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pokeruby/include/constants/layouts.h
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2019-02-04 10:44:11 -06:00

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#ifndef GUARD_CONSTANTS_LAYOUTS_H
#define GUARD_CONSTANTS_LAYOUTS_H
#define LAYOUT_PETALBURG_CITY 1
#define LAYOUT_SLATEPORT_CITY 2
#define LAYOUT_MAUVILLE_CITY 3
#define LAYOUT_RUSTBORO_CITY 4
#define LAYOUT_FORTREE_CITY 5
#define LAYOUT_LILYCOVE_CITY 6
#define LAYOUT_MOSSDEEP_CITY 7
#define LAYOUT_SOOTOPOLIS_CITY 8
#define LAYOUT_EVER_GRANDE_CITY 9
#define LAYOUT_LITTLEROOT_TOWN 10
#define LAYOUT_OLDALE_TOWN 11
#define LAYOUT_DEWFORD_TOWN 12
#define LAYOUT_LAVARIDGE_TOWN 13
#define LAYOUT_FALLARBOR_TOWN 14
#define LAYOUT_VERDANTURF_TOWN 15
#define LAYOUT_PACIFIDLOG_TOWN 16
#define LAYOUT_ROUTE101 17
#define LAYOUT_ROUTE102 18
#define LAYOUT_ROUTE103 19
#define LAYOUT_ROUTE104 20
#define LAYOUT_ROUTE105 21
#define LAYOUT_ROUTE106 22
#define LAYOUT_ROUTE107 23
#define LAYOUT_ROUTE108 24
#define LAYOUT_ROUTE109 25
#define LAYOUT_ROUTE110 26
#define LAYOUT_ROUTE111 27
#define LAYOUT_ROUTE112 28
#define LAYOUT_ROUTE113 29
#define LAYOUT_ROUTE114 30
#define LAYOUT_ROUTE115 31
#define LAYOUT_ROUTE116 32
#define LAYOUT_ROUTE117 33
#define LAYOUT_ROUTE118 34
#define LAYOUT_ROUTE119 35
#define LAYOUT_ROUTE120 36
#define LAYOUT_ROUTE121 37
#define LAYOUT_ROUTE122 38
#define LAYOUT_ROUTE123 39
#define LAYOUT_ROUTE124 40
#define LAYOUT_ROUTE125 41
#define LAYOUT_ROUTE126 42
#define LAYOUT_ROUTE127 43
#define LAYOUT_ROUTE128 44
#define LAYOUT_ROUTE129 45
#define LAYOUT_UNREFERENCED_MAP 46
#define LAYOUT_ROUTE131 47
#define LAYOUT_ROUTE132 48
#define LAYOUT_ROUTE133 49
#define LAYOUT_ROUTE134 50
#define LAYOUT_UNDERWATER2 51
#define LAYOUT_UNDERWATER3 52
#define LAYOUT_UNDERWATER4 53
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F 54
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F 55
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_1F 56
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_2F 57
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB 58
#define LAYOUT_HOUSE1 59
#define LAYOUT_HOUSE2 60
#define LAYOUT_POKEMON_CENTER_1F 61
#define LAYOUT_POKEMON_CENTER_2F 62
#define LAYOUT_POKE_MART 63
#define LAYOUT_HOUSE3 64
#define LAYOUT_DEWFORD_TOWN_GYM 65
#define LAYOUT_DEWFORD_TOWN_HALL 66
#define LAYOUT_HOUSE4 67
#define LAYOUT_LAVARIDGE_TOWN_HERB_SHOP 68
#define LAYOUT_LAVARIDGE_TOWN_GYM_1F 69
#define LAYOUT_LAVARIDGE_TOWN_GYM_B1F 70
#define LAYOUT_LAVARIDGE_TOWN_POKEMON_CENTER_1F 71
#define LAYOUT_CONTEST_LOBBY 72
#define LAYOUT_CONTEST_HALL 73
#define LAYOUT_LILYCOVE_CITY_HOUSE2 74
#define LAYOUT_UNKNOWN_MAP_082CF564 75
#define LAYOUT_VERDANTURF_TOWN_WANDAS_HOUSE 76
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 77
