0xB]\n\
ldrb r1, [r5, 0xA]\n\
lsls r1, 28\n\
movs r0, 0xF\n\
mov r9, r0\n\
lsrs r1, 28\n\
ldrb r2, [r4, 0x19]\n\
mov r0, r8\n\
ands r0, r2\n\
orrs r0, r1\n\
strb r0, [r4, 0x19]\n\
ldrb r1, [r5, 0xA]\n\
lsrs r1, 4\n\
lsls r1, 4\n\
ands r0, r7\n\
orrs r0, r1\n\
strb r0, [r4, 0x19]\n\
ldrh r0, [r5, 0xC]\n\
strb r0, [r4, 0x7]\n\
ldrh r0, [r5, 0xE]\n\
strb r0, [r4, 0x1D]\n\
ldr r1, _0805ADD4 @ =gUnknown_0836DC09\n\
ldrb r0, [r5, 0x9]\n\
adds r0, r1\n\
ldrb r1, [r0]\n\
adds r0, r4, 0\n\
adds r0, 0x20\n\
strb r1, [r0]\n\
ldrb r1, [r0]\n\
adds r0, r4, 0\n\
bl FieldObjectSetDirection\n\
adds r0, r4, 0\n\
bl FieldObjectHandleDynamicGraphicsId\n\
ldr r1, _0805ADD8 @ =gUnknown_0836DBBC\n\
ldrb r0, [r4, 0x6]\n\
adds r0, r1\n\
ldrb r0, [r0]\n\
cmp r0, 0\n\
beq _0805ADBE\n\
ldrb r2, [r4, 0x19]\n\
adds r0, r7, 0\n\
ands r0, r2\n\
cmp r0, 0\n\
bne _0805ADA6\n\
lsls r0, r2, 28\n\
lsrs r0, 28\n\
adds r0, 0x1\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r8\n\
ands r1, r2\n\
orrs r1, r0\n\
strb r1, [r4, 0x19]\n\
_0805ADA6:\n\
ldrb r2, [r4, 0x19]\n\
movs r0, 0xF0\n\
ands r0, r2\n\
cmp r0, 0\n\
bne _0805ADBE\n\
lsrs r1, r2, 4\n\
adds r1, 0x1\n\
lsls r1, 4\n\
adds r0, r7, 0\n\
ands r0, r2\n\
orrs r0, r1\n\
strb r0, [r4, 0x19]\n\
_0805ADBE:\n\
mov r0, sp\n\
ldrb r0, [r0]\n\
_0805ADC2:\n\
add sp, 0x4\n\
pop {r3,r4}\n\
mov r8, r3\n\
mov r9, r4\n\
pop {r4-r7}\n\
pop {r1}\n\
bx r1\n\
.align 2, 0\n\
_0805ADD0: .4byte gMapObjects\n\
_0805ADD4: .4byte gUnknown_0836DC09\n\
_0805ADD8: .4byte gUnknown_0836DBBC\n\
.syntax divided\n");
}
#endif
u8 sub_805ADDC(u8 localId)
{
u8 objectCount;
u8 i;
if (gMapHeader.events == NULL)
return 16;
objectCount = gMapHeader.events->mapObjectCount;
for (i = 0; i < objectCount; i++)
{
struct MapObjectTemplate *template = &gSaveBlock1.mapObjectTemplates[i];
if (template->localId == localId && !FlagGet(template->flagId))
return InitFieldObjectStateFromTemplate(template, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup);
}
return 16;
}
u8 GetAvailableFieldObjectSlot(u16 a, u8 b, u8 c, u8 *d)
{
u8 i = 0;
for (i = 0; i < 16 && gMapObjects[i].active; i++)
{
if (gMapObjects[i].localId == a && gMapObjects[i].mapNum == b && gMapObjects[i].mapGroup == c)
return 1;
}
if (i >= 16)
return 1;
*d = i;
for (; i < 16; i++)
{
if (gMapObjects[i].active && gMapObjects[i].localId == a && gMapObjects[i].mapNum == b && gMapObjects[i].mapGroup == c)
return 1;
}
return 0;
}
void RemoveFieldObject(struct MapObject *mapObject)
{
mapObject->active = FALSE;
RemoveFieldObjectInternal(mapObject);
}
void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
return;
FlagSet(GetFieldObjectFlagIdByFieldObjectId(mapObjectId));
RemoveFieldObject(&gMapObjects[mapObjectId]);
}
void RemoveFieldObjectInternal(struct MapObject *mapObject)
{
struct SpriteFrameImage image;
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
image.size = gfxInfo->size;
gSprites[mapObject->spriteId].images = &image;
DestroySprite(&gSprites[mapObject->spriteId]);
}
void npc_hide_all_but_player(void)
{
u8 i;
for (i = 0; i < 16; i++)
{
if (i != gPlayerAvatar.mapObjectId)
RemoveFieldObject(&gMapObjects[i]);
}
}
u8 sub_805AFCC(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, u8 c, u8 d, s16 e, s16 f)
{
u8 mapObjectId;
u8 spriteId;
const struct MapObjectGraphicsInfo *gfxInfo;
struct MapObject *mapObject;
struct Sprite *sprite;
mapObjectId = InitFieldObjectStateFromTemplate(mapObjTemplate, c, d);
if (mapObjectId == 16)
return 16;
mapObject = &gMapObjects[mapObjectId];
gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
if (gfxInfo->paletteSlot == 0)
npc_load_two_palettes__no_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot);
else if (gfxInfo->paletteSlot == 10)
npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot);
if (mapObject->animPattern == 0x4C)
mapObject->mapobj_bit_13 = TRUE;
#ifdef NONMATCHING
sprTemplate->paletteTag = 0xFFFF;
#else
*(u16 *)&sprTemplate->paletteTag = 0xFFFF;
#endif
spriteId = CreateSprite(sprTemplate, 0, 0, 0);
if (spriteId == 64)
{
gMapObjects[mapObjectId].active = FALSE;
return 16;
}
sprite = &gSprites[spriteId];
sub_8060388(e + mapObject->coords2.x, f + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(gfxInfo->width >> 1);
sprite->centerToCornerVecY = -(gfxInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->oam.paletteNum = gfxInfo->paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = mapObjectId;
mapObject->spriteId = spriteId;
mapObject->mapobj_bit_12 = gfxInfo->inanimate;
if (!mapObject->mapobj_bit_12)
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
sub_80634D0(mapObject, sprite);
return mapObjectId;
}
u8 SpawnFieldObject(struct MapObjectTemplate *mapObjTemplate, u8 b, u8 c, s16 d, s16 e)
{
struct SpriteTemplate spriteTemplate;
struct SubspriteTable *subspriteTables = NULL;
struct SpriteFrameImage spriteFrameImage;
const struct MapObjectGraphicsInfo *gfxInfo;
u8 mapObjectId;
gfxInfo = GetFieldObjectGraphicsInfo(mapObjTemplate->graphicsId);
MakeObjectTemplateFromFieldObjectTemplate(mapObjTemplate, &spriteTemplate, &subspriteTables);
spriteFrameImage.size = gfxInfo->size;
spriteTemplate.images = &spriteFrameImage;
mapObjectId = sub_805AFCC(mapObjTemplate, &spriteTemplate, b, c, d, e);
if (mapObjectId == 16)
return 16;
gSprites[gMapObjects[mapObjectId].spriteId].images = gfxInfo->images;
if (subspriteTables != NULL)
SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables);
return mapObjectId;
}
u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjTemplate)
{
s16 x;
s16 y;
GetFieldObjectMovingCameraOffset(&x, &y);
return SpawnFieldObject(mapObjTemplate, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup, x, y);
}
u8 SpawnSpecialFieldObjectParametrized(u8 a, u8 b, u8 c, s16 d, s16 e, u8 f)
{
struct MapObjectTemplate mapObjTemplate;
d -= 7;
e -= 7;
mapObjTemplate.localId = c;
mapObjTemplate.graphicsId = a;
mapObjTemplate.unk2 = 0;
mapObjTemplate.x = d;
mapObjTemplate.y = e;
mapObjTemplate.elevation = f;
mapObjTemplate.movementType = b;
mapObjTemplate.unkA_0 = 0;
mapObjTemplate.unkA_4 = 0;
mapObjTemplate.unkC = 0;
mapObjTemplate.unkE = 0;
return SpawnSpecialFieldObject(&mapObjTemplate);
}
u8 show_sprite(u8 a, u8 b, u8 c)
{
struct MapObjectTemplate *r5;
s16 x;
s16 y;
r5 = GetFieldObjectTemplateByLocalIdAndMap(a, b, c);
if (r5 == NULL)
return 16;
GetFieldObjectMovingCameraOffset(&x, &y);
return SpawnFieldObject(r5, b, c, x, y);
}
void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables)
{
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId);
sprTemplate->tileTag = gfxInfo->tileTag;
sprTemplate->paletteTag = gfxInfo->paletteTag1;
sprTemplate->oam = gfxInfo->oam;
sprTemplate->anims = gfxInfo->anims;
sprTemplate->images = gfxInfo->images;
sprTemplate->affineAnims = gfxInfo->affineAnims;
sprTemplate->callback = callback;
*subspriteTables = gfxInfo->subspriteTables;
}
void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_0836DA88[callbackIndex], sprTemplate, subspriteTables);
}
void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables)
{
MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjTemplate->graphicsId, mapObjTemplate->movementType, sprTemplate, subspriteTables);
}
u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 c, s16 d, u8 subpriority)
{
struct SpriteTemplate spriteTemplate;
struct SubspriteTable *subspriteTables;
u8 spriteId;
MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, &spriteTemplate, &subspriteTables);
if (spriteTemplate.paletteTag != 0xFFFF)
sub_805BDF8(spriteTemplate.paletteTag);
spriteId = CreateSprite(&spriteTemplate, c, d, subpriority);
if (spriteId != 64 && subspriteTables != NULL)
{
SetSubspriteTables(&gSprites[spriteId], subspriteTables);
gSprites[spriteId].subspriteMode = 2;
}
return spriteId;
}
extern void sub_8064970(struct Sprite *);
extern void sub_8060470(s16 *, s16 *, s16, s16);
extern void InitObjectPriorityByZCoord();
u8 sub_805B410(u8 a, u8 b, s16 c, s16 d, u8 e, u8 f)
{
const struct MapObjectGraphicsInfo *gfxInfo;
struct SpriteTemplate spriteTemplate;
struct SubspriteTable *subspriteTables;
u8 spriteId;
gfxInfo = GetFieldObjectGraphicsInfo(a);
MakeObjectTemplateFromFieldObjectGraphicsInfo(a, sub_8064970, &spriteTemplate, &subspriteTables);
#ifdef NONMATCHING
spriteTemplate.paletteTag = 0xFFFF;
#else
*(u16 *)&spriteTemplate.paletteTag = 0xFFFF;
#endif
c += 7;
d += 7;
sub_8060470(&c, &d, 8, 16);
spriteId = CreateSpriteAtEnd(&spriteTemplate, c, d, 0);
if (spriteId != 64)
{
struct Sprite *sprite = &gSprites[spriteId];
sprite->centerToCornerVecX = -(gfxInfo->width >> 1);
sprite->centerToCornerVecY = -(gfxInfo->height >> 1);
sprite->pos1.y += sprite->centerToCornerVecY;
sprite->oam.paletteNum = gfxInfo->paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = b;
sprite->data1 = e;
if (gfxInfo->paletteSlot == 10)
npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot);
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
sprite->subspriteMode = 2;
}
InitObjectPriorityByZCoord(sprite, e);
SetObjectSubpriorityByZCoord(e, sprite, 1);
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(f));
}
return spriteId;
}
void sub_805B55C(s16 a, s16 b)
{
u8 i;
if (gMapHeader.events != NULL)
{
s16 r9 = gSaveBlock1.pos.x - 2;
s16 sp8 = gSaveBlock1.pos.x + 17;
s16 r10 = gSaveBlock1.pos.y;
s16 spC = gSaveBlock1.pos.y + 16;
u8 objectCount = gMapHeader.events->mapObjectCount;
for (i = 0; i < objectCount; i++)
{
struct MapObjectTemplate *template = &gSaveBlock1.mapObjectTemplates[i];
s16 foo = template->x + 7;
s16 bar = template->y + 7;
if (r10 <= bar && spC >= bar && r9 <= foo && sp8 >= foo
&& !FlagGet(template->flagId))
SpawnFieldObject(template, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup, a, b);
}
}
}
void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject);
void RemoveFieldObjectsOutsideView(void)
{
u8 i;
u8 j;
for (i = 0; i < 16; i++)
{
bool8 isActiveLinkPlayer;
for (j = 0, isActiveLinkPlayer = 0; j < 4; j++)
{
if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId)
isActiveLinkPlayer = TRUE;
}
if (!isActiveLinkPlayer)
{
struct MapObject *mapObject = &gMapObjects[i];
if (mapObject->active && !mapObject->mapobj_bit_16)
RemoveFieldObjectIfOutsideView(mapObject);
}
}
}
void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject)
{
s16 r7 = gSaveBlock1.pos.x - 2;
s16 r5 = gSaveBlock1.pos.x + 17;
s16 r4 = gSaveBlock1.pos.y;
s16 r6 = gSaveBlock1.pos.y + 16;
if (mapObject->coords2.x >= r7 && mapObject->coords2.x <= r5
&& mapObject->coords2.y >= r4 && mapObject->coords2.y <= r6)
return;
if (mapObject->coords1.x >= r7 && mapObject->coords1.x <= r5
&& mapObject->coords1.y >= r4 && mapObject->coords1.y <= r6)
return;
RemoveFieldObject(mapObject);
}
void sub_805B75C(u8, s16, s16);
void sub_805B710(u16 a, u16 b)
{
u8 i;
ClearPlayerAvatarInfo();
for (i = 0; i < 16; i++)
{
if (gMapObjects[i].active)
sub_805B75C(i, a, b);
}
sub_805AAB0();
}
extern void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
extern void sub_805B914(struct MapObject *);
void sub_805B75C(u8 a, s16 b, s16 c)
{
struct SpriteTemplate sp0;
struct SpriteFrameImage sp18;
struct SubspriteTable *subspriteTables;
const struct MapObjectGraphicsInfo *gfxInfo;
struct MapObject *mapObject;
u8 spriteId;
#define i spriteId
for (i = 0; i < 4; i++)
{
if (gLinkPlayerMapObjects[i].active && a == gLinkPlayerMapObjects[i].mapObjId)
return;
}
#undef i
mapObject = &gMapObjects[a];
asm("":::"r5");
subspriteTables = NULL;
gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
sp18.size = gfxInfo->size;
MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &sp0, &subspriteTables);
sp0.images = &sp18;
*(u16 *)&sp0.paletteTag = 0xFFFF;
if (gfxInfo->paletteSlot == 0)
npc_load_two_palettes__no_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot);
if (gfxInfo->paletteSlot > 9)
npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot);
*(u16 *)&sp0.paletteTag = 0xFFFF;
spriteId = CreateSprite(&sp0, 0, 0, 0);
if (spriteId != 64)
{
struct Sprite *sprite = &gSprites[spriteId];
sub_8060388(b + mapObject->coords2.x, c + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(gfxInfo->width >> 1);
sprite->centerToCornerVecY = -(gfxInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sprite->images = gfxInfo->images;
if (mapObject->animPattern == 11)
{
SetPlayerAvatarFieldObjectIdAndObjectId(a, spriteId);
mapObject->mapobj_unk_1B = sub_8126B54();
}
if (subspriteTables != NULL)
SetSubspriteTables(sprite, subspriteTables);
sprite->oam.paletteNum = gfxInfo->paletteSlot;
sprite->coordOffsetEnabled = TRUE;
sprite->data0 = a;
mapObject->spriteId = spriteId;
if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 11)
StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
sub_805B914(mapObject);
SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
}
}
void sub_805B914(struct MapObject *mapObject)
{
mapObject->mapobj_bit_1 = FALSE;
mapObject->mapobj_bit_2 = TRUE;
mapObject->mapobj_bit_22 = FALSE;
mapObject->mapobj_bit_17 = FALSE;
mapObject->mapobj_bit_18 = FALSE;
mapObject->mapobj_bit_19 = FALSE;
mapObject->mapobj_bit_20 = FALSE;
mapObject->mapobj_bit_21 = FALSE;
FieldObjectClearAnim(mapObject);
}
void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId)
{
gPlayerAvatar.mapObjectId = mapObjectId;
gPlayerAvatar.spriteId = spriteId;
gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId);
SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20);
}
void sub_805B980(struct MapObject *mapObject, u8 graphicsId)
{
const struct MapObjectGraphicsInfo *gfxInfo;
struct Sprite *sprite;
gfxInfo = GetFieldObjectGraphicsInfo(graphicsId);
sprite = &gSprites[mapObject->spriteId];
if (gfxInfo->paletteSlot == 0)
pal_patch_for_npc(gfxInfo->paletteTag1, gfxInfo->paletteSlot);
if (gfxInfo->paletteSlot == 10)
npc_load_two_palettes__and_record(gfxInfo->paletteTag1, gfxInfo->paletteSlot);
sprite->oam.shape = gfxInfo->oam->shape;
sprite->oam.size = gfxInfo->oam->size;
sprite->images = gfxInfo->images;
sprite->anims = gfxInfo->anims;
sprite->subspriteTables = gfxInfo->subspriteTables;
sprite->oam.paletteNum = gfxInfo->paletteSlot;
mapObject->mapobj_bit_12 = gfxInfo->inanimate;
mapObject->graphicsId = graphicsId;
sub_80603CC(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(gfxInfo->width >> 1);
sprite->centerToCornerVecY = -(gfxInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
if (mapObject->mapobj_bit_15)
CameraObjectReset1();
}
