diff --git a/src/constants/animation_constants.asm b/src/constants/animation_constants.asm index b7521d52..44faa75b 100644 --- a/src/constants/animation_constants.asm +++ b/src/constants/animation_constants.asm @@ -15,106 +15,106 @@ const_def ; Normal animations - const DUEL_ANIM_NONE ; $00 - const DUEL_ANIM_GLOW ; $01 - const DUEL_ANIM_2 ; $02 - const DUEL_ANIM_SLEEP ; $03 - const DUEL_ANIM_4 ; $04 - const DUEL_ANIM_POISON ; $05 - const DUEL_ANIM_6 ; $06 - const DUEL_ANIM_HIT ; $07 - const DUEL_ANIM_8 ; $08 - const DUEL_ANIM_SHOW_DAMAGE ; $09 - const DUEL_ANIM_THUNDER_SHOCK ; $0a - const DUEL_ANIM_11 ; $0b - const DUEL_ANIM_12 ; $0c - const DUEL_ANIM_13 ; $0d - const DUEL_ANIM_14 ; $0e - const DUEL_ANIM_15 ; $0f - const DUEL_ANIM_16 ; $10 - const DUEL_ANIM_17 ; $11 - const DUEL_ANIM_18 ; $12 - const DUEL_ANIM_19 ; $13 - const DUEL_ANIM_20 ; $14 - const DUEL_ANIM_21 ; $15 - const DUEL_ANIM_22 ; $16 - const DUEL_ANIM_23 ; $17 - const DUEL_ANIM_24 ; $18 - const DUEL_ANIM_25 ; $19 - const DUEL_ANIM_26 ; $1a - const DUEL_ANIM_27 ; $1b - const DUEL_ANIM_28 ; $1c - const DUEL_ANIM_29 ; $1d - const DUEL_ANIM_30 ; $1e - const DUEL_ANIM_31 ; $1f - const DUEL_ANIM_32 ; $20 - const DUEL_ANIM_33 ; $21 - const DUEL_ANIM_34 ; $22 - const DUEL_ANIM_35 ; $23 - const DUEL_ANIM_FURY_SWIPES ; $24 - const DUEL_ANIM_37 ; $25 - const DUEL_ANIM_38 ; $26 - const DUEL_ANIM_39 ; $27 - const DUEL_ANIM_40 ; $28 - const DUEL_ANIM_41 ; $29 - const DUEL_ANIM_42 ; $2a - const DUEL_ANIM_43 ; $2b - const DUEL_ANIM_44 ; $2c - const DUEL_ANIM_45 ; $2d - const DUEL_ANIM_46 ; $2e - const DUEL_ANIM_47 ; $2f - const DUEL_ANIM_48 ; $30 - const DUEL_ANIM_49 ; $31 - const DUEL_ANIM_50 ; $32 - const DUEL_ANIM_51 ; $33 - const DUEL_ANIM_52 ; $34 - const DUEL_ANIM_53 ; $35 - const DUEL_ANIM_54 ; $36 - const DUEL_ANIM_55 ; $37 - const DUEL_ANIM_56 ; $38 - const DUEL_ANIM_57 ; $39 - const DUEL_ANIM_58 ; $3a - const DUEL_ANIM_59 ; $3b - const DUEL_ANIM_60 ; $3c - const DUEL_ANIM_61 ; $3d - const DUEL_ANIM_HEAL ; $3e - const DUEL_ANIM_63 ; $3f - const DUEL_ANIM_64 ; $40 - const DUEL_ANIM_65 ; $41 - const DUEL_ANIM_66 ; $42 - const DUEL_ANIM_67 ; $43 - const DUEL_ANIM_68 ; $44 - const DUEL_ANIM_69 ; $45 - const DUEL_ANIM_70 ; $46 - const DUEL_ANIM_71 ; $47 - const DUEL_ANIM_72 ; $48 - const DUEL_ANIM_73 ; $49 - const DUEL_ANIM_74 ; $4a - const DUEL_ANIM_75 ; $4b - const DUEL_ANIM_76 ; $4c - const DUEL_ANIM_77 ; $4d - const DUEL_ANIM_78 ; $4e - const DUEL_ANIM_79 ; $4f - const DUEL_ANIM_80 ; $50 - const DUEL_ANIM_PLAYER_SHUFFLE ; $51 - const DUEL_ANIM_OPP_SHUFFLE ; $52 - const DUEL_ANIM_BOTH_SHUFFLE ; $53 - const DUEL_ANIM_84 ; $54 - const DUEL_ANIM_BOTH_DRAW ; $55 - const DUEL_ANIM_PLAYER_DRAW ; $56 - const DUEL_ANIM_OPP_DRAW ; $57 - const DUEL_ANIM_COIN_SPIN ; $58 - const DUEL_ANIM_COIN_TOSS1 ; $59 - const DUEL_ANIM_COIN_TOSS2 ; $5a - const DUEL_ANIM_COIN_TAILS ; $5b - const DUEL_ANIM_COIN_HEADS ; $5c - const DUEL_ANIM_DUEL_WIN ; $5d - const DUEL_ANIM_DUEL_LOSS ; $5e - const DUEL_ANIM_DUEL_DRAW ; $5f - const DUEL_ANIM_96 ; $60 + const DUEL_ANIM_NONE ; $00 + const DUEL_ANIM_GLOW ; $01 + const DUEL_ANIM_PARALYSIS ; $02 + const DUEL_ANIM_SLEEP ; $03 + const DUEL_ANIM_CONFUSION ; $04 + const DUEL_ANIM_POISON ; $05 + const DUEL_ANIM_6 ; $06 + const DUEL_ANIM_HIT ; $07 + const DUEL_ANIM_BIG_HIT ; $08 + const DUEL_ANIM_SHOW_DAMAGE ; $09 + const DUEL_ANIM_THUNDER_SHOCK ; $0a + const DUEL_ANIM_LIGHTNING ; $0b + const DUEL_ANIM_BORDER_SPARK ; $0c + const DUEL_ANIM_BIG_LIGHTNING ; $0d + const DUEL_ANIM_SMALL_FLAME ; $0e + const DUEL_ANIM_BIG_FLAME ; $0f + const DUEL_ANIM_FIRE_SPIN ; $10 + const DUEL_ANIM_DIVE_BOMB ; $11 + const DUEL_ANIM_WATER_JETS ; $12 + const DUEL_ANIM_WATER_GUN ; $13 + const DUEL_ANIM_WHIRLPOOL ; $14 + const DUEL_ANIM_HYDRO_PUMP ; $15 + const DUEL_ANIM_BLIZZARD ; $16 + const DUEL_ANIM_PSYCHIC ; $17 + const DUEL_ANIM_GLARE ; $18 + const DUEL_ANIM_BEAM ; $19 + const DUEL_ANIM_HYPER_BEAM ; $1a + const DUEL_ANIM_ROCK_THROW ; $1b + const DUEL_ANIM_STONE_BARRAGE ; $1c + const DUEL_ANIM_PUNCH ; $1d + const DUEL_ANIM_THUNDERPUNCH ; $1e + const DUEL_ANIM_FIRE_PUNCH ; $1f + const DUEL_ANIM_STRETCH_KICK ; $20 + const DUEL_ANIM_SLASH ; $21 + const DUEL_ANIM_WHIP ; $22 + const DUEL_ANIM_TEAR ; $23 + const DUEL_ANIM_FURY_SWIPES ; $24 + const DUEL_ANIM_DRILL ; $25 + const DUEL_ANIM_POT_SMASH ; $26 + const DUEL_ANIM_BONEMERANG ; $27 + const DUEL_ANIM_SEISMIC_TOSS ; $28 + const DUEL_ANIM_NEEDLES ; $29 + const DUEL_ANIM_WHITE_GAS ; $2a + const DUEL_ANIM_POWDER ; $2b + const DUEL_ANIM_GOO ; $2c + const DUEL_ANIM_BUBBLES ; $2d + const DUEL_ANIM_STRING_SHOT ; $2e + const DUEL_ANIM_BOYFRIENDS ; $2f + const DUEL_ANIM_LURE ; $30 + const DUEL_ANIM_TOXIC ; $31 + const DUEL_ANIM_CONFUSE_RAY ; $32 + const DUEL_ANIM_SING ; $33 + const DUEL_ANIM_SUPERSONIC ; $34 + const DUEL_ANIM_PETAL_DANCE ; $35 + const DUEL_ANIM_PROTECT ; $36 + const DUEL_ANIM_BARRIER ; $37 + const DUEL_ANIM_QUICK_ATTACK ; $38 + const DUEL_ANIM_WHIRLWIND ; $39 + const DUEL_ANIM_CRY ; $3a + const DUEL_ANIM_QUESTION_MARK ; $3b + const DUEL_ANIM_SELFDESTRUCT ; $3c + const DUEL_ANIM_BIG_SELFDESTRUCT_1 ; $3d + const DUEL_ANIM_HEAL ; $3e + const DUEL_ANIM_DRAIN ; $3f + const DUEL_ANIM_DARK_GAS ; $40 + const DUEL_ANIM_BIG_SELFDESTRUCT_2 ; $41 + const DUEL_ANIM_66 ; $42 + const DUEL_ANIM_67 ; $43 + const DUEL_ANIM_68 ; $44 + const DUEL_ANIM_69 ; $45 + const DUEL_ANIM_70 ; $46 + const DUEL_ANIM_71 ; $47 + const DUEL_ANIM_72 ; $48 + const DUEL_ANIM_73 ; $49 + const DUEL_ANIM_74 ; $4a + const DUEL_ANIM_EXPAND ; $4b + const DUEL_ANIM_76 ; $4c + const DUEL_ANIM_THUNDER_WAVE ; $4d + const DUEL_ANIM_78 ; $4e + const DUEL_ANIM_79 ; $4f + const DUEL_ANIM_80 ; $50 + const DUEL_ANIM_PLAYER_SHUFFLE ; $51 + const DUEL_ANIM_OPP_SHUFFLE ; $52 + const DUEL_ANIM_BOTH_SHUFFLE ; $53 + const DUEL_ANIM_84 ; $54 + const DUEL_ANIM_BOTH_DRAW ; $55 + const DUEL_ANIM_PLAYER_DRAW ; $56 + const DUEL_ANIM_OPP_DRAW ; $57 + const DUEL_ANIM_COIN_SPIN ; $58 + const DUEL_ANIM_COIN_TOSS1 ; $59 + const DUEL_ANIM_COIN_TOSS2 ; $5a + const DUEL_ANIM_COIN_TAILS ; $5b + const DUEL_ANIM_COIN_HEADS ; $5c + const DUEL_ANIM_DUEL_WIN ; $5d + const DUEL_ANIM_DUEL_LOSS ; $5e + const DUEL_ANIM_DUEL_DRAW ; $5f + const DUEL_ANIM_96 ; $60 ; Special animations const_def $fa - const DUEL_ANIM_SHAKE1 ; $fa - const DUEL_ANIM_SHAKE2 ; $fb - const DUEL_ANIM_SHAKE3 ; $fc + const DUEL_ANIM_SHAKE1 ; $fa + const DUEL_ANIM_SHAKE2 ; $fb + const DUEL_ANIM_SHAKE3 ; $fc diff --git a/src/constants/attack_animation_constants.asm b/src/constants/attack_animation_constants.asm index 281cd51f..3f1f1132 100644 --- a/src/constants/attack_animation_constants.asm +++ b/src/constants/attack_animation_constants.asm @@ -2,148 +2,148 @@ ; these map to a sequence of duel animations ; (see src\data\attack_animations.asm) const_def - const ATK_ANIM_NONE ; $00 - const ATK_ANIM_1 ; $01 - const ATK_ANIM_2 ; $02 - const ATK_ANIM_3 ; $03 - const ATK_ANIM_4 ; $04 - const ATK_ANIM_5 ; $05 - const ATK_ANIM_6 ; $06 - const ATK_ANIM_7 ; $07 - const ATK_ANIM_8 ; $08 - const ATK_ANIM_9 ; $09 - const ATK_ANIM_10 ; $0a - const ATK_ANIM_11 ; $0b - const ATK_ANIM_12 ; $0c - const ATK_ANIM_13 ; $0d - const ATK_ANIM_14 ; $0e - const ATK_ANIM_15 ; $0f - const ATK_ANIM_16 ; $10 - const ATK_ANIM_17 ; $11 - const ATK_ANIM_18 ; $12 - const ATK_ANIM_19 ; $13 - const ATK_ANIM_20 ; $14 - const ATK_ANIM_21 ; $15 - const ATK_ANIM_22 ; $16 - const ATK_ANIM_23 ; $17 - const ATK_ANIM_24 ; $18 - const ATK_ANIM_25 ; $19 - const ATK_ANIM_26 ; $1a - const ATK_ANIM_27 ; $1b - const ATK_ANIM_28 ; $1c - const ATK_ANIM_29 ; $1d - const ATK_ANIM_30 ; $1e - const ATK_ANIM_31 ; $1f - const ATK_ANIM_32 ; $20 - const ATK_ANIM_33 ; $21 - const ATK_ANIM_34 ; $22 - const ATK_ANIM_35 ; $23 - const ATK_ANIM_36 ; $24 - const ATK_ANIM_37 ; $25 - const ATK_ANIM_38 ; $26 - const ATK_ANIM_39 ; $27 - const ATK_ANIM_40 ; $28 - const ATK_ANIM_41 ; $29 - const ATK_ANIM_42 ; $2a - const ATK_ANIM_43 ; $2b - const ATK_ANIM_44 ; $2c - const ATK_ANIM_45 ; $2d - const ATK_ANIM_46 ; $2e - const ATK_ANIM_47 ; $2f - const ATK_ANIM_48 ; $30 - const ATK_ANIM_49 ; $31 - const ATK_ANIM_50 ; $32 - const ATK_ANIM_51 ; $33 - const ATK_ANIM_52 ; $34 - const ATK_ANIM_53 ; $35 - const ATK_ANIM_54 ; $36 - const ATK_ANIM_55 ; $37 - const ATK_ANIM_56 ; $38 - const ATK_ANIM_57 ; $39 - const ATK_ANIM_58 ; $3a - const ATK_ANIM_59 ; $3b - const ATK_ANIM_60 ; $3c - const ATK_ANIM_61 ; $3d - const ATK_ANIM_62 ; $3e - const ATK_ANIM_63 ; $3f - const ATK_ANIM_64 ; $40 - const ATK_ANIM_65 ; $41 - const ATK_ANIM_66 ; $42 - const ATK_ANIM_67 ; $43 - const ATK_ANIM_68 ; $44 - const ATK_ANIM_69 ; $45 - const ATK_ANIM_70 ; $46 - const ATK_ANIM_71 ; $47 - const ATK_ANIM_72 ; $48 - const ATK_ANIM_73 ; $49 - const ATK_ANIM_74 ; $4a - const ATK_ANIM_75 ; $4b - const ATK_ANIM_76 ; $4c - const ATK_ANIM_77 ; $4d - const ATK_ANIM_78 ; $4e - const ATK_ANIM_79 ; $4f - const ATK_ANIM_80 ; $50 - const ATK_ANIM_81 ; $51 - const ATK_ANIM_82 ; $52 - const ATK_ANIM_83 ; $53 - const ATK_ANIM_84 ; $54 - const ATK_ANIM_85 ; $55 - const ATK_ANIM_86 ; $56 - const ATK_ANIM_87 ; $57 - const ATK_ANIM_88 ; $58 - const ATK_ANIM_89 ; $59 - const ATK_ANIM_90 ; $5a - const ATK_ANIM_91 ; $5b - const ATK_ANIM_92 ; $5c - const ATK_ANIM_93 ; $5d - const ATK_ANIM_94 ; $5e - const ATK_ANIM_95 ; $5f - const ATK_ANIM_96 ; $60 - const ATK_ANIM_97 ; $61 - const ATK_ANIM_98 ; $62 - const ATK_ANIM_99 ; $63 - const ATK_ANIM_100 ; $64 - const ATK_ANIM_101 ; $65 - const ATK_ANIM_102 ; $66 - const ATK_ANIM_103 ; $67 - const ATK_ANIM_104 ; $68 - const ATK_ANIM_105 ; $69 - const ATK_ANIM_106 ; $6a - const ATK_ANIM_107 ; $6b - const ATK_ANIM_108 ; $6c - const ATK_ANIM_109 ; $6d - const ATK_ANIM_110 ; $6e - const ATK_ANIM_111 ; $6f - const ATK_ANIM_112 ; $70 - const ATK_ANIM_113 ; $71 - const ATK_ANIM_114 ; $72 - const ATK_ANIM_115 ; $73 - const ATK_ANIM_116 ; $74 - const ATK_ANIM_117 ; $75 - const ATK_ANIM_118 ; $76 - const ATK_ANIM_119 ; $77 - const ATK_ANIM_120 ; $78 - const ATK_ANIM_121 ; $79 - const ATK_ANIM_122 ; $7a - const ATK_ANIM_123 ; $7b - const ATK_ANIM_124 ; $7c - const ATK_ANIM_125 ; $7d - const ATK_ANIM_126 ; $7e - const ATK_ANIM_127 ; $7f - const ATK_ANIM_128 ; $80 - const ATK_ANIM_129 ; $81 - const ATK_ANIM_130 ; $82 - const ATK_ANIM_131 ; $83 - const ATK_ANIM_132 ; $84 - const ATK_ANIM_133 ; $85 - const ATK_ANIM_134 ; $86 - const ATK_ANIM_135 ; $87 - const ATK_ANIM_136 ; $88 - const ATK_ANIM_137 ; $89 - const ATK_ANIM_138 ; $8a - const ATK_ANIM_139 ; $8b - const ATK_ANIM_140 ; $8c - const ATK_ANIM_141 ; $8d - const ATK_ANIM_142 ; $8e - const ATK_ANIM_143 ; $8f - const ATK_ANIM_144 ; $90 + const ATK_ANIM_NONE ; $00 + const ATK_ANIM_HIT ; $01 + const ATK_ANIM_BIG_HIT ; $02 + const ATK_ANIM_3 ; $03 + const ATK_ANIM_HIT_RECOIL ; $04 + const ATK_ANIM_HIT_EFFECT ; $05 + const ATK_ANIM_THUNDERSHOCK ; $06 + const ATK_ANIM_THUNDER ; $07 + const ATK_ANIM_THUNDERBOLT ; $08 + const ATK_ANIM_9 ; $09 + const ATK_ANIM_THUNDER_WHOLE_SCREEN ; $0a + const ATK_ANIM_11 ; $0b + const ATK_ANIM_THUNDERSTORM ; $0c + const ATK_ANIM_CHAIN_LIGHTNING ; $0d + const ATK_ANIM_SMALL_FLAME ; $0e + const ATK_ANIM_BIG_FLAME ; $0f + const ATK_ANIM_FIRE_SPIN ; $10 + const ATK_ANIM_DIVE_BOMB ; $11 + const ATK_ANIM_WATER_JETS ; $12 + const ATK_ANIM_WATER_GUN ; $13 + const ATK_ANIM_WHIRLPOOL ; $14 + const ATK_ANIM_DRAGON_RAGE ; $15 + const ATK_ANIM_HYDRO_PUMP ; $16 + const ATK_ANIM_23 ; $17 + const ATK_ANIM_BLIZZARD ; $18 + const ATK_ANIM_PSYCHIC_HIT ; $19 + const ATK_ANIM_NIGHTMARE ; $1a + const ATK_ANIM_27 ; $1b + const ATK_ANIM_DARK_MIND ; $1c + const ATK_ANIM_BEAM ; $1d + const ATK_ANIM_HYPER_BEAM ; $1e + const ATK_ANIM_31 ; $1f + const ATK_ANIM_ROCK_THROW ; $20 + const ATK_ANIM_STONE_BARRAGE ; $21 + const ATK_ANIM_PUNCH ; $22 + const ATK_ANIM_THUNDERPUNCH ; $23 + const ATK_ANIM_FIRE_PUNCH ; $24 + const ATK_ANIM_STRETCH_KICK ; $25 + const ATK_ANIM_SLASH ; $26 + const ATK_ANIM_WHIP ; $27 + const ATK_ANIM_TEAR ; $28 + const ATK_ANIM_MULTIPLE_SLASH ; $29 + const ATK_ANIM_42 ; $2a + const ATK_ANIM_RAMPAGE ; $2b + const ATK_ANIM_DRILL ; $2c + const ATK_ANIM_POT_SMASH ; $2d + const ATK_ANIM_BONEMERANG ; $2e + const ATK_ANIM_SEISMIC_TOSS ; $2f + const ATK_ANIM_NEEDLES ; $30 + const ATK_ANIM_49 ; $31 + const ATK_ANIM_SMOG ; $32 + const ATK_ANIM_51 ; $33 + const ATK_ANIM_52 ; $34 + const ATK_ANIM_FOUL_GAS ; $35 + const ATK_ANIM_FOUL_ODOR ; $36 + const ATK_ANIM_POWDER_EFFECT_CHANCE ; $37 + const ATK_ANIM_POWDER_HIT_POISON ; $38 + const ATK_ANIM_POISON_POWDER ; $39 + const ATK_ANIM_58 ; $3a + const ATK_ANIM_59 ; $3b + const ATK_ANIM_60 ; $3c + const ATK_ANIM_GOO ; $3d + const ATK_ANIM_62 ; $3e + const ATK_ANIM_SPIT_POISON ; $3f + const ATK_ANIM_64 ; $40 + const ATK_ANIM_BUBBLES ; $41 + const ATK_ANIM_66 ; $42 + const ATK_ANIM_STRING_SHOT ; $43 + const ATK_ANIM_68 ; $44 + const ATK_ANIM_BOYFRIENDS ; $45 + const ATK_ANIM_LURE ; $46 + const ATK_ANIM_TOXIC ; $47 + const ATK_ANIM_CONFUSE_RAY ; $48 + const ATK_ANIM_73 ; $49 + const ATK_ANIM_SING ; $4a + const ATK_ANIM_LULLABY ; $4b + const ATK_ANIM_SUPERSONIC ; $4c + const ATK_ANIM_77 ; $4d + const ATK_ANIM_PETAL_DANCE ; $4e + const ATK_ANIM_PROTECT ; $4f + const ATK_ANIM_BARRIER ; $50 + const ATK_ANIM_QUICK_ATTACK ; $51 + const ATK_ANIM_AGILITY_PROTECT ; $52 + const ATK_ANIM_WHIRLWIND ; $53 + const ATK_ANIM_CRY ; $54 + const ATK_ANIM_AMNESIA ; $55 + const ATK_ANIM_SELFDESTRUCT ; $56 + const ATK_ANIM_BIG_SELFDESTRUCTION ; $57 + const ATK_ANIM_RECOVER ; $58 + const ATK_ANIM_DRAIN ; $59 + const ATK_ANIM_DARK_GAS ; $5a + const ATK_ANIM_GLOW_EFFECT ; $5b + const ATK_ANIM_MIRROR_MOVE ; $5c + const ATK_ANIM_DEVOLUTION_BEAM ; $5d + const ATK_ANIM_PKMN_POWER_1 ; $5e + const ATK_ANIM_FIREGIVER ; $5f + const ATK_ANIM_QUICKFREEZE ; $60 + const ATK_ANIM_PEAL_OF_THUNDER ; $61 + const ATK_ANIM_HEALING_WIND ; $62 + const ATK_ANIM_WHIRLWIND_ZIGZAG ; $63 + const ATK_ANIM_BIG_THUNDER ; $64 + const ATK_ANIM_SOLAR_POWER ; $65 + const ATK_ANIM_POISON_FANG ; $66 + const ATK_ANIM_103 ; $67 + const ATK_ANIM_104 ; $68 + const ATK_ANIM_105 ; $69 + const ATK_ANIM_FRIENDSHIP_SONG ; $6a + const ATK_ANIM_SCRUNCH ; $6b + const ATK_ANIM_CAT_PUNCH ; $6c + const ATK_ANIM_MAGNETIC_STORM ; $6d + const ATK_ANIM_POISON_WHIP ; $6e + const ATK_ANIM_THUNDER_WAVE ; $6f + const ATK_ANIM_112 ; $70 + const ATK_ANIM_SPORE ; $71 + const ATK_ANIM_HYPNOSIS ; $72 + const ATK_ANIM_ENERGY_CONVERSION ; $73 + const ATK_ANIM_LEER ; $74 + const ATK_ANIM_CONFUSION_HIT ; $75 + const ATK_ANIM_118 ; $76 + const ATK_ANIM_119 ; $77 + const ATK_ANIM_BENCH_HIT ; $78 + const ATK_ANIM_HEAL ; $79 + const ATK_ANIM_RECOIL_HIT ; $7a + const ATK_ANIM_POISON ; $7b + const ATK_ANIM_CONFUSION ; $7c + const ATK_ANIM_PARALYSIS ; $7d + const ATK_ANIM_SLEEP ; $7e + const ATK_ANIM_IMAKUNI_CONFUSION ; $7f + const ATK_ANIM_SLEEPING_GAS ; $80 + const ATK_ANIM_129 ; $81 + const ATK_ANIM_THUNDER_PLAY_AREA ; $82 + const ATK_ANIM_CAT_PUNCH_PLAY_AREA ; $83 + const ATK_ANIM_FIREGIVER_PLAYER ; $84 + const ATK_ANIM_FIREGIVER_OPP ; $85 + const ATK_ANIM_HEALING_WIND_PLAY_AREA ; $86 + const ATK_ANIM_GALE ; $87 + const ATK_ANIM_EXPAND ; $88 + const ATK_ANIM_137 ; $89 + const ATK_ANIM_FULL_HEAL ; $8a + const ATK_ANIM_139 ; $8b + const ATK_ANIM_SPIT_POISON_SUCCESS ; $8c + const ATK_ANIM_GUST_OF_WIND ; $8d + const ATK_ANIM_HEAL_BOTH_SIDES ; $8e + const ATK_ANIM_143 ; $8f + const ATK_ANIM_144 ; $90 diff --git a/src/data/attack_animations.asm b/src/data/attack_animations.asm index 3e1c30b3..b8a3e779 100644 --- a/src/data/attack_animations.asm +++ b/src/data/attack_animations.asm @@ -21,167 +21,167 @@ anim_end2: MACRO ENDM PointerTable_AttackAnimation: - dw $0000 ; ATK_ANIM_NONE - dw AttackAnimation_52c6 ; ATK_ANIM_1 - dw AttackAnimation_52cf ; ATK_ANIM_2 - dw AttackAnimation_52c6 ; ATK_ANIM_3 - dw AttackAnimation_52c6 ; ATK_ANIM_4 - dw AttackAnimation_52c6 ; ATK_ANIM_5 - dw AttackAnimation_52d8 ; ATK_ANIM_6 - dw AttackAnimation_52d8 ; ATK_ANIM_7 - dw AttackAnimation_52e3 ; ATK_ANIM_8 - dw AttackAnimation_52d8 ; ATK_ANIM_9 - dw AttackAnimation_52f0 ; ATK_ANIM_10 - dw AttackAnimation_52f0 ; ATK_ANIM_11 - dw AttackAnimation_52f0 ; ATK_ANIM_12 - dw AttackAnimation_52f0 ; ATK_ANIM_13 - dw AttackAnimation_52fd ; ATK_ANIM_14 - dw AttackAnimation_5308 ; ATK_ANIM_15 - dw AttackAnimation_5313 ; ATK_ANIM_16 - dw AttackAnimation_531e ; ATK_ANIM_17 - dw AttackAnimation_5329 ; ATK_ANIM_18 - dw AttackAnimation_5334 ; ATK_ANIM_19 - dw AttackAnimation_533f ; ATK_ANIM_20 - dw AttackAnimation_534a ; ATK_ANIM_21 - dw AttackAnimation_5357 ; ATK_ANIM_22 - dw AttackAnimation_5362 ; ATK_ANIM_23 - dw AttackAnimation_5362 ; ATK_ANIM_24 - dw AttackAnimation_536d ; ATK_ANIM_25 - dw