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 78
#define LAYOUT_PETALBURG_CITY_GYM 79
#define LAYOUT_HOUSE_WITH_BED 80
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_1F 81
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_2F 82
#define LAYOUT_UNKNOWN_MAP_082D05D8 83
#define LAYOUT_UNKNOWN_MAP_082D05FC 84
#define LAYOUT_SLATEPORT_CITY_POKEMON_FAN_CLUB 85
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_1F 86
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_2F 87
#define LAYOUT_HARBOR 88
#define LAYOUT_MAUVILLE_CITY_GYM 89
#define LAYOUT_MAUVILLE_CITY_BIKE_SHOP 90
#define LAYOUT_MAUVILLE_CITY_GAME_CORNER 91
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_1F 92
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_2F 93
#define LAYOUT_RUSTBORO_CITY_GYM 94
#define LAYOUT_RUSTBORO_CITY_POKEMON_SCHOOL 95
#define LAYOUT_RUSTBORO_CITY_HOUSE 96
#define LAYOUT_RUSTBORO_CITY_HOUSE1 97
#define LAYOUT_RUSTBORO_CITY_CUTTERS_HOUSE 98
#define LAYOUT_FORTREE_CITY_HOUSE1 99
#define LAYOUT_FORTREE_CITY_GYM 100
#define LAYOUT_FORTREE_CITY_HOUSE2 101
#define LAYOUT_ROUTE104_MR_BRINEYS_HOUSE 102
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F 103
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F 104
#define LAYOUT_LILYCOVE_CITY_CONTEST_LOBBY 105
#define LAYOUT_LILYCOVE_CITY_CONTEST_HALL 106
#define LAYOUT_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB 107
#define LAYOUT_LILYCOVE_CITY_EMPTY_MAP 108
#define LAYOUT_MOSSDEEP_CITY_GYM 109
#define LAYOUT_SOOTOPOLIS_CITY_GYM_1F 110
#define LAYOUT_SOOTOPOLIS_CITY_GYM_B1F 111
#define LAYOUT_EVER_GRANDE_CITY_SIDNEYS_ROOM 112
#define LAYOUT_EVER_GRANDE_CITY_PHOEBES_ROOM 113
#define LAYOUT_EVER_GRANDE_CITY_GLACIAS_ROOM 114
#define LAYOUT_EVER_GRANDE_CITY_DRAKES_ROOM 115
#define LAYOUT_EVER_GRANDE_CITY_CHAMPIONS_ROOM 116
#define LAYOUT_EVER_GRANDE_CITY_SHORT_CORRIDOR 117
#define LAYOUT_ROUTE104_PRETTY_PETAL_FLOWER_SHOP 118
#define LAYOUT_CABLE_CAR_STATION 119
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_HOUSE 120
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_TUNNEL 121
#define LAYOUT_ROUTE114_LANETTES_HOUSE 122
#define LAYOUT_ROUTE116_TUNNELERS_REST_HOUSE 123
#define LAYOUT_ROUTE117_POKEMON_DAY_CARE 124
#define LAYOUT_ROUTE121_SAFARI_ZONE_ENTRANCE 125
#define LAYOUT_METEOR_FALLS_1F_1R 126
#define LAYOUT_METEOR_FALLS_1F_2R 127
#define LAYOUT_METEOR_FALLS_B1F_1R 128
#define LAYOUT_METEOR_FALLS_B1F_2R 129
#define LAYOUT_RUSTURF_TUNNEL 130
#define LAYOUT_UNDERWATER_SOOTOPOLIS_CITY 131
#define LAYOUT_DESERT_RUINS 132
#define LAYOUT_GRANITE_CAVE_1F 133
#define LAYOUT_GRANITE_CAVE_B1F 134
#define LAYOUT_GRANITE_CAVE_B2F 135
#define LAYOUT_PETALBURG_WOODS 136
#define LAYOUT_MT_CHIMNEY 137
#define LAYOUT_MT_PYRE_1F 138
#define LAYOUT_MT_PYRE_2F 139
#define LAYOUT_MT_PYRE_3F 140
#define LAYOUT_MT_PYRE_4F 141
#define LAYOUT_MT_PYRE_5F 142