void unref_sub_805BA80(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
sub_805B980(&gMapObjects[mapObjectId], graphicsId);
}
void FieldObjectTurn(struct MapObject *mapObject, u8 direction)
{
FieldObjectSetDirection(mapObject, direction);
if (!mapObject->mapobj_bit_12)
{
StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
SeekSpriteAnim(&gSprites[mapObject->spriteId], 0);
}
}
void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
FieldObjectTurn(&gMapObjects[mapObjectId], direction);
}
void unref_TurnPlayer(struct PlayerAvatar *player, u8 direction)
{
FieldObjectTurn(&gMapObjects[player->mapObjectId], direction);
}
void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 treeStage;
u8 treeId;
mapObject->mapobj_bit_13 = TRUE;
sprite->invisible = TRUE;
treeStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
if (treeStage != 0)
{
mapObject->mapobj_bit_13 = FALSE;
sprite->invisible = FALSE;
treeId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1;
treeStage--;
if (treeId > 0x2B)
treeId = 0;
sub_805B980(mapObject, gBerryTreeGraphicsIdTablePointers[treeId][treeStage]);
sprite->images = gBerryTreePicTablePointers[treeId];
sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[treeId][treeStage];
StartSpriteAnim(sprite, treeStage);
}
}
const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId)
{
if (graphicsId > 0xEF)
graphicsId = VarGetFieldObjectGraphicsId(graphicsId + 16);
if (graphicsId > 0xD9)
graphicsId = 5;
return gMapObjectGraphicsInfoPointers[graphicsId];
}
void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject)
{
if (mapObject->graphicsId > 0xEF)
mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId + 16);
}
void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 d)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
gMapObjects[mapObjectId].mapobj_bit_13 = d;
}
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup)
{
*localId = mapObject->localId;
*mapNum = mapObject->mapNum;
*mapGroup = mapObject->mapGroup;
}
void sub_805BCC0(s16 x, s16 y)
{
u8 mapObjectId;
struct MapObject *mapObject;
mapObjectId = GetFieldObjectIdByXY(x, y);
if (mapObjectId != 16)
{
mapObject = &gMapObjects[mapObjectId];
mapObject->mapobj_bit_2 = TRUE;
}
}
void sub_805BCF0(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
{
u8 mapObjectId;
struct MapObject *mapObject;
struct Sprite *sprite;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
mapObject = &gMapObjects[mapObjectId];
sprite = &gSprites[mapObject->spriteId];
mapObject->mapobj_bit_26 = TRUE;
sprite->subpriority = subpriority;
}
}
void sub_805BD48(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
struct MapObject *mapObject;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
mapObject = &gMapObjects[mapObjectId];
mapObject->mapobj_bit_26 = FALSE;
mapObject->mapobj_bit_2 = TRUE;
}
}
void sub_805BD90(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
u8 mapObjectId;
struct Sprite *sprite;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
sprite = &gSprites[gMapObjects[mapObjectId].spriteId];
sprite->pos2.x = x;
sprite->pos2.y = y;
}
}
void gpu_pal_allocator_reset__manage_upper_four(void)
{
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 12;
}
void sub_805BDF8(u16 tag)
{
u16 paletteIndex = FindFieldObjectPaletteIndexByTag(tag);
if (paletteIndex != 0x11FF) //always happens. FindFieldObjectPaletteIndexByTag returns u8
sub_805BE58(&gUnknown_0837377C[paletteIndex]);
}
void unref_sub_805BE24(u16 *arr)
{
u8 i;
for (i = 0; arr[i] != 0x11FF; i++)
sub_805BDF8(arr[i]);
}
u8 sub_805BE58(const struct SpritePalette *palette)
{
if (IndexOfSpritePaletteTag(palette->tag) != 0xFF)
return 0xFF;
else
return LoadSpritePalette(palette);
}
void pal_patch_for_npc(u16 a, u16 b)
{
u8 var = b;
u8 paletteIndex = FindFieldObjectPaletteIndexByTag(a);
LoadPalette(gUnknown_0837377C[paletteIndex].data, var * 16 + 0x100, 0x20);
}
void pal_patch_for_npc_range(const u16 *arr, u8 b, u8 c)
{
for (; b < c; arr++, b++)
pal_patch_for_npc(*arr, b);
}
u8 FindFieldObjectPaletteIndexByTag(u16 tag)
{
u8 i;
for (i = 0; gUnknown_0837377C[i].tag != 0x11FF; i++)
{
if (gUnknown_0837377C[i].tag == tag)
return i;
}
return 0xFF;
}
const u8 gUnknown_0830FD14[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0};
void npc_load_two_palettes__no_record(u16 a, u8 b)
{
u8 i;
pal_patch_for_npc(a, b);
for (i = 0; gUnknown_08373874[i].tag != 0x11FF; i++)
{
if (gUnknown_08373874[i].tag == a)
{
pal_patch_for_npc(gUnknown_08373874[i].data[gUnknown_030005A4], gUnknown_0830FD14[b]);
break;
}
}
}
void npc_load_two_palettes__and_record(u16 a, u8 b)
{
u8 i;
gUnknown_030005A6 = a;
pal_patch_for_npc(a, b);
for (i = 0; gUnknown_083738E4[i].tag != 0x11FF; i++)
{
if (gUnknown_083738E4[i].tag == a)
{
pal_patch_for_npc(gUnknown_083738E4[i].data[gUnknown_030005A4], gUnknown_0830FD14[b]);
break;
}
}
}
void unref_sub_805C014(struct MapObject *mapObject, s16 x, s16 y)
{
mapObject->coords3.x = mapObject->coords2.x;
mapObject->coords3.y = mapObject->coords2.y;
mapObject->coords2.x += x;
mapObject->coords2.y += y;
}
void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y)
{
mapObject->coords3.x = mapObject->coords2.x;
mapObject->coords3.y = mapObject->coords2.y;
mapObject->coords2.x = x;
mapObject->coords2.y = y;
}
void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y)
{
mapObject->coords3.x = x;
mapObject->coords3.y = y;
mapObject->coords2.x = x;
mapObject->coords2.y = y;
}
void sub_805C058(struct MapObject *mapObject, s16 x, s16 y)
{
struct Sprite *sprite = &gSprites[mapObject->spriteId];
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
npc_coords_set(mapObject, x, y);
sub_80603CC(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(gfxInfo->width >> 1);
sprite->centerToCornerVecY = -(gfxInfo->height >> 1);
sprite->pos1.x += 8;
sprite->pos1.y += 16 + sprite->centerToCornerVecY;
sub_805B914(mapObject);
if (mapObject->mapobj_bit_15)
CameraObjectReset1();
}
void sub_805C0F8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
x += 7;
y += 7;
sub_805C058(&gMapObjects[mapObjectId], x, y);
}
}
void npc_coords_shift_still(struct MapObject *mapObject)
{
npc_coords_shift(mapObject, mapObject->coords2.x, mapObject->coords2.y);
}
void UpdateFieldObjectCoordsForCameraUpdate(void)
{
u8 i;
s16 deltaX;
s16 deltaY;
#ifndef NONMATCHING
asm(""::"r"(i)); //makes the compiler store i in r3
#endif
if (gUnknown_0202E844.field_0)
{
for (i = 0, deltaX = gUnknown_0202E844.x, deltaY = gUnknown_0202E844.y; i < 16; i++)
{
struct MapObject *mapObject = &gMapObjects[i];
if (mapObject->active)
{
mapObject->coords1.x -= deltaX;
mapObject->coords1.y -= deltaY;
mapObject->coords2.x -= deltaX;
mapObject->coords2.y -= deltaY;
mapObject->coords3.x -= deltaX;
mapObject->coords3.y -= deltaY;
}
}
}
}
bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z)
{
u8 i;
for (i = 0; i < 16; i++)
{
if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y
&& FieldObjectDoesZCoordMatch(&gMapObjects[i], z))
return i;
}
return 16;
}
bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z)
{
if (mapObject->mapobj_unk_0B_0 != 0 && z != 0
&& mapObject->mapobj_unk_0B_0 != z)
return FALSE;
else
return TRUE;
}
void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y)
{
UpdateFieldObjectCoordsForCameraUpdate();
sub_805B55C(x, y);
RemoveFieldObjectsOutsideView();
}
void ObjectCB_CameraObject(struct Sprite *sprite);
const struct SpriteTemplate gSpriteTemplate_830FD24 =
{
.tileTag = 0,
.paletteTag = 0xFFFF,
.oam = &gDummyOamData,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = ObjectCB_CameraObject,
};
u8 AddCameraObject(u8 a)
{
u8 spriteId = CreateSprite(&gSpriteTemplate_830FD24, 0, 0, 4);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].data0 = a;
return spriteId;
}
void CameraObject_0(struct Sprite *);
void CameraObject_1(struct Sprite *);
void CameraObject_2(struct Sprite *);
void ObjectCB_CameraObject(struct Sprite *sprite)
{
void (*const cameraObjectFuncs[])(struct Sprite *) =
{
CameraObject_0,
CameraObject_1,
CameraObject_2,
};
cameraObjectFuncs[sprite->data1](sprite);
}
void CameraObject_0(struct Sprite *sprite)
{
sprite->pos1.x = gSprites[sprite->data0].pos1.x;
sprite->pos1.y = gSprites[sprite->data0].pos1.y;
sprite->invisible = TRUE;
sprite->data1 = 1;
CameraObject_1(sprite);
}
void CameraObject_1(struct Sprite *sprite)
{
s16 x = gSprites[sprite->data0].pos1.x;
s16 y = gSprites[sprite->data0].pos1.y;
sprite->data2 = x - sprite->pos1.x;
sprite->data3 = y - sprite->pos1.y;
sprite->pos1.x = x;
sprite->pos1.y = y;
}
void CameraObject_2(struct Sprite *sprite)
{
sprite->pos1.x = gSprites[sprite->data0].pos1.x;
sprite->pos1.y = gSprites[sprite->data0].pos1.y;
sprite->data2 = 0;
sprite->data3 = 0;
}
struct Sprite *FindCameraObject(void)
{
u8 i;
for (i = 0; i < 64; i++)
{
if (gSprites[i].inUse && gSprites[i].callback == ObjectCB_CameraObject)
return &gSprites[i];
}
return NULL;
}
void CameraObjectReset1(void)
{
struct Sprite *cameraSprite = FindCameraObject();
if (cameraSprite != NULL)
{
cameraSprite->data1 = 0;
cameraSprite->callback(cameraSprite);
}
}
void CameraObjectSetFollowedObjectId(u8 state)
{
struct Sprite *cameraSprite = FindCameraObject();
if (cameraSprite != NULL)
{
cameraSprite->data0 = state;
CameraObjectReset1();
}
}
u8 CameraObjectGetFollowedObjectId(void)
{
struct Sprite *cameraSprite = FindCameraObject();
if (cameraSprite == NULL)
return 64;
else
return cameraSprite->data0;
}
void CameraObjectReset2(void)
{
struct Sprite *cameraSprite = FindCameraObject();
cameraSprite->data1 = 2;
}
u8 unref_sub_805C43C(struct Sprite *src, s16 x, s16 y, u8 subpriority)
{
u8 i;
for (i = 0; i < 64; i++)
{
if (!gSprites[i].inUse)
{
gSprites[i] = *src;
gSprites[i].pos1.x = x;
gSprites[i].pos1.y = y;
gSprites[i].subpriority = subpriority;
break;
}
}
return i;
}
u8 obj_unfreeze(struct Sprite *src, s16 x, s16 y, u8 subpriority)
{
s16 i;
for (i = 63; i > -1; i--)
{
if (!gSprites[i].inUse)
{
gSprites[i] = *src;
gSprites[i].pos1.x = x;
gSprites[i].pos1.y = y;
gSprites[i].subpriority = subpriority;
return i;
}
}
return 64;
}
void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction)
{
mapObject->mapobj_unk_20 = mapObject->mapobj_unk_18;
if (!mapObject->mapobj_bit_9)
{
s8 _direction = direction; //needed for the asm to match
mapObject->mapobj_unk_18 = _direction;
}
mapObject->placeholder18 = direction;
}
u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
struct MapObjectTemplate *template = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
return template->script;
}
u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId)
{
return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
}
u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
struct MapObjectTemplate *template = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
return template->flagId;
}
u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
{
return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
}
u8 unref_sub_805C5D0(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
return 0xFF;
else
return gMapObjects[mapObjectId].trainerType;
}
u8 unref_sub_805C60C(u8 mapObjectId)
{
return gMapObjects[mapObjectId].trainerType;
}
u8 unref_sub_805C624(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
return 0xFF;
else
return gMapObjects[mapObjectId].trainerRange_berryTreeId;
}
u8 FieldObjectGetBerryTreeId(u8 mapObjectId)
{
return gMapObjects[mapObjectId].trainerRange_berryTreeId;
}
struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8, struct MapObjectTemplate *, u8);
struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
if (gSaveBlock1.location.mapNum == mapNum && gSaveBlock1.location.mapGroup == mapGroup)
return FindFieldObjectTemplateInArrayByLocalId(localId, gSaveBlock1.mapObjectTemplates, gMapHeader.events->mapObjectCount);
else
{
struct MapHeader *mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum);
return FindFieldObjectTemplateInArrayByLocalId(localId, mapHeader->events->mapObjects, mapHeader->events->mapObjectCount);
}
}
struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
{
u8 i;
for (i = 0; i < count; i++)
{
if (templates[i].localId == localId)
return &templates[i];
}
return NULL;
}
struct MapObjectTemplate *sub_805C700(struct MapObject *mapObject)
{
s32 i;
if (mapObject->mapNum != gSaveBlock1.location.mapNum
|| mapObject->mapGroup != gSaveBlock1.location.mapGroup)
return NULL;
for (i = 0; i < 64; i++)
{
if (mapObject->localId == gSaveBlock1.mapObjectTemplates[i].localId)
return &gSaveBlock1.mapObjectTemplates[i];
}
return NULL;
}
void sub_805C754(struct MapObject *mapObject)
{
struct MapObjectTemplate *template = sub_805C700(mapObject);
if (template != NULL)
{
template->x = mapObject->coords2.x - 7;
template->y = mapObject->coords2.y - 7;
}
}
void sub_805C774(struct MapObject *mapObject, u8 movementType)
{
struct MapObjectTemplate *template = sub_805C700(mapObject);
if (template != NULL)
template->movementType = movementType;
}
void sub_805C78C(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
sub_805C754(&gMapObjects[mapObjectId]);
}
void sub_805C7C4(u8 a)
{
gpu_pal_allocator_reset__manage_upper_four();
gUnknown_030005A6 = 0x11FF;
gUnknown_030005A4 = a;
pal_patch_for_npc_range(gUnknown_0837399C[gUnknown_030005A4], 0, 10);
}
u16 npc_paltag_by_palslot(u8 a)
{
u8 i;
if (a < 10)
return gUnknown_0837399C[gUnknown_030005A4][a];
for (i = 0; gUnknown_083738E4[i].tag != 0x11FF; i++)
{
if (gUnknown_083738E4[i].tag == gUnknown_030005A6)
{
return gUnknown_083738E4[i].data[gUnknown_030005A4];
}
}
return 0x11FF;
}
fieldmap_object_null_cb(sub_805C884, sub_805C8A8);
fieldmap_object_cb(sub_805C8AC, sub_805C8D0, gUnknown_08375224);
u8 sub_805C8F0(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
extern void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
u8 sub_805C904(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
extern u8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
extern const s16 gUnknown_0837520C[];
extern const s16 gUnknown_0837521C[];
extern void sub_8064820(struct Sprite *, s16);
u8 sub_805C930(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite) == 0)
{
return 0;
}
sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
sprite->data1 = 3;
return 1;
}
extern u8 sub_8064824(struct Sprite *);
u8 sub_805C96C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) != 0)
{
sprite->data1 = 4;
return 1;
}
return 0;
}
extern u8 sub_805FF20(struct MapObject *, u8);
u8 sub_805C98C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
