Files
pokeruby/asm/note_spin.s
T
2017-11-26 23:33:31 -06:00

235 lines
3.8 KiB
ArmAsm
Executable File

.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
thumb_func_start sub_80D2E68
sub_80D2E68: @ 80D2E68
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080D2E8A
ldr r0, _080D2EC4 @ =gBattleAnimArgs
ldrh r1, [r0]
movs r0, 0x78
subs r0, r1
strh r0, [r4, 0x30]
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
_080D2E8A:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
movs r2, 0x30
ldrsh r1, [r4, r2]
cmp r0, r1
bne _080D2EA8
ldrb r0, [r4, 0x5]
lsrs r0, 4
adds r0, 0x10
movs r1, 0
bl sub_8079108
_080D2EA8:
movs r0, 0x2E
ldrsh r1, [r4, r0]
movs r2, 0x30
ldrsh r0, [r4, r2]
adds r0, 0x50
cmp r1, r0
bne _080D2EBC
adds r0, r4, 0
bl move_anim_8072740
_080D2EBC:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080D2EC4: .4byte gBattleAnimArgs
thumb_func_end sub_80D2E68
thumb_func_start sub_80D2EC8
sub_80D2EC8: @ 80D2EC8
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x2E
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080D2EF6
movs r5, 0x78
strh r5, [r6, 0x20]
ldr r4, _080D2F78 @ =gBattleAnimArgs
movs r2, 0
ldrsh r0, [r4, r2]
lsrs r1, r0, 31
adds r0, r1
asrs r0, 1
subs r0, 0xF
strh r0, [r6, 0x22]
ldrb r1, [r4, 0x2]
adds r0, r6, 0
bl StartSpriteAnim
strh r5, [r6, 0x38]
ldrh r0, [r4, 0x4]
strh r0, [r6, 0x34]
_080D2EF6:
ldrh r0, [r6, 0x2E]
adds r0, 0x1
movs r5, 0
strh r0, [r6, 0x2E]
movs r1, 0x2E
ldrsh r0, [r6, r1]
lsrs r1, r0, 31
adds r0, r1
asrs r0, 1
strh r0, [r6, 0x30]
movs r2, 0x2E
ldrsh r0, [r6, r2]
lsls r4, r0, 1
adds r4, r0
ldrh r0, [r6, 0x34]
adds r4, r0
movs r2, 0xFF
ldrh r0, [r6, 0x3A]
adds r0, 0xA
movs r1, 0xFF
ands r0, r1
strh r0, [r6, 0x3A]
ands r4, r2
adds r0, r4, 0
movs r1, 0x64
bl Cos
strh r0, [r6, 0x24]
adds r0, r4, 0
movs r1, 0xA
bl Sin
adds r4, r0, 0
movs r1, 0x3A
ldrsh r0, [r6, r1]
movs r1, 0x4
bl Cos
ldrh r2, [r6, 0x30]
adds r4, r2
adds r0, r4
strh r0, [r6, 0x26]
movs r0, 0x2E
ldrsh r1, [r6, r0]
movs r2, 0x38
ldrsh r0, [r6, r2]
cmp r1, r0
ble _080D2F72
ldr r0, _080D2F7C @ =sub_80D2F80
str r0, [r6, 0x1C]
strh r5, [r6, 0x2E]
adds r0, r6, 0
bl oamt_add_pos2_onto_pos1
movs r0, 0x5
strh r0, [r6, 0x32]
strh r5, [r6, 0x36]
strh r5, [r6, 0x34]
adds r0, r6, 0
movs r1, 0x1
bl StartSpriteAffineAnim
_080D2F72:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080D2F78: .4byte gBattleAnimArgs
_080D2F7C: .4byte sub_80D2F80
thumb_func_end sub_80D2EC8
thumb_func_start sub_80D2F80
sub_80D2F80: @ 80D2F80
push {lr}
adds r1, r0, 0
ldrh r0, [r1, 0x2E]
adds r0, 0x1
strh r0, [r1, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0xA
ble _080D2F9A
movs r0, 0
strh r0, [r1, 0x2E]
ldr r0, _080D2FA0 @ =sub_80D2FA4
str r0, [r1, 0x1C]
_080D2F9A:
pop {r0}
bx r0
.align 2, 0
_080D2FA0: .4byte sub_80D2FA4
thumb_func_end sub_80D2F80
thumb_func_start sub_80D2FA4
sub_80D2FA4: @ 80D2FA4
push {r4,lr}
adds r4, r0, 0
ldrh r1, [r4, 0x32]
ldrh r2, [r4, 0x34]
adds r0, r1, r2
strh r0, [r4, 0x34]
strh r0, [r4, 0x26]
adds r1, 0x1
strh r1, [r4, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x30
ble _080D2FCE
lsls r0, r1, 16
cmp r0, 0
ble _080D2FCE
ldrh r0, [r4, 0x36]
subs r1, r0, 0x5
strh r1, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x36]
_080D2FCE:
movs r1, 0x36
ldrsh r0, [r4, r1]
cmp r0, 0x3
ble _080D3000
movs r2, 0x32
ldrsh r1, [r4, r2]
lsrs r0, r1, 31
adds r0, r1, r0
asrs r0, 1
lsls r0, 1
subs r1, r0
adds r3, r4, 0
adds r3, 0x3E
movs r0, 0x1
ands r1, r0
lsls r1, 2
ldrb r2, [r3]
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
adds r0, r4, 0
bl move_anim_8072740
_080D3000:
movs r1, 0x36
ldrsh r0, [r4, r1]
cmp r0, 0x4
bne _080D300E
adds r0, r4, 0
bl move_anim_8072740
_080D300E:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80D2FA4
.align 2, 0 @ Don't pad with nop.