#define LAYOUT_MT_PYRE_6F 143
#define LAYOUT_AQUA_HIDEOUT_1F 144
#define LAYOUT_AQUA_HIDEOUT_B1F 145
#define LAYOUT_AQUA_HIDEOUT_B2F 146
#define LAYOUT_UNDERWATER_SEAFLOOR_CAVERN 147
#define LAYOUT_SEAFLOOR_CAVERN_ENTRANCE 148
#define LAYOUT_SEAFLOOR_CAVERN_ROOM1 149
#define LAYOUT_SEAFLOOR_CAVERN_ROOM2 150
#define LAYOUT_SEAFLOOR_CAVERN_ROOM3 151
#define LAYOUT_SEAFLOOR_CAVERN_ROOM4 152
#define LAYOUT_SEAFLOOR_CAVERN_ROOM5 153
#define LAYOUT_SEAFLOOR_CAVERN_ROOM6 154
#define LAYOUT_SEAFLOOR_CAVERN_ROOM7 155
#define LAYOUT_SEAFLOOR_CAVERN_ROOM8 156
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9 157
#define LAYOUT_CAVE_OF_ORIGIN_ENTRANCE 158
#define LAYOUT_CAVE_OF_ORIGIN_1F 159
#define LAYOUT_CAVE_OF_ORIGIN_B1F 160
#define LAYOUT_CAVE_OF_ORIGIN_B2F 161
#define LAYOUT_CAVE_OF_ORIGIN_B3F 162
#define LAYOUT_CAVE_OF_ORIGIN_B4F 163
#define LAYOUT_VICTORY_ROAD_1F 164
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM 165
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_INNER_ROOM 166
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM 167
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM 168
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM 169
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM 170
#define LAYOUT_UNKNOWN_MAP_082E55C8 171
#define LAYOUT_UNKNOWN_MAP_082E55EC 172
#define LAYOUT_UNKNOWN_MAP_082E5610 173
#define LAYOUT_UNKNOWN_MAP_082E5634 174
#define LAYOUT_UNKNOWN_MAP_082E5658 175
#define LAYOUT_UNKNOWN_MAP_082E567C 176
#define LAYOUT_UNKNOWN_MAP_082E56A0 177
#define LAYOUT_UNKNOWN_MAP_082E56C4 178
#define LAYOUT_UNKNOWN_MAP_082E56E8 179
#define LAYOUT_UNKNOWN_MAP_082E570C 180
#define LAYOUT_UNKNOWN_MAP_082E5730 181
#define LAYOUT_UNKNOWN_MAP_082E5754 182
#define LAYOUT_UNKNOWN_MAP_082E5778 183
#define LAYOUT_UNKNOWN_MAP_082E579C 184
#define LAYOUT_NEW_MAUVILLE_ENTRANCE 185
#define LAYOUT_NEW_MAUVILLE_INSIDE 186
#define LAYOUT_ABANDONED_SHIP_DECK 187
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_1F 188
#define LAYOUT_ABANDONED_SHIP_ROOMS_1F 189
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F 190
#define LAYOUT_ABANDONED_SHIP_ROOMS_B1F 191
#define LAYOUT_ABANDONED_SHIP_ROOMS2_B1F 192
#define LAYOUT_ABANDONED_SHIP_UNDERWATER1 193
#define LAYOUT_ABANDONED_SHIP_ROOM_B1F 194
#define LAYOUT_ABANDONED_SHIP_ROOMS2_1F 195
#define LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE 196
#define LAYOUT_ABANDONED_SHIP_UNDERWATER2 197
#define LAYOUT_SECRET_BASE_RED_CAVE1 198
#define LAYOUT_SECRET_BASE_BROWN_CAVE1 199
#define LAYOUT_SECRET_BASE_BLUE_CAVE1 200
#define LAYOUT_SECRET_BASE_YELLOW_CAVE1 201
#define LAYOUT_SECRET_BASE_TREE1 202
#define LAYOUT_SECRET_BASE_SHRUB1 203
#define LAYOUT_SECRET_BASE_RED_CAVE2 204
#define LAYOUT_SECRET_BASE_BROWN_CAVE2 205
#define LAYOUT_SECRET_BASE_BLUE_CAVE2 206
#define LAYOUT_SECRET_BASE_YELLOW_CAVE2 207