memcpy(directions, gUnknown_08375240, 4);
direction = directions[Random() & 3];
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 5;
if (sub_805FF20(mapObject, direction) != 0)
{
sprite->data1 = 1;
}
return 1;
}
u8 sub_805C9D8(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = 1;
sprite->data1 = 6;
return 1;
}
u8 sub_805CA08(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite) != 0)
{
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 1;
}
return 0;
}
u8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject)
{
s16 x;
s16 y;
s16 objx;
s16 objy;
s16 minx;
s16 maxx;
s16 miny;
s16 maxy;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH) == 0)
{
return 0;
}
if (mapObject->trainerType != 1 && mapObject->trainerType != 3)
{
return 0;
}
PlayerGetDestCoords(&x, &y);
objx = mapObject->coords2.x;
objy = mapObject->coords2.y;
minx = objx - mapObject->trainerRange_berryTreeId;
miny = objy - mapObject->trainerRange_berryTreeId;
maxx = objx + mapObject->trainerRange_berryTreeId;
maxy = objy + mapObject->trainerRange_berryTreeId;
if (minx > x || maxx < x || miny > y || maxy < y)
{
return 0;
}
return 1;
}
u8 sub_805CAAC(s16 a0, s16 a1, s16 a2, s16 a3)
{
u8 dirn;
if (a2 > a3)
{
dirn = DIR_EAST;
if (a0 < 0)
{
dirn = DIR_WEST;
}
}
else
{
dirn = DIR_SOUTH;
if (a1 < 0)
{
dirn = DIR_NORTH;
}
}
return dirn;
}
u8 sub_805CADC(s16 a0, s16 a1, s16 a2, s16 a3)
{
u8 dirn;
dirn = DIR_SOUTH;
if (a1 < 0)
{
dirn = DIR_NORTH;
}
return dirn;
}
u8 sub_805CAEC(s16 a0, s16 a1, s16 a2, s16 a3)
{
u8 dirn;
dirn = DIR_EAST;
if (a0 < 0)
{
dirn = DIR_WEST;
}
return dirn;
}
u8 sub_805CB00(s16 a0, s16 a1, s16 a2, s16 a3)
{
u8 dirn;
dirn = sub_805CAAC(a0, a1, a2, a3);
if (dirn == DIR_SOUTH)
{
dirn = sub_805CAEC(a0, a1, a2, a3);
if (dirn == DIR_EAST)
{
dirn = DIR_NORTH;
}
}
else if (dirn == DIR_EAST)
{
dirn = sub_805CADC(a0, a1, a2, a3);
if (dirn == DIR_SOUTH)
{
dirn = DIR_NORTH;
}
}
return dirn;
}
u8 sub_805CB5C(s16 a0, s16 a1, s16 a2, s16 a3)
{
u8 dirn;
dirn = sub_805CAAC(a0, a1, a2, a3);
if (dirn == DIR_SOUTH)
{
dirn = sub_805CAEC(a0, a1, a2, a3);
if (dirn == DIR_WEST)
{
dirn = DIR_NORTH;
}
}
else if (dirn == DIR_WEST)
{
dirn = sub_805CADC(a0, a1, a2, a3);
if (dirn == DIR_SOUTH)
{
dirn = DIR_NORTH;
}
}
return dirn;
}
u8 sub_805CBB8(s16 a0, s16 a1, s16 a2, s16 a3)
{
u8 dirn;
dirn = sub_805CAAC(a0, a1, a2, a3);
if (dirn == DIR_NORTH)
{
dirn = sub_805CAEC(a0, a1, a2, a3);
if (dirn == DIR_EAST)
{
dirn = DIR_SOUTH;
}
}
else if (dirn == DIR_EAST)
{
dirn = sub_805CADC(a0, a1, a2, a3);
if (dirn == DIR_NORTH)
{
dirn = DIR_SOUTH;
}
}
return dirn;
}
u8 sub_805CC14(s16 a0, s16 a1, s16 a2, s16 a3) {
u8 dirn;
dirn = sub_805CAAC(a0, a1, a2, a3);
if (dirn == DIR_NORTH)
{
dirn = sub_805CAEC(a0, a1, a2, a3);
if (dirn == DIR_WEST)
{
dirn = DIR_SOUTH;
}
}
else if (dirn == DIR_WEST)
{
dirn = sub_805CADC(a0, a1, a2, a3);
if (dirn == DIR_NORTH)
{
dirn = DIR_SOUTH;
}
}
return dirn;
}
u8 sub_805CC70(s16 a0, s16 a1, s16 a2, s16 a3)
{
u8 dirn;
dirn = sub_805CAAC(a0, a1, a2, a3);
if (dirn == DIR_EAST)
{
dirn = sub_805CADC(a0, a1, a2, a3);
}
return dirn;
}
u8 sub_805CCAC(s16 a0, s16 a1, s16 a2, s16 a3)
{
u8 dirn;
dirn = sub_805CAAC(a0, a1, a2, a3);
if (dirn == DIR_WEST)
{
dirn = sub_805CADC(a0, a1, a2, a3);
}
return dirn;
}
u8 sub_805CCE8(s16 a0, s16 a1, s16 a2, s16 a3)
{
u8 dirn;
dirn = sub_805CAAC(a0, a1, a2, a3);
if (dirn == DIR_SOUTH)
{
dirn = sub_805CAEC(a0, a1, a2, a3);
}
return dirn;
}
u8 sub_805CD24(s16 a0, s16 a1, s16 a2, s16 a3)
{
u8 dirn;
dirn = sub_805CAAC(a0, a1, a2, a3);
if (dirn == DIR_NORTH)
{
dirn = sub_805CAEC(a0, a1, a2, a3);
}
return dirn;
}
u8 sub_805CD60(struct MapObject *mapObject, u8 a1)
{
s16 x;
s16 y;
s16 x2;
s16 y2;
if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
return 0;
}
PlayerGetDestCoords(&x, &y);
x -= mapObject->coords2.x;
y -= mapObject->coords2.y;
x2 = x;
y2 = y;
if (x2 < 0)
{
x2 = -x2;
}
if (y2 < 0)
{
y2 = -y2;
}
return gUnknown_08375244[a1](x, y, x2, y2);
}
fieldmap_object_cb(sub_805CDE8, sub_805CE0c, gUnknown_08375270);
u8 sub_805CE2C(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805CE40(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805CE6C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite) != 0)
{
sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 3;
}
return 0;
}
u8 sub_805CEB0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805CEE0(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
memcpy(directions, gUnknown_08375240, 4);
direction = sub_805CD60(mapObject, 0);
if (direction == 0)
{
direction = directions[Random() & 3];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805CF28, sub_805CF4C, gUnknown_08375284);
u8 sub_805CF6C(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805CF80(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805CFAC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite) == 0)
{
return 0;
}
sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
sprite->data1 = 3;
return 1;
}
u8 sub_805CFE8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) != 0)
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805D008(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUnknown_083752A0, 2);
direction = directions[Random() & 1];
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 5;
if (sub_805FF20(mapObject, direction) != 0)
{
sprite->data1 = 1;
}
return 1;
}
u8 sub_805D054(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = 1;
sprite->data1 = 6;
return 1;
}
u8 sub_805D084(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite) != 0)
{
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 1;
}
return 0;
}
fieldmap_object_cb(sub_805D0AC, sub_805D0D0, gUnknown_083752A4);
u8 sub_805D0F0(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805D104(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805D130(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite) == 0)
{
return 0;
}
sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
sprite->data1 = 3;
return 1;
}
u8 sub_805D16C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) != 0)
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805D18C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUnknown_083752C0, 2);
direction = directions[Random() & 1];
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 5;
if (sub_805FF20(mapObject, direction) != 0)
{
sprite->data1 = 1;
}
return 1;
}
u8 sub_805D1D8(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = 1;
sprite->data1 = 6;
return 1;
}
u8 sub_805D208(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite) != 0)
{
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 1;
}
return 0;
}
fieldmap_object_cb(sub_805D230, sub_805D254, gUnknown_083752C4);
u8 sub_805D274(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return 1;
}
u8 sub_805D2A0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite) != 0)
{
sprite->data1 = 2;
return 1;
}
return 0;
}
u8 sub_805D2C0(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_1 = 0;
return 0;
}
u8 sub_805D314(struct MapObject *mapObject, struct Sprite *sprite);
extern u8 (*const gUnknown_083752D0[])(struct MapObject *mapObject, struct Sprite *sprite);
void FieldObjectCB_BerryTree(struct Sprite *sprite)
{
struct MapObject *mapObject;
mapObject = &gMapObjects[sprite->data0];
if (!(sprite->data7 & 1))
{
get_berry_tree_graphics(mapObject, sprite);
sprite->data7 |= 1;
}
meta_step(mapObject, sprite, sub_805D314);
}
u8 sub_805D314(struct MapObject *mapObject, struct Sprite *sprite)
{
return gUnknown_083752D0[sprite->data1](mapObject, sprite);
}
extern u32 gUnknown_0202FF84[];
u8 do_berry_tree_growth_sparkle_1(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 berryTreeStage;
npc_reset(mapObject, sprite);
mapObject->mapobj_bit_13 = 1;
sprite->invisible = 1;
berryTreeStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
if (!berryTreeStage)
{
if (!(sprite->data7 & 4) && sprite->animNum == 4)
{
gUnknown_0202FF84[0] = mapObject->coords2.x;
gUnknown_0202FF84[1] = mapObject->coords2.y;
gUnknown_0202FF84[2] = sprite->subpriority - 1;
gUnknown_0202FF84[3] = sprite->oam.priority;
FieldEffectStart(0x17);
sprite->animNum = 0;
}
return 0;
}
mapObject->mapobj_bit_13 = 0;
sprite->invisible = 0;
berryTreeStage--;
if (sprite->animNum != berryTreeStage)
{
sprite->data1 = 2;
return 1;
}
get_berry_tree_graphics(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, 0x39);
sprite->data1 = 1;
return 1;
}
u8 sub_805D3EC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sprite->data1 = 0;
return 1;
}
return 0;
}
u8 do_berry_tree_growth_sparkle_2(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_1 = 1;
sprite->data1 = 3;
sprite->data2 = 0;
sprite->data7 |= 2;
gUnknown_0202FF84[0] = mapObject->coords2.x;
gUnknown_0202FF84[1] = mapObject->coords2.y;
gUnknown_0202FF84[2] = sprite->subpriority - 1;
gUnknown_0202FF84[3] = sprite->oam.priority;
FieldEffectStart(0x17);
return 1;
}
u8 sub_805D458(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->data2++;
mapObject->mapobj_bit_13 = ((sprite->data2 & 0x2) >> 1);
sprite->animPaused = 1;
if (sprite->data2 > 64)
{
get_berry_tree_graphics(mapObject, sprite);
sprite->data1 = 4;
sprite->data2 = 0;
return 1;
}
return 0;
}
u8 sub_805D4A8(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->data2++;
mapObject->mapobj_bit_13 = ((sprite->data2 & 0x2) >> 1);
sprite->animPaused = 1;
if (sprite->data2 > 64)
{
sprite->data1 = 0;
sprite->data7 &= (-3);
return 1;
}
return 0;
}
fieldmap_object_cb(sub_805D4F4, sub_805D518, gUnknown_083752E4);
u8 sub_805D538(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805D54C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805D578(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 3;
}
return 0;
}
u8 sub_805D5BC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805D5EC(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUnknown_083752A0, 2);
direction = sub_805CD60(mapObject, 1);
if (direction == 0)
{
direction = directions[Random() & 1];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805D634, sub_805D658, gUnknown_083752F8);
u8 sub_805D678(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805D68C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805D6B8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 3;
}
return 0;
}
u8 sub_805D6FC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805D72C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUnknown_083752C0, 2);
direction = sub_805CD60(mapObject, 2);
if (direction == 0)
{
direction = directions[Random() & 1];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805D774, sub_805D798, gUnknown_0837530C);
u8 sub_805D7B8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805D7CC(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805D7F8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 3;
}
return 0;
}
u8 sub_805D83C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805D86C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUnknown_08375320, 2);
direction = sub_805CD60(mapObject, 3);
if (direction == 0)
{
direction = directions[Random() & 1];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805D8B4, sub_805D8D8, gUnknown_08375324);
u8 sub_805D8F8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805D90C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805D938(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 3;
}
return 0;
}
u8 sub_805D97C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805D9AC(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUnknown_08375338, 2);
direction = sub_805CD60(mapObject, 4);
if (direction == 0)
{
direction = directions[Random() & 1];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805D9F4, sub_805DA18, gUnknown_0837533C);
u8 sub_805DA38(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805DA4C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805DA78(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 3;
}
return 0;
}
u8 sub_805DABC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805DAEC(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUnknown_08375350, 2);
direction = sub_805CD60(mapObject, 5);
if (direction == 0)
{
direction = directions[Random() & 1];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805DB34, sub_805DB58, gUnknown_08375354);
u8 sub_805DB78(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805DB8C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805DBB8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 3;
}
return 0;
}
u8 sub_805DBFC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805DC2C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[2];
memcpy(directions, gUnknown_08375368, 2);
direction = sub_805CD60(mapObject, 6);
if (direction == 0)
{
direction = directions[Random() & 1];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805DC74, sub_805DC98, gUnknown_0837536C);
u8 sub_805DCB8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805DCCC(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805DCF8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 3;
}
return 0;
}
u8 sub_805DD3C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805DD6C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
memcpy(directions, gUnknown_08375380, 4);
direction = sub_805CD60(mapObject, 7);
if (direction == 0)
{
direction = directions[Random() & 3];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805DDB4, sub_805DDD8, gUnknown_08375384);
u8 sub_805DDF8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805DE0C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805DE38(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 3;
}
return 0;
}
u8 sub_805DE7C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805DEAC(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
memcpy(directions, gUnknown_08375398, 4);
direction = sub_805CD60(mapObject, 8);
if (direction == 0)
{
direction = directions[Random() & 3];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805DEF4, sub_805DF18, gUnknown_0837539C);
u8 sub_805DF38(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805DF4C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805DF78(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 3;
}
return 0;
}
u8 sub_805DFBC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805DFEC(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
memcpy(directions, gUnknown_083753B0, 4);
direction = sub_805CD60(mapObject, 9);
