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Unpack Legendary Zapdos AI
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+142
-4
@@ -12,7 +12,7 @@ PointerTable_14000: ; 14000 (05:4000)
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dw PointerTable_14668 ; WATER_AND_FIGHTING_DECK
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dw PointerTable_14668 ; GRASS_AND_PSYCHIC_DECK
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dw PointerTable_149e8 ; LEGENDARY_MOLTRES_DECK
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dw $4b0f ; LEGENDARY_ZAPDOS_DECK
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dw PointerTable_14b0f ; LEGENDARY_ZAPDOS_DECK
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dw $4c0b ; LEGENDARY_ARTICUNO_DECK
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dw $4d60 ; LEGENDARY_DRAGONITE_DECK
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dw $4e89 ; FIRST_STRIKE_DECK
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@@ -1895,8 +1895,146 @@ Func_14a81: ; 14a81 (5:4a81)
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ret
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; 0x14b0f
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Func_14b0f: ; 14b0f (5:4b0f)
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INCROM $14b0f, $14c91
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PointerTable_14b0f: ; 14b0f (05:4b0f)
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dw Func_14b1b
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dw Func_14b1b
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dw Func_14b1f
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dw Func_14b30
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dw Func_14b34
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dw Func_14b38
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Func_14b1b: ; 14b1b (5:4b1b)
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INCROM $14b1b, $14b1f
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Func_14b1f: ; 14b1f (5:4b1f)
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call InitAIDuelVars
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call Func_14b6c
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call SetUpBossStartingHandAndDeck
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call TrySetUpBossStartingPlayArea
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ret nc
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call AIPlayInitialBasicCards
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ret
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; 0x14b30
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Func_14b30: ; 14b30 (5:4b30)
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call AIDecideBenchPokemonToSwitchTo
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ret
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; 0x14b34
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Func_14b34: ; 14b34 (5:4b34)
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call AIDecideBenchPokemonToSwitchTo
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ret
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; 0x14b38
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Func_14b38: ; 14b38 (5:4b38)
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call _AIPickPrizeCards
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ret
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; 0x14b3c
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Data_14b3c: ; 14b3c (5:4b3c)
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db ELECTABUZZ2
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db VOLTORB
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db EEVEE
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db ZAPDOS1
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db ZAPDOS2
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db ZAPDOS3
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db $00
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Data_14b43: ; 14b43 (5:4b43)
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db ZAPDOS2
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db ZAPDOS1
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db EEVEE
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db VOLTORB
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db ELECTABUZZ2
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db $00
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Data_14b49: ; 14b49 (5:4b49)
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db EEVEE
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db $80 - 5
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db VOLTORB
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db $80 - 5
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db ELECTABUZZ2
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db $80 - 5
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db $00
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Data_14b50: ; 14b50 (5:4b50)
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db VOLTORB
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db 1
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db $80 - 1
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db ELECTRODE1
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db 3
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db $80 + 0
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db ELECTABUZZ2
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db 2
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db $80 - 1
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db JOLTEON2
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db 3
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db $80 + 1
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db ZAPDOS1
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db 4
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db $80 + 2
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db ZAPDOS2
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db 4
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db $80 + 2
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db ZAPDOS3
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db 3
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db $80 + 1
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db EEVEE
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db 3
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db $80 + 0
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db $00
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Data_14b69: ; 14b69 (5:4b69)
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db GAMBLER
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db ZAPDOS3
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db $00
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Func_14b6c: ; 14b6c (5:4b6c)
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ld hl, wcda8
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ld de, Data_14b69
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, wcdaa
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ld de, Data_14b3c
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, wcdac
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ld de, Data_14b43
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, wcdae
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ld de, Data_14b43
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ld [hl], e
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inc hl
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ld [hl], d
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; missing wcdb0
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ld hl, wcdb2
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ld de, Data_14b50
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ld [hl], e
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inc hl
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ld [hl], d
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ret
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; 0x14b9a
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Func_14b9a: ; 14b9a (5:4b9a)
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INCROM $14b9a, $14c91
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; this routine handles how Legendary Articuno
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; prioritises playing energy cards to each Pokémon.
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@@ -2002,7 +2140,7 @@ Data_1514f: ; 1514f (5:514f)
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; input:
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; a = card ID
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; output:
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; a = card deck index, if found
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; a = card deck index, if found
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; carry set if found
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LookForCardIDInHandList_Bank5: ; 155d2 (5:55d2)
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ld [wTempCardIDToLook], a
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