#define LAYOUT_SECRET_BASE_TREE2 208
#define LAYOUT_SECRET_BASE_SHRUB2 209
#define LAYOUT_SECRET_BASE_RED_CAVE3 210
#define LAYOUT_SECRET_BASE_BROWN_CAVE3 211
#define LAYOUT_SECRET_BASE_BLUE_CAVE3 212
#define LAYOUT_SECRET_BASE_YELLOW_CAVE3 213
#define LAYOUT_SECRET_BASE_TREE3 214
#define LAYOUT_SECRET_BASE_SHRUB3 215
#define LAYOUT_SECRET_BASE_RED_CAVE4 216
#define LAYOUT_SECRET_BASE_BROWN_CAVE4 217
#define LAYOUT_SECRET_BASE_BLUE_CAVE4 218
#define LAYOUT_SECRET_BASE_YELLOW_CAVE4 219
#define LAYOUT_SECRET_BASE_TREE4 220
#define LAYOUT_SECRET_BASE_SHRUB4 221
#define LAYOUT_SINGLE_BATTLE_COLOSSEUM 222
#define LAYOUT_TRADE_CENTER 223
#define LAYOUT_RECORD_CORNER 224
#define LAYOUT_DOUBLE_BATTLE_COLOSSEUM 225
#define LAYOUT_LINK_CONTEST_ROOM1 226
#define LAYOUT_UNKNOWN_MAP_25_29 227
#define LAYOUT_UNKNOWN_MAP_25_30 228
#define LAYOUT_UNKNOWN_MAP_25_31 229
#define LAYOUT_UNKNOWN_MAP_25_32 230
#define LAYOUT_UNKNOWN_MAP_25_33 231
#define LAYOUT_UNKNOWN_MAP_25_34 232
#define LAYOUT_LINK_CONTEST_ROOM2 233
#define LAYOUT_LINK_CONTEST_ROOM3 234
#define LAYOUT_LINK_CONTEST_ROOM4 235
#define LAYOUT_LINK_CONTEST_ROOM5 236
#define LAYOUT_LINK_CONTEST_ROOM6 237
#define LAYOUT_INSIDE_OF_TRUCK 238
#define LAYOUT_SAFARI_ZONE_NORTHWEST 239
#define LAYOUT_SAFARI_ZONE_NORTHEAST 240
#define LAYOUT_SAFARI_ZONE_SOUTHWEST 241
#define LAYOUT_SAFARI_ZONE_SOUTHEAST 242
#define LAYOUT_UNKNOWN_MAP_082EDF30 243
#define LAYOUT_ROUTE109_SEASHORE_HOUSE 244
#define LAYOUT_ROUTE110_TRICK_HOUSE_ENTRANCE 245
#define LAYOUT_ROUTE110_TRICK_HOUSE_END 246
#define LAYOUT_ROUTE110_TRICK_HOUSE_CORRIDOR 247
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE1 248
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE2 249
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE3 250
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE4 251
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE5 252
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE6 253
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE7 254
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE8 255
#define LAYOUT_FORTREE_CITY_DECORATION_SHOP 256
#define LAYOUT_ROUTE110_SEASIDE_CYCLING_ROAD_ENTRACE 257
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_1F 258
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_2F 259
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_3F 260
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_4F 261
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_5F 262
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP 263
#define LAYOUT_ROUTE130 264
#define LAYOUT_BATTLE_TOWER_LOBBY 265
#define LAYOUT_BATTLE_TOWER_OUTSIDE 266
#define LAYOUT_BATTLE_TOWER_ELEVATOR 267
#define LAYOUT_BATTLE_TOWER_CORRIDOR 268
#define LAYOUT_BATTLE_TOWER_BATTLE_ROOM 269
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_3F 270