if (direction == 0)
{
direction = directions[Random() & 3];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805E034, sub_805E058, gUnknown_083753B4);
u8 sub_805E078(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805E08C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
u8 sub_805E0B8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 3;
}
return 0;
}
u8 sub_805E0FC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return 1;
}
return 0;
}
u8 sub_805E12C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[4];
memcpy(directions, gUnknown_083753C8, 4);
direction = sub_805CD60(mapObject, 10);
if (direction == 0)
{
direction = directions[Random() & 3];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805E174, sub_805E198, gUnknown_083753CC);
u8 sub_805E1B8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return 1;
}
u8 sub_805E1E4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, 0x30);
sprite->data1 = 2;
}
return 0;
}
u8 sub_805E208(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 3;
}
return 0;
}
u8 sub_805E234(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[5];
memcpy(directions, gUnknown_083753DC, 5);
direction = sub_805CD60(mapObject, 0);
if (direction == 0)
{
direction = directions[mapObject->mapobj_unk_18];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 0;
return 1;
}
fieldmap_object_cb(sub_805E278, sub_803E29C, gUnknown_083753E4);
u8 sub_805E2BC(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return 1;
}
u8 sub_805E2E8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sub_8064820(sprite, 0x30);
sprite->data1 = 2;
}
return 0;
}
u8 sub_805E30C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 3;
}
return 0;
}
u8 sub_805E338(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
u8 directions[5];
memcpy(directions, gUnknown_083753F4, 5);
direction = sub_805CD60(mapObject, 0);
if (direction == 0)
{
direction = directions[mapObject->mapobj_unk_18];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 0;
return 1;
}
fieldmap_object_cb(sub_805E37C, sub_805E3A0, gUnknown_083753FC);
u8 sub_805E3C0(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 sub_805E3D4(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 direction;
direction = gUnknown_0836DC09[mapObject->animPattern];
if (mapObject->mapobj_unk_21 != 0)
{
direction = GetOppositeDirection(direction);
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 2;
return 1;
}
u8 sub_805E40C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 v0;
u8 goSpeed0AnimId;
if (mapObject->mapobj_unk_21 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 0;
FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
}
v0 = sub_805FF20(mapObject, mapObject->placeholder18);
goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18);
if (v0 == 1)
{
mapObject->mapobj_unk_21 ++;
FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18);
v0 = sub_805FF20(mapObject, mapObject->placeholder18);
}
if (v0 != 0)
{
goSpeed0AnimId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
}
FieldObjectSetRegularAnim(mapObject, sprite, goSpeed0AnimId);
mapObject->mapobj_bit_1 = 1;
sprite->data1 = 3;
return 1;
}
u8 sub_805E4C4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 1;
}
return 0;
}
u8 sub_805E4EC(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
u8 MoveFieldObjectInNextDirectionInSequence(struct MapObject *mapObject, struct Sprite *sprite, u8 *directionSequence)
{
u8 v0;
u8 goSpeed0AnimId;
if (mapObject->mapobj_unk_21 == 3 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 0;
}
FieldObjectSetDirection(mapObject, directionSequence[mapObject->mapobj_unk_21]);
goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18);
v0 = sub_805FF20(mapObject, mapObject->placeholder18);
if (v0 == 1)
{
mapObject->mapobj_unk_21 ++;
FieldObjectSetDirection(mapObject, directionSequence[mapObject->mapobj_unk_21]);
goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18);
v0 = sub_805FF20(mapObject, mapObject->placeholder18);
}
if (v0 != 0)
{
goSpeed0AnimId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
}
FieldObjectSetRegularAnim(mapObject, sprite, goSpeed0AnimId);
mapObject->mapobj_bit_1 = 1;
sprite->data1 = 2;
return 1;
}
u8 sub_805E5B4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 1;
}
return 0;
}
fieldmap_object_cb(sub_805E5DC, sub_805E600, gUnknown_0837540C);
u8 sub_805E620(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375418, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805E668, sub_805E68C, gUnknown_0837541C);
u8 sub_805E6AC(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375428, 4);
if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 2;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805E6F4, sub_805E718, gUnknown_0837542C);
u8 sub_805E738(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375438, 4);
if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 2;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805E780, sub_805E7A4, gUnknown_0837543C);
u8 sub_805E7C4(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375448, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805E80C, sub_805E830, gUnknown_0837544C);
u8 sub_805E850(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375458, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805E898, sub_805E8BC, gUnknown_0837545C);
u8 sub_805E8DC(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375468, 4);
if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 2;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805E924, sub_805E948, gUnknown_0837546C);
u8 sub_805E968(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375240, 4);
if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 2;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805E9B0, sub_805E9D4, gUnknown_08375478);
u8 sub_805E9F4(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375484, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805EA3C, sub_805EA60, gUnknown_08375488);
u8 sub_805EA80(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375494, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805EAC8, sub_805EAEC, gUnknown_08375498);
u8 sub_805EB0C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_083754A4, 4);
if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 2;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805EB54, sub_805EB78, gUnknown_083754A8);
u8 sub_805EB98(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_083754B4, 4);
if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 2;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805EBE0, sub_805EC04, gUnknown_083754B8);
u8 sub_805EC24(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_083754C4, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805EC6C, sub_805EC90, gUnknown_083754C8);
u8 sub_805ECB0(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_083754D4, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805ECF8, sub_805ED1C, gUnknown_083754D8);
u8 sub_805ED3C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_083754E4, 4);
if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 2;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805ED84, sub_805EDA8, gUnknown_083754E8);
u8 sub_805EDC8(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_083754F4, 4);
if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 2;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805EE10, sub_805EE34, gUnknown_083754F8);
u8 sub_805EE54(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375504, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805EE9C, sub_805EEC0, gUnknown_08375508);
u8 sub_805EEE0(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375514, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805EF28, sub_805EF4C, gUnknown_08375518);
u8 sub_805EF6C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375524, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805EFB4, sub_805EFD8, gUnknown_08375528);
u8 sub_805EFF8(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375534, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805F040, sub_805F064, gUnknown_08375538);
u8 sub_805F084(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375544, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805F0CC, sub_805F0F0, gUnknown_08375548);
u8 sub_805F110(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375554, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805F158, sub_805F17C, gUnknown_08375558);
u8 sub_805F19C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375564, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805F1E4, sub_805F208, gUnknown_08375568);
u8 sub_805F228(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375574, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
}
fieldmap_object_cb(sub_805F270, sub_805F294, gUnknown_08375578);
u8 sub_805F2B4(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
memcpy(directions, gUnknown_08375584, 4);
if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
{
mapObject->mapobj_unk_21 = 3;
}
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
};
fieldmap_object_cb(sub_805F2FC, sub_805F320, gUnknown_08375588);
u8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
if (mapObject->mapobj_unk_21 == 0)
{
mapObject->mapobj_unk_21 = player_get_direction_lower_nybble();
}
sprite->data1 = 1;
return 1;
}
extern u8 (*const gUnknown_08375594[])(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
u8 sub_805F364(struct MapObject *mapObject, struct Sprite *sprite)
{
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
{
return 0;
}
return gUnknown_08375594[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), NULL);
}
u8 sub_805F3C4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = 0;
sprite->data1 = 1;
}
return 0;
}
#ifdef NONMATCHING
u8 sub_805F3EC(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8))
{
return 0;
}
u8 sub_805F3F0(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8))
{
int direction;
direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
mapObject->mapobj_bit_1 = 1;
sprite->data1 = 2;
return 1;
}
u8 sub_805F438(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8))
{
s16 x;
s16 y;
int direction;
direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2);
FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction));
if (!npc_block_way(mapObject, x, y, direction) || (a3 != NULL && !a3(MapGridGetMetatileBehaviorAt(x, y))))
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
}
mapObject->mapobj_bit_1 = 1;
sprite->data1 = 2;
return 1;
}
#endif
asm(".section .text_fmocb2_c\n");
fieldmap_object_cb(sub_805F8E0, sub_805F904, gUnknown_083755C0);
u8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
{
return 0;
}
return gUnknown_08375594[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), MetatileBehavior_IsPokeGrass);
}
u8 sub_805F9F8(struct MapObject *, struct Sprite *);
void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
{
struct MapObject *mapObject;
mapObject = &gMapObjects[sprite->data0];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && sprite->data7 == 0))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(0x1c);
mapObject->mapobj_unk_21 = 1;
sprite->data7 ++;
}
meta_step(&gMapObjects[sprite->data0], sprite, sub_805F9F8);
}
u8 sub_805F9F8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
return 0;
}
void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
{
struct MapObject *mapObject;
mapObject = &gMapObjects[sprite->data0];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && sprite->data7 == 0))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(0x1d);
mapObject->mapobj_unk_21 = 1;
sprite->data7 ++;
}
meta_step(&gMapObjects[sprite->data0], sprite, sub_805F9F8);
}
u8 sub_805FAD8(struct MapObject *mapObject, struct Sprite *sprite);
extern u8 (*const gUnknown_083755CC[])(struct MapObject *, struct Sprite *);
void FieldObjectCB_Hidden1(struct Sprite *sprite)
{
if (sprite->data7 == 0)
{
gMapObjects[sprite->data0].mapobj_bit_26 = 1;
sprite->subspriteMode = 2;
sprite->oam.priority = 3;
sprite->data7 ++;
}
meta_step(&gMapObjects[sprite->data0], sprite, sub_805FAD8);
}
u8 sub_805FAD8(struct MapObject *mapObject, struct Sprite *sprite)
{
return gUnknown_083755CC[sprite->data1](mapObject, sprite);
}
u8 sub_805FAF8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
return 0;
}
u8 sub_805FB04(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sprite->data1 = 0;
}
return 0;
}
fieldmap_object_cb(sub_805FB20, sub_805FB44, gUnknown_083755D0);
u8 sub_805FB64(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805FB90, sub_805FBB4, gUnknown_083755D8);
u8 sub_805FBD4(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay8AnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805FC00, sub_805FC24, gUnknown_083755E0);
u8 sub_805FC44(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay4AnimId(mapObject->mapobj_unk_18));
sprite->data1 = 1;
return 1;
}
fieldmap_object_cb(sub_805FC70, sub_805FC94, gUnknown_083755E8);
u8 sub_805FCB4(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
mapObject->mapobj_bit_13 = 1;
sprite->data1 = 1;
return 1;
}
u8 sub_805FCE8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
sprite->data1 = 2;
return 1;
}
return 0;
}
u8 sub_805FD08(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_1 = 0;
return 0;
}
void sub_805FC70(struct Sprite *sprite);
void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_1 = 0;
mapObject->mapobj_bit_6 = 0;
mapObject->mapobj_bit_7 = 0;
mapObject->mapobj_unk_1C = 0xff;
sprite->data1 = 0;
}
extern const u8 gUnknown_083755F4[9];
extern const u8 gUnknown_083755FD[9];
extern const u8 gUnknown_08375606[9];
extern const u8 gUnknown_0837560F[9];
extern const u8 gUnknown_08375618[9];
extern const u8 gUnknown_08375621[9];
extern const u8 gUnknown_0837562A[9];
extern const u8 gUnknown_08375633[9];
extern const u8 gUnknown_0837563C[9];
extern const u8 gUnknown_08375645[9];
extern const u8 gUnknown_0837564E[9];
extern const u8 gUnknown_08375657[9];
extern const u8 gUnknown_08375660[9];
extern const u8 gUnknown_08375669[9];
extern const u8 gUnknown_08375672[9];
u8 FieldObjectDirectionToImageAnimId(u8 direction)
{
return gUnknown_083755F4[direction];
}
u8 get_go_image_anim_num(u8 direction)
{
return gUnknown_083755FD[direction];
}
u8 get_go_fast_image_anim_num(u8 direction)
{
return gUnknown_08375606[direction];
}
u8 get_go_faster_image_anim_num(u8 direction)
