mirror of
https://github.com/pret/pokeruby.git
synced 2026-10-02 23:45:19 -04:00
166 lines
4.2 KiB
PHP
Vendored
166 lines
4.2 KiB
PHP
Vendored
BattleTower_BattleRoom_MapScripts:: @ 81608DB
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map_script 2, BattleTower_BattleRoom_MapScript2_1608E1
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.byte 0
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BattleTower_BattleRoom_MapScript2_1608E1:: @ 81608E1
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map_script_2 VAR_TEMP_0, 0, BattleTower_BattleRoom_EventScript_1608EB
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.2byte 0
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BattleTower_BattleRoom_EventScript_1608EB:: @ 81608EB
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setvar VAR_TEMP_0, 1
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applymovement 255, BattleTower_BattleRoom_Movement_160AB7
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waitmovement 0
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BattleTower_BattleRoom_EventScript_1608FA:: @ 81608FA
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special sub_81347F8
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addobject 1
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applymovement 1, BattleTower_BattleRoom_Movement_160AC0
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waitmovement 0
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special PrintBattleTowerTrainerGreeting
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msgbox gStringVar4, 4
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waitmessage
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closemessage
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special ScrSpecial_HealPlayerParty
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setvar VAR_SPECIAL_4, 0
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setvar VAR_SPECIAL_5, 0
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special StartSpecialBattle
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waitstate
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switch RESULT
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case 1, BattleTower_BattleRoom_EventScript_160961
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special LoadPlayerParty
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setvar VAR_SPECIAL_4, 0
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setvar VAR_SPECIAL_5, 5
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special SetBattleTowerProperty
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setvar VAR_SPECIAL_4, 14
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special SetBattleTowerProperty
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setvar VAR_SPECIAL_4, 3
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special sub_810FF60
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warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6
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waitstate
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BattleTower_BattleRoom_EventScript_160961:: @ 8160961
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setvar VAR_SPECIAL_4, 6
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special SetBattleTowerProperty
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switch RESULT
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case 8, BattleTower_BattleRoom_EventScript_160A56
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applymovement 1, BattleTower_BattleRoom_Movement_160AC6
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waitmovement 0
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removeobject 1
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applymovement 2, BattleTower_BattleRoom_Movement_160ACB
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waitmovement 0
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applymovement 255, BattleTower_BattleRoom_Movement_160ABC
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waitmovement 0
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msgbox BattleTower_BattleRoom_Text_19ACDC, 4
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special LoadPlayerParty
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special SavePlayerParty
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special SetBattleTowerParty
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playfanfare BGM_ME_ASA
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waitfanfare
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special ScrSpecial_HealPlayerParty
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BattleTower_BattleRoom_EventScript_1609B2:: @ 81609B2
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msgbox BattleTower_BattleRoom_Text_19AD09, MSGBOX_YESNO
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switch RESULT
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case NO, BattleTower_BattleRoom_EventScript_1609E0
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case YES, BattleTower_BattleRoom_EventScript_160A3C
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case 127, BattleTower_BattleRoom_EventScript_1609E0
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BattleTower_BattleRoom_EventScript_1609E0:: @ 81609E0
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msgbox BattleTower_BattleRoom_Text_19AD3C, MSGBOX_YESNO
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switch RESULT
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case NO, BattleTower_BattleRoom_EventScript_160A0E
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case YES, BattleTower_BattleRoom_EventScript_160A94
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case 127, BattleTower_BattleRoom_EventScript_160A0E
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BattleTower_BattleRoom_EventScript_160A0E:: @ 8160A0E
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msgbox BattleTower_BattleRoom_Text_19AD66, MSGBOX_YESNO
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switch RESULT
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case NO, BattleTower_BattleRoom_EventScript_1609B2
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case YES, BattleTower_BattleRoom_EventScript_160AB1
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case 127, BattleTower_BattleRoom_EventScript_1609B2
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BattleTower_BattleRoom_EventScript_160A3C:: @ 8160A3C
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closemessage
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applymovement 255, BattleTower_BattleRoom_Movement_160ABE
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waitmovement 0
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applymovement 2, BattleTower_BattleRoom_Movement_160AD0
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waitmovement 0
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goto BattleTower_BattleRoom_EventScript_1608FA
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BattleTower_BattleRoom_EventScript_160A56:: @ 8160A56
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special LoadPlayerParty
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setvar VAR_SPECIAL_4, 0
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setvar VAR_SPECIAL_5, 4
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special SetBattleTowerProperty
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setvar VAR_SPECIAL_4, 2
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setvar VAR_SPECIAL_5, 1
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special SetBattleTowerProperty
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setvar VAR_SPECIAL_4, 7
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special SetBattleTowerProperty
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setvar VAR_SPECIAL_4, 14
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special SetBattleTowerProperty
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setvar VAR_SPECIAL_4, 3
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special sub_810FF60
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warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6
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waitstate
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BattleTower_BattleRoom_EventScript_160A94:: @ 8160A94
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setvar VAR_SPECIAL_4, 2
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special SaveBattleTowerProgress
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message BattleTower_BattleRoom_Text_1C6CE1
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delay 60
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waitmessage
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playse SE_SAVE
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waitse
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msgbox BattleTower_BattleRoom_Text_1C6D05, 4
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BattleTower_BattleRoom_EventScript_160AB1:: @ 8160AB1
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fadescreen 1
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special BattleTower_SoftReset
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end
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BattleTower_BattleRoom_Movement_160AB7:: @ 8160AB7
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step_up
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step_up
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step_up
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step_03
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step_end
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BattleTower_BattleRoom_Movement_160ABC:: @ 8160ABC
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step_00
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step_end
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BattleTower_BattleRoom_Movement_160ABE:: @ 8160ABE
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step_03
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step_end
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BattleTower_BattleRoom_Movement_160AC0:: @ 8160AC0
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step_down
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step_down
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step_down
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step_down
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step_02
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step_end
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BattleTower_BattleRoom_Movement_160AC6:: @ 8160AC6
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step_up
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step_up
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step_up
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step_up
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step_end
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BattleTower_BattleRoom_Movement_160ACB:: @ 8160ACB
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step_right
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step_right
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step_right
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step_up
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step_end
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BattleTower_BattleRoom_Movement_160AD0:: @ 8160AD0
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step_down
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step_left
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step_left
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step_left
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step_03
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step_end
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