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70 lines
1.6 KiB
C
70 lines
1.6 KiB
C
#ifndef GUARD_CONTEST_H
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#define GUARD_CONTEST_H
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struct ContestMove
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{
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u8 effect;
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u8 contestCategory:3;
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u8 comboStarterId;
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u8 comboMoves[4];
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};
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struct ContestEffect
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{
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u8 effectType;
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u8 appeal;
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u8 jam;
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};
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struct ContestPokemon
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{
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/*0x00*/ u16 species;
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/*0x02*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x0D*/ u8 trainerName[8];
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/*0x15*/ u8 trainerGfxId;
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/*0x16*/ u8 unk16;
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/*0x17*/ u8 filler17;
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/*0x18*/ u32 flags;
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/*0x1C*/ u8 unk1C_0:2;
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u8 unk1C_2:1;
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u8 unk1C_3:1;
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u8 unk1C_4:1;
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u8 unk1C_5:1;
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u8 unk1C_6:1;
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u8 unk1C_7:1;
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u8 filler1D;
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/*0x1E*/ u16 moves[4]; // moves
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/*0x26*/ u8 cool; // cool
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/*0x27*/ u8 beauty; // beauty
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/*0x28*/ u8 cute; // cute
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/*0x29*/ u8 smart; // smart
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/*0x2A*/ u8 tough; // tough
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/*0x2B*/ u8 sheen; // sheen
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/*0x2C*/ u8 unk2C;
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/*0x2D*/ u8 unk2D[11];
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/*0x38*/ u32 personality; // personality
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/*0x3C*/ u32 otId; // otId
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}; // wow
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extern struct ContestPokemon gContestMons[];
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extern const struct ContestMove gContestMoves[];
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extern const struct ContestEffect gContestEffects[];
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extern const u8 *const gContestEffectStrings[];
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void ResetLinkContestBoolean(void);
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void sub_80AB2AC(void);
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void sub_80AB47C(void);
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void sub_80AE098(u8);
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void sub_80AE398(u8, u8);
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u8 sub_80AE47C(struct Pokemon *party);
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u16 sub_80AE770(u8, u8);
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void sub_80AE82C(u8);
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u8 sub_80AEB1C(u16);
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void sub_80AF668(void);
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void sub_80B0F28(u8);
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int sub_80B2A7C(u8); //Don't know return type size
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u8 sub_80B2C4C(u8, u8);
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void sub_80B2D1C(void);
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#endif // GUARD_CONTEST_H
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