{
return gUnknown_0837560F[direction];
}
u8 sub_805FD78(u8 direction)
{
return gUnknown_08375618[direction];
}
u8 sub_805FD88(u8 direction)
{
return gUnknown_08375621[direction];
}
u8 sub_805FD98(u8 direction)
{
return gUnknown_0837562A[direction];
}
u8 unref_sub_805FDA8(u8 direction)
{
return gUnknown_08375633[direction];
}
u8 sub_805FDB8(u8 direction)
{
return gUnknown_0837563C[direction];
}
u8 sub_805FDC8(u8 direction)
{
return gUnknown_08375645[direction];
}
u8 sub_805FDD8(u8 direction)
{
return gUnknown_0837564E[direction];
}
u8 sub_805FDE8(u8 direction)
{
return gUnknown_08375657[direction];
}
u8 sub_805FDF8(u8 direction)
{
return gUnknown_08375660[direction];
}
u8 sub_805FE08(u8 direction)
{
return gUnknown_08375669[direction];
}
u8 get_run_image_anim_num(u8 direction)
{
return gUnknown_08375672[direction];
}
void sub_805FE28(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
{
if (!mapObject->mapobj_bit_12)
{
sprite->animNum = animNum;
if (sprite->animCmdIndex == 1)
{
sprite->animCmdIndex = 2;
} else if (sprite->animCmdIndex == 3)
{
sprite->animCmdIndex = 0;
}
SeekSpriteAnim(sprite, sprite->animCmdIndex);
}
}
void sub_805FE64(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
{
u8 animCmdIndex;
if (!mapObject->mapobj_bit_12)
{
sprite->animNum = animNum;
animCmdIndex = 3;
if (sprite->animCmdIndex < 2)
{
animCmdIndex = 1;
}
SeekSpriteAnim(sprite, animCmdIndex);
}
}
u8 sub_805FE90(s16 a0, s16 a1, s16 a2, s16 a3)
{
if (a0 > a2)
{
return DIR_WEST;
} else if (a0 < a2)
{
return DIR_EAST;
} else if (a1 > a3)
{
return DIR_NORTH;
} else
{
return DIR_SOUTH;
}
}
void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern)
{
mapObject->animPattern = animPattern;
mapObject->mapobj_unk_21 = 0;
mapObject->animId = 0;
gSprites[mapObject->spriteId].callback = gUnknown_0836DA88[animPattern];
gSprites[mapObject->spriteId].data1 = 0;
}
u8 npc_running_behaviour_by_direction(u8 direction)
{
return gUnknown_0837567B[direction];
}
u8 sub_805FF20(struct MapObject *mapObject, u8 direction)
{
s16 x;
s16 y;
x = mapObject->coords2.x;
y = mapObject->coords2.y;
MoveCoords(direction, &x, &y);
return npc_block_way(mapObject, x, y, direction);
}
bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y);
bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y);
bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction);
u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
{
if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y))
{
return 1;
}
if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction))
{
return 2;
} else if (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction))
{
return 2;
}
if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
{
return 3;
}
if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
{
return 4;
}
return 0;
}
u8 sub_8060024(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
{
u8 flags;
flags = 0;
if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y))
{
flags |= 1;
}
if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction) || (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction)))
{
flags |= 2;
}
if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
{
flags |= 4;
}
if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
{
flags |= 8;
}
return flags;
}
bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y)
{
s16 minv;
s16 maxv;
if (mapObject->mapobj_unk_19 != 0)
{
minv = mapObject->coords1.x - (mapObject->mapobj_unk_19);
maxv = mapObject->coords1.x + (mapObject->mapobj_unk_19);
if (minv > x || maxv < x)
{
return 1;
}
}
if (mapObject->mapobj_unk_19b != 0)
{
minv = mapObject->coords1.y - (mapObject->mapobj_unk_19b);
maxv = mapObject->coords1.y + (mapObject->mapobj_unk_19b);
if (minv > y || maxv < y)
{
return 1;
}
}
return 0;
}
bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
{
if (gUnknown_08375684[direction - 1](mapObject->mapobj_unk_1E) || gUnknown_08375694[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
{
return 1;
}
return 0;
}
bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y)
{
struct MapObject *mapObject2;
u8 i;
for (i=0; i<16; i++)
{
mapObject2 = &gMapObjects[i];
if (mapObject2->active && mapObject2 != mapObject)
{
if ((mapObject2->coords2.x != x || mapObject2->coords2.y != y) && (mapObject2->coords3.x != x || mapObject2->coords3.y != y))
{
continue;
}
if (AreZCoordsCompatible(mapObject->mapobj_unk_0B_0, mapObject2->mapobj_unk_0B_0))
{
return 1;
}
}
}
return 0;
}
bool8 sub_8060234(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
if (gSprites[gMapObjects[mapObjectId].spriteId].data7 & 2)
{
return 1;
}
}
return 0;
}
void sub_8060288(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 mapObjectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
{
gSprites[gMapObjects[mapObjectId].spriteId].data7 |= 4;
}
}
void MoveCoords(u8 direction, s16 *x, s16 *y)
{
*x += gDirectionToVector[direction].x;
*y += gDirectionToVector[direction].y;
}
void unref_sub_80602F8(u8 direction, s16 *x, s16 *y)
{
*x += gDirectionToVector[direction].x << 4;
*y += gDirectionToVector[direction].y << 4;
}
void sub_8060320(u8 direction, s16 *x, s16 *y, s16 deltaX, s16 deltaY)
{
if (gDirectionToVector[direction].x > 0)
{
*x += deltaX;
}
if (gDirectionToVector[direction].x < 0)
{
*x -= deltaX;
}
if (gDirectionToVector[direction].y > 0)
{
*y += deltaY;
}
if (gDirectionToVector[direction].y < 0)
{
*y -= deltaY;
}
}
void sub_8060388(s16 x1, s16 y1, s16 *x2, s16 *y2)
{
*x2 = (x1 - gSaveBlock1.pos.x) << 4;
*y2 = (y1 - gSaveBlock1.pos.y) << 4;
*x2 -= gUnknown_0300489C;
*y2 -= gUnknown_03004898;
}
void sub_80603CC(s16 x1, s16 y1, s16 *x2, s16 *y2)
{
s16 x3;
s16 y3;
x3 = -gUnknown_0300489C - gUnknown_03004880.unk10;
y3 = -gUnknown_03004898 - gUnknown_03004880.unk14;
if (gUnknown_03004880.unk10 > 0)
{
x3 += 0x10;
}
if (gUnknown_03004880.unk10 < 0)
{
x3 -= 0x10;
}
if (gUnknown_03004880.unk14 > 0)
{
y3 += 0x10;
}
if (gUnknown_03004880.unk14 < 0)
{
y3 -= 0x10;
}
*x2 = ((x1 - gSaveBlock1.pos.x) << 4) + x3;
*y2 = ((y1 - gSaveBlock1.pos.y) << 4) + y3;
}
void sub_8060470(s16 *x, s16 *y, s16 dx, s16 dy)
{
sub_80603CC(*x, *y, x, y);
*x += dx;
*y += dy;
}
void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
{
*x = 0;
*y = 0;
if (gUnknown_03004880.unk10 > 0)
{
(*x)++;
}
if (gUnknown_03004880.unk10 < 0)
{
(*x)--;
}
if (gUnknown_03004880.unk14 > 0)
{
(*y)++;
}
if (gUnknown_03004880.unk14 < 0)
{
(*y)--;
}
}
void FieldObjectMoveDestCoords(struct MapObject *mapObject, u8 direction, s16 *x, s16 *y)
{
*x = mapObject->coords2.x;
*y = mapObject->coords2.y;
MoveCoords(direction, x, y);
}
bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject)
{
if (mapObject->mapobj_bit_1 || mapObject->mapobj_bit_6)
{
return TRUE;
}
return FALSE;
}
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *mapObject)
{
if (mapObject->mapobj_bit_6 && mapObject->mapobj_unk_1C != 0xff)
{
return TRUE;
}
return FALSE;
}
bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
{
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject))
{
return TRUE;
}
UnfreezeMapObject(mapObject);
mapObject->mapobj_unk_1C = specialAnimId;
mapObject->mapobj_bit_6 = 1;
mapObject->mapobj_bit_7 = 0;
gSprites[mapObject->spriteId].data2 = 0;
return FALSE;
}
void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
{
FieldObjectClearAnimIfSpecialAnimActive(mapObject);
FieldObjectSetSpecialAnim(mapObject, specialAnimId);
}
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject)
{
if (mapObject->mapobj_bit_6)
{
FieldObjectClearAnim(mapObject);
}
}
void FieldObjectClearAnim(struct MapObject *mapObject)
{
mapObject->mapobj_unk_1C = 0xFF;
mapObject->mapobj_bit_6 = 0;
mapObject->mapobj_bit_7 = 0;
gSprites[mapObject->spriteId].data1 = 0;
gSprites[mapObject->spriteId].data2 = 0;
}
bool8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject)
{
if (mapObject->mapobj_bit_6)
return mapObject->mapobj_bit_7;
return 0x10;
}
bool8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *mapObject)
{
u8 specialAnimStatus;
specialAnimStatus = FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject);
if (specialAnimStatus != 0 && specialAnimStatus != 0x10)
{
FieldObjectClearAnimIfSpecialAnimActive(mapObject);
}
return specialAnimStatus;
}
u8 FieldObjectGetSpecialAnim(struct MapObject *mapObject)
{
if (mapObject->mapobj_bit_6)
{
return mapObject->mapobj_unk_1C;
}
return 0xFF;
}
extern void DoGroundEffects_OnSpawn(struct MapObject *mapObject, struct Sprite *sprite);
extern void DoGroundEffects_OnBeginStep(struct MapObject *mapObject, struct Sprite *sprite);
extern void DoGroundEffects_OnFinishStep(struct MapObject *mapObject, struct Sprite *sprite);
void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite);
void sub_80634A0(struct MapObject *mapObject, struct Sprite *sprite);
void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite);
void FieldObjectUpdateSubpriority(struct MapObject *mapObject, struct Sprite *sprite);
void meta_step(struct MapObject *mapObject, struct Sprite *sprite, u8 (*callback)(struct MapObject *, struct Sprite *))
{
DoGroundEffects_OnSpawn(mapObject, sprite);
sub_80634A0(mapObject, sprite);
if (FieldObjectIsSpecialAnimActive(mapObject))
{
FieldObjectExecSpecialAnim(mapObject, sprite);
} else
{
if (!mapObject->mapobj_bit_8)
{
while (callback(mapObject, sprite));
}
}
DoGroundEffects_OnBeginStep(mapObject, sprite);
DoGroundEffects_OnFinishStep(mapObject, sprite);
npc_obj_transfer_image_anim_pause_flag(mapObject, sprite);
sub_80634D0(mapObject, sprite);
FieldObjectUpdateSubpriority(mapObject, sprite);
}
extern const u8 gUnknown_083756C8[5];
u8 GetFaceDirectionAnimId(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756C8, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_083756CD[5];
u8 GetSimpleGoAnimId(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756CD, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_083756D2[5];
u8 GetGoSpeed0AnimId(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756D2, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_083756D7[5];
u8 sub_8060744(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756D7, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_083756DC[5];
u8 d2s_08064034(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756DC, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_083756E1[5];
u8 sub_806079C(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756E1, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_083756E6[5];
u8 sub_80607C8(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756E6, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_083756EB[5];
u8 sub_80607F4(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756EB, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_083756F0[5];
u8 GetJumpLedgeAnimId(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756F0, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_083756F5[5];
u8 sub_806084C(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756F5, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_083756FA[5];
u8 sub_8060878(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756FA, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_083756FF[5];
u8 sub_80608A4(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_083756FF, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_08375704[5];
u8 sub_80608D0(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_08375704, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_08375709[5];
u8 GetStepInPlaceDelay32AnimId(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_08375709, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_0837570E[5];
u8 GetStepInPlaceDelay16AnimId(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_0837570E, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_08375713[5];
u8 GetStepInPlaceDelay8AnimId(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_08375713, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_08375718[5];
u8 GetStepInPlaceDelay4AnimId(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_08375718, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
u8 FieldObjectFaceOppositeDirection(struct MapObject *mapObject, u8 direction)
{
return FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(GetOppositeDirection(direction)));
}
extern const u8 gUnknown_0837571D[5];
u8 sub_80609D8(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_0837571D, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_08375722[5];
u8 sub_8060A04(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_08375722, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_08375727[5];
u8 sub_8060A30(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_08375727, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_0837572C[5];
u8 sub_8060A5C(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_0837572C, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_08375731[5];
u8 sub_8060A88(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_08375731, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_08375736[5];
u8 sub_8060AB4(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_08375736, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_0837573B[5];
u8 sub_8060AE0(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_0837573B, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_08375740[5];
u8 sub_8060B0C(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_08375740, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_08375745[5];
u8 sub_8060B38(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_08375745, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
extern const u8 gUnknown_0837574A[5];
u8 sub_8060B64(u8 index)
{
u8 directions[5];
memcpy(directions, gUnknown_0837574A, 5);
if (index >= 5)
{
index = 0;
}
return directions[index];
}
u8 GetOppositeDirection(u8 direction)
{
u8 directions[8];
memcpy(directions, gUnknown_0837574F, 8);
if (direction == 0 || direction > 8)
{
return direction;
}
return directions[direction - 1];
}
int zffu_offset_calc(u8 a0, u8 a1)
{
return gUnknown_08375757[a0 - 1][a1 - 1];
}
#ifdef NONMATCHING
int state_to_direction(u8 a0, u8 a1, u8 a2)
{
int zffuOffset;
asm_comment("For some reason, r2 is being backed up to r3 and restored ahead of the zffu call.");
if (a1 == 0 || a2 == 0 || a1 > 4 || a2 > 4)
{
return 0;
}
zffuOffset = zffu_offset_calc(a1, a2);
return gUnknown_08375767[a0 - 1][zffuOffset - 1];
}
#else