#define LAYOUT_EVER_GRANDE_CITY_POKEMON_LEAGUE 271
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_1F 272
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_2F 273
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR 274
#define LAYOUT_UNDERWATER1 275
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F 276
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_2F 277
#define LAYOUT_SS_TIDAL_CORRIDOR 278
#define LAYOUT_SS_TIDAL_LOWER_DECK 279
#define LAYOUT_SS_TIDAL_ROOMS 280
#define LAYOUT_ISLAND_CAVE 281
#define LAYOUT_ANCIENT_TOMB 282
#define LAYOUT_UNDERWATER_ROUTE134 283
#define LAYOUT_UNDERWATER_SEALED_CHAMBER 284
#define LAYOUT_SEALED_CHAMBER_OUTER_ROOM 285
#define LAYOUT_VICTORY_ROAD_B1F 286
#define LAYOUT_VICTORY_ROAD_B2F 287
#define LAYOUT_ROUTE104_PROTOTYPE 288
#define LAYOUT_GRANITE_CAVE_STEVENS_ROOM 289
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS 290
#define LAYOUT_SOUTHERN_ISLAND_EXTERIOR 291
#define LAYOUT_SOUTHERN_ISLAND_INTERIOR 292
#define LAYOUT_JAGGED_PASS 293
#define LAYOUT_FIERY_PATH 294
#define LAYOUT_RUSTBORO_CITY_FLAT2_1F 295
#define LAYOUT_RUSTBORO_CITY_FLAT2_2F 296
#define LAYOUT_RUSTBORO_CITY_FLAT2_3F 297
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE8 298
#define LAYOUT_EVER_GRANDE_CITY_HALL_OF_FAME 299
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_1F 300
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_2F 301
#define LAYOUT_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE 302
#define LAYOUT_MT_PYRE_EXTERIOR 303
#define LAYOUT_MT_PYRE_SUMMIT 304
#define LAYOUT_SEALED_CHAMBER_INNER_ROOM 305
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_1F 306
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_B1F 307
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE1 308
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE2 309
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 310
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS 311
#define LAYOUT_SCORCHED_SLAB 312
#define LAYOUT_UNKNOWN_MAP_082FF894 313
#define LAYOUT_RUSTBORO_CITY_FLAT1_1F 314
#define LAYOUT_RUSTBORO_CITY_FLAT1_2F 315
#define LAYOUT_EVER_GRANDE_CITY_CORRIDOR4 316
#define LAYOUT_MAGMA_HIDEOUT_1F 317
#define LAYOUT_MAGMA_HIDEOUT_B1F 318
#define LAYOUT_MAGMA_HIDEOUT_B2F 319
#define LAYOUT_UNKNOWN_MAP_08302970 320
#define LAYOUT_SKY_PILLAR_ENTRANCE 321
#define LAYOUT_SKY_PILLAR_OUTSIDE 322
#define LAYOUT_SKY_PILLAR_1F 323
#define LAYOUT_SKY_PILLAR_2F 324
#define LAYOUT_SKY_PILLAR_3F 325
#define LAYOUT_SKY_PILLAR_4F 326
#define LAYOUT_UNKNOWN_MAP_083041B4 327
#define LAYOUT_MOSSDEEP_CITY_STEVENS_HOUSE 328
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ICE_ROOM 329
#define LAYOUT_SAFARI_ZONE_REST_HOUSE 330
#define LAYOUT_SKY_PILLAR_5F 331
#define LAYOUT_SKY_PILLAR_TOP 332
#endif // GUARD_CONSTANTS_LAYOUTS_H