AttackAnimation_536d ; ATK_ANIM_26 - dw AttackAnimation_536d ; ATK_ANIM_27 - dw AttackAnimation_5378 ; ATK_ANIM_28 - dw AttackAnimation_5383 ; ATK_ANIM_29 - dw AttackAnimation_538e ; ATK_ANIM_30 - dw AttackAnimation_5383 ; ATK_ANIM_31 - dw AttackAnimation_5399 ; ATK_ANIM_32 - dw AttackAnimation_53a4 ; ATK_ANIM_33 - dw AttackAnimation_53af ; ATK_ANIM_34 - dw AttackAnimation_53ba ; ATK_ANIM_35 - dw AttackAnimation_53c5 ; ATK_ANIM_36 - dw AttackAnimation_53d0 ; ATK_ANIM_37 - dw AttackAnimation_53d5 ; ATK_ANIM_38 - dw AttackAnimation_53e0 ; ATK_ANIM_39 - dw AttackAnimation_53eb ; ATK_ANIM_40 - dw AttackAnimation_53f6 ; ATK_ANIM_41 - dw AttackAnimation_53f6 ; ATK_ANIM_42 - dw AttackAnimation_53f6 ; ATK_ANIM_43 - dw AttackAnimation_5401 ; ATK_ANIM_44 - dw AttackAnimation_540c ; ATK_ANIM_45 - dw AttackAnimation_5417 ; ATK_ANIM_46 - dw AttackAnimation_5422 ; ATK_ANIM_47 - dw AttackAnimation_542d ; ATK_ANIM_48 - dw AttackAnimation_542d ; ATK_ANIM_49 - dw AttackAnimation_5438 ; ATK_ANIM_50 - dw AttackAnimation_5438 ; ATK_ANIM_51 - dw AttackAnimation_5438 ; ATK_ANIM_52 - dw AttackAnimation_5438 ; ATK_ANIM_53 - dw AttackAnimation_5438 ; ATK_ANIM_54 - dw AttackAnimation_5443 ; ATK_ANIM_55 - dw AttackAnimation_5443 ; ATK_ANIM_56 - dw AttackAnimation_544e ; ATK_ANIM_57 - dw AttackAnimation_5443 ; ATK_ANIM_58 - dw AttackAnimation_5443 ; ATK_ANIM_59 - dw AttackAnimation_5443 ; ATK_ANIM_60 - dw AttackAnimation_5453 ; ATK_ANIM_61 - dw AttackAnimation_5453 ; ATK_ANIM_62 - dw AttackAnimation_5460 ; ATK_ANIM_63 - dw AttackAnimation_5453 ; ATK_ANIM_64 - dw AttackAnimation_5467 ; ATK_ANIM_65 - dw AttackAnimation_5467 ; ATK_ANIM_66 - dw AttackAnimation_5472 ; ATK_ANIM_67 - dw AttackAnimation_5472 ; ATK_ANIM_68 - dw AttackAnimation_547d ; ATK_ANIM_69 - dw AttackAnimation_5488 ; ATK_ANIM_70 - dw AttackAnimation_548f ; ATK_ANIM_71 - dw AttackAnimation_549c ; ATK_ANIM_72 - dw AttackAnimation_549c ; ATK_ANIM_73 - dw AttackAnimation_54a9 ; ATK_ANIM_74 - dw AttackAnimation_54a9 ; ATK_ANIM_75 - dw AttackAnimation_54ae ; ATK_ANIM_76 - dw AttackAnimation_54ae ; ATK_ANIM_77 - dw AttackAnimation_54b3 ; ATK_ANIM_78 - dw AttackAnimation_54be ; ATK_ANIM_79 - dw AttackAnimation_54c3 ; ATK_ANIM_80 - dw AttackAnimation_54c8 ; ATK_ANIM_81 - dw AttackAnimation_54d3 ; ATK_ANIM_82 - dw AttackAnimation_54e0 ; ATK_ANIM_83 - dw AttackAnimation_54eb ; ATK_ANIM_84 - dw AttackAnimation_54f2 ; ATK_ANIM_85 - dw AttackAnimation_54f9 ; ATK_ANIM_86 - dw AttackAnimation_5504 ; ATK_ANIM_87 - dw AttackAnimation_5513 ; ATK_ANIM_88 - dw AttackAnimation_5516 ; ATK_ANIM_89 - dw AttackAnimation_5521 ; ATK_ANIM_90 - dw AttackAnimation_552e ; ATK_ANIM_91 - dw AttackAnimation_5533 ; ATK_ANIM_92 - dw AttackAnimation_553a ; ATK_ANIM_93 - dw AttackAnimation_5543 ; ATK_ANIM_94 - dw AttackAnimation_554a ; ATK_ANIM_95 - dw AttackAnimation_5555 ; ATK_ANIM_96 - dw AttackAnimation_555e ; ATK_ANIM_97 - dw AttackAnimation_556d ; ATK_ANIM_98 - dw AttackAnimation_5574 ; ATK_ANIM_99 - dw AttackAnimation_557b ; ATK_ANIM_100 - dw AttackAnimation_557e ; ATK_ANIM_101 - dw AttackAnimation_5583 ; ATK_ANIM_102 - dw AttackAnimation_5583 ; ATK_ANIM_103 - dw AttackAnimation_5583 ; ATK_ANIM_104 - dw AttackAnimation_558c ; ATK_ANIM_105 - dw AttackAnimation_5597 ; ATK_ANIM_106 - dw AttackAnimation_559c ; ATK_ANIM_107 - dw AttackAnimation_55a1 ; ATK_ANIM_108 - dw AttackAnimation_55a4 ; ATK_ANIM_109 - dw AttackAnimation_55a9 ; ATK_ANIM_110 - dw AttackAnimation_55b4 ; ATK_ANIM_111 - dw AttackAnimation_55b4 ; ATK_ANIM_112 - dw AttackAnimation_55bf ; ATK_ANIM_113 - dw AttackAnimation_55c4 ; ATK_ANIM_114 - dw AttackAnimation_55c9 ; ATK_ANIM_115 - dw AttackAnimation_55ce ; ATK_ANIM_116 - dw AttackAnimation_55d5 ; ATK_ANIM_117 - dw AttackAnimation_55e0 ; ATK_ANIM_118 - dw AttackAnimation_55e5 ; ATK_ANIM_119 - dw AttackAnimation_55e6 ; ATK_ANIM_120 - dw AttackAnimation_55ed ; ATK_ANIM_121 - dw AttackAnimation_55f2 ; ATK_ANIM_122 - dw AttackAnimation_55fb ; ATK_ANIM_123 - dw AttackAnimation_55fe ; ATK_ANIM_124 - dw AttackAnimation_5601 ; ATK_ANIM_125 - dw AttackAnimation_5604 ; ATK_ANIM_126 - dw AttackAnimation_5607 ; ATK_ANIM_127 - dw AttackAnimation_560a ; ATK_ANIM_128 - dw AttackAnimation_560f ; ATK_ANIM_129 - dw AttackAnimation_5612 ; ATK_ANIM_130 - dw AttackAnimation_561d ; ATK_ANIM_131 - dw AttackAnimation_5628 ; ATK_ANIM_132 - dw AttackAnimation_562d ; ATK_ANIM_133 - dw AttackAnimation_5632 ; ATK_ANIM_134 - dw AttackAnimation_5637 ; ATK_ANIM_135 - dw AttackAnimation_5644 ; ATK_ANIM_136 - dw AttackAnimation_564f ; ATK_ANIM_137 - dw AttackAnimation_5654 ; ATK_ANIM_138 - dw AttackAnimation_5659 ; ATK_ANIM_139 - dw AttackAnimation_565e ; ATK_ANIM_140 - dw AttackAnimation_5665 ; ATK_ANIM_141 - dw AttackAnimation_5668 ; ATK_ANIM_142 - dw AttackAnimation_5673 ; ATK_ANIM_143 - dw AttackAnimation_5673 ; ATK_ANIM_144 + dw $0000 ; ATK_ANIM_NONE + dw AttackAnimation_Hit ; ATK_ANIM_HIT + dw AttackAnimation_BigHit ; ATK_ANIM_BIG_HIT + dw AttackAnimation_Hit ; ATK_ANIM_3 + dw AttackAnimation_Hit ; ATK_ANIM_HIT_RECOIL + dw AttackAnimation_Hit ; ATK_ANIM_HIT_EFFECT + dw AttackAnimation_ThunderShock ; ATK_ANIM_THUNDERSHOCK + dw AttackAnimation_ThunderShock ; ATK_ANIM_THUNDER + dw AttackAnimation_Thunderbolt ; ATK_ANIM_THUNDERBOLT + dw AttackAnimation_ThunderShock ; ATK_ANIM_9 + dw AttackAnimation_BigLightning ; ATK_ANIM_THUNDER_WHOLE_SCREEN + dw AttackAnimation_BigLightning ; ATK_ANIM_11 + dw AttackAnimation_BigLightning ; ATK_ANIM_THUNDERSTORM + dw AttackAnimation_BigLightning ; ATK_ANIM_CHAIN_LIGHTNING + dw AttackAnimation_SmallFlame ; ATK_ANIM_SMALL_FLAME + dw AttackAnimation_BigFlame ; ATK_ANIM_BIG_FLAME + dw AttackAnimation_FireSpin ; ATK_ANIM_FIRE_SPIN + dw AttackAnimation_DiveBomb ; ATK_ANIM_DIVE_BOMB + dw AttackAnimation_WaterJets ; ATK_ANIM_WATER_JETS + dw AttackAnimation_WaterGun ; ATK_ANIM_WATER_GUN + dw AttackAnimation_Whirlpool ; ATK_ANIM_WHIRLPOOL + dw AttackAnimation_DragonRage ; ATK_ANIM_DRAGON_RAGE + dw AttackAnimation_HydroPump ; ATK_ANIM_HYDRO_PUMP + dw AttackAnimation_Blizzard ; ATK_ANIM_23 + dw AttackAnimation_Blizzard ; ATK_ANIM_BLIZZARD + dw AttackAnimation_PsychicHit ; ATK_ANIM_PSYCHIC_HIT + dw AttackAnimation_PsychicHit ; ATK_ANIM_NIGHTMARE + dw AttackAnimation_PsychicHit ; ATK_ANIM_27 + dw AttackAnimation_DarkMind ; ATK_ANIM_DARK_MIND + dw AttackAnimation_Beam ; ATK_ANIM_BEAM + dw AttackAnimation_HyperBeam ; ATK_ANIM_HYPER_BEAM + dw AttackAnimation_Beam ; ATK_ANIM_31 + dw AttackAnimation_RockThrow ; ATK_ANIM_ROCK_THROW + dw AttackAnimation_StoneBarrage ; ATK_ANIM_STONE_BARRAGE + dw AttackAnimation_Punch ; ATK_ANIM_PUNCH + dw AttackAnimation_Thunderpunch ; ATK_ANIM_THUNDERPUNCH + dw AttackAnimation_FirePunch ; ATK_ANIM_FIRE_PUNCH + dw AttackAnimation_StretchKick ; ATK_ANIM_STRETCH_KICK + dw AttackAnimation_Slash ; ATK_ANIM_SLASH + dw AttackAnimation_Whip ; ATK_ANIM_WHIP + dw AttackAnimation_Tear ; ATK_ANIM_TEAR + dw AttackAnimation_MultipleSlash ; ATK_ANIM_MULTIPLE_SLASH + dw AttackAnimation_MultipleSlash ; ATK_ANIM_42 + dw AttackAnimation_MultipleSlash ; ATK_ANIM_RAMPAGE + dw AttackAnimation_Drill ; ATK_ANIM_DRILL + dw AttackAnimation_PotSmash ; ATK_ANIM_POT_SMASH + dw AttackAnimation_Bonemerang ; ATK_ANIM_BONEMERANG + dw AttackAnimation_SeismicToss ; ATK_ANIM_SEISMIC_TOSS + dw AttackAnimation_Needles ; ATK_ANIM_NEEDLES + dw AttackAnimation_Needles ; ATK_ANIM_49 + dw AttackAnimation_WhiteGas ; ATK_ANIM_SMOG + dw AttackAnimation_WhiteGas ; ATK_ANIM_51 + dw AttackAnimation_WhiteGas ; ATK_ANIM_52 + dw AttackAnimation_WhiteGas ; ATK_ANIM_FOUL_GAS + dw AttackAnimation_WhiteGas ; ATK_ANIM_FOUL_ODOR + dw AttackAnimation_Powder ; ATK_ANIM_POWDER_EFFECT_CHANCE + dw AttackAnimation_Powder ; ATK_ANIM_POWDER_HIT_POISON + dw AttackAnimation_544e ; ATK_ANIM_POISON_POWDER + dw AttackAnimation_Powder ; ATK_ANIM_58 + dw AttackAnimation_Powder ; ATK_ANIM_59 + dw AttackAnimation_Powder ; ATK_ANIM_60 + dw AttackAnimation_Goo ; ATK_ANIM_GOO + dw AttackAnimation_Goo ; ATK_ANIM_62 + dw AttackAnimation_SpitPoisonFail ; ATK_ANIM_SPIT_POISON + dw AttackAnimation_Goo ; ATK_ANIM_64 + dw AttackAnimation_Bubbles ; ATK_ANIM_BUBBLES + dw AttackAnimation_Bubbles ; ATK_ANIM_66 + dw AttackAnimation_StringShot ; ATK_ANIM_STRING_SHOT + dw AttackAnimation_StringShot ; ATK_ANIM_68 + dw AttackAnimation_Boyfriends ; ATK_ANIM_BOYFRIENDS + dw AttackAnimation_Lure ; ATK_ANIM_LURE + dw AttackAnimation_Toxic ; ATK_ANIM_TOXIC + dw AttackAnimation_ConfuseRay ; ATK_ANIM_CONFUSE_RAY + dw AttackAnimation_ConfuseRay ; ATK_ANIM_73 + dw AttackAnimation_Sing ; ATK_ANIM_SING + dw AttackAnimation_Sing ; ATK_ANIM_LULLABY + dw AttackAnimation_Supersonic ; ATK_ANIM_SUPERSONIC + dw AttackAnimation_Supersonic ; ATK_ANIM_77 + dw AttackAnimation_PetalDance ; ATK_ANIM_PETAL_DANCE + dw AttackAnimation_Protect ; ATK_ANIM_PROTECT + dw AttackAnimation_Barrier ; ATK_ANIM_BARRIER + dw AttackAnimation_QuickAttack ; ATK_ANIM_QUICK_ATTACK + dw AttackAnimation_AgilityProtect ; ATK_ANIM_AGILITY_PROTECT + dw AttackAnimation_Whirlwind ; ATK_ANIM_WHIRLWIND + dw AttackAnimation_Cry ; ATK_ANIM_CRY + dw AttackAnimation_Amnesia ; ATK_ANIM_AMNESIA + dw AttackAnimation_Selfdestruct ; ATK_ANIM_SELFDESTRUCT + dw AttackAnimation_BigSelfdestruct ; ATK_ANIM_BIG_SELFDESTRUCTION + dw AttackAnimation_Recover ; ATK_ANIM_RECOVER + dw AttackAnimation_Drain ; ATK_ANIM_DRAIN + dw AttackAnimation_DarkGas ; ATK_ANIM_DARK_GAS + dw AttackAnimation_GlowEffect ; ATK_ANIM_GLOW_EFFECT + dw AttackAnimation_MirrorMove ; ATK_ANIM_MIRROR_MOVE + dw AttackAnimation_DevolutionBeam ; ATK_ANIM_DEVOLUTION_BEAM + dw AttackAnimation_5543 ; ATK_ANIM_PKMN_POWER_1 + dw AttackAnimation_Firegiver ; ATK_ANIM_FIREGIVER + dw AttackAnimation_Quickfreeze ; ATK_ANIM_QUICKFREEZE + dw AttackAnimation_PealOfThunder ; ATK_ANIM_PEAL_OF_THUNDER + dw AttackAnimation_HealingWind ; ATK_ANIM_HEALING_WIND + dw AttackAnimation_WhirlwindZigzag ; ATK_ANIM_WHIRLWIND_ZIGZAG + dw AttackAnimation_BigThunder ; ATK_ANIM_BIG_THUNDER + dw AttackAnimation_SolarPower ; ATK_ANIM_SOLAR_POWER + dw AttackAnimation_PoisonFang ; ATK_ANIM_POISON_FANG + dw AttackAnimation_PoisonFang ; ATK_ANIM_103 + dw AttackAnimation_PoisonFang ; ATK_ANIM_104 + dw AttackAnimation_558c ; ATK_ANIM_105 + dw AttackAnimation_FriendshipSong ; ATK_ANIM_FRIENDSHIP_SONG + dw AttackAnimation_Schrunch ; ATK_ANIM_SCRUNCH + dw AttackAnimation_CatPunch ; ATK_ANIM_CAT_PUNCH + dw AttackAnimation_MagneticStorm ; ATK_ANIM_MAGNETIC_STORM + dw AttackAnimation_PoisonWhip ; ATK_ANIM_POISON_WHIP + dw AttackAnimation_ThunderWave ; ATK_ANIM_THUNDER_WAVE + dw AttackAnimation_ThunderWave ; ATK_ANIM_112 + dw AttackAnimation_Spore ; ATK_ANIM_SPORE + dw AttackAnimation_Hypnosis ; ATK_ANIM_HYPNOSIS + dw AttackAnimation_EnergyConversion ; ATK_ANIM_ENERGY_CONVERSION + dw AttackAnimation_Leer ; ATK_ANIM_LEER + dw AttackAnimation_ConfusionHit ; ATK_ANIM_CONFUSION_HIT + dw AttackAnimation_55e0 ; ATK_ANIM_118 + dw AttackAnimation_55e5 ; ATK_ANIM_119 + dw AttackAnimation_BenchHit ; ATK_ANIM_BENCH_HIT + dw AttackAnimation_Heal ; ATK_ANIM_HEAL + dw AttackAnimation_RecoilHit ; ATK_ANIM_RECOIL_HIT + dw AttackAnimation_Poison ; ATK_ANIM_POISON + dw AttackAnimation_Confusion ; ATK_ANIM_CONFUSION + dw AttackAnimation_Paralysis ; ATK_ANIM_PARALYSIS + dw AttackAnimation_Sleep ; ATK_ANIM_SLEEP + dw AttackAnimation_ImakuniConfusion ; ATK_ANIM_IMAKUNI_CONFUSION + dw AttackAnimation_SleepingGas ; ATK_ANIM_SLEEPING_GAS + dw AttackAnimation_560f ; ATK_ANIM_129 + dw AttackAnimation_ThunderPlayArea ; ATK_ANIM_THUNDER_PLAY_AREA + dw AttackAnimation_CatPunchPlayArea ; ATK_ANIM_CAT_PUNCH_PLAY_AREA + dw AttackAnimation_FiregiverPlayer ; ATK_ANIM_FIREGIVER_PLAYER + dw AttackAnimation_FiregiverOpp ; ATK_ANIM_FIREGIVER_OPP + dw AttackAnimation_HealingWindPlayArea ; ATK_ANIM_HEALING_WIND_PLAY_AREA + dw AttackAnimation_Gale ; ATK_ANIM_GALE + dw AttackAnimation_Expand ; ATK_ANIM_EXPAND + dw AttackAnimation_564f ; ATK_ANIM_137 + dw AttackAnimation_FullHeal ; ATK_ANIM_FULL_HEAL + dw AttackAnimation_5659 ; ATK_ANIM_139 + dw AttackAnimation_SpitPoisonSuccess ; ATK_ANIM_SPIT_POISON_SUCCESS + dw AttackAnimation_GustOfWind ; ATK_ANIM_GUST_OF_WIND + dw AttackAnimation_HealBothSides ; ATK_ANIM_HEAL_BOTH_SIDES + dw AttackAnimation_5673 ; ATK_ANIM_143 + dw AttackAnimation_5673 ; ATK_ANIM_144 -AttackAnimation_52c6: ; (6:52c6) +AttackAnimation_Hit: ; (6:52c6) anim_player DUEL_ANIM_GLOW anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_52cf: +AttackAnimation_BigHit: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_8 + anim_opponent DUEL_ANIM_BIG_HIT anim_normal DUEL_ANIM_SHAKE2 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_52d8: +AttackAnimation_ThunderShock: anim_player DUEL_ANIM_GLOW anim_opponent DUEL_ANIM_THUNDER_SHOCK anim_opponent DUEL_ANIM_HIT @@ -189,207 +189,207 @@ AttackAnimation_52d8: anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_52e3: +AttackAnimation_Thunderbolt: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_11 - anim_opponent DUEL_ANIM_12 + anim_opponent DUEL_ANIM_LIGHTNING + anim_opponent DUEL_ANIM_BORDER_SPARK anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_52f0: +AttackAnimation_BigLightning: anim_player DUEL_ANIM_GLOW anim_normal $65 - anim_normal DUEL_ANIM_13 + anim_normal DUEL_ANIM_BIG_LIGHTNING anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_52fd: +AttackAnimation_SmallFlame: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_14 + anim_opponent DUEL_ANIM_SMALL_FLAME anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5308: +AttackAnimation_BigFlame: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_15 + anim_opponent DUEL_ANIM_BIG_FLAME anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5313: +AttackAnimation_FireSpin: anim_player DUEL_ANIM_GLOW - anim_normal DUEL_ANIM_16 + anim_normal DUEL_ANIM_FIRE_SPIN anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_531e: +AttackAnimation_DiveBomb: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_17 + anim_opponent DUEL_ANIM_DIVE_BOMB anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5329: +AttackAnimation_WaterJets: anim_player DUEL_ANIM_GLOW - anim_normal DUEL_ANIM_18 + anim_normal DUEL_ANIM_WATER_JETS anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5334: +AttackAnimation_WaterGun: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_19 + anim_opponent DUEL_ANIM_WATER_GUN anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_533f: +AttackAnimation_Whirlpool: anim_player DUEL_ANIM_GLOW - anim_normal DUEL_ANIM_20 + anim_normal DUEL_ANIM_WHIRLPOOL anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_534a: +AttackAnimation_DragonRage: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_11 - anim_opponent DUEL_ANIM_19 + anim_opponent DUEL_ANIM_LIGHTNING + anim_opponent DUEL_ANIM_WATER_GUN anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5357: +AttackAnimation_HydroPump: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_21 + anim_opponent DUEL_ANIM_HYDRO_PUMP anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5362: +AttackAnimation_Blizzard: anim_player DUEL_ANIM_GLOW - anim_normal DUEL_ANIM_22 + anim_normal DUEL_ANIM_BLIZZARD anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_536d: +AttackAnimation_PsychicHit: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_23 + anim_opponent DUEL_ANIM_PSYCHIC anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5378: +AttackAnimation_DarkMind: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_24 + anim_opponent DUEL_ANIM_GLARE anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5383: +AttackAnimation_Beam: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_25 + anim_opponent DUEL_ANIM_BEAM anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_538e: +AttackAnimation_HyperBeam: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_26 + anim_opponent DUEL_ANIM_HYPER_BEAM anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5399: +AttackAnimation_RockThrow: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_27 + anim_opponent DUEL_ANIM_ROCK_THROW anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_53a4: +AttackAnimation_StoneBarrage: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_28 + anim_opponent DUEL_ANIM_STONE_BARRAGE anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_53af: +AttackAnimation_Punch: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_29 + anim_opponent DUEL_ANIM_PUNCH anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_53ba: +AttackAnimation_Thunderpunch: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_30 + anim_opponent DUEL_ANIM_THUNDERPUNCH anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_53c5: +AttackAnimation_FirePunch: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_31 + anim_opponent DUEL_ANIM_FIRE_PUNCH anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_53d0: +AttackAnimation_StretchKick: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_32 + anim_player DUEL_ANIM_STRETCH_KICK anim_end -AttackAnimation_53d5: +AttackAnimation_Slash: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_33 + anim_opponent DUEL_ANIM_SLASH anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_53e0: +AttackAnimation_Whip: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_34 + anim_opponent DUEL_ANIM_WHIP anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_53eb: +AttackAnimation_Tear: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_35 + anim_opponent DUEL_ANIM_TEAR anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_53f6: +AttackAnimation_MultipleSlash: anim_player DUEL_ANIM_GLOW anim_opponent DUEL_ANIM_FURY_SWIPES anim_opponent DUEL_ANIM_HIT @@ -397,57 +397,57 @@ AttackAnimation_53f6: anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5401: +AttackAnimation_Drill: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_37 + anim_opponent DUEL_ANIM_DRILL anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_540c: +AttackAnimation_PotSmash: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_38 + anim_opponent DUEL_ANIM_POT_SMASH anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5417: +AttackAnimation_Bonemerang: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_39 + anim_opponent DUEL_ANIM_BONEMERANG anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5422: +AttackAnimation_SeismicToss: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_40 + anim_opponent DUEL_ANIM_SEISMIC_TOSS anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_542d: +AttackAnimation_Needles: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_41 + anim_opponent DUEL_ANIM_NEEDLES anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5438: +AttackAnimation_WhiteGas: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_42 + anim_opponent DUEL_ANIM_WHITE_GAS anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5443: +AttackAnimation_Powder: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_43 + anim_opponent DUEL_ANIM_POWDER anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE @@ -455,247 +455,247 @@ AttackAnimation_5443: AttackAnimation_544e: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_43 + anim_opponent DUEL_ANIM_POWDER anim_end -AttackAnimation_5453: +AttackAnimation_Goo: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_44 + anim_opponent DUEL_ANIM_GOO anim_normal $66 anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5460: +AttackAnimation_SpitPoisonFail: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_44 + anim_opponent DUEL_ANIM_GOO anim_normal $66 anim_end -AttackAnimation_5467: +AttackAnimation_Bubbles: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_45 + anim_opponent DUEL_ANIM_BUBBLES anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5472: +AttackAnimation_StringShot: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_46 + anim_opponent DUEL_ANIM_STRING_SHOT anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_547d: +AttackAnimation_Boyfriends: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_47 + anim_opponent DUEL_ANIM_BOYFRIENDS anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5488: +AttackAnimation_Lure: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_48 + anim_player DUEL_ANIM_LURE anim_normal $66 anim_end -AttackAnimation_548f: +AttackAnimation_Toxic: anim_player DUEL_ANIM_GLOW anim_normal $66 - anim_opponent DUEL_ANIM_49 + anim_opponent DUEL_ANIM_TOXIC anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_549c: +AttackAnimation_ConfuseRay: anim_player DUEL_ANIM_GLOW anim_normal $65 - anim_opponent DUEL_ANIM_50 + anim_opponent DUEL_ANIM_CONFUSE_RAY anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_54a9: +AttackAnimation_Sing: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_51 + anim_opponent DUEL_ANIM_SING anim_end -AttackAnimation_54ae: +AttackAnimation_Supersonic: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_52 + anim_opponent DUEL_ANIM_SUPERSONIC anim_end -AttackAnimation_54b3: +AttackAnimation_PetalDance: anim_player DUEL_ANIM_GLOW - anim_normal DUEL_ANIM_53 + anim_normal DUEL_ANIM_PETAL_DANCE anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_54be: +AttackAnimation_Protect: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_54 + anim_player DUEL_ANIM_PROTECT anim_end -AttackAnimation_54c3: +AttackAnimation_Barrier: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_55 + anim_player DUEL_ANIM_BARRIER anim_end -AttackAnimation_54c8: +AttackAnimation_QuickAttack: anim_player DUEL_ANIM_GLOW - anim_normal DUEL_ANIM_56 + anim_normal DUEL_ANIM_QUICK_ATTACK anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_54d3: +AttackAnimation_AgilityProtect: anim_player DUEL_ANIM_GLOW - anim_normal DUEL_ANIM_56 + anim_normal DUEL_ANIM_QUICK_ATTACK anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE - anim_player DUEL_ANIM_54 + anim_player DUEL_ANIM_PROTECT anim_end -AttackAnimation_54e0: +AttackAnimation_Whirlwind: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_57 + anim_opponent DUEL_ANIM_WHIRLWIND anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_54eb: +AttackAnimation_Cry: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_58 + anim_player DUEL_ANIM_CRY anim_normal DUEL_ANIM_SHAKE1 anim_end -AttackAnimation_54f2: +AttackAnimation_Amnesia: anim_player DUEL_ANIM_GLOW anim_normal DUEL_ANIM_SHAKE1 - anim_opponent DUEL_ANIM_59 + anim_opponent DUEL_ANIM_QUESTION_MARK anim_end -AttackAnimation_54f9: +AttackAnimation_Selfdestruct: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_60 + anim_player DUEL_ANIM_SELFDESTRUCT anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5504: +AttackAnimation_BigSelfdestruct: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_61 + anim_player DUEL_ANIM_BIG_SELFDESTRUCT_1 anim_normal $65 - anim_player DUEL_ANIM_65 + anim_player DUEL_ANIM_BIG_SELFDESTRUCT_2 anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5513: +AttackAnimation_Recover: anim_player DUEL_ANIM_GLOW anim_end -AttackAnimation_5516: +AttackAnimation_Drain: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_63 + anim_opponent DUEL_ANIM_DRAIN anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5521: +AttackAnimation_DarkGas: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_64 + anim_opponent DUEL_ANIM_DARK_GAS anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE - anim_opponent DUEL_ANIM_59 + anim_opponent DUEL_ANIM_QUESTION_MARK anim_end -AttackAnimation_552e: +AttackAnimation_GlowEffect: anim_player DUEL_ANIM_GLOW anim_normal $65 anim_end -AttackAnimation_5533: +AttackAnimation_MirrorMove: anim_player DUEL_ANIM_GLOW anim_normal $65 anim_opponent DUEL_ANIM_GLOW anim_end -AttackAnimation_553a: +AttackAnimation_DevolutionBeam: anim_player DUEL_ANIM_GLOW anim_normal $65 - anim_unknown DUEL_ANIM_4 + anim_unknown $04 anim_unknown2 DUEL_ANIM_70 anim_end AttackAnimation_5543: - anim_unknown DUEL_ANIM_4 + anim_unknown $04 anim_unknown2 DUEL_ANIM_70 anim_normal $65 anim_end -AttackAnimation_554a: - anim_unknown DUEL_ANIM_4 +AttackAnimation_Firegiver: + anim_unknown $04 anim_unknown2 DUEL_ANIM_70 anim_normal $65 anim_unknown2 DUEL_ANIM_71 anim_unknown2 DUEL_ANIM_71 anim_end -AttackAnimation_5555: - anim_unknown DUEL_ANIM_4 +AttackAnimation_Quickfreeze: + anim_unknown $04 anim_unknown2 DUEL_ANIM_70 anim_normal DUEL_ANIM_69 - anim_unknown DUEL_ANIM_GLOW + anim_unknown $01 anim_end -AttackAnimation_555e: - anim_unknown DUEL_ANIM_4 +AttackAnimation_PealOfThunder: + anim_unknown $04 anim_unknown2 DUEL_ANIM_70 anim_unknown2 DUEL_ANIM_68 - anim_unknown DUEL_ANIM_4 + anim_unknown $04 anim_unknown2 DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_unknown2 DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_556d: - anim_unknown DUEL_ANIM_4 +AttackAnimation_HealingWind: + anim_unknown $04 anim_unknown2 DUEL_ANIM_70 anim_unknown2 DUEL_ANIM_73 anim_end -AttackAnimation_5574: +AttackAnimation_WhirlwindZigzag: anim_player DUEL_ANIM_GLOW - anim_unknown DUEL_ANIM_4 + anim_unknown $04 anim_normal DUEL_ANIM_74 anim_end -AttackAnimation_557b: +AttackAnimation_BigThunder: anim_player DUEL_ANIM_GLOW anim_end -AttackAnimation_557e: +AttackAnimation_SolarPower: anim_player DUEL_ANIM_GLOW anim_normal $65 anim_end -AttackAnimation_5583: +AttackAnimation_PoisonFang: anim_player DUEL_ANIM_GLOW anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 @@ -704,71 +704,71 @@ AttackAnimation_5583: AttackAnimation_558c: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_41 + anim_opponent DUEL_ANIM_NEEDLES anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5597: +AttackAnimation_FriendshipSong: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_51 + anim_player DUEL_ANIM_SING anim_end -AttackAnimation_559c: +AttackAnimation_Schrunch: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_75 + anim_player DUEL_ANIM_EXPAND anim_end -AttackAnimation_55a1: +AttackAnimation_CatPunch: anim_player DUEL_ANIM_GLOW anim_end -AttackAnimation_55a4: +AttackAnimation_MagneticStorm: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_77 + anim_player DUEL_ANIM_THUNDER_WAVE anim_end -AttackAnimation_55a9: +AttackAnimation_PoisonWhip: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_34 + anim_opponent DUEL_ANIM_WHIP anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_55b4: +AttackAnimation_ThunderWave: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_77 + anim_player DUEL_ANIM_THUNDER_WAVE anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_55bf: +AttackAnimation_Spore: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_43 + anim_opponent DUEL_ANIM_POWDER anim_end -AttackAnimation_55c4: +AttackAnimation_Hypnosis: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_23 + anim_opponent DUEL_ANIM_PSYCHIC anim_end -AttackAnimation_55c9: +AttackAnimation_EnergyConversion: anim_player DUEL_ANIM_GLOW anim_normal $65 anim_end -AttackAnimation_55ce: +AttackAnimation_Leer: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_24 - anim_opponent DUEL_ANIM_59 + anim_opponent DUEL_ANIM_GLARE + anim_opponent DUEL_ANIM_QUESTION_MARK anim_end -AttackAnimation_55d5: +AttackAnimation_ConfusionHit: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_4 + anim_player DUEL_ANIM_CONFUSION anim_player DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE3 anim_player DUEL_ANIM_SHOW_DAMAGE @@ -776,102 +776,102 @@ AttackAnimation_55d5: AttackAnimation_55e0: anim_player DUEL_ANIM_GLOW - anim_normal DUEL_ANIM_18 + anim_normal DUEL_ANIM_WATER_JETS anim_end AttackAnimation_55e5: anim_end -AttackAnimation_55e6: - anim_unknown DUEL_ANIM_4 +AttackAnimation_BenchHit: + anim_unknown $04 anim_unknown2 DUEL_ANIM_6 anim_unknown2 DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_55ed: +AttackAnimation_Heal: anim_player DUEL_ANIM_HEAL anim_player DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_55f2: - anim_unknown DUEL_ANIM_GLOW +AttackAnimation_RecoilHit: + anim_unknown $01 anim_player DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE3 anim_player DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_55fb: +AttackAnimation_Poison: anim_opponent DUEL_ANIM_POISON anim_end -AttackAnimation_55fe: - anim_opponent DUEL_ANIM_4 +AttackAnimation_Confusion: + anim_opponent DUEL_ANIM_CONFUSION anim_end -AttackAnimation_5601: - anim_opponent DUEL_ANIM_2 +AttackAnimation_Paralysis: + anim_opponent DUEL_ANIM_PARALYSIS anim_end -AttackAnimation_5604: +AttackAnimation_Sleep: anim_opponent DUEL_ANIM_SLEEP anim_end -AttackAnimation_5607: - anim_player DUEL_ANIM_4 +AttackAnimation_ImakuniConfusion: + anim_player DUEL_ANIM_CONFUSION anim_end -AttackAnimation_560a: +AttackAnimation_SleepingGas: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_42 + anim_opponent DUEL_ANIM_WHITE_GAS anim_end AttackAnimation_560f: - anim_opponent DUEL_ANIM_59 + anim_opponent DUEL_ANIM_QUESTION_MARK anim_end -AttackAnimation_5612: - anim_unknown DUEL_ANIM_4 +AttackAnimation_ThunderPlayArea: + anim_unknown $04 anim_unknown2 DUEL_ANIM_68 anim_unknown2 DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_unknown2 DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_561d: - anim_unknown DUEL_ANIM_4 +AttackAnimation_CatPunchPlayArea: + anim_unknown $04 anim_unknown2 DUEL_ANIM_76 anim_unknown2 DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_unknown2 DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5628: - anim_unknown DUEL_ANIM_4 +AttackAnimation_FiregiverPlayer: + anim_unknown $04 anim_normal DUEL_ANIM_78 anim_end -AttackAnimation_562d: - anim_unknown DUEL_ANIM_4 +AttackAnimation_FiregiverOpp: + anim_unknown $04 anim_normal DUEL_ANIM_79 anim_end -AttackAnimation_5632: - anim_unknown DUEL_ANIM_4 +AttackAnimation_HealingWindPlayArea: + anim_unknown $04 anim_unknown2 DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5637: +AttackAnimation_Gale: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_57 + anim_opponent DUEL_ANIM_WHIRLWIND anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE anim_normal $65 anim_end -AttackAnimation_5644: +AttackAnimation_Expand: anim_player DUEL_ANIM_GLOW - anim_player DUEL_ANIM_75 + anim_player DUEL_ANIM_EXPAND anim_opponent DUEL_ANIM_HIT anim_normal DUEL_ANIM_SHAKE1 anim_opponent DUEL_ANIM_SHOW_DAMAGE @@ -882,7 +882,7 @@ AttackAnimation_564f: anim_player DUEL_ANIM_SHOW_DAMAGE anim_end -AttackAnimation_5654: +AttackAnimation_FullHeal: anim_player DUEL_ANIM_HEAL anim_normal $98 anim_end @@ -892,20 +892,20 @@ AttackAnimation_5659: anim_normal $98 anim_end -AttackAnimation_565e: +AttackAnimation_SpitPoisonSuccess: anim_player DUEL_ANIM_GLOW - anim_opponent DUEL_ANIM_44 + anim_opponent DUEL_ANIM_GOO anim_normal $66 anim_end -AttackAnimation_5665: - anim_opponent DUEL_ANIM_57 +AttackAnimation_GustOfWind: + anim_opponent DUEL_ANIM_WHIRLWIND anim_end -AttackAnimation_5668: - anim_unknown DUEL_ANIM_4 +AttackAnimation_HealBothSides: + anim_unknown $04 anim_unknown2 DUEL_ANIM_70 - anim_unknown DUEL_ANIM_GLOW + anim_unknown $01 anim_player DUEL_ANIM_HEAL anim_opponent DUEL_ANIM_HEAL anim_end diff --git a/src/data/cards.asm b/src/data/cards.asm index 81eed7da..a0451888 100644 --- a/src/data/cards.asm +++ b/src/data/cards.asm @@ -256,7 +256,7 @@ BulbasaurCard: ; 30e28 (c:4e28) db HEAL_USER ; flags 2 db NONE ; flags 3 db 1 - db ATK_ANIM_89 ; animation + db ATK_ANIM_DRAIN ; animation ; move 2 energy 0 ; energies @@ -307,7 +307,7 @@ IvysaurCard: ; 30e69 (c:4e69) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_39 ; animation + db ATK_ANIM_WHIP ; animation ; move 2 energy GRASS, 3 ; energies @@ -321,7 +321,7 @@ IvysaurCard: ; 30e69 (c:4e69) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_56 ; animation + db ATK_ANIM_POWDER_HIT_POISON ; animation db 1 ; retreat cost db WR_FIRE ; weakness @@ -358,7 +358,7 @@ Venusaur1Card: ; 30eaa (c:4eaa) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_101 ; animation + db ATK_ANIM_SOLAR_POWER ; animation ; move 2 energy GRASS, 4 ; energies @@ -372,7 +372,7 @@ Venusaur1Card: ; 30eaa (c:4eaa) db HEAL_USER ; flags 2 db NONE ; flags 3 db 2 - db ATK_ANIM_89 ; animation + db ATK_ANIM_DRAIN ; animation db 2 ; retreat cost db WR_FIRE ; weakness @@ -409,7 +409,7 @@ Venusaur2Card: ; 30eeb (c:4eeb) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy GRASS, 4 ; energies @@ -423,7 +423,7 @@ Venusaur2Card: ; 30eeb (c:4eeb) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_29 ; animation + db ATK_ANIM_BEAM ; animation db 2 ; retreat cost db WR_FIRE ; weakness @@ -460,7 +460,7 @@ CaterpieCard: ; 30f2c (c:4f2c) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_67 ; animation + db ATK_ANIM_STRING_SHOT ; animation ; move 2 energy 0 ; energies @@ -525,7 +525,7 @@ MetapodCard: ; 30f6d (c:4f6d) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_55 ; animation + db ATK_ANIM_POWDER_EFFECT_CHANCE ; animation db 2 ; retreat cost db WR_FIRE ; weakness @@ -562,7 +562,7 @@ ButterfreeCard: ; 30fae (c:4fae) db SWITCH_OPPONENT_POKEMON ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_83 ; animation + db ATK_ANIM_WHIRLWIND ; animation ; move 2 energy GRASS, 4 ; energies @@ -576,7 +576,7 @@ ButterfreeCard: ; 30fae (c:4fae) db HEAL_USER ; flags 2 db NONE ; flags 3 db 2 - db ATK_ANIM_89 ; animation + db ATK_ANIM_DRAIN ; animation db 0 ; retreat cost db WR_FIRE ; weakness @@ -613,7 +613,7 @@ WeedleCard: ; 30fef (c:4fef) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_48 ; animation + db ATK_ANIM_NEEDLES ; animation ; move 2 energy 0 ; energies @@ -678,7 +678,7 @@ KakunaCard: ; 31030 (c:5030) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_55 ; animation + db ATK_ANIM_POWDER_EFFECT_CHANCE ; animation db 2 ; retreat cost db WR_FIRE ; weakness @@ -715,7 +715,7 @@ BeedrillCard: ; 31071 (c:5071) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_48 ; animation + db ATK_ANIM_NEEDLES ; animation ; move 2 energy GRASS, 3 ; energies @@ -729,7 +729,7 @@ BeedrillCard: ; 31071 (c:5071) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_48 ; animation + db ATK_ANIM_NEEDLES ; animation db 0 ; retreat cost db WR_FIRE ; weakness @@ -766,7 +766,7 @@ EkansCard: ; 310b2 (c:50b2) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_63 ; animation + db ATK_ANIM_SPIT_POISON ; animation ; move 2 energy GRASS, 1, COLORLESS, 1 ; energies @@ -780,7 +780,7 @@ EkansCard: ; 310b2 (c:50b2) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -817,7 +817,7 @@ ArbokCard: ; 310f3 (c:50f3) db SWITCH_OPPONENT_POKEMON ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy GRASS, 2, COLORLESS, 1 ; energies @@ -831,7 +831,7 @@ ArbokCard: ; 310f3 (c:50f3) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_102 ; animation + db ATK_ANIM_POISON_FANG ; animation db 2 ; retreat cost db WR_PSYCHIC ; weakness @@ -868,7 +868,7 @@ NidoranFCard: ; 31134 (c:5134) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_41 ; animation + db ATK_ANIM_MULTIPLE_SLASH ; animation ; move 2 energy GRASS, 2 ; energies @@ -882,7 +882,7 @@ NidoranFCard: ; 31134 (c:5134) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -919,7 +919,7 @@ NidorinaCard: ; 31175 (c:5175) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_76 ; animation + db ATK_ANIM_SUPERSONIC ; animation ; move 2 energy GRASS, 1, COLORLESS, 2 ; energies @@ -933,7 +933,7 @@ NidorinaCard: ; 31175 (c:5175) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -970,7 +970,7 @@ NidoqueenCard: ; 311b6 (c:51b6) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_69 ; animation + db ATK_ANIM_BOYFRIENDS ; animation ; move 2 energy GRASS, 2, COLORLESS, 2 ; energies @@ -984,7 +984,7 @@ NidoqueenCard: ; 311b6 (c:51b6) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 3 ; retreat cost db WR_PSYCHIC ; weakness @@ -1072,7 +1072,7 @@ NidorinoCard: ; 31238 (c:5238) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy GRASS, 2, COLORLESS, 2 ; energies @@ -1086,7 +1086,7 @@ NidorinoCard: ; 31238 (c:5238) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_44 ; animation + db ATK_ANIM_DRILL ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -1123,7 +1123,7 @@ NidokingCard: ; 31279 (c:5279) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_41 ; animation + db ATK_ANIM_MULTIPLE_SLASH ; animation ; move 2 energy GRASS, 3 ; energies @@ -1137,7 +1137,7 @@ NidokingCard: ; 31279 (c:5279) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 2 - db ATK_ANIM_71 ; animation + db ATK_ANIM_TOXIC ; animation db 3 ; retreat cost db WR_PSYCHIC ; weakness @@ -1174,7 +1174,7 @@ ZubatCard: ; 312ba (c:52ba) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_76 ; animation + db ATK_ANIM_SUPERSONIC ; animation ; move 2 energy GRASS, 1, COLORLESS, 1 ; energies @@ -1188,7 +1188,7 @@ ZubatCard: ; 312ba (c:52ba) db HEAL_USER ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_89 ; animation + db ATK_ANIM_DRAIN ; animation db 0 ; retreat cost db WR_PSYCHIC ; weakness @@ -1225,7 +1225,7 @@ GolbatCard: ; 312fb (c:52fb) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy GRASS, 2, COLORLESS, 1 ; energies @@ -1239,7 +1239,7 @@ GolbatCard: ; 312fb (c:52fb) db HEAL_USER ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_89 ; animation + db ATK_ANIM_DRAIN ; animation db 0 ; retreat cost db WR_PSYCHIC ; weakness @@ -1276,7 +1276,7 @@ OddishCard: ; 3133c (c:533c) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_55 ; animation + db ATK_ANIM_POWDER_EFFECT_CHANCE ; animation ; move 2 energy GRASS, 2 ; energies @@ -1290,7 +1290,7 @@ OddishCard: ; 3133c (c:533c) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation db 1 ; retreat cost db WR_FIRE ; weakness @@ -1327,7 +1327,7 @@ GloomCard: ; 3137d (c:537d) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_57 ; animation + db ATK_ANIM_POISON_POWDER ; animation ; move 2 energy GRASS, 2 ; energies @@ -1341,7 +1341,7 @@ GloomCard: ; 3137d (c:537d) db FLAG_2_BIT_7 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_54 ; animation + db ATK_ANIM_FOUL_ODOR ; animation db 1 ; retreat cost db WR_FIRE ; weakness @@ -1378,7 +1378,7 @@ VileplumeCard: ; 313be (c:53be) db HEAL_USER ; flags 2 db NONE ; flags 3 db 1 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy GRASS, 3 ; energies @@ -1392,7 +1392,7 @@ VileplumeCard: ; 313be (c:53be) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_78 ; animation + db ATK_ANIM_PETAL_DANCE ; animation db 2 ; retreat cost db WR_FIRE ; weakness @@ -1429,7 +1429,7 @@ ParasCard: ; 313ff (c:53ff) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_38 ; animation + db ATK_ANIM_SLASH ; animation ; move 2 energy GRASS, 2 ; energies @@ -1443,7 +1443,7 @@ ParasCard: ; 313ff (c:53ff) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_113 ; animation + db ATK_ANIM_SPORE ; animation db 1 ; retreat cost db WR_FIRE ; weakness @@ -1480,7 +1480,7 @@ ParasectCard: ; 31440 (c:5440) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_113 ; animation + db ATK_ANIM_SPORE ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -1494,7 +1494,7 @@ ParasectCard: ; 31440 (c:5440) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_38 ; animation + db ATK_ANIM_SLASH ; animation db 1 ; retreat cost db WR_FIRE ; weakness @@ -1531,7 +1531,7 @@ VenonatCard: ; 31481 (c:5481) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_55 ; animation + db ATK_ANIM_POWDER_EFFECT_CHANCE ; animation ; move 2 energy GRASS, 1, COLORLESS, 1 ; energies @@ -1545,7 +1545,7 @@ VenonatCard: ; 31481 (c:5481) db HEAL_USER ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_89 ; animation + db ATK_ANIM_DRAIN ; animation db 1 ; retreat cost db WR_FIRE ; weakness @@ -1582,7 +1582,7 @@ VenomothCard: ; 314c2 (c:54c2) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy GRASS, 2 ; energies @@ -1596,7 +1596,7 @@ VenomothCard: ; 314c2 (c:54c2) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_55 ; animation + db ATK_ANIM_POWDER_EFFECT_CHANCE ; animation db 0 ; retreat cost db WR_FIRE ; weakness @@ -1633,7 +1633,7 @@ BellsproutCard: ; 31503 (c:5503) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_39 ; animation + db ATK_ANIM_WHIP ; animation ; move 2 energy GRASS, 1 ; energies @@ -1647,7 +1647,7 @@ BellsproutCard: ; 31503 (c:5503) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation db 1 ; retreat cost db WR_FIRE ; weakness @@ -1684,7 +1684,7 @@ WeepinbellCard: ; 31544 (c:5544) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_55 ; animation + db ATK_ANIM_POWDER_EFFECT_CHANCE ; animation ; move 2 energy GRASS, 2 ; energies @@ -1698,7 +1698,7 @@ WeepinbellCard: ; 31544 (c:5544) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_39 ; animation + db ATK_ANIM_WHIP ; animation db 1 ; retreat cost db WR_FIRE ; weakness @@ -1735,7 +1735,7 @@ VictreebelCard: ; 31585 (c:5585) db SWITCH_OPPONENT_POKEMON ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_70 ; animation + db ATK_ANIM_LURE ; animation ; move 2 energy GRASS, 2 ; energies @@ -1749,7 +1749,7 @@ VictreebelCard: ; 31585 (c:5585) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 1 - db ATK_ANIM_61 ; animation + db ATK_ANIM_GOO ; animation db 2 ; retreat cost db WR_FIRE ; weakness @@ -1786,7 +1786,7 @@ GrimerCard: ; 315c6 (c:55c6) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_61 ; animation + db ATK_ANIM_GOO ; animation ; move 2 energy GRASS, 1 ; energies @@ -1800,7 +1800,7 @@ GrimerCard: ; 315c6 (c:55c6) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_79 ; animation + db ATK_ANIM_PROTECT ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -1837,7 +1837,7 @@ MukCard: ; 31607 (c:5607) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy GRASS, 3 ; energies @@ -1851,7 +1851,7 @@ MukCard: ; 31607 (c:5607) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_61 ; animation + db ATK_ANIM_GOO ; animation db 2 ; retreat cost db WR_PSYCHIC ; weakness @@ -1888,7 +1888,7 @@ ExeggcuteCard: ; 31648 (c:5648) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_114 ; animation + db ATK_ANIM_HYPNOSIS ; animation ; move 2 energy GRASS, 2 ; energies @@ -1902,7 +1902,7 @@ ExeggcuteCard: ; 31648 (c:5648) db HEAL_USER ; flags 2 db NONE ; flags 3 db 1 - db ATK_ANIM_89 ; animation + db ATK_ANIM_DRAIN ; animation db 1 ; retreat cost db WR_FIRE ; weakness @@ -1939,7 +1939,7 @@ ExeggutorCard: ; 31689 (c:5689) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy COLORLESS, 1 ; energies @@ -1953,7 +1953,7 @@ ExeggutorCard: ; 31689 (c:5689) db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 db MAX_ENERGY_BOOST_IS_NOT_LIMITED - db ATK_ANIM_2 ; animation + db ATK_ANIM_BIG_HIT ; animation db 3 ; retreat cost db WR_FIRE ; weakness @@ -1990,7 +1990,7 @@ KoffingCard: ; 316ca (c:56ca) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_53 ; animation + db ATK_ANIM_FOUL_GAS ; animation ; move 2 energy 0 ; energies @@ -2041,7 +2041,7 @@ WeezingCard: ; 3170b (c:570b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_50 ; animation + db ATK_ANIM_SMOG ; animation ; move 2 energy GRASS, 2, COLORLESS, 1 ; energies @@ -2055,7 +2055,7 @@ WeezingCard: ; 3170b (c:570b) db NONE ; flags 2 db NONE ; flags 3 db 60 - db ATK_ANIM_86 ; animation + db ATK_ANIM_SELFDESTRUCT ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -2092,7 +2092,7 @@ Tangela1Card: ; 3174c (c:574c) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy GRASS, 3 ; energies @@ -2106,7 +2106,7 @@ Tangela1Card: ; 3174c (c:574c) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_56 ; animation + db ATK_ANIM_POWDER_HIT_POISON ; animation db 2 ; retreat cost db WR_FIRE ; weakness @@ -2143,7 +2143,7 @@ Tangela2Card: ; 3178d (c:578d) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_55 ; animation + db ATK_ANIM_POWDER_EFFECT_CHANCE ; animation ; move 2 energy GRASS, 2, COLORLESS, 1 ; energies @@ -2157,7 +2157,7 @@ Tangela2Card: ; 3178d (c:578d) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_110 ; animation + db ATK_ANIM_POISON_WHIP ; animation db 2 ; retreat cost db WR_FIRE ; weakness @@ -2194,7 +2194,7 @@ ScytherCard: ; 317ce (c:57ce) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -2208,7 +2208,7 @@ ScytherCard: ; 317ce (c:57ce) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_38 ; animation + db ATK_ANIM_SLASH ; animation db 0 ; retreat cost db WR_FIRE ; weakness @@ -2245,7 +2245,7 @@ PinsirCard: ; 3180f (c:580f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_5 ; animation + db ATK_ANIM_HIT_EFFECT ; animation ; move 2 energy GRASS, 2, COLORLESS, 2 ; energies @@ -2259,7 +2259,7 @@ PinsirCard: ; 3180f (c:580f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_40 ; animation + db ATK_ANIM_TEAR ; animation db 1 ; retreat cost db WR_FIRE ; weakness @@ -2296,7 +2296,7 @@ CharmanderCard: ; 31850 (c:5850) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_38 ; animation + db ATK_ANIM_SLASH ; animation ; move 2 energy FIRE, 1, COLORLESS, 1 ; energies @@ -2310,7 +2310,7 @@ CharmanderCard: ; 31850 (c:5850) db DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_14 ; animation + db ATK_ANIM_SMALL_FLAME ; animation db 1 ; retreat cost db WR_WATER ; weakness @@ -2347,7 +2347,7 @@ CharmeleonCard: ; 31891 (c:5891) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_38 ; animation + db ATK_ANIM_SLASH ; animation ; move 2 energy FIRE, 2, COLORLESS, 1 ; energies @@ -2361,7 +2361,7 @@ CharmeleonCard: ; 31891 (c:5891) db DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_15 ; animation + db ATK_ANIM_BIG_FLAME ; animation db 1 ; retreat cost db WR_WATER ; weakness @@ -2398,7 +2398,7 @@ CharizardCard: ; 318d2 (c:58d2) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy FIRE, 4 ; energies @@ -2412,7 +2412,7 @@ CharizardCard: ; 318d2 (c:58d2) db DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 6 - db ATK_ANIM_16 ; animation + db ATK_ANIM_FIRE_SPIN ; animation db 3 ; retreat cost db WR_WATER ; weakness @@ -2449,7 +2449,7 @@ VulpixCard: ; 31913 (c:5913) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_72 ; animation + db ATK_ANIM_CONFUSE_RAY ; animation ; move 2 energy 0 ; energies @@ -2500,7 +2500,7 @@ Ninetails1Card: ; 31954 (c:5954) db SWITCH_OPPONENT_POKEMON ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_70 ; animation + db ATK_ANIM_LURE ; animation ; move 2 energy FIRE, 4 ; energies @@ -2514,7 +2514,7 @@ Ninetails1Card: ; 31954 (c:5954) db DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_16 ; animation + db ATK_ANIM_FIRE_SPIN ; animation db 1 ; retreat cost db WR_WATER ; weakness @@ -2551,7 +2551,7 @@ Ninetails2Card: ; 31995 (c:5995) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy FIRE, 3 ; energies @@ -2565,7 +2565,7 @@ Ninetails2Card: ; 31995 (c:5995) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_16 ; animation + db ATK_ANIM_FIRE_SPIN ; animation db 1 ; retreat cost db WR_WATER ; weakness @@ -2602,7 +2602,7 @@ GrowlitheCard: ; 319d6 (c:59d6) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_14 ; animation + db ATK_ANIM_SMALL_FLAME ; animation ; move 2 energy 0 ; energies @@ -2653,7 +2653,7 @@ Arcanine1Card: ; 31a17 (c:5a17) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_81 ; animation + db ATK_ANIM_QUICK_ATTACK ; animation ; move 2 energy FIRE, 2 ; energies @@ -2667,7 +2667,7 @@ Arcanine1Card: ; 31a17 (c:5a17) db DISCARD_ENERGY ; flags 2 db BOOST_IF_TAKEN_DAMAGE ; flags 3 db 6 - db ATK_ANIM_16 ; animation + db ATK_ANIM_FIRE_SPIN ; animation db 1 ; retreat cost db WR_WATER ; weakness @@ -2704,7 +2704,7 @@ Arcanine2Card: ; 31a58 (c:5a58) db DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_15 ; animation + db ATK_ANIM_BIG_FLAME ; animation ; move 2 energy FIRE, 2, COLORLESS, 2 ; energies @@ -2718,7 +2718,7 @@ Arcanine2Card: ; 31a58 (c:5a58) db NONE ; flags 2 db NONE ; flags 3 db 30 - db ATK_ANIM_4 ; animation + db ATK_ANIM_HIT_RECOIL ; animation db 3 ; retreat cost db WR_WATER ; weakness @@ -2755,7 +2755,7 @@ PonytaCard: ; 31a99 (c:5a99) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy FIRE, 2 ; energies @@ -2769,7 +2769,7 @@ PonytaCard: ; 31a99 (c:5a99) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_15 ; animation + db ATK_ANIM_BIG_FLAME ; animation db 1 ; retreat cost db WR_WATER ; weakness @@ -2806,7 +2806,7 @@ RapidashCard: ; 31ada (c:5ada) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy FIRE, 2, COLORLESS, 1 ; energies @@ -2820,7 +2820,7 @@ RapidashCard: ; 31ada (c:5ada) db NULLIFY_OR_WEAKEN_ATTACK | FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_81 ; animation + db ATK_ANIM_QUICK_ATTACK ; animation db 0 ; retreat cost db WR_WATER ; weakness @@ -2857,7 +2857,7 @@ Magmar1Card: ; 31b1b (c:5b1b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_36 ; animation + db ATK_ANIM_FIRE_PUNCH ; animation ; move 2 energy FIRE, 2, COLORLESS, 1 ; energies @@ -2871,7 +2871,7 @@ Magmar1Card: ; 31b1b (c:5b1b) db DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_15 ; animation + db ATK_ANIM_BIG_FLAME ; animation db 2 ; retreat cost db WR_WATER ; weakness @@ -2908,7 +2908,7 @@ Magmar2Card: ; 31b5c (c:5b5c) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_90 ; animation + db ATK_ANIM_DARK_GAS ; animation ; move 2 energy FIRE, 2 ; energies @@ -2922,7 +2922,7 @@ Magmar2Card: ; 31b5c (c:5b5c) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_50 ; animation + db ATK_ANIM_SMOG ; animation db 1 ; retreat cost db WR_WATER ; weakness @@ -2959,7 +2959,7 @@ Flareon1Card: ; 31b9d (c:5b9d) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -2973,7 +2973,7 @@ Flareon1Card: ; 31b9d (c:5b9d) db NONE ; flags 2 db BOOST_IF_TAKEN_DAMAGE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 1 ; retreat cost db WR_WATER ; weakness @@ -3010,7 +3010,7 @@ Flareon2Card: ; 31bde (c:5bde) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_81 ; animation + db ATK_ANIM_QUICK_ATTACK ; animation ; move 2 energy FIRE, 2, COLORLESS, 2 ; energies @@ -3024,7 +3024,7 @@ Flareon2Card: ; 31bde (c:5bde) db DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_15 ; animation + db ATK_ANIM_BIG_FLAME ; animation db 1 ; retreat cost db WR_WATER ; weakness @@ -3061,7 +3061,7 @@ Moltres1Card: ; 31c1f (c:5c1f) db FLAG_2_BIT_5 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy FIRE, 4 ; energies @@ -3112,7 +3112,7 @@ Moltres2Card: ; 31c60 (c:5c60) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_95 ; animation + db ATK_ANIM_FIREGIVER ; animation ; move 2 energy FIRE, 3 ; energies @@ -3163,7 +3163,7 @@ SquirtleCard: ; 31ca1 (c:5ca1) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_65 ; animation + db ATK_ANIM_BUBBLES ; animation ; move 2 energy WATER, 1, COLORLESS, 1 ; energies @@ -3228,7 +3228,7 @@ WartortleCard: ; 31ce2 (c:5ce2) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -3265,7 +3265,7 @@ BlastoiseCard: ; 31d23 (c:5d23) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy WATER, 3 ; energies @@ -3279,7 +3279,7 @@ BlastoiseCard: ; 31d23 (c:5d23) db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 db MAX_ENERGY_BOOST_IS_LIMITED - db ATK_ANIM_22 ; animation + db ATK_ANIM_HYDRO_PUMP ; animation db 3 ; retreat cost db WR_LIGHTNING ; weakness @@ -3316,7 +3316,7 @@ PsyduckCard: ; 31d64 (c:5d64) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 2 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy WATER, 1 ; energies @@ -3330,7 +3330,7 @@ PsyduckCard: ; 31d64 (c:5d64) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_41 ; animation + db ATK_ANIM_MULTIPLE_SLASH ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -3367,7 +3367,7 @@ GolduckCard: ; 31da5 (c:5da5) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation ; move 2 energy WATER, 2, COLORLESS, 1 ; energies @@ -3381,7 +3381,7 @@ GolduckCard: ; 31da5 (c:5da5) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_30 ; animation + db ATK_ANIM_HYPER_BEAM ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -3418,7 +3418,7 @@ PoliwagCard: ; 31de6 (c:5de6) db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 db MAX_ENERGY_BOOST_IS_LIMITED - db ATK_ANIM_19 ; animation + db ATK_ANIM_WATER_GUN ; animation ; move 2 energy 0 ; energies @@ -3469,7 +3469,7 @@ PoliwhirlCard: ; 31e27 (c:5e27) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_85 ; animation + db ATK_ANIM_AMNESIA ; animation ; move 2 energy WATER, 2, COLORLESS, 1 ; energies @@ -3483,7 +3483,7 @@ PoliwhirlCard: ; 31e27 (c:5e27) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 1 ; retreat cost db WR_GRASS ; weakness @@ -3520,7 +3520,7 @@ PoliwrathCard: ; 31e68 (c:5e68) db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 db MAX_ENERGY_BOOST_IS_LIMITED - db ATK_ANIM_19 ; animation + db ATK_ANIM_WATER_GUN ; animation ; move 2 energy WATER, 2, COLORLESS, 2 ; energies @@ -3534,7 +3534,7 @@ PoliwrathCard: ; 31e68 (c:5e68) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_20 ; animation + db ATK_ANIM_WHIRLPOOL ; animation db 3 ; retreat cost db WR_GRASS ; weakness @@ -3571,7 +3571,7 @@ TentacoolCard: ; 31ea9 (c:5ea9) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy WATER, 1 ; energies @@ -3585,7 +3585,7 @@ TentacoolCard: ; 31ea9 (c:5ea9) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_61 ; animation + db ATK_ANIM_GOO ; animation db 0 ; retreat cost db WR_LIGHTNING ; weakness @@ -3622,7 +3622,7 @@ TentacruelCard: ; 31eea (c:5eea) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_76 ; animation + db ATK_ANIM_SUPERSONIC ; animation ; move 2 energy WATER, 2 ; energies @@ -3636,7 +3636,7 @@ TentacruelCard: ; 31eea (c:5eea) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_41 ; animation + db ATK_ANIM_MULTIPLE_SLASH ; animation db 0 ; retreat cost db WR_LIGHTNING ; weakness @@ -3673,7 +3673,7 @@ SeelCard: ; 31f2b (c:5f2b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy 0 ; energies @@ -3724,7 +3724,7 @@ DewgongCard: ; 31f6c (c:5f6c) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_29 ; animation + db ATK_ANIM_BEAM ; animation ; move 2 energy WATER, 2, COLORLESS, 2 ; energies @@ -3738,7 +3738,7 @@ DewgongCard: ; 31f6c (c:5f6c) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_29 ; animation + db ATK_ANIM_BEAM ; animation db 3 ; retreat cost db WR_LIGHTNING ; weakness @@ -3775,7 +3775,7 @@ ShellderCard: ; 31fad (c:5fad) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_76 ; animation + db ATK_ANIM_SUPERSONIC ; animation ; move 2 energy WATER, 1 ; energies @@ -3840,7 +3840,7 @@ CloysterCard: ; 31fee (c:5fee) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_48 ; animation + db ATK_ANIM_NEEDLES ; animation db 2 ; retreat cost db WR_LIGHTNING ; weakness @@ -3877,7 +3877,7 @@ KrabbyCard: ; 3202f (c:602f) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy WATER, 1, COLORLESS, 1 ; energies @@ -3891,7 +3891,7 @@ KrabbyCard: ; 3202f (c:602f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 2 ; retreat cost db WR_LIGHTNING ; weakness @@ -3928,7 +3928,7 @@ KinglerCard: ; 32070 (c:6070) db NONE ; flags 2 db BOOST_IF_TAKEN_DAMAGE ; flags 3 db 0 - db ATK_ANIM_2 ; animation + db ATK_ANIM_BIG_HIT ; animation ; move 2 energy WATER, 2, COLORLESS, 1 ; energies @@ -3942,7 +3942,7 @@ KinglerCard: ; 32070 (c:6070) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 3 ; retreat cost db WR_LIGHTNING ; weakness @@ -3979,7 +3979,7 @@ HorseaCard: ; 320b1 (c:60b1) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_90 ; animation + db ATK_ANIM_DARK_GAS ; animation ; move 2 energy 0 ; energies @@ -4030,7 +4030,7 @@ SeadraCard: ; 320f2 (c:60f2) db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 db MAX_ENERGY_BOOST_IS_LIMITED - db ATK_ANIM_19 ; animation + db ATK_ANIM_WATER_GUN ; animation ; move 2 energy WATER, 1, COLORLESS, 2 ; energies @@ -4044,7 +4044,7 @@ SeadraCard: ; 320f2 (c:60f2) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_81 ; animation + db ATK_ANIM_QUICK_ATTACK ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -4081,7 +4081,7 @@ GoldeenCard: ; 32133 (c:6133) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy 0 ; energies @@ -4132,7 +4132,7 @@ SeakingCard: ; 32174 (c:6174) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy WATER, 1, COLORLESS, 1 ; energies @@ -4146,7 +4146,7 @@ SeakingCard: ; 32174 (c:6174) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_18 ; animation + db ATK_ANIM_WATER_JETS ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -4183,7 +4183,7 @@ StaryuCard: ; 321b5 (c:61b5) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy 0 ; energies @@ -4234,7 +4234,7 @@ StarmieCard: ; 321f6 (c:61f6) db DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_88 ; animation + db ATK_ANIM_RECOVER ; animation ; move 2 energy WATER, 1, COLORLESS, 2 ; energies @@ -4248,7 +4248,7 @@ StarmieCard: ; 321f6 (c:61f6) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_29 ; animation + db ATK_ANIM_BEAM ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -4285,7 +4285,7 @@ MagikarpCard: ; 32237 (c:6237) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy WATER, 1 ; energies @@ -4299,7 +4299,7 @@ MagikarpCard: ; 32237 (c:6237) db NONE ; flags 2 db BOOST_IF_TAKEN_DAMAGE ; flags 3 db 0 - db ATK_ANIM_2 ; animation + db ATK_ANIM_BIG_HIT ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -4336,7 +4336,7 @@ GyaradosCard: ; 32278 (c:6278) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_21 ; animation + db ATK_ANIM_DRAGON_RAGE ; animation ; move 2 energy WATER, 4 ; energies @@ -4350,7 +4350,7 @@ GyaradosCard: ; 32278 (c:6278) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_65 ; animation + db ATK_ANIM_BUBBLES ; animation db 3 ; retreat cost db WR_GRASS ; weakness @@ -4387,7 +4387,7 @@ LaprasCard: ; 322b9 (c:62b9) db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 db MAX_ENERGY_BOOST_IS_LIMITED - db ATK_ANIM_19 ; animation + db ATK_ANIM_WATER_GUN ; animation ; move 2 energy WATER, 2 ; energies @@ -4401,7 +4401,7 @@ LaprasCard: ; 322b9 (c:62b9) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_72 ; animation + db ATK_ANIM_CONFUSE_RAY ; animation db 2 ; retreat cost db WR_LIGHTNING ; weakness @@ -4438,7 +4438,7 @@ Vaporeon1Card: ; 322fa (c:62fa) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -4452,7 +4452,7 @@ Vaporeon1Card: ; 322fa (c:62fa) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -4489,7 +4489,7 @@ Vaporeon2Card: ; 3233b (c:633b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_81 ; animation + db ATK_ANIM_QUICK_ATTACK ; animation ; move 2 energy WATER, 2, COLORLESS, 1 ; energies @@ -4503,7 +4503,7 @@ Vaporeon2Card: ; 3233b (c:633b) db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 db MAX_ENERGY_BOOST_IS_LIMITED - db ATK_ANIM_19 ; animation + db ATK_ANIM_WATER_GUN ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -4540,7 +4540,7 @@ OmanyteCard: ; 3237c (c:637c) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy WATER, 1 ; energies @@ -4554,7 +4554,7 @@ OmanyteCard: ; 3237c (c:637c) db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 db MAX_ENERGY_BOOST_IS_LIMITED - db ATK_ANIM_19 ; animation + db ATK_ANIM_WATER_GUN ; animation db 1 ; retreat cost db WR_GRASS ; weakness @@ -4591,7 +4591,7 @@ OmastarCard: ; 323bd (c:63bd) db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 db MAX_ENERGY_BOOST_IS_LIMITED - db ATK_ANIM_19 ; animation + db ATK_ANIM_WATER_GUN ; animation ; move 2 energy WATER, 2 ; energies @@ -4605,7 +4605,7 @@ OmastarCard: ; 323bd (c:63bd) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_48 ; animation + db ATK_ANIM_NEEDLES ; animation db 1 ; retreat cost db WR_GRASS ; weakness @@ -4642,7 +4642,7 @@ Articuno1Card: ; 323fe (c:63fe) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_29 ; animation + db ATK_ANIM_BEAM ; animation ; move 2 energy WATER, 4 ; energies @@ -4656,7 +4656,7 @@ Articuno1Card: ; 323fe (c:63fe) db NONE ; flags 2 db NONE ; flags 3 db 10 - db ATK_ANIM_24 ; animation + db ATK_ANIM_BLIZZARD ; animation db 2 ; retreat cost db NONE ; weakness @@ -4693,7 +4693,7 @@ Articuno2Card: ; 3243f (c:643f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_96 ; animation + db ATK_ANIM_QUICKFREEZE ; animation ; move 2 energy WATER, 3 ; energies @@ -4707,7 +4707,7 @@ Articuno2Card: ; 3243f (c:643f) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_99 ; animation + db ATK_ANIM_WHIRLWIND_ZIGZAG ; animation db 2 ; retreat cost db NONE ; weakness @@ -4744,7 +4744,7 @@ Pikachu1Card: ; 32480 (c:6480) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy LIGHTNING, 1, COLORLESS, 1 ; energies @@ -4758,7 +4758,7 @@ Pikachu1Card: ; 32480 (c:6480) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_6 ; animation + db ATK_ANIM_THUNDERSHOCK ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -4795,7 +4795,7 @@ Pikachu2Card: ; 324c1 (c:64c1) db NONE ; flags 2 db NONE ; flags 3 db 10 - db ATK_ANIM_10 ; animation + db ATK_ANIM_THUNDER_WHOLE_SCREEN ; animation ; move 2 energy 0 ; energies @@ -4846,7 +4846,7 @@ Pikachu3Card: ; 32502 (c:6502) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 10 - db ATK_ANIM_76 ; animation + db ATK_ANIM_SUPERSONIC ; animation ; move 2 energy LIGHTNING, 2 ; energies @@ -4860,7 +4860,7 @@ Pikachu3Card: ; 32502 (c:6502) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_6 ; animation + db ATK_ANIM_THUNDERSHOCK ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -4897,7 +4897,7 @@ Pikachu4Card: ; 32543 (c:6543) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 10 - db ATK_ANIM_76 ; animation + db ATK_ANIM_SUPERSONIC ; animation ; move 2 energy LIGHTNING, 2 ; energies @@ -4911,7 +4911,7 @@ Pikachu4Card: ; 32543 (c:6543) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_6 ; animation + db ATK_ANIM_THUNDERSHOCK ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -4948,7 +4948,7 @@ FlyingPikachuCard: ; 32584 (c:6584) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_6 ; animation + db ATK_ANIM_THUNDERSHOCK ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -4962,7 +4962,7 @@ FlyingPikachuCard: ; 32584 (c:6584) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_81 ; animation + db ATK_ANIM_QUICK_ATTACK ; animation db 1 ; retreat cost db NONE ; weakness @@ -4999,7 +4999,7 @@ SurfingPikachu1Card: ; 325c5 (c:65c5) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_18 ; animation + db ATK_ANIM_WATER_JETS ; animation ; move 2 energy 0 ; energies @@ -5050,7 +5050,7 @@ SurfingPikachu2Card: ; 32606 (c:6606) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_18 ; animation + db ATK_ANIM_WATER_JETS ; animation ; move 2 energy 0 ; energies @@ -5101,7 +5101,7 @@ Raichu1Card: ; 32647 (c:6647) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_81 ; animation + db ATK_ANIM_QUICK_ATTACK ; animation ; move 2 energy LIGHTNING, 3, COLORLESS, 1 ; energies @@ -5115,7 +5115,7 @@ Raichu1Card: ; 32647 (c:6647) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_7 ; animation + db ATK_ANIM_THUNDER ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -5152,7 +5152,7 @@ Raichu2Card: ; 32688 (c:6688) db NONE ; flags 2 db NONE ; flags 3 db 10 - db ATK_ANIM_10 ; animation + db ATK_ANIM_THUNDER_WHOLE_SCREEN ; animation ; move 2 energy 0 ; energies @@ -5203,7 +5203,7 @@ Magnemite1Card: ; 326c9 (c:66c9) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_111 ; animation + db ATK_ANIM_THUNDER_WAVE ; animation ; move 2 energy LIGHTNING, 1, COLORLESS, 1 ; energies @@ -5217,7 +5217,7 @@ Magnemite1Card: ; 326c9 (c:66c9) db NONE ; flags 2 db NONE ; flags 3 db 40 - db ATK_ANIM_86 ; animation + db ATK_ANIM_SELFDESTRUCT ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -5254,7 +5254,7 @@ Magnemite2Card: ; 3270a (c:670a) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy LIGHTNING, 1, COLORLESS, 1 ; energies @@ -5268,7 +5268,7 @@ Magnemite2Card: ; 3270a (c:670a) db FLAG_2_BIT_5 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_109 ; animation + db ATK_ANIM_MAGNETIC_STORM ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -5305,7 +5305,7 @@ Magneton1Card: ; 3274b (c:674b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_111 ; animation + db ATK_ANIM_THUNDER_WAVE ; animation ; move 2 energy LIGHTNING, 2, COLORLESS, 2 ; energies @@ -5319,7 +5319,7 @@ Magneton1Card: ; 3274b (c:674b) db NONE ; flags 2 db NONE ; flags 3 db 80 - db ATK_ANIM_87 ; animation + db ATK_ANIM_BIG_SELFDESTRUCTION ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -5356,7 +5356,7 @@ Magneton2Card: ; 3278c (c:678c) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_40 ; animation + db ATK_ANIM_TEAR ; animation ; move 2 energy LIGHTNING, 4 ; energies @@ -5370,7 +5370,7 @@ Magneton2Card: ; 3278c (c:678c) db NONE ; flags 2 db NONE ; flags 3 db 100 - db ATK_ANIM_87 ; animation + db ATK_ANIM_BIG_SELFDESTRUCTION ; animation db 2 ; retreat cost db WR_FIGHTING ; weakness @@ -5407,7 +5407,7 @@ VoltorbCard: ; 327cd (c:67cd) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy 0 ; energies @@ -5458,7 +5458,7 @@ Electrode1Card: ; 3280e (c:680e) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_40 ; animation + db ATK_ANIM_TEAR ; animation ; move 2 energy LIGHTNING, 3 ; energies @@ -5472,7 +5472,7 @@ Electrode1Card: ; 3280e (c:680e) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -5509,7 +5509,7 @@ Electrode2Card: ; 3284f (c:684f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy LIGHTNING, 3 ; energies @@ -5523,7 +5523,7 @@ Electrode2Card: ; 3284f (c:684f) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_13 ; animation + db ATK_ANIM_CHAIN_LIGHTNING ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -5560,7 +5560,7 @@ Electabuzz1Card: ; 32890 (c:6890) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_80 ; animation + db ATK_ANIM_BARRIER ; animation ; move 2 energy COLORLESS, 2 ; energies @@ -5574,7 +5574,7 @@ Electabuzz1Card: ; 32890 (c:6890) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_81 ; animation + db ATK_ANIM_QUICK_ATTACK ; animation db 2 ; retreat cost db WR_FIGHTING ; weakness @@ -5611,7 +5611,7 @@ Electabuzz2Card: ; 328d1 (c:68d1) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_6 ; animation + db ATK_ANIM_THUNDERSHOCK ; animation ; move 2 energy LIGHTNING, 1, COLORLESS, 1 ; energies @@ -5625,7 +5625,7 @@ Electabuzz2Card: ; 328d1 (c:68d1) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_35 ; animation + db ATK_ANIM_THUNDERPUNCH ; animation db 2 ; retreat cost db WR_FIGHTING ; weakness @@ -5662,7 +5662,7 @@ Jolteon1Card: ; 32912 (c:6912) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy COLORLESS, 4 ; energies @@ -5676,7 +5676,7 @@ Jolteon1Card: ; 32912 (c:6912) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_48 ; animation + db ATK_ANIM_NEEDLES ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -5713,7 +5713,7 @@ Jolteon2Card: ; 32953 (c:6953) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_81 ; animation + db ATK_ANIM_QUICK_ATTACK ; animation ; move 2 energy LIGHTNING, 2, COLORLESS, 1 ; energies @@ -5727,7 +5727,7 @@ Jolteon2Card: ; 32953 (c:6953) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_48 ; animation + db ATK_ANIM_NEEDLES ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -5764,7 +5764,7 @@ Zapdos1Card: ; 32994 (c:6994) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_12 ; animation + db ATK_ANIM_THUNDERSTORM ; animation ; move 2 energy 0 ; energies @@ -5815,7 +5815,7 @@ Zapdos2Card: ; 329d5 (c:69d5) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_7 ; animation + db ATK_ANIM_THUNDER ; animation ; move 2 energy LIGHTNING, 4 ; energies @@ -5829,7 +5829,7 @@ Zapdos2Card: ; 329d5 (c:69d5) db DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 9 - db ATK_ANIM_8 ; animation + db ATK_ANIM_THUNDERBOLT ; animation db 3 ; retreat cost db NONE ; weakness @@ -5866,7 +5866,7 @@ Zapdos3Card: ; 32a16 (c:6a16) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_97 ; animation + db ATK_ANIM_PEAL_OF_THUNDER ; animation ; move 2 energy LIGHTNING, 3 ; energies @@ -5880,7 +5880,7 @@ Zapdos3Card: ; 32a16 (c:6a16) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_100 ; animation + db ATK_ANIM_BIG_THUNDER ; animation db 2 ; retreat cost db NONE ; weakness @@ -5917,7 +5917,7 @@ SandshrewCard: ; 32a57 (c:6a57) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_90 ; animation + db ATK_ANIM_DARK_GAS ; animation ; move 2 energy 0 ; energies @@ -5968,7 +5968,7 @@ SandslashCard: ; 32a98 (c:6a98) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_38 ; animation + db ATK_ANIM_SLASH ; animation ; move 2 energy FIGHTING, 2 ; energies @@ -5982,7 +5982,7 @@ SandslashCard: ; 32a98 (c:6a98) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_41 ; animation + db ATK_ANIM_MULTIPLE_SLASH ; animation db 1 ; retreat cost db WR_GRASS ; weakness @@ -6019,7 +6019,7 @@ DiglettCard: ; 32ad9 (c:6ad9) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy FIGHTING, 2 ; energies @@ -6033,7 +6033,7 @@ DiglettCard: ; 32ad9 (c:6ad9) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 0 ; retreat cost db WR_GRASS ; weakness @@ -6070,7 +6070,7 @@ DugtrioCard: ; 32b1a (c:6b1a) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_38 ; animation + db ATK_ANIM_SLASH ; animation ; move 2 energy FIGHTING, 4 ; energies @@ -6084,7 +6084,7 @@ DugtrioCard: ; 32b1a (c:6b1a) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 2 ; retreat cost db WR_GRASS ; weakness @@ -6121,7 +6121,7 @@ MankeyCard: ; 32b5b (c:6b5b) db FLAG_2_BIT_5 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy COLORLESS, 1 ; energies @@ -6135,7 +6135,7 @@ MankeyCard: ; 32b5b (c:6b5b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_38 ; animation + db ATK_ANIM_SLASH ; animation db 0 ; retreat cost db WR_PSYCHIC ; weakness @@ -6172,7 +6172,7 @@ PrimeapeCard: ; 32b9c (c:6b9c) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_41 ; animation + db ATK_ANIM_MULTIPLE_SLASH ; animation ; move 2 energy FIGHTING, 2, COLORLESS, 1 ; energies @@ -6186,7 +6186,7 @@ PrimeapeCard: ; 32b9c (c:6b9c) db FLAG_2_BIT_7 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_43 ; animation + db ATK_ANIM_RAMPAGE ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -6223,7 +6223,7 @@ MachopCard: ; 32bdd (c:6bdd) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy 0 ; energies @@ -6274,7 +6274,7 @@ MachokeCard: ; 32c1e (c:6c1e) db FLAG_2_BIT_7 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy FIGHTING, 2, COLORLESS, 2 ; energies @@ -6288,7 +6288,7 @@ MachokeCard: ; 32c1e (c:6c1e) db NONE ; flags 2 db NONE ; flags 3 db 20 - db ATK_ANIM_4 ; animation + db ATK_ANIM_HIT_RECOIL ; animation db 3 ; retreat cost db WR_PSYCHIC ; weakness @@ -6325,7 +6325,7 @@ MachampCard: ; 32c5f (c:6c5f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy FIGHTING, 3, COLORLESS, 1 ; energies @@ -6339,7 +6339,7 @@ MachampCard: ; 32c5f (c:6c5f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_47 ; animation + db ATK_ANIM_SEISMIC_TOSS ; animation db 3 ; retreat cost db WR_PSYCHIC ; weakness @@ -6376,7 +6376,7 @@ GeodudeCard: ; 32ca0 (c:6ca0) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_33 ; animation + db ATK_ANIM_STONE_BARRAGE ; animation ; move 2 energy 0 ; energies @@ -6427,7 +6427,7 @@ GravelerCard: ; 32ce1 (c:6ce1) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_79 ; animation + db ATK_ANIM_PROTECT ; animation ; move 2 energy FIGHTING, 2, COLORLESS, 1 ; energies @@ -6441,7 +6441,7 @@ GravelerCard: ; 32ce1 (c:6ce1) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_32 ; animation + db ATK_ANIM_ROCK_THROW ; animation db 2 ; retreat cost db WR_GRASS ; weakness @@ -6478,7 +6478,7 @@ GolemCard: ; 32d22 (c:6d22) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_32 ; animation + db ATK_ANIM_ROCK_THROW ; animation ; move 2 energy FIGHTING, 4 ; energies @@ -6492,7 +6492,7 @@ GolemCard: ; 32d22 (c:6d22) db NONE ; flags 2 db NONE ; flags 3 db 100 - db ATK_ANIM_87 ; animation + db ATK_ANIM_BIG_SELFDESTRUCTION ; animation db 4 ; retreat cost db WR_GRASS ; weakness @@ -6529,7 +6529,7 @@ OnixCard: ; 32d63 (c:6d63) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_32 ; animation + db ATK_ANIM_ROCK_THROW ; animation ; move 2 energy FIGHTING, 2 ; energies @@ -6543,7 +6543,7 @@ OnixCard: ; 32d63 (c:6d63) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_79 ; animation + db ATK_ANIM_PROTECT ; animation db 3 ; retreat cost db WR_GRASS ; weakness @@ -6580,7 +6580,7 @@ CuboneCard: ; 32da4 (c:6da4) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 10 - db ATK_ANIM_84 ; animation + db ATK_ANIM_CRY ; animation ; move 2 energy FIGHTING, 2 ; energies @@ -6594,7 +6594,7 @@ CuboneCard: ; 32da4 (c:6da4) db NONE ; flags 2 db BOOST_IF_TAKEN_DAMAGE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 1 ; retreat cost db WR_GRASS ; weakness @@ -6631,7 +6631,7 @@ Marowak1Card: ; 32de5 (c:6de5) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_46 ; animation + db ATK_ANIM_BONEMERANG ; animation ; move 2 energy FIGHTING, 2, COLORLESS, 1 ; energies @@ -6645,7 +6645,7 @@ Marowak1Card: ; 32de5 (c:6de5) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation db 1 ; retreat cost db WR_GRASS ; weakness @@ -6682,7 +6682,7 @@ Marowak2Card: ; 32e26 (c:6e26) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_46 ; animation + db ATK_ANIM_BONEMERANG ; animation ; move 2 energy FIGHTING, 3 ; energies @@ -6696,7 +6696,7 @@ Marowak2Card: ; 32e26 (c:6e26) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_84 ; animation + db ATK_ANIM_CRY ; animation db 2 ; retreat cost db WR_GRASS ; weakness @@ -6733,7 +6733,7 @@ HitmonleeCard: ; 32e67 (c:6e67) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_37 ; animation + db ATK_ANIM_STRETCH_KICK ; animation ; move 2 energy FIGHTING, 3 ; energies @@ -6747,7 +6747,7 @@ HitmonleeCard: ; 32e67 (c:6e67) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_34 ; animation + db ATK_ANIM_PUNCH ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -6784,7 +6784,7 @@ HitmonchanCard: ; 32ea8 (c:6ea8) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_34 ; animation + db ATK_ANIM_PUNCH ; animation ; move 2 energy FIGHTING, 2, COLORLESS, 1 ; energies @@ -6798,7 +6798,7 @@ HitmonchanCard: ; 32ea8 (c:6ea8) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_34 ; animation + db ATK_ANIM_PUNCH ; animation db 2 ; retreat cost db WR_PSYCHIC ; weakness @@ -6849,7 +6849,7 @@ RhyhornCard: ; 32ee9 (c:6ee9) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 3 ; retreat cost db WR_GRASS ; weakness @@ -6886,7 +6886,7 @@ RhydonCard: ; 32f2a (c:6f2a) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy FIGHTING, 4 ; energies @@ -6900,7 +6900,7 @@ RhydonCard: ; 32f2a (c:6f2a) db SWITCH_OPPONENT_POKEMON ; flags 2 db NONE ; flags 3 db 20 - db ATK_ANIM_4 ; animation + db ATK_ANIM_HIT_RECOIL ; animation db 3 ; retreat cost db WR_GRASS ; weakness @@ -6937,7 +6937,7 @@ KabutoCard: ; 32f6b (c:6f6b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy COLORLESS, 1 ; energies @@ -6951,7 +6951,7 @@ KabutoCard: ; 32f6b (c:6f6b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_38 ; animation + db ATK_ANIM_SLASH ; animation db 1 ; retreat cost db WR_GRASS ; weakness @@ -6988,7 +6988,7 @@ KabutopsCard: ; 32fac (c:6fac) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_40 ; animation + db ATK_ANIM_TEAR ; animation ; move 2 energy FIGHTING, 4 ; energies @@ -7002,7 +7002,7 @@ KabutopsCard: ; 32fac (c:6fac) db HEAL_USER ; flags 2 db NONE ; flags 3 db 2 - db ATK_ANIM_89 ; animation + db ATK_ANIM_DRAIN ; animation db 1 ; retreat cost db WR_GRASS ; weakness @@ -7039,7 +7039,7 @@ AerodactylCard: ; 32fed (c:6fed) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -7053,7 +7053,7 @@ AerodactylCard: ; 32fed (c:6fed) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 2 ; retreat cost db WR_GRASS ; weakness @@ -7090,7 +7090,7 @@ AbraCard: ; 3302e (c:702e) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation ; move 2 energy 0 ; energies @@ -7141,7 +7141,7 @@ KadabraCard: ; 3306f (c:706f) db DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_88 ; animation + db ATK_ANIM_RECOVER ; animation ; move 2 energy PSYCHIC, 2, COLORLESS, 1 ; energies @@ -7155,7 +7155,7 @@ KadabraCard: ; 3306f (c:706f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation db 3 ; retreat cost db WR_PSYCHIC ; weakness @@ -7192,7 +7192,7 @@ AlakazamCard: ; 330b0 (c:70b0) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy PSYCHIC, 3 ; energies @@ -7206,7 +7206,7 @@ AlakazamCard: ; 330b0 (c:70b0) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_72 ; animation + db ATK_ANIM_CONFUSE_RAY ; animation db 3 ; retreat cost db WR_PSYCHIC ; weakness @@ -7243,7 +7243,7 @@ Slowpoke1Card: ; 330f1 (c:70f1) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy PSYCHIC, 2 ; energies @@ -7257,7 +7257,7 @@ Slowpoke1Card: ; 330f1 (c:70f1) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 2 - db ATK_ANIM_85 ; animation + db ATK_ANIM_AMNESIA ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -7308,7 +7308,7 @@ Slowpoke2Card: ; 33132 (c:7132) db DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 2 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -7345,7 +7345,7 @@ SlowbroCard: ; 33173 (c:7173) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy PSYCHIC, 2 ; energies @@ -7359,7 +7359,7 @@ SlowbroCard: ; 33173 (c:7173) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -7396,7 +7396,7 @@ Gastly1Card: ; 331b4 (c:71b4) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_128 ; animation + db ATK_ANIM_SLEEPING_GAS ; animation ; move 2 energy PSYCHIC, 1, COLORLESS, 1 ; energies @@ -7410,7 +7410,7 @@ Gastly1Card: ; 331b4 (c:71b4) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 3 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation db 0 ; retreat cost db NONE ; weakness @@ -7447,7 +7447,7 @@ Gastly2Card: ; 331f5 (c:71f5) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_61 ; animation + db ATK_ANIM_GOO ; animation ; move 2 energy PSYCHIC, 2 ; energies @@ -7461,7 +7461,7 @@ Gastly2Card: ; 331f5 (c:71f5) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 10 - db ATK_ANIM_115 ; animation + db ATK_ANIM_ENERGY_CONVERSION ; animation db 0 ; retreat cost db NONE ; weakness @@ -7498,7 +7498,7 @@ Haunter1Card: ; 33236 (c:7236) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy PSYCHIC, 1, COLORLESS, 1 ; energies @@ -7512,7 +7512,7 @@ Haunter1Card: ; 33236 (c:7236) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_26 ; animation + db ATK_ANIM_NIGHTMARE ; animation db 0 ; retreat cost db NONE ; weakness @@ -7549,7 +7549,7 @@ Haunter2Card: ; 33277 (c:7277) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_114 ; animation + db ATK_ANIM_HYPNOSIS ; animation ; move 2 energy PSYCHIC, 2 ; energies @@ -7563,7 +7563,7 @@ Haunter2Card: ; 33277 (c:7277) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation db 1 ; retreat cost db NONE ; weakness @@ -7600,7 +7600,7 @@ GengarCard: ; 332b8 (c:72b8) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy PSYCHIC, 3 ; energies @@ -7614,7 +7614,7 @@ GengarCard: ; 332b8 (c:72b8) db NONE ; flags 2 db NONE ; flags 3 db 10 - db ATK_ANIM_28 ; animation + db ATK_ANIM_DARK_MIND ; animation db 1 ; retreat cost db NONE ; weakness @@ -7651,7 +7651,7 @@ DrowzeeCard: ; 332f9 (c:72f9) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy PSYCHIC, 2 ; energies @@ -7665,7 +7665,7 @@ DrowzeeCard: ; 332f9 (c:72f9) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_72 ; animation + db ATK_ANIM_CONFUSE_RAY ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -7702,7 +7702,7 @@ HypnoCard: ; 3333a (c:733a) db FLAG_2_BIT_5 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy PSYCHIC, 3 ; energies @@ -7716,7 +7716,7 @@ HypnoCard: ; 3333a (c:733a) db NONE ; flags 2 db NONE ; flags 3 db 10 - db ATK_ANIM_28 ; animation + db ATK_ANIM_DARK_MIND ; animation db 2 ; retreat cost db WR_PSYCHIC ; weakness @@ -7753,7 +7753,7 @@ MrMimeCard: ; 3337b (c:737b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy PSYCHIC, 1, COLORLESS, 1 ; energies @@ -7767,7 +7767,7 @@ MrMimeCard: ; 3337b (c:737b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -7804,7 +7804,7 @@ JynxCard: ; 333bc (c:73bc) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy PSYCHIC, 2, COLORLESS, 1 ; energies @@ -7818,7 +7818,7 @@ JynxCard: ; 333bc (c:73bc) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation db 2 ; retreat cost db WR_PSYCHIC ; weakness @@ -7855,7 +7855,7 @@ Mewtwo1Card: ; 333fd (c:73fd) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation ; move 2 energy PSYCHIC, 2 ; energies @@ -7869,7 +7869,7 @@ Mewtwo1Card: ; 333fd (c:73fd) db NULLIFY_OR_WEAKEN_ATTACK | DISCARD_ENERGY ; flags 2 db NONE ; flags 3 db 2 - db ATK_ANIM_80 ; animation + db ATK_ANIM_BARRIER ; animation db 3 ; retreat cost db WR_PSYCHIC ; weakness @@ -7906,7 +7906,7 @@ Mewtwo2Card: ; 3343e (c:743e) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy PSYCHIC, 2, COLORLESS, 1 ; energies @@ -7920,7 +7920,7 @@ Mewtwo2Card: ; 3343e (c:743e) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation db 2 ; retreat cost db WR_PSYCHIC ; weakness @@ -7957,7 +7957,7 @@ Mewtwo3Card: ; 3347f (c:747f) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy PSYCHIC, 2, COLORLESS, 1 ; energies @@ -7971,7 +7971,7 @@ Mewtwo3Card: ; 3347f (c:747f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation db 2 ; retreat cost db WR_PSYCHIC ; weakness @@ -8008,7 +8008,7 @@ Mew1Card: ; 334c0 (c:74c0) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy PSYCHIC, 1 ; energies @@ -8022,7 +8022,7 @@ Mew1Card: ; 334c0 (c:74c0) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation db 1 ; retreat cost db WR_PSYCHIC ; weakness @@ -8059,7 +8059,7 @@ Mew2Card: ; 33501 (c:7501) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_5 ; animation + db ATK_ANIM_HIT_EFFECT ; animation ; move 2 energy 0 ; energies @@ -8110,7 +8110,7 @@ Mew3Card: ; 33542 (c:7542) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_25 ; animation + db ATK_ANIM_PSYCHIC_HIT ; animation ; move 2 energy PSYCHIC, 2 ; energies @@ -8161,7 +8161,7 @@ PidgeyCard: ; 33583 (c:7583) db SWITCH_OPPONENT_POKEMON ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_83 ; animation + db ATK_ANIM_WHIRLWIND ; animation ; move 2 energy 0 ; energies @@ -8212,7 +8212,7 @@ PidgeottoCard: ; 335c4 (c:75c4) db SWITCH_OPPONENT_POKEMON ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_83 ; animation + db ATK_ANIM_WHIRLWIND ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -8226,7 +8226,7 @@ PidgeottoCard: ; 335c4 (c:75c4) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_92 ; animation + db ATK_ANIM_MIRROR_MOVE ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -8263,7 +8263,7 @@ Pidgeot1Card: ; 33605 (c:7605) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 2 - db ATK_ANIM_99 ; animation + db ATK_ANIM_WHIRLWIND_ZIGZAG ; animation ; move 2 energy COLORLESS, 4 ; energies @@ -8277,7 +8277,7 @@ Pidgeot1Card: ; 33605 (c:7605) db SWITCH_OPPONENT_POKEMON | FLAG_2_BIT_7 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -8314,7 +8314,7 @@ Pidgeot2Card: ; 33646 (c:7646) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -8328,7 +8328,7 @@ Pidgeot2Card: ; 33646 (c:7646) db FLAG_2_BIT_7 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_83 ; animation + db ATK_ANIM_WHIRLWIND ; animation db 0 ; retreat cost db WR_LIGHTNING ; weakness @@ -8365,7 +8365,7 @@ RattataCard: ; 33687 (c:7687) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy 0 ; energies @@ -8416,7 +8416,7 @@ RaticateCard: ; 336c8 (c:76c8) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -8430,7 +8430,7 @@ RaticateCard: ; 336c8 (c:76c8) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -8467,7 +8467,7 @@ SpearowCard: ; 33709 (c:7709) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -8481,7 +8481,7 @@ SpearowCard: ; 33709 (c:7709) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_92 ; animation + db ATK_ANIM_MIRROR_MOVE ; animation db 0 ; retreat cost db WR_LIGHTNING ; weakness @@ -8518,7 +8518,7 @@ FearowCard: ; 3374a (c:774a) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_81 ; animation + db ATK_ANIM_QUICK_ATTACK ; animation ; move 2 energy COLORLESS, 4 ; energies @@ -8532,7 +8532,7 @@ FearowCard: ; 3374a (c:774a) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_44 ; animation + db ATK_ANIM_DRILL ; animation db 0 ; retreat cost db WR_LIGHTNING ; weakness @@ -8569,7 +8569,7 @@ ClefairyCard: ; 3378b (c:778b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_74 ; animation + db ATK_ANIM_SING ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -8634,7 +8634,7 @@ ClefableCard: ; 337cc (c:77cc) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 20 - db ATK_ANIM_79 ; animation + db ATK_ANIM_PROTECT ; animation db 2 ; retreat cost db WR_FIGHTING ; weakness @@ -8671,7 +8671,7 @@ Jigglypuff1Card: ; 3380d (c:780d) db HEAL_USER ; flags 2 db NONE ; flags 3 db 1 - db ATK_ANIM_88 ; animation + db ATK_ANIM_RECOVER ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -8685,7 +8685,7 @@ Jigglypuff1Card: ; 3380d (c:780d) db NONE ; flags 2 db NONE ; flags 3 db 20 - db ATK_ANIM_4 ; animation + db ATK_ANIM_HIT_RECOIL ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -8736,7 +8736,7 @@ Jigglypuff2Card: ; 3384e (c:784e) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 10 - db ATK_ANIM_136 ; animation + db ATK_ANIM_EXPAND ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -8773,7 +8773,7 @@ Jigglypuff3Card: ; 3388f (c:788f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_75 ; animation + db ATK_ANIM_LULLABY ; animation ; move 2 energy COLORLESS, 2 ; energies @@ -8787,7 +8787,7 @@ Jigglypuff3Card: ; 3388f (c:788f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -8824,7 +8824,7 @@ WigglytuffCard: ; 338d0 (c:78d0) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_75 ; animation + db ATK_ANIM_LULLABY ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -8838,7 +8838,7 @@ WigglytuffCard: ; 338d0 (c:78d0) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 2 ; retreat cost db WR_FIGHTING ; weakness @@ -8875,7 +8875,7 @@ Meowth1Card: ; 33911 (c:7911) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 2 - db ATK_ANIM_108 ; animation + db ATK_ANIM_CAT_PUNCH ; animation ; move 2 energy 0 ; energies @@ -8926,7 +8926,7 @@ Meowth2Card: ; 33952 (c:7952) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy 0 ; energies @@ -8977,7 +8977,7 @@ PersianCard: ; 33993 (c:7993) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_38 ; animation + db ATK_ANIM_SLASH ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -8991,7 +8991,7 @@ PersianCard: ; 33993 (c:7993) db NULLIFY_OR_WEAKEN_ATTACK ; flags 2 db NONE ; flags 3 db 10 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 0 ; retreat cost db WR_FIGHTING ; weakness @@ -9028,7 +9028,7 @@ FarfetchdCard: ; 339d4 (c:79d4) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_39 ; animation + db ATK_ANIM_WHIP ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -9042,7 +9042,7 @@ FarfetchdCard: ; 339d4 (c:79d4) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_45 ; animation + db ATK_ANIM_POT_SMASH ; animation db 1 ; retreat cost db WR_LIGHTNING ; weakness @@ -9079,7 +9079,7 @@ DoduoCard: ; 33a15 (c:7a15) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_41 ; animation + db ATK_ANIM_MULTIPLE_SLASH ; animation ; move 2 energy 0 ; energies @@ -9130,7 +9130,7 @@ DodrioCard: ; 33a56 (c:7a56) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_94 ; animation + db ATK_ANIM_PKMN_POWER_1 ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -9144,7 +9144,7 @@ DodrioCard: ; 33a56 (c:7a56) db NONE ; flags 2 db BOOST_IF_TAKEN_DAMAGE ; flags 3 db 0 - db ATK_ANIM_2 ; animation + db ATK_ANIM_BIG_HIT ; animation db 0 ; retreat cost db WR_LIGHTNING ; weakness @@ -9181,7 +9181,7 @@ LickitungCard: ; 33a97 (c:7a97) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_61 ; animation + db ATK_ANIM_GOO ; animation ; move 2 energy COLORLESS, 2 ; energies @@ -9195,7 +9195,7 @@ LickitungCard: ; 33a97 (c:7a97) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_76 ; animation + db ATK_ANIM_SUPERSONIC ; animation db 3 ; retreat cost db WR_FIGHTING ; weakness @@ -9246,7 +9246,7 @@ ChanseyCard: ; 33ad8 (c:7ad8) db NONE ; flags 2 db NONE ; flags 3 db 80 - db ATK_ANIM_4 ; animation + db ATK_ANIM_HIT_RECOIL ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -9283,7 +9283,7 @@ KangaskhanCard: ; 33b19 (c:7b19) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy COLORLESS, 4 ; energies @@ -9297,7 +9297,7 @@ KangaskhanCard: ; 33b19 (c:7b19) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_34 ; animation + db ATK_ANIM_PUNCH ; animation db 3 ; retreat cost db WR_FIGHTING ; weakness @@ -9334,7 +9334,7 @@ TaurosCard: ; 33b5a (c:7b5a) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 1 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -9348,7 +9348,7 @@ TaurosCard: ; 33b5a (c:7b5a) db NONE ; flags 2 db BOOST_IF_TAKEN_DAMAGE ; flags 3 db 0 - db ATK_ANIM_43 ; animation + db ATK_ANIM_RAMPAGE ; animation db 2 ; retreat cost db WR_FIGHTING ; weakness @@ -9385,7 +9385,7 @@ DittoCard: ; 33b9b (c:7b9b) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -9399,7 +9399,7 @@ DittoCard: ; 33b9b (c:7b9b) db FLAG_2_BIT_6 ; flags 2 db NONE ; flags 3 db 3 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -9450,7 +9450,7 @@ EeveeCard: ; 33bdc (c:7bdc) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_81 ; animation + db ATK_ANIM_QUICK_ATTACK ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -9487,7 +9487,7 @@ PorygonCard: ; 33c1d (c:7c1d) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy COLORLESS, 2 ; energies @@ -9501,7 +9501,7 @@ PorygonCard: ; 33c1d (c:7c1d) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation db 1 ; retreat cost db WR_FIGHTING ; weakness @@ -9538,7 +9538,7 @@ SnorlaxCard: ; 33c5e (c:7c5e) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy COLORLESS, 4 ; energies @@ -9552,7 +9552,7 @@ SnorlaxCard: ; 33c5e (c:7c5e) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_2 ; animation + db ATK_ANIM_BIG_HIT ; animation db 4 ; retreat cost db WR_FIGHTING ; weakness @@ -9589,7 +9589,7 @@ DratiniCard: ; 33c9f (c:7c9f) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy 0 ; energies @@ -9640,7 +9640,7 @@ DragonairCard: ; 33ce0 (c:7ce0) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation ; move 2 energy COLORLESS, 4 ; energies @@ -9654,7 +9654,7 @@ DragonairCard: ; 33ce0 (c:7ce0) db NONE ; flags 2 db FLAG_3_BIT_1 ; flags 3 db 0 - db ATK_ANIM_30 ; animation + db ATK_ANIM_HYPER_BEAM ; animation db 2 ; retreat cost db NONE ; weakness @@ -9691,7 +9691,7 @@ Dragonite1Card: ; 33d21 (c:7d21) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_98 ; animation + db ATK_ANIM_HEALING_WIND ; animation ; move 2 energy COLORLESS, 3 ; energies @@ -9705,7 +9705,7 @@ Dragonite1Card: ; 33d21 (c:7d21) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 2 ; retreat cost db NONE ; weakness @@ -9742,7 +9742,7 @@ Dragonite2Card: ; 33d62 (c:7d62) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_91 ; animation + db ATK_ANIM_GLOW_EFFECT ; animation ; move 2 energy COLORLESS, 4 ; energies @@ -9756,7 +9756,7 @@ Dragonite2Card: ; 33d62 (c:7d62) db NONE ; flags 2 db NONE ; flags 3 db 0 - db ATK_ANIM_1 ; animation + db ATK_ANIM_HIT ; animation db 1 ; retreat cost db NONE ; weakness diff --git a/src/engine/bank01.asm b/src/engine/bank01.asm index 8c996bcd..081ae3ab 100644 --- a/src/engine/bank01.asm +++ b/src/engine/bank01.asm @@ -8299,25 +8299,25 @@ Func_741a: ; 741a (1:741a) ld d, a inc hl ld a, [hli] - ld e, $7e + ld e, ATK_ANIM_SLEEP cp ASLEEP jr z, .got_anim - ld e, $7d + ld e, ATK_ANIM_PARALYSIS cp PARALYZED jr z, .got_anim - ld e, $7b + ld e, ATK_ANIM_POISON cp POISONED jr z, .got_anim - ld e, $7b + ld e, ATK_ANIM_POISON cp DOUBLE_POISONED jr z, .got_anim - ld e, $7c + ld e, ATK_ANIM_CONFUSION cp CONFUSED jr nz, .loop ldh a, [hWhoseTurn] cp d jr nz, .got_anim - ld e, $7f + ld e, ATK_ANIM_IMAKUNI_CONFUSION .got_anim ld a, e ld [wLoadedMoveAnimation], a @@ -8394,15 +8394,18 @@ PlayMoveAnimation: ; 7494 (1:7494) ld [hl], e inc hl ld [hl], d + +; if damage >= 70, ATK_ANIM_HIT becomes ATK_ANIM_BIG_HIT ld a, [wLoadedMoveAnimation] - cp $01 - jr nz, .asm_74d1 + cp ATK_ANIM_HIT + jr nz, .got_anim ld a, e - cp $46 - jr c, .asm_74d1 - ld a, $02 + cp 70 + jr c, .got_anim + ld a, ATK_ANIM_BIG_HIT ld [wLoadedMoveAnimation], a -.asm_74d1 + +.got_anim farcall Func_18f9c pop bc pop de diff --git a/src/engine/bank06.asm b/src/engine/bank06.asm index 62e1bbd3..8eb6e9ab 100644 --- a/src/engine/bank06.asm +++ b/src/engine/bank06.asm @@ -1218,6 +1218,7 @@ Func_1909d: ; 1909d (6:509d) ld a, DUEL_ANIM_SCREEN_MAIN_SCENE ld [wDuelAnimationScreen], a ret + .asm_50ad ld a, [wd4b0] ld l, a @@ -1304,10 +1305,11 @@ Func_190fb: ; 190fb (6:50fb) push bc push de ld a, [wLoadedMoveAnimation] - cp $79 + cp ATK_ANIM_HEAL jr z, .asm_5164 - cp $86 + cp ATK_ANIM_HEALING_WIND_PLAY_AREA jr z, .asm_5164 + ld a, [wTempNonTurnDuelistCardID] ld e, a ld d, $00 diff --git a/src/engine/bank07.asm b/src/engine/bank07.asm index 71d0131f..614cb61f 100644 --- a/src/engine/bank07.asm +++ b/src/engine/bank07.asm @@ -1460,7 +1460,7 @@ Animations: ; 1ce32 (7:4e32) db $00 ; palette ID db $00 ; anim ID db $00 ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_GLOW @@ -1468,15 +1468,15 @@ Animations: ; 1ce32 (7:4e32) db $1f ; palette ID db $47 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $11 ; sound FX ID + db SFX_11 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_2 + ; DUEL_ANIM_PARALYSIS db SPRITE_DUEL_1 ; sprite ID db $20 ; palette ID db $48 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $12 ; sound FX ID + db SFX_12 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_SLEEP @@ -1484,15 +1484,15 @@ Animations: ; 1ce32 (7:4e32) db $21 ; palette ID db $49 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $13 ; sound FX ID + db SFX_13 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_4 + ; DUEL_ANIM_CONFUSION db SPRITE_DUEL_55 ; sprite ID db $22 ; palette ID db $4a ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $14 ; sound FX ID + db SFX_14 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_POISON @@ -1500,7 +1500,7 @@ Animations: ; 1ce32 (7:4e32) db $23 ; palette ID db $4b ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $15 ; sound FX ID + db SFX_15 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_6 @@ -1508,7 +1508,7 @@ Animations: ; 1ce32 (7:4e32) db $24 ; palette ID db $4c ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $16 ; sound FX ID + db SFX_16 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_HIT @@ -1516,15 +1516,15 @@ Animations: ; 1ce32 (7:4e32) db $24 ; palette ID db $4d ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $16 ; sound FX ID + db SFX_16 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_8 + ; DUEL_ANIM_BIG_HIT db SPRITE_DUEL_3 ; sprite ID db $24 ; palette ID db $4e ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $17 ; sound FX ID + db SFX_17 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_SHOW_DAMAGE @@ -1532,7 +1532,7 @@ Animations: ; 1ce32 (7:4e32) db $25 ; palette ID db $00 ; anim ID db $00 ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_THUNDER_SHOCK @@ -1540,207 +1540,207 @@ Animations: ; 1ce32 (7:4e32) db $26 ; palette ID db $5c ; anim ID db $00 ; anim flags - db $18 ; sound FX ID + db SFX_18 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_11 + ; DUEL_ANIM_LIGHTNING db SPRITE_DUEL_6 ; sprite ID db $27 ; palette ID db $5e ; anim ID db $00 ; anim flags - db $19 ; sound FX ID + db SFX_19 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_12 + ; DUEL_ANIM_BORDER_SPARK db SPRITE_DUEL_59 ; sprite ID db $28 ; palette ID db $5f ; anim ID db $00 ; anim flags - db $1a ; sound FX ID + db SFX_1A ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_13 + ; DUEL_ANIM_BIG_LIGHTNING db SPRITE_DUEL_7 ; sprite ID db $29 ; palette ID db $60 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $1b ; sound FX ID + db SFX_1B ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_14 + ; DUEL_ANIM_SMALL_FLAME db SPRITE_DUEL_8 ; sprite ID db $2a ; palette ID db $61 ; anim ID db $00 ; anim flags - db $1c ; sound FX ID + db SFX_1C ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_15 + ; DUEL_ANIM_BIG_FLAME db SPRITE_DUEL_8 ; sprite ID db $2a ; palette ID db $62 ; anim ID db $00 ; anim flags - db $1d ; sound FX ID + db SFX_1D ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_16 + ; DUEL_ANIM_FIRE_SPIN db SPRITE_DUEL_9 ; sprite ID db $2b ; palette ID db $63 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $1e ; sound FX ID + db SFX_1E ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_17 + ; DUEL_ANIM_DIVE_BOMB db SPRITE_DUEL_10 ; sprite ID db $2c ; palette ID db $64 ; anim ID db $00 ; anim flags - db $1f ; sound FX ID + db SFX_1F ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_18 + ; DUEL_ANIM_WATER_JETS db SPRITE_DUEL_61 ; sprite ID db $2d ; palette ID db $69 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $20 ; sound FX ID + db SFX_20 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_19 + ; DUEL_ANIM_WATER_GUN db SPRITE_DUEL_11 ; sprite ID db $2e ; palette ID db $6a ; anim ID db $00 ; anim flags - db $21 ; sound FX ID + db SFX_21 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_20 + ; DUEL_ANIM_WHIRLPOOL db SPRITE_DUEL_12 ; sprite ID db $2f ; palette ID db $6b ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $22 ; sound FX ID + db SFX_22 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_21 + ; DUEL_ANIM_HYDRO_PUMP db SPRITE_DUEL_13 ; sprite ID db $30 ; palette ID db $6c ; anim ID db $00 ; anim flags - db $23 ; sound FX ID + db SFX_23 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_22 + ; DUEL_ANIM_BLIZZARD db SPRITE_DUEL_62 ; sprite ID db $31 ; palette ID db $6d ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $24 ; sound FX ID + db SFX_24 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_23 + ; DUEL_ANIM_PSYCHIC db SPRITE_DUEL_14 ; sprite ID db $32 ; palette ID db $6e ; anim ID db $00 ; anim flags - db $25 ; sound FX ID + db SFX_25 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_24 + ; DUEL_ANIM_GLARE db SPRITE_DUEL_15 ; sprite ID db $33 ; palette ID db $6f ; anim ID db $00 ; anim flags - db $26 ; sound FX ID + db SFX_26 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_25 + ; DUEL_ANIM_BEAM db SPRITE_DUEL_16 ; sprite ID db $34 ; palette ID db $70 ; anim ID db (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) ; anim flags - db $27 ; sound FX ID + db SFX_27 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_26 + ; DUEL_ANIM_HYPER_BEAM db SPRITE_DUEL_17 ; sprite ID db $35 ; palette ID db $71 ; anim ID db (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) ; anim flags - db $28 ; sound FX ID + db SFX_28 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_27 + ; DUEL_ANIM_ROCK_THROW db SPRITE_DUEL_18 ; sprite ID db $36 ; palette ID db $72 ; anim ID db $00 ; anim flags - db $29 ; sound FX ID + db SFX_29 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_28 + ; DUEL_ANIM_STONE_BARRAGE db SPRITE_DUEL_18 ; sprite ID db $36 ; palette ID db $73 ; anim ID db $00 ; anim flags - db $2a ; sound FX ID + db SFX_2A ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_29 + ; DUEL_ANIM_PUNCH db SPRITE_DUEL_19 ; sprite ID db $37 ; palette ID db $74 ; anim ID db $00 ; anim flags - db $2b ; sound FX ID + db SFX_2B ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_30 + ; DUEL_ANIM_THUNDERPUNCH db SPRITE_DUEL_19 ; sprite ID db $37 ; palette ID db $75 ; anim ID db $00 ; anim flags - db $52 ; sound FX ID + db SFX_52 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_31 + ; DUEL_ANIM_FIRE_PUNCH db SPRITE_DUEL_19 ; sprite ID db $37 ; palette ID db $76 ; anim ID db $00 ; anim flags - db $53 ; sound FX ID + db SFX_53 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_32 + ; DUEL_ANIM_STRETCH_KICK db SPRITE_DUEL_20 ; sprite ID db $38 ; palette ID db $77 ; anim ID db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags - db $2c ; sound FX ID + db SFX_2C ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_33 + ; DUEL_ANIM_SLASH db SPRITE_DUEL_21 ; sprite ID db $39 ; palette ID db $78 ; anim ID db $00 ; anim flags - db $2d ; sound FX ID + db SFX_2D ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_34 + ; DUEL_ANIM_WHIP db SPRITE_DUEL_22 ; sprite ID db $3a ; palette ID db $7a ; anim ID db $00 ; anim flags - db $2d ; sound FX ID + db SFX_2D ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_35 + ; DUEL_ANIM_TEAR db SPRITE_DUEL_23 ; sprite ID db $3b ; palette ID db $7b ; anim ID db $00 ; anim flags - db $2e ; sound FX ID + db SFX_2E ; sound FX ID db $00 ; handler function ; DUEL_ANIM_FURY_SWIPES @@ -1748,207 +1748,207 @@ Animations: ; 1ce32 (7:4e32) db $39 ; palette ID db $79 ; anim ID db $00 ; anim flags - db $2f ; sound FX ID + db SFX_2F ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_37 + ; DUEL_ANIM_DRILL db SPRITE_DUEL_24 ; sprite ID db $3c ; palette ID db $7c ; anim ID db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags - db $30 ; sound FX ID + db SFX_30 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_38 + ; DUEL_ANIM_POT_SMASH db SPRITE_DUEL_25 ; sprite ID db $3d ; palette ID db $7d ; anim ID db $00 ; anim flags - db $31 ; sound FX ID + db SFX_31 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_39 + ; DUEL_ANIM_BONEMERANG db SPRITE_DUEL_26 ; sprite ID db $3e ; palette ID db $7e ; anim ID db $00 ; anim flags - db $32 ; sound FX ID + db SFX_32 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_40 + ; DUEL_ANIM_SEISMIC_TOSS db SPRITE_DUEL_27 ; sprite ID db $3f ; palette ID db $7f ; anim ID db $00 ; anim flags - db $33 ; sound FX ID + db SFX_33 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_41 + ; DUEL_ANIM_NEEDLES db SPRITE_DUEL_28 ; sprite ID db $40 ; palette ID db $80 ; anim ID db $00 ; anim flags - db $34 ; sound FX ID + db SFX_34 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_42 + ; DUEL_ANIM_WHITE_GAS db SPRITE_DUEL_29 ; sprite ID db $41 ; palette ID db $81 ; anim ID db $00 ; anim flags - db $35 ; sound FX ID + db SFX_35 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_43 + ; DUEL_ANIM_POWDER db SPRITE_DUEL_56 ; sprite ID db $42 ; palette ID db $82 ; anim ID db $00 ; anim flags - db $36 ; sound FX ID + db SFX_36 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_44 + ; DUEL_ANIM_GOO db SPRITE_DUEL_30 ; sprite ID db $43 ; palette ID db $83 ; anim ID db $00 ; anim flags - db $37 ; sound FX ID + db SFX_37 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_45 + ; DUEL_ANIM_BUBBLES db SPRITE_DUEL_31 ; sprite ID db $44 ; palette ID db $84 ; anim ID db $00 ; anim flags - db $38 ; sound FX ID + db SFX_38 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_46 + ; DUEL_ANIM_STRING_SHOT db SPRITE_DUEL_32 ; sprite ID db $45 ; palette ID db $85 ; anim ID db $00 ; anim flags - db $39 ; sound FX ID + db SFX_39 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_47 + ; DUEL_ANIM_BOYFRIENDS db SPRITE_DUEL_33 ; sprite ID db $46 ; palette ID db $86 ; anim ID db $00 ; anim flags - db $3a ; sound FX ID + db SFX_3A ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_48 + ; DUEL_ANIM_LURE db SPRITE_DUEL_34 ; sprite ID db $47 ; palette ID db $87 ; anim ID db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags - db $3b ; sound FX ID + db SFX_3B ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_49 + ; DUEL_ANIM_TOXIC db SPRITE_DUEL_35 ; sprite ID db $48 ; palette ID db $88 ; anim ID db $00 ; anim flags - db $3c ; sound FX ID + db SFX_3C ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_50 + ; DUEL_ANIM_CONFUSE_RAY db SPRITE_DUEL_66 ; sprite ID db $49 ; palette ID db $89 ; anim ID db $00 ; anim flags - db $3d ; sound FX ID + db SFX_3D ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_51 + ; DUEL_ANIM_SING db SPRITE_DUEL_36 ; sprite ID db $4a ; palette ID db $8a ; anim ID db $00 ; anim flags - db $3e ; sound FX ID + db SFX_3E ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_52 + ; DUEL_ANIM_SUPERSONIC db SPRITE_DUEL_37 ; sprite ID db $4b ; palette ID db $8b ; anim ID db $00 ; anim flags - db $3f ; sound FX ID + db SFX_3F ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_53 + ; DUEL_ANIM_PETAL_DANCE db SPRITE_DUEL_57 ; sprite ID db $4c ; palette ID db $8c ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $40 ; sound FX ID + db SFX_40 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_54 + ; DUEL_ANIM_PROTECT db SPRITE_DUEL_38 ; sprite ID db $4d ; palette ID db $8d ; anim ID db $00 ; anim flags - db $41 ; sound FX ID + db SFX_41 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_55 + ; DUEL_ANIM_BARRIER db SPRITE_DUEL_39 ; sprite ID db $4e ; palette ID db $8e ; anim ID db $00 ; anim flags - db $42 ; sound FX ID + db SFX_42 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_56 + ; DUEL_ANIM_QUICK_ATTACK db SPRITE_DUEL_40 ; sprite ID db $4f ; palette ID db $8f ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $43 ; sound FX ID + db SFX_43 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_57 + ; DUEL_ANIM_WHIRLWIND db SPRITE_DUEL_41 ; sprite ID db $50 ; palette ID db $90 ; anim ID db $00 ; anim flags - db $44 ; sound FX ID + db SFX_44 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_58 + ; DUEL_ANIM_CRY db SPRITE_DUEL_42 ; sprite ID db $51 ; palette ID db $92 ; anim ID db $00 ; anim flags - db $45 ; sound FX ID + db SFX_45 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_59 + ; DUEL_ANIM_QUESTION_MARK db SPRITE_DUEL_43 ; sprite ID db $52 ; palette ID db $93 ; anim ID db $00 ; anim flags - db $46 ; sound FX ID + db SFX_46 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_60 + ; DUEL_ANIM_SELFDESTRUCT db SPRITE_DUEL_44 ; sprite ID db $53 ; palette ID db $94 ; anim ID db $00 ; anim flags - db $47 ; sound FX ID + db SFX_47 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_61 + ; DUEL_ANIM_BIG_SELFDESTRUCT_1 db SPRITE_DUEL_44 ; sprite ID db $53 ; palette ID db $95 ; anim ID db $00 ; anim flags - db $48 ; sound FX ID + db SFX_48 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_HEAL @@ -1956,31 +1956,31 @@ Animations: ; 1ce32 (7:4e32) db $54 ; palette ID db $97 ; anim ID db $00 ; anim flags - db $49 ; sound FX ID + db SFX_49 ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_63 + ; DUEL_ANIM_DRAIN db SPRITE_DUEL_64 ; sprite ID db $55 ; palette ID db $99 ; anim ID db $00 ; anim flags - db $4a ; sound FX ID + db SFX_4A ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_64 + ; DUEL_ANIM_DARK_GAS db SPRITE_DUEL_29 ; sprite ID db $56 ; palette ID db $81 ; anim ID db $00 ; anim flags - db $4b ; sound FX ID + db SFX_4B ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_65 + ; DUEL_ANIM_BIG_SELFDESTRUCT_2 db SPRITE_DUEL_44 ; sprite ID db $53 ; palette ID db $96 ; anim ID db $00 ; anim flags - db $47 ; sound FX ID + db SFX_47 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_66 @@ -1988,7 +1988,7 @@ Animations: ; 1ce32 (7:4e32) db $24 ; palette ID db $4d ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $16 ; sound FX ID + db SFX_16 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_67 @@ -1996,7 +1996,7 @@ Animations: ; 1ce32 (7:4e32) db $24 ; palette ID db $4e ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $17 ; sound FX ID + db SFX_17 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_68 @@ -2004,7 +2004,7 @@ Animations: ; 1ce32 (7:4e32) db $26 ; palette ID db $5c ; anim ID db $00 ; anim flags - db $18 ; sound FX ID + db SFX_18 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_69 @@ -2012,7 +2012,7 @@ Animations: ; 1ce32 (7:4e32) db $31 ; palette ID db $6d ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $24 ; sound FX ID + db SFX_24 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_70 @@ -2020,7 +2020,7 @@ Animations: ; 1ce32 (7:4e32) db $57 ; palette ID db $9a ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags - db $11 ; sound FX ID + db SFX_11 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_71 @@ -2028,7 +2028,7 @@ Animations: ; 1ce32 (7:4e32) db $2c ; palette ID db $65 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $5c ; sound FX ID + db SFX_5C ; sound FX ID db $00 ; handler function ; DUEL_ANIM_72 @@ -2036,7 +2036,7 @@ Animations: ; 1ce32 (7:4e32) db $2c ; palette ID db $66 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_73 @@ -2044,7 +2044,7 @@ Animations: ; 1ce32 (7:4e32) db $54 ; palette ID db $98 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $4c ; sound FX ID + db SFX_4C ; sound FX ID db $00 ; handler function ; DUEL_ANIM_74 @@ -2052,15 +2052,15 @@ Animations: ; 1ce32 (7:4e32) db $50 ; palette ID db $91 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $4d ; sound FX ID + db SFX_4D ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_75 + ; DUEL_ANIM_EXPAND db SPRITE_DUEL_46 ; sprite ID db $58 ; palette ID db $9b ; anim ID db $00 ; anim flags - db $4e ; sound FX ID + db SFX_4E ; sound FX ID db $00 ; handler function ; DUEL_ANIM_76 @@ -2068,15 +2068,15 @@ Animations: ; 1ce32 (7:4e32) db $59 ; palette ID db $9c ; anim ID db $00 ; anim flags - db $4f ; sound FX ID + db SFX_4F ; sound FX ID db $00 ; handler function - ; DUEL_ANIM_77 + ; DUEL_ANIM_THUNDER_WAVE db SPRITE_DUEL_48 ; sprite ID db $5a ; palette ID db $9d ; anim ID db $00 ; anim flags - db $50 ; sound FX ID + db SFX_50 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_78 @@ -2084,7 +2084,7 @@ Animations: ; 1ce32 (7:4e32) db $2c ; palette ID db $67 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $51 ; sound FX ID + db SFX_51 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_79 @@ -2092,7 +2092,7 @@ Animations: ; 1ce32 (7:4e32) db $2c ; palette ID db $68 ; anim ID db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $51 ; sound FX ID + db SFX_51 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_80 @@ -2100,7 +2100,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $9e ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_PLAYER_SHUFFLE @@ -2108,7 +2108,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $9f ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $07 ; sound FX ID + db SFX_07 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_OPP_SHUFFLE @@ -2116,7 +2116,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a0 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $07 ; sound FX ID + db SFX_07 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_BOTH_SHUFFLE @@ -2124,7 +2124,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a1 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $07 ; sound FX ID + db SFX_07 ; sound FX ID db $00 ; handler function ; DUEL_ANIM_84 @@ -2132,7 +2132,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a2 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_BOTH_DRAW @@ -2140,7 +2140,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a3 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_PLAYER_DRAW @@ -2148,7 +2148,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a4 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_OPP_DRAW @@ -2156,7 +2156,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a5 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_COIN_SPIN @@ -2164,7 +2164,7 @@ Animations: ; 1ce32 (7:4e32) db $5c ; palette ID db $a7 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_COIN_TOSS1 @@ -2172,7 +2172,7 @@ Animations: ; 1ce32 (7:4e32) db $5c ; palette ID db $a8 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $0b ; sound FX ID + db SFX_0B ; sound FX ID db $00 ; handler function ; DUEL_ANIM_COIN_TOSS2 @@ -2180,7 +2180,7 @@ Animations: ; 1ce32 (7:4e32) db $5c ; palette ID db $a9 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $0b ; sound FX ID + db SFX_0B ; sound FX ID db $00 ; handler function ; DUEL_ANIM_COIN_TAILS @@ -2188,7 +2188,7 @@ Animations: ; 1ce32 (7:4e32) db $5c ; palette ID db $aa ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_COIN_HEADS @@ -2196,7 +2196,7 @@ Animations: ; 1ce32 (7:4e32) db $5c ; palette ID db $ab ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_DUEL_WIN @@ -2204,7 +2204,7 @@ Animations: ; 1ce32 (7:4e32) db $5d ; palette ID db $ac ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_DUEL_LOSS @@ -2212,7 +2212,7 @@ Animations: ; 1ce32 (7:4e32) db $5d ; palette ID db $ad ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_DUEL_DRAW @@ -2220,7 +2220,7 @@ Animations: ; 1ce32 (7:4e32) db $5d ; palette ID db $ae ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; DUEL_ANIM_96 @@ -2228,7 +2228,7 @@ Animations: ; 1ce32 (7:4e32) db $5b ; palette ID db $a6 ; anim ID db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags - db $00 ; sound FX ID + db SFX_STOP ; sound FX ID db $00 ; handler function ; 0x1d078 diff --git a/src/engine/effect_functions.asm b/src/engine/effect_functions.asm index b381661b..63a36427 100644 --- a/src/engine/effect_functions.asm +++ b/src/engine/effect_functions.asm @@ -477,7 +477,7 @@ ApplyAndAnimateHPRecovery: ; 2c221 (b:4221) ; load correct animation push de - ld a, $79 + ld a, ATK_ANIM_HEAL ld [wLoadedMoveAnimation], a ld bc, $01 ; arrow bank1call PlayMoveAnimation @@ -1466,7 +1466,7 @@ SpitPoison_Poison50PercentEffect: ; 2c6f8 (b:46f8) ldtx de, PoisonCheckText call TossCoin_BankB jp c, PoisonEffect - ld a, $8c + ld a, ATK_ANIM_SPIT_POISON_SUCCESS ld [wLoadedMoveAnimation], a call SetNoEffectFromStatus ret @@ -1590,7 +1590,7 @@ KakunaStiffenEffect: ; 2c7a0 (b:47a0) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_STIFFEN call ApplySubstatus1ToDefendingCard @@ -1699,7 +1699,7 @@ MetapodStiffenEffect: ; 2c836 (b:4836) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_STIFFEN call ApplySubstatus1ToDefendingCard @@ -2110,7 +2110,7 @@ HornHazard_NoDamage50PercentEffect: ; 2ca96 (b:4a96) call SetWasUnsuccessful ret .heads - ld a, $01 + ld a, ATK_ANIM_HIT ld [wLoadedMoveAnimation], a ret ; 0x2caac @@ -2797,7 +2797,7 @@ SolarPower_CheckUse: ; 2ce53 (b:4e53) ; 0x2ce82 SolarPower_RemoveStatusEffect: ; 2ce82 (b:4e82) - ld a, $8e + ld a, ATK_ANIM_HEAL_BOTH_SIDES ld [wLoadedMoveAnimation], a bank1call Func_7415 ldh a, [hTempPlayAreaLocation_ff9d] @@ -2940,7 +2940,7 @@ WartortleWithdrawEffect: ; 2cf32 (b:4f32) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_10 call ApplySubstatus1ToDefendingCard @@ -3180,7 +3180,7 @@ SeadraAgilityEffect: ; 2d08b (b:508b) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc ; return if tails - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -3197,7 +3197,7 @@ HideInShellEffect: ; 2d0a4 (b:50a4) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_11 call ApplySubstatus1ToDefendingCard @@ -3281,7 +3281,7 @@ SquirtleWithdrawEffect: ; 2d120 (b:5120) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_10 call ApplySubstatus1ToDefendingCard @@ -3473,13 +3473,13 @@ PoliwagWaterGunEffect: ; 2d227 (b:5227) ; 0x2d22d ClampEffect: ; 2d22d (b:522d) - ld a, $05 + ld a, ATK_ANIM_HIT_EFFECT ld [wLoadedMoveAnimation], a ldtx de, SuccessCheckIfHeadsAttackIsSuccessfulText call TossCoin_BankB jp c, ParalysisEffect ; unsuccessful - xor a + xor a ; ATK_ANIM_NONE ld [wLoadedMoveAnimation], a call SetDefiniteDamage call SetWasUnsuccessful @@ -3816,7 +3816,7 @@ RapidashAgilityEffect: ; 2d413 (b:5413) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc ; return if tails - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -4043,7 +4043,7 @@ Moltres1DiveBomb_Success50PercentEffect: ; 2d52b (b:552b) call SetWasUnsuccessful ret .heads - ld a, $11 + ld a, ATK_ANIM_DIVE_BOMB ld [wLoadedMoveAnimation], a ret ; 0x2d541 @@ -4403,14 +4403,14 @@ Firegiver_AddToHandEffect: ; 2d6c2 (b:56c2) .ok ldh [hCurSelectionItem], a -; load correct Move animation depending +; load correct attack animation depending ; on what side the effect is from. - ld d, $84 + ld d, ATK_ANIM_FIREGIVER_PLAYER ld a, [wDuelistType] cp DUELIST_TYPE_PLAYER jr z, .player_1 ; opponent - ld d, $85 + ld d, ATK_ANIM_FIREGIVER_OPP .player_1 ld a, d ld [wLoadedMoveAnimation], a @@ -4433,7 +4433,7 @@ Firegiver_AddToHandEffect: ; 2d6c2 (b:56c2) lb bc, 18, 7 ; x, y for hand number ld e, 3 ; y for deck number ld a, [wLoadedMoveAnimation] - cp $84 + cp ATK_ANIM_FIREGIVER_PLAYER jr z, .player_2 lb bc, 4, 5 ; x, y for hand number ld e, 10 ; y for deck number @@ -4488,7 +4488,7 @@ Moltres2DiveBomb_Success50PercentEffect: ; 2d776 (b:5776) call SetWasUnsuccessful ret .heads - ld a, $11 + ld a, ATK_ANIM_DIVE_BOMB ld [wLoadedMoveAnimation], a ret ; 0x2d78c @@ -5492,7 +5492,7 @@ DevolutionBeam_AISelectEffect: ; 2dc9e (b:5c9e) ; 0x2dcb6 DevolutionBeam_LoadAnimation: ; 2dcb6 (b:5cb6) - xor a + xor a ; ATK_ANIM_NONE ld [wLoadedMoveAnimation], a ret ; 0x2dcbb @@ -5517,7 +5517,7 @@ DevolutionBeam_DevolveEffect: ; 2dