Files
pokeruby/data/scripts/maps/BattleTower_BattleRoom.inc
T

166 lines
4.2 KiB
PHP
Vendored

BattleTower_BattleRoom_MapScripts:: @ 81608DB
map_script 2, BattleTower_BattleRoom_MapScript2_1608E1
.byte 0
BattleTower_BattleRoom_MapScript2_1608E1:: @ 81608E1
map_script_2 VAR_TEMP_0, 0, BattleTower_BattleRoom_EventScript_1608EB
.2byte 0
BattleTower_BattleRoom_EventScript_1608EB:: @ 81608EB
setvar VAR_TEMP_0, 1
applymovement 255, BattleTower_BattleRoom_Movement_160AB7
waitmovement 0
BattleTower_BattleRoom_EventScript_1608FA:: @ 81608FA
special sub_81347F8
addobject 1
applymovement 1, BattleTower_BattleRoom_Movement_160AC0
waitmovement 0
special PrintBattleTowerTrainerGreeting
msgbox gStringVar4, 4
waitmessage
closemessage
special ScrSpecial_HealPlayerParty
setvar VAR_SPECIAL_4, 0
setvar VAR_SPECIAL_5, 0
special StartSpecialBattle
waitstate
switch RESULT
case 1, BattleTower_BattleRoom_EventScript_160961
special LoadPlayerParty
setvar VAR_SPECIAL_4, 0
setvar VAR_SPECIAL_5, 5
special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 14
special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 3
special sub_810FF60
warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6
waitstate
BattleTower_BattleRoom_EventScript_160961:: @ 8160961
setvar VAR_SPECIAL_4, 6
special SetBattleTowerProperty
switch RESULT
case 8, BattleTower_BattleRoom_EventScript_160A56
applymovement 1, BattleTower_BattleRoom_Movement_160AC6
waitmovement 0
removeobject 1
applymovement 2, BattleTower_BattleRoom_Movement_160ACB
waitmovement 0
applymovement 255, BattleTower_BattleRoom_Movement_160ABC
waitmovement 0
msgbox BattleTower_BattleRoom_Text_19ACDC, 4
special LoadPlayerParty
special SavePlayerParty
special SetBattleTowerParty
playfanfare BGM_ME_ASA
waitfanfare
special ScrSpecial_HealPlayerParty
BattleTower_BattleRoom_EventScript_1609B2:: @ 81609B2
msgbox BattleTower_BattleRoom_Text_19AD09, MSGBOX_YESNO
switch RESULT
case NO, BattleTower_BattleRoom_EventScript_1609E0
case YES, BattleTower_BattleRoom_EventScript_160A3C
case 127, BattleTower_BattleRoom_EventScript_1609E0
BattleTower_BattleRoom_EventScript_1609E0:: @ 81609E0
msgbox BattleTower_BattleRoom_Text_19AD3C, MSGBOX_YESNO
switch RESULT
case NO, BattleTower_BattleRoom_EventScript_160A0E
case YES, BattleTower_BattleRoom_EventScript_160A94
case 127, BattleTower_BattleRoom_EventScript_160A0E
BattleTower_BattleRoom_EventScript_160A0E:: @ 8160A0E
msgbox BattleTower_BattleRoom_Text_19AD66, MSGBOX_YESNO
switch RESULT
case NO, BattleTower_BattleRoom_EventScript_1609B2
case YES, BattleTower_BattleRoom_EventScript_160AB1
case 127, BattleTower_BattleRoom_EventScript_1609B2
BattleTower_BattleRoom_EventScript_160A3C:: @ 8160A3C
closemessage
applymovement 255, BattleTower_BattleRoom_Movement_160ABE
waitmovement 0
applymovement 2, BattleTower_BattleRoom_Movement_160AD0
waitmovement 0
goto BattleTower_BattleRoom_EventScript_1608FA
BattleTower_BattleRoom_EventScript_160A56:: @ 8160A56
special LoadPlayerParty
setvar VAR_SPECIAL_4, 0
setvar VAR_SPECIAL_5, 4
special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 2
setvar VAR_SPECIAL_5, 1
special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 7
special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 14
special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 3
special sub_810FF60
warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6
waitstate
BattleTower_BattleRoom_EventScript_160A94:: @ 8160A94
setvar VAR_SPECIAL_4, 2
special SaveBattleTowerProgress
message BattleTower_BattleRoom_Text_1C6CE1
delay 60
waitmessage
playse SE_SAVE
waitse
msgbox BattleTower_BattleRoom_Text_1C6D05, 4
BattleTower_BattleRoom_EventScript_160AB1:: @ 8160AB1
fadescreen 1
special BattleTower_SoftReset
end
BattleTower_BattleRoom_Movement_160AB7:: @ 8160AB7
step_up
step_up
step_up
step_03
step_end
BattleTower_BattleRoom_Movement_160ABC:: @ 8160ABC
step_00
step_end
BattleTower_BattleRoom_Movement_160ABE:: @ 8160ABE
step_03
step_end
BattleTower_BattleRoom_Movement_160AC0:: @ 8160AC0
step_down
step_down
step_down
step_down
step_02
step_end
BattleTower_BattleRoom_Movement_160AC6:: @ 8160AC6
step_up
step_up
step_up
step_up
step_end
BattleTower_BattleRoom_Movement_160ACB:: @ 8160ACB
step_right
step_right
step_right
step_up
step_end
BattleTower_BattleRoom_Movement_160AD0:: @ 8160AD0
step_down
step_left
step_left
step_left
step_03
step_end