__attribute__((naked))
int state_to_direction(u8 a0, u8 a1, u8 a2)
{
asm(".syntax unified\n\
push {r4,lr}\n\
lsls r0, 24\n\
lsrs r4, r0, 24\n\
lsls r1, 24\n\
lsrs r1, 24\n\
adds r0, r1, 0\n\
lsls r2, 24\n\
lsrs r2, 24\n\
cmp r1, 0\n\
beq _08060BFC\n\
cmp r2, 0\n\
beq _08060BFC\n\
cmp r1, 0x4\n\
bhi _08060BFC\n\
cmp r2, 0x4\n\
bls _08060C00\n\
_08060BFC:\n\
movs r0, 0\n\
b _08060C12\n\
_08060C00:\n\
adds r1, r2, 0\n\
bl zffu_offset_calc\n\
ldr r2, _08060C18 @ =gUnknown_08375767\n\
lsls r1, r4, 2\n\
subs r1, 0x5\n\
adds r0, r1\n\
adds r0, r2\n\
ldrb r0, [r0]\n\
_08060C12:\n\
pop {r4}\n\
pop {r1}\n\
bx r1\n\
.align 2, 0\n\
_08060C18: .4byte gUnknown_08375767\n\
.syntax divided\n");
}
#endif
void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite)
{
if (gUnknown_08375778[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
{
mapObject->mapobj_bit_7 = 1;
}
}
bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *sprite)
{
if (gUnknown_08375778[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
{
mapObject->mapobj_unk_1C = 0xFF;
sprite->data2 = 0;
return 1;
}
return 0;
}
void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
{
mapObject->mapobj_unk_1C = animId;
sprite->data2 = 0;
}
void an_look_any(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
FieldObjectSetDirection(mapObject, direction);
npc_coords_shift_still(mapObject);
sub_805FE64(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
sprite->animPaused = 1;
sprite->data2 = 1;
}
u8 sub_8060CE0(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, DIR_SOUTH);
return 1;
}
u8 sub_8060CF0(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, DIR_NORTH);
return 1;
}
u8 sub_8060D00(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, DIR_WEST);
return 1;
}
u8 sub_8060D10(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, DIR_EAST);
return 1;
}
void sub_8060D20(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3)
{
s16 x;
s16 y;
x = mapObject->coords2.x;
y = mapObject->coords2.y;
FieldObjectSetDirection(mapObject, direction);
MoveCoords(direction, &x, &y);
npc_coords_shift(mapObject, x, y);
oamt_npc_ministep_reset(sprite, direction, a3);
sprite->animPaused = 0;
mapObject->mapobj_bit_2 = 1;
sprite->data2 = 1;
}
extern u8 (*const gUnknown_083759C0[5])(u8);
void do_go_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3)
{
u8 (*functions[5])(u8);
memcpy(functions, gUnknown_083759C0, sizeof(gUnknown_083759C0));
sub_8060D20(mapObject, sprite, direction, a3);
sub_805FE28(mapObject, sprite, functions[a3](mapObject->mapobj_unk_18));
}
void do_run_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
sub_8060D20(mapObject, sprite, direction, 1);
sub_805FE28(mapObject, sprite, get_run_image_anim_num(mapObject->mapobj_unk_18));
}
bool8 obj_npc_ministep(struct Sprite *);
bool8 npc_obj_ministep_stop_on_arrival(struct MapObject *mapObject, struct Sprite *sprite)
{
if (obj_npc_ministep(sprite))
{
npc_coords_shift_still(mapObject);
mapObject->mapobj_bit_3 = 1;
sprite->animPaused = 1;
return 1;
}
return 0;
}
void sub_8060E68(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
s16 x;
s16 y;
x = mapObject->coords2.x;
y = mapObject->coords2.y;
FieldObjectSetDirection(mapObject, direction);
MoveCoords(direction, &x, &y);
npc_coords_shift(mapObject, x, y);
sub_806467C(sprite, direction);
sprite->animPaused = 0;
mapObject->mapobj_bit_2 = 1;
sprite->data2 = 1;
}
void sub_8060ED8(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
sub_8060E68(mapObject, sprite, direction);
sub_805FE28(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
}
bool8 an_walk_any_2(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_806468C(sprite))
{
npc_coords_shift_still(mapObject);
mapObject->mapobj_bit_3 = 1;
sprite->animPaused = 1;
return TRUE;
}
return FALSE;
}
bool8 sub_8060F5C(struct MapObject *, struct Sprite *);
bool8 sub_8060F3C(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8060ED8(mapObject, sprite, DIR_SOUTH);
return sub_8060F5C(mapObject, sprite);
}
bool8 sub_8060F5C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (an_walk_any_2(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8060F9C(struct MapObject *, struct Sprite *);
bool8 sub_8060F7C(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8060ED8(mapObject, sprite, DIR_NORTH);
return sub_8060F9C(mapObject, sprite);
}
bool8 sub_8060F9C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (an_walk_any_2(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8060FDC(struct MapObject *, struct Sprite *);
bool8 sub_8060FBC(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8060ED8(mapObject, sprite, DIR_WEST);
return sub_8060FDC(mapObject, sprite);
}
bool8 sub_8060FDC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (an_walk_any_2(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806101C(struct MapObject *, struct Sprite *);
bool8 sub_8060FFC(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8060ED8(mapObject, sprite, DIR_EAST);
return sub_806101C(mapObject, sprite);
}
bool8 sub_806101C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (an_walk_any_2(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806105C(struct MapObject *, struct Sprite *);
bool8 sub_806103C(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_SOUTH, 0);
return sub_806105C(mapObject, sprite);
}
bool8 sub_806105C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806109C(struct MapObject *, struct Sprite *);
bool8 sub_806107C(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_NORTH, 0);
return sub_806109C(mapObject, sprite);
}
bool8 sub_806109C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_80610DC(struct MapObject *, struct Sprite *);
bool8 sub_80610BC(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_WEST, 0);
return sub_80610DC(mapObject, sprite);
}
bool8 sub_80610DC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806111C(struct MapObject *, struct Sprite *);
bool8 sub_80610FC(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_EAST, 0);
return sub_806111C(mapObject, sprite);
}
bool8 sub_806111C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
extern const s16 gUnknown_08375A34[3];
extern const s16 gUnknown_08375A3A[3];
void sub_806113C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a4, u8 a5)
{
s16 vSPp4[3];
s16 x;
s16 y;
memcpy(vSPp4, gUnknown_08375A34, sizeof gUnknown_08375A34);
x = 0;
y = 0;
FieldObjectSetDirection(mapObject, direction);
sub_8060320(direction, &x, &y, vSPp4[a4], vSPp4[a4]);
npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
sub_80646E4(sprite, direction, a4, a5);
sprite->data2 = 1;
sprite->animPaused = 0;
mapObject->mapobj_bit_2 = 1;
mapObject->mapobj_bit_4 = 1;
}
void maybe_shadow_1(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a4, u8 a5)
{
sub_806113C(mapObject, sprite, direction, a4, a5);
sub_805FE28(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
DoShadowFieldEffect(mapObject);
}
u8 sub_806123C(struct MapObject *mapObject, struct Sprite *sprite, u8 (*const callback)(struct Sprite *))
{
s16 vSPp4[3];
s16 x;
s16 y;
u8 retval;
memcpy(vSPp4, gUnknown_08375A3A, sizeof gUnknown_08375A3A);
retval = callback(sprite);
if (retval == 1 && vSPp4[sprite->data4] != 0)
{
x = 0;
y = 0;
sub_8060320(mapObject->placeholder18, &x, &y, vSPp4[sprite->data4], vSPp4[sprite->data4]);
npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
mapObject->mapobj_bit_2 = 1;
mapObject->mapobj_bit_4 = 1;
} else if (retval == 0xff)
{
npc_coords_shift_still(mapObject);
mapObject->mapobj_bit_3 = 1;
mapObject->mapobj_bit_5 = 1;
sprite->animPaused = 1;
}
return retval;
}
u8 sub_8061300(struct MapObject *mapObject, struct Sprite *sprite)
{
return sub_806123C(mapObject, sprite, sub_8064704);
}
u8 sub_8061314(struct MapObject *mapObject, struct Sprite *sprite)
{
return sub_806123C(mapObject, sprite, sub_806478C);
}
bool8 sub_8061328(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061300(mapObject, sprite) == 0xFF)
{
return TRUE;
}
return FALSE;
}
bool8 sub_8061340(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061314(mapObject, sprite) == 0xFF)
{
return TRUE;
}
return FALSE;
}
bool8 sub_8061358(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 retval;
retval = sub_8061300(mapObject, sprite);
if (retval != 1)
{
if (retval == 0xFF)
{
return TRUE;
}
return FALSE;
}
FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
sub_805FE64(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
return FALSE;
}
bool8 sub_80613D4(struct MapObject *, struct Sprite *);
bool8 sub_806142C(struct MapObject *, struct Sprite *);
bool8 sub_8061484(struct MapObject *, struct Sprite *);
bool8 sub_80614DC(struct MapObject *, struct Sprite *);
bool8 sub_80613A8(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 2, 0);
return sub_80613D4(mapObject, sprite);
}
bool8 sub_80613D4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061400(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_NORTH, 2, 0);
return sub_806142C(mapObject, sprite);
}
bool8 sub_806142C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061458(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_WEST, 2, 0);
return sub_8061484(mapObject, sprite);
}
bool8 sub_8061484(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_80614B0(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_EAST, 2, 0);
return sub_80614DC(mapObject, sprite);
}
bool8 sub_80614DC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
void sub_8061508(struct Sprite *sprite, u16 duration)
{
sprite->data2 = 1;
sprite->data3 = duration;
}
bool8 sub_8061510(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->data3--;
if (!sprite->data3)
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806152C(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8061508(sprite, 1);
return sub_8061510(mapObject, sprite);
}
bool8 sub_806154C(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8061508(sprite, 2);
return sub_8061510(mapObject, sprite);
}
bool8 sub_806156C(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8061508(sprite, 4);
return sub_8061510(mapObject, sprite);
}
bool8 sub_806158C(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8061508(sprite, 8);
return sub_8061510(mapObject, sprite);
}
bool8 sub_80615AC(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8061508(sprite, 16);
return sub_8061510(mapObject, sprite);
}
bool8 sub_80615EC(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_806162C(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_806166C(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_80616AC(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_80615CC(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_SOUTH, 1);
return sub_80615EC(mapObject, sprite);
}
bool8 sub_80615EC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806160C(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_NORTH, 1);
return sub_806162C(mapObject, sprite);
}
bool8 sub_806162C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806164C(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_WEST, 1);
return sub_806166C(mapObject, sprite);
}
bool8 sub_806166C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806168C(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_EAST, 1);
return sub_80616AC(mapObject, sprite);
}
bool8 sub_80616AC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
void sub_80616CC(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animId, u16 duration)
{
FieldObjectSetDirection(mapObject, direction);
sub_805FE28(mapObject, sprite, animId);
sprite->animPaused = 0;
sprite->data2 = 1;
sprite->data3 = duration;
}
bool8 sub_8061714(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->data3--;
if (sprite->data3 == 0)
{
sprite->data2 = 2;
sprite->animPaused = 1;
return TRUE;
}
return FALSE;
}
bool8 sub_806173C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sprite->data3 & 1)
{
sprite->animDelayCounter++;
}
return sub_8061714(mapObject, sprite);
}
bool8 sub_8061778(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_image_anim_num(DIR_SOUTH), 32);
return sub_806173C(mapObject, sprite);
}
bool8 sub_80617B0(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_image_anim_num(DIR_NORTH), 32);
return sub_806173C(mapObject, sprite);
}
bool8 sub_80617E8(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_WEST, get_go_image_anim_num(DIR_WEST), 32);
return sub_806173C(mapObject, sprite);
}
bool8 sub_8061820(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_EAST, get_go_image_anim_num(DIR_EAST), 32);
return sub_806173C(mapObject, sprite);
}
bool8 sub_8061858(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_image_anim_num(DIR_SOUTH), 16);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8061890(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_image_anim_num(DIR_NORTH), 16);
return sub_8061714(mapObject, sprite);
}
bool8 sub_80618C8(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_WEST, get_go_image_anim_num(DIR_WEST), 16);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8061900(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_EAST, get_go_image_anim_num(DIR_EAST), 16);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8061938(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_fast_image_anim_num(DIR_SOUTH), 8);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8061970(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_fast_image_anim_num(DIR_NORTH), 8);
return sub_8061714(mapObject, sprite);
}
bool8 sub_80619A8(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_WEST, get_go_fast_image_anim_num(DIR_WEST), 8);
return sub_8061714(mapObject, sprite);
}
bool8 sub_80619E0(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_EAST, get_go_fast_image_anim_num(DIR_EAST), 8);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8061A18(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_faster_image_anim_num(DIR_SOUTH), 4);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8061A50(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_faster_image_anim_num(DIR_NORTH), 4);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8061A88(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_WEST, get_go_faster_image_anim_num(DIR_WEST), 4);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8061AC0(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_EAST, get_go_faster_image_anim_num(DIR_EAST), 4);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8061B18(struct MapObject *, struct Sprite *);
bool8 sub_8061AF8(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_SOUTH, 2);
return sub_8061B18(mapObject, sprite);
}
bool8 sub_8061B18(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061B58(struct MapObject *, struct Sprite *);
bool8 sub_8061B38(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_NORTH, 2);
return sub_8061B58(mapObject, sprite);
}
bool8 sub_8061B58(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061B98(struct MapObject *, struct Sprite *);
bool8 sub_8061B78(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_WEST, 2);
return sub_8061B98(mapObject, sprite);
}
bool8 sub_8061B98(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061BD8(struct MapObject *, struct Sprite *);
bool8 sub_8061BB8(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_EAST, 2);
return sub_8061BD8(mapObject, sprite);
}
bool8 sub_8061BD8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061C18(struct MapObject *, struct Sprite *);
bool8 sub_8061BF8(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_SOUTH, 3);
return sub_8061C18(mapObject, sprite);
}
bool8 sub_8061C18(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061C58(struct MapObject *, struct Sprite *);
bool8 sub_8061C38(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_NORTH, 3);
return sub_8061C58(mapObject, sprite);
}
bool8 sub_8061C58(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061C98(struct MapObject *, struct Sprite *);
bool8 sub_8061C78(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_WEST, 3);
return sub_8061C98(mapObject, sprite);
}
bool8 sub_8061C98(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061CD8(struct MapObject *, struct Sprite *);
bool8 sub_8061CB8(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_EAST, 3);
return sub_8061CD8(mapObject, sprite);
}
bool8 sub_8061CD8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061D18(struct MapObject *, struct Sprite *);
bool8 sub_8061CF8(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_SOUTH, 4);
return sub_8061D18(mapObject, sprite);
}
bool8 sub_8061D18(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061D58(struct MapObject *, struct Sprite *);
bool8 sub_8061D38(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_NORTH, 4);
return sub_8061D58(mapObject, sprite);
}
bool8 sub_8061D58(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061D98(struct MapObject *, struct Sprite *);
bool8 sub_8061D78(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_WEST, 4);
return sub_8061D98(mapObject, sprite);
}
bool8 sub_8061D98(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061DD8(struct MapObject *, struct Sprite *);
bool8 sub_8061DB8(struct MapObject *mapObject, struct Sprite *sprite)
{
do_go_anim(mapObject, sprite, DIR_EAST, 4);
return sub_8061DD8(mapObject, sprite);
}
bool8 sub_8061DD8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061E18(struct MapObject *, struct Sprite *);
bool8 do_run_south_anim(struct MapObject *mapObject, struct Sprite *sprite)
{
do_run_anim(mapObject, sprite, DIR_SOUTH);
return sub_8061E18(mapObject, sprite);
}
bool8 sub_8061E18(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061E58(struct MapObject *, struct Sprite *);
bool8 do_run_north_anim(struct MapObject *mapObject, struct Sprite *sprite)
{
do_run_anim(mapObject, sprite, DIR_NORTH);
return sub_8061E58(mapObject, sprite);
}
bool8 sub_8061E58(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061E98(struct MapObject *, struct Sprite *);
bool8 do_run_west_anim(struct MapObject *mapObject, struct Sprite *sprite)
{
do_run_anim(mapObject, sprite, DIR_WEST);
return sub_8061E98(mapObject, sprite);
}
bool8 sub_8061E98(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8061ED8(struct MapObject *, struct Sprite *);
bool8 do_run_east_anim(struct MapObject *mapObject, struct Sprite *sprite)
{
do_run_anim(mapObject, sprite, DIR_EAST);
return sub_8061ED8(mapObject, sprite);
}
bool8 sub_8061ED8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
void npc_set_direction_and_anim__an_proceed(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum)
{
obj_anim_image_set_and_seek(sprite, animNum, 0);
FieldObjectSetDirection(mapObject, direction);
sprite->data2 = 1;
}
bool8 sub_8061F24(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, mapObject->placeholder18, sprite->animNum);
return FALSE;
}
bool8 sub_8064864(struct Sprite *);
bool8 sub_8061F3C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064864(sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
void sub_8061F5C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
sub_806113C(mapObject, sprite, direction, 1, 0);
StartSpriteAnim(sprite, sub_805FD88(direction));
}
bool8 sub_8061FB0(struct MapObject *, struct Sprite *);
bool8 sub_8061F90(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8061F5C(mapObject, sprite, DIR_SOUTH);
return sub_8061FB0(mapObject, sprite);
}
bool8 sub_8061FB0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061340(mapObject, sprite))
{
sprite->data2 = 2;
mapObject->mapobj_bit_5 = 0;
return TRUE;
}
return FALSE;
}
bool8 sub_8061FF8(struct MapObject *, struct Sprite *);
bool8 sub_8061FD8(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8061F5C(mapObject, sprite, DIR_NORTH);
return sub_8061FF8(mapObject, sprite);
}
bool8 sub_8061FF8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061340(mapObject, sprite))
{
sprite->data2 = 2;
mapObject->mapobj_bit_5 = 0;
return TRUE;
}
return FALSE;
}
bool8 sub_8062040(struct MapObject *, struct Sprite *);
bool8 sub_8062020(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8061F5C(mapObject, sprite, DIR_WEST);
return sub_8062040(mapObject, sprite);
}
bool8 sub_8062040(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061340(mapObject, sprite))
{
sprite->data2 = 2;
mapObject->mapobj_bit_5 = 0;
return TRUE;
}
return FALSE;
}
bool8 sub_8062088(struct MapObject *, struct Sprite *);
bool8 sub_8062068(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8061F5C(mapObject, sprite, DIR_EAST);
return sub_8062088(mapObject, sprite);
}
bool8 sub_8062088(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061340(mapObject, sprite))
{
sprite->data2 = 2;
mapObject->mapobj_bit_5 = 0;
return TRUE;
}
return FALSE;
}
bool8 sub_80620B0(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 objectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, MAP_GROUP_PETALBURG_CITY, MAP_ID_PETALBURG_CITY, &objectId))
{
an_look_any(mapObject, sprite, sub_805FE90(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[objectId].coords2.x, gMapObjects[objectId].coords2.y));
}
sprite->data2 = 1;
return TRUE;
}
bool8 sub_806210C(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 objectId;
if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, MAP_GROUP_PETALBURG_CITY, MAP_ID_PETALBURG_CITY, &objectId))
{
an_look_any(mapObject, sprite, GetOppositeDirection(sub_805FE90(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[objectId].coords2.x, gMapObjects[objectId].coords2.y)));
}
sprite->data2 = 1;
return TRUE;
}
bool8 sub_8062170(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_9 = 1;
sprite->data2 = 1;
return TRUE;
}
bool8 sub_8062180(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_9 = 0;
sprite->data2 = 1;
return TRUE;
}
bool8 sub_80621BC(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_8062190(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 1, 2);
return sub_80621BC(mapObject, sprite);
}
bool8 sub_80621BC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062214(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_80621E8(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_NORTH, 1, 2);
return sub_8062214(mapObject, sprite);
}
bool8 sub_8062214(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806226C(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_8062240(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_WEST, 1, 2);
return sub_806226C(mapObject, sprite);
}
bool8 sub_806226C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_80622C4(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_8062298(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_EAST, 1, 2);
return sub_80622C4(mapObject, sprite);
}
bool8 sub_80622C4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806231C(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_80622F0(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 0, 0);
return sub_806231C(mapObject, sprite);
}
bool8 sub_806231C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062374(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_8062348(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_NORTH, 0, 0);
return sub_8062374(mapObject, sprite);
}
bool8 sub_8062374(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_80623CC(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_80623A0(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_WEST, 0, 0);
return sub_80623CC(mapObject, sprite);
}
bool8 sub_80623CC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062424(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_80623F8(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_EAST, 0, 0);
return sub_8062424(mapObject, sprite);
}
bool8 sub_8062424(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806247C(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_8062450(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 0, 2);
return sub_806247C(mapObject, sprite);
}
bool8 sub_806247C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061358(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_80624D4(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_80624A8(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_NORTH, 0, 2);
return sub_80624D4(mapObject, sprite);
}
bool8 sub_80624D4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061358(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_806252C(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_8062500(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_WEST, 0, 2);
return sub_806252C(mapObject, sprite);
}
bool8 sub_806252C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061358(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062584(struct MapObject *mapObject, struct Sprite *sprite);
bool8 sub_8062558(struct MapObject *mapObject, struct Sprite *sprite)
{
maybe_shadow_1(mapObject, sprite, DIR_EAST, 0, 2);
return sub_8062584(mapObject, sprite);
}
bool8 sub_8062584(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061358(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_80625B0(struct MapObject *mapObject, struct Sprite *sprite)
{
an_look_any(mapObject, sprite, gUnknown_0836DC09[mapObject->animPattern]);
return TRUE;
}
bool8 sub_80625C8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, 0x14);
return FALSE;
}
bool8 sub_80625D8(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_25 = 0;
sprite->data2 = 1;
return TRUE;
}
bool8 sub_80625E8(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_25 = 1;
sprite->data2 = 1;
return TRUE;
}
bool8 sub_80625F8(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_12 = 1;
sprite->data2 = 1;
return TRUE;
}
bool8 sub_8062608(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_12 = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate;
sprite->data2 = 1;
return TRUE;
}
bool8 sub_8062634(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_13 = 1;
sprite->data2 = 1;
return TRUE;
}
bool8 sub_8062644(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_13 = 0;
sprite->data2 = 1;
return TRUE;
}
bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
FieldEffectStart(0x0);
sprite->data2 = 1;
return TRUE;
}
bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
FieldEffectStart(0x21);
sprite->data2 = 1;
return TRUE;
}
bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
FieldEffectStart(0x2e);
sprite->data2 = 1;
return TRUE;
}
bool8 sub_8062704(struct MapObject *, struct Sprite *);
bool8 sub_80626C0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (mapObject->animPattern == 0x3F)
{
sub_8084794(mapObject);
return FALSE;
}
else if (mapObject->animPattern != 0x39 && mapObject->animPattern != 0x3A)
{
sprite->data2 = 2;
return TRUE;
}
else
{
sub_812869C(mapObject);
sprite->data2 = 1;
return sub_8062704(mapObject, sprite);
}
}
bool8 sub_8062704(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_81286C4(mapObject))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062724(struct MapObject *mapObject, struct Sprite *sprite)
{
obj_anim_image_set_and_seek(sprite, 1, 0);
sprite->data2 = 1;
return FALSE;
}
bool8 sub_8062740(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064864(sprite))
{
sub_8064820(sprite, 0x20);
sprite->data2 = 2;
}
return FALSE;
}
bool8 sub_8062764(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_13 ^= 1;
if (sub_8064824(sprite))
{
mapObject->mapobj_bit_13 = 1;
sprite->data2 = 3;
}
return FALSE;
}
bool8 sub_80627A0(struct MapObject *mapObject, struct Sprite *sprite)
{
obj_anim_image_set_and_seek(sprite, 1, 0);
sprite->data2 = 1;
return FALSE;
}
bool8 sub_80627BC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8064864(sprite))
{
sub_8064820(sprite, 0x20);
sprite->data2 = 2;
}
return FALSE;
}
bool8 sub_80627E0(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_13 ^= 1;
if (sub_8064824(sprite))
{
mapObject->mapobj_bit_13 = 1;
sprite->data2 = 3;
}
return FALSE;
}
bool8 sub_806281C(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_26 = 1;
sprite->data2 = 1;
return TRUE;
}
bool8 sub_806282C(struct MapObject *mapObject, struct Sprite *sprite)
{
mapObject->mapobj_bit_26 = 0;
sprite->data2 = 1;
return TRUE;
}
bool8 sub_806283C(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->oam.affineMode = 3;
InitSpriteAffineAnim(sprite);
sprite->affineAnimPaused = 1;
sprite->subspriteMode = 0;
return TRUE;
}
bool8 sub_806286C(struct MapObject *mapObject, struct Sprite *sprite)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = 0;
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
return TRUE;
}
bool8 sub_80628D0(struct MapObject *, struct Sprite *);
bool8 sub_806289C(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8060ED8(mapObject, sprite, DIR_SOUTH);
sprite->affineAnimPaused = 0;
StartSpriteAffineAnimIfDifferent(sprite, 0);
return sub_80628D0(mapObject, sprite);
}
bool8 sub_80628D0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (an_walk_any_2(mapObject, sprite))
{
sprite->affineAnimPaused = 1;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062930(struct MapObject *, struct Sprite *);
bool8 sub_80628FC(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8060ED8(mapObject, sprite, DIR_SOUTH);
sprite->affineAnimPaused = 0;
ChangeSpriteAffineAnimIfDifferent(sprite, 1);
return sub_8062930(mapObject, sprite);
}
bool8 sub_8062930(struct MapObject *mapObject, struct Sprite *sprite)
{
if (an_walk_any_2(mapObject, sprite))
{
sprite->affineAnimPaused = 1;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
void sub_806295C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
{
FieldObjectSetDirection(mapObject, direction);
npc_coords_shift_still(mapObject);
sub_805FE64(mapObject, sprite, sub_805FDD8(direction));
sprite->animPaused = 1;
sprite->data2 = 1;
}
bool8 sub_806299C(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_806295C(mapObject, sprite, DIR_SOUTH);
return TRUE;
}
bool8 sub_80629AC(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_806295C(mapObject, sprite, DIR_NORTH);
return TRUE;
}
bool8 sub_80629BC(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_806295C(mapObject, sprite, DIR_WEST);
return TRUE;
}
bool8 sub_80629CC(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_806295C(mapObject, sprite, DIR_EAST);
return TRUE;
}
bool8 sub_80629DC(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FD98(DIR_SOUTH));
return FALSE;
}
bool8 sub_8062A00(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FD98(DIR_NORTH));
return FALSE;
}
bool8 sub_8062A24(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FD98(DIR_WEST));
return FALSE;
}
bool8 sub_8062A48(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FD98(DIR_EAST));
return FALSE;
}
bool8 sub_8062A6C(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FDB8(DIR_SOUTH));
return FALSE;
}
bool8 sub_8062A90(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FDB8(DIR_NORTH));
return FALSE;
}
bool8 sub_8062AB4(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FDB8(DIR_WEST));
return FALSE;
}
bool8 sub_8062AD8(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FDB8(DIR_EAST));
return FALSE;
}
bool8 sub_8062AFC(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FDC8(DIR_SOUTH));
return FALSE;
}
bool8 sub_8062B20(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FDC8(DIR_NORTH));
return FALSE;
}
bool8 sub_8062B44(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FDC8(DIR_WEST));
return FALSE;
}
bool8 sub_8062B68(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FDC8(DIR_EAST));
return FALSE;
}
void sub_8062B8C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3, u8 a4)
{
sub_806113C(mapObject, sprite, direction, a3, a4);
StartSpriteAnimIfDifferent(sprite, sub_805FD98(direction));
DoShadowFieldEffect(mapObject);
}
bool8 sub_8062BFC(struct MapObject *, struct Sprite *);
bool8 sub_8062BD0(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_SOUTH, 0, 1);
return sub_8062BFC(mapObject, sprite);
}
bool8 sub_8062BFC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062C54(struct MapObject *, struct Sprite *);
bool8 sub_8062C28(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_NORTH, 0, 1);
return sub_8062C54(mapObject, sprite);
}
bool8 sub_8062C54(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062CAC(struct MapObject *, struct Sprite *);
bool8 sub_8062C80(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_WEST, 0, 1);
return sub_8062CAC(mapObject, sprite);
}
bool8 sub_8062CAC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062D04(struct MapObject *, struct Sprite *);
bool8 sub_8062CD8(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_EAST, 0, 1);
return sub_8062D04(mapObject, sprite);
}
bool8 sub_8062D04(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062D5C(struct MapObject *, struct Sprite *);
bool8 sub_8062D30(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_SOUTH, 1, 1);
return sub_8062D5C(mapObject, sprite);
}
bool8 sub_8062D5C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062DB4(struct MapObject *, struct Sprite *);
bool8 sub_8062D88(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_NORTH, 1, 1);
return sub_8062DB4(mapObject, sprite);
}
bool8 sub_8062DB4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062E0C(struct MapObject *, struct Sprite *);
bool8 sub_8062DE0(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_WEST, 1, 1);
return sub_8062E0C(mapObject, sprite);
}
bool8 sub_8062E0C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062E64(struct MapObject *, struct Sprite *);
bool8 sub_8062E38(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_EAST, 1, 1);
return sub_8062E64(mapObject, sprite);
}
bool8 sub_8062E64(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062EBC(struct MapObject *, struct Sprite *);
bool8 sub_8062E90(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_SOUTH, 2, 0);
return sub_8062EBC(mapObject, sprite);
}
bool8 sub_8062EBC(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062F14(struct MapObject *, struct Sprite *);
bool8 sub_8062EE8(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_NORTH, 2, 0);
return sub_8062F14(mapObject, sprite);
}
bool8 sub_8062F14(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062F6C(struct MapObject *, struct Sprite *);
bool8 sub_8062F40(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_WEST, 2, 0);
return sub_8062F6C(mapObject, sprite);
}
bool8 sub_8062F6C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062FC4(struct MapObject *, struct Sprite *);
bool8 sub_8062F98(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8062B8C(mapObject, sprite, DIR_EAST, 2, 0);
return sub_8062FC4(mapObject, sprite);
}
bool8 sub_8062FC4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_8061328(mapObject, sprite))
{
mapObject->mapobj_bit_22 = 0;
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8062FF0(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_SOUTH, sub_805FDD8(DIR_SOUTH), 8);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8063028(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_NORTH, sub_805FDD8(DIR_NORTH), 8);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8063060(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_WEST, sub_805FDD8(DIR_WEST), 8);
return sub_8061714(mapObject, sprite);
}
bool8 sub_8063098(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80616CC(mapObject, sprite, DIR_EAST, sub_805FDD8(DIR_EAST), 8);
return sub_8061714(mapObject, sprite);
}
void sub_80630D0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3)
{
sub_8060D20(mapObject, sprite, direction, a3);
StartSpriteAnim(sprite, sub_805FD98(mapObject->mapobj_unk_18));
SeekSpriteAnim(sprite, 0);
}
bool8 sub_8063128(struct MapObject *, struct Sprite *);
bool8 sub_8063108(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80630D0(mapObject, sprite, DIR_SOUTH, 1);
return sub_8063128(mapObject, sprite);
}
bool8 sub_8063128(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8063168(struct MapObject *, struct Sprite *);
bool8 sub_8063148(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80630D0(mapObject, sprite, DIR_NORTH, 1);
return sub_8063168(mapObject, sprite);
}
bool8 sub_8063168(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_80631A8(struct MapObject *, struct Sprite *);
bool8 sub_8063188(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80630D0(mapObject, sprite, DIR_WEST, 1);
return sub_80631A8(mapObject, sprite);
}
bool8 sub_80631A8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_80631E8(struct MapObject *, struct Sprite *);
bool8 sub_80631C8(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80630D0(mapObject, sprite, DIR_EAST, 1);
return sub_80631E8(mapObject, sprite);
}
bool8 sub_80631E8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
void sub_8063208(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3)
{
sub_8060D20(mapObject, sprite, direction, a3);
sub_805FE28(mapObject, sprite, sub_805FDD8(mapObject->mapobj_unk_18));
}
bool8 sub_8063258(struct MapObject *, struct Sprite *);
bool8 sub_8063238(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8063208(mapObject, sprite, DIR_SOUTH, 1);
return sub_8063258(mapObject, sprite);
}
bool8 sub_8063258(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8063298(struct MapObject *, struct Sprite *);
bool8 sub_8063278(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8063208(mapObject, sprite, DIR_NORTH, 1);
return sub_8063298(mapObject, sprite);
}
bool8 sub_8063298(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_80632D8(struct MapObject *, struct Sprite *);
bool8 sub_80632B8(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8063208(mapObject, sprite, DIR_WEST, 1);
return sub_80632D8(mapObject, sprite);
}
bool8 sub_80632D8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8063318(struct MapObject *, struct Sprite *);
bool8 sub_80632F8(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8063208(mapObject, sprite, DIR_EAST, 1);
return sub_8063318(mapObject, sprite);
}
bool8 sub_8063318(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
void sub_8063338(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3)
{
sub_8060D20(mapObject, sprite, direction, a3);
StartSpriteAnim(sprite, sub_805FDB8(mapObject->mapobj_unk_18));
SeekSpriteAnim(sprite, 0);
}
bool8 sub_8063390(struct MapObject *, struct Sprite *);
bool8 sub_8063370(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8063338(mapObject, sprite, DIR_SOUTH, 1);
return sub_8063390(mapObject, sprite);
}
bool8 sub_8063390(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_80633D0(struct MapObject *, struct Sprite *);
bool8 sub_80633B0(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8063338(mapObject, sprite, DIR_NORTH, 1);
return sub_80633D0(mapObject, sprite);
}
bool8 sub_80633D0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8063410(struct MapObject *, struct Sprite *);
bool8 sub_80633F0(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8063338(mapObject, sprite, DIR_WEST, 1);
return sub_8063410(mapObject, sprite);
}
bool8 sub_8063410(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8063450(struct MapObject *, struct Sprite *);
bool8 sub_8063430(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_8063338(mapObject, sprite, DIR_EAST, 1);
return sub_8063450(mapObject, sprite);
}
bool8 sub_8063450(struct MapObject *mapObject, struct Sprite *sprite)
{
if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
{
sprite->data2 = 2;
return TRUE;
}
return FALSE;
}
bool8 sub_8063470(struct MapObject *mapObject, struct Sprite *sprite)
{
return TRUE;
}
bool8 sub_8063474(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->animPaused = 1;
return TRUE;
}
void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite)
{
if (mapObject->mapobj_bit_10)
{
sprite->animPaused = 1;
}
}
void sub_80634A0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (mapObject->mapobj_bit_11)
{
sprite->animPaused = 0;
mapObject->mapobj_bit_10 = 0;
mapObject->mapobj_bit_11 = 0;
}
}
void sub_80634E8(struct MapObject *, struct Sprite *);
void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *);
void sub_80634D0(struct MapObject *mapObject, struct Sprite *sprite)
{
sub_80634E8(mapObject, sprite);
npc_update_obj_anim_flag(mapObject, sprite);
}
#ifdef NONMATCHING
void sub_80634E8(struct MapObject *mapObject, struct Sprite *sprite)
{
u16 x;
u16 y;
s16 x2;
s16 y2;
const struct MapObjectGraphicsInfo *graphicsInfo;
mapObject->mapobj_bit_14 = 0;
graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
if (sprite->coordOffsetEnabled)
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
} else
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
}
x2 = graphicsInfo->width + x; // offending line
y2 = graphicsInfo->height + y; // similarly offending line
if ((s16)x >= 0x100 || x2 < -0x10)
{
mapObject->mapobj_bit_14 = 1;
}
if ((s16)y >= 0xB0 || y2 < -0x10)
{
mapObject->mapobj_bit_14 = 1;
}
}
#else
__attribute__((naked))
void sub_80634E8(struct MapObject *mapObject, struct Sprite *sprite) {
asm(".syntax unified\n\
push {r4-r6,lr}\n\
adds r5, r0, 0\n\
adds r4, r1, 0\n\
ldrb r1, [r5, 0x1]\n\
movs r0, 0x41\n\
negs r0, r0\n\
ands r0, r1\n\
strb r0, [r5, 0x1]\n\
ldrb r0, [r5, 0x5]\n\
bl GetFieldObjectGraphicsInfo\n\
adds r6, r0, 0\n\
adds r0, r4, 0\n\
adds r0, 0x3E\n\
ldrb r1, [r0]\n\
movs r0, 0x2\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0806354C\n\
ldrh r1, [r4, 0x24]\n\
ldrh r0, [r4, 0x20]\n\
adds r1, r0\n\
adds r0, r4, 0\n\
adds r0, 0x28\n\
ldrb r0, [r0]\n\
lsls r0, 24\n\
asrs r0, 24\n\
ldr r2, _08063544 @ =gSpriteCoordOffsetX\n\
adds r0, r1\n\
ldrh r2, [r2]\n\
adds r0, r2\n\
lsls r0, 16\n\
lsrs r3, r0, 16\n\
ldrh r1, [r4, 0x26]\n\
ldrh r0, [r4, 0x22]\n\
adds r1, r0\n\
adds r0, r4, 0\n\
adds r0, 0x29\n\
ldrb r0, [r0]\n\
lsls r0, 24\n\
asrs r0, 24\n\
ldr r2, _08063548 @ =gSpriteCoordOffsetY\n\
adds r0, r1\n\
ldrh r2, [r2]\n\
adds r0, r2\n\
b _08063574\n\
.align 2, 0\n\
_08063544: .4byte gSpriteCoordOffsetX\n\
_08063548: .4byte gSpriteCoordOffsetY\n\
_0806354C:\n\
ldrh r1, [r4, 0x24]\n\
ldrh r0, [r4, 0x20]\n\
adds r1, r0\n\
adds r0, r4, 0\n\
adds r0, 0x28\n\
ldrb r0, [r0]\n\
lsls r0, 24\n\
asrs r0, 24\n\
adds r0, r1\n\
lsls r0, 16\n\
lsrs r3, r0, 16\n\
ldrh r1, [r4, 0x26]\n\
ldrh r0, [r4, 0x22]\n\
adds r1, r0\n\
adds r0, r4, 0\n\
adds r0, 0x29\n\
ldrb r0, [r0]\n\
lsls r0, 24\n\
asrs r0, 24\n\
adds r0, r1\n\
_08063574:\n\
lsls r0, 16\n\
lsrs r2, r0, 16\n\
ldrh r0, [r6, 0x8]\n\
adds r0, r3\n\
lsls r0, 16\n\
lsrs r1, r0, 16\n\
ldrh r0, [r6, 0xA]\n\
adds r0, r2\n\
lsls r0, 16\n\
lsrs r4, r0, 16\n\
lsls r0, r3, 16\n\
asrs r0, 16\n\
cmp r0, 0xFF\n\
bgt _0806359C\n\
lsls r0, r1, 16\n\
asrs r0, 16\n\
movs r1, 0x10\n\
negs r1, r1\n\
cmp r0, r1\n\
bge _080635A4\n\
_0806359C:\n\
ldrb r0, [r5, 0x1]\n\
movs r1, 0x40\n\
orrs r0, r1\n\
strb r0, [r5, 0x1]\n\
_080635A4:\n\
lsls r0, r2, 16\n\
asrs r0, 16\n\
cmp r0, 0xAF\n\
bgt _080635B8\n\
lsls r0, r4, 16\n\
asrs r0, 16\n\
movs r1, 0x10\n\
negs r1, r1\n\
cmp r0, r1\n\
bge _080635C0\n\
_080635B8:\n\
ldrb r0, [r5, 0x1]\n\
movs r1, 0x40\n\
orrs r0, r1\n\
strb r0, [r5, 0x1]\n\
_080635C0:\n\
pop {r4-r6}\n\
pop {r0}\n\
bx r0\n\
.syntax divided\n");
}
#endif
void npc_update_obj_anim_flag(struct MapObject *mapObject, struct Sprite *sprite)
{
sprite->invisible = 0;
if (mapObject->mapobj_bit_13 || mapObject->mapobj_bit_14)
{
sprite->invisible = 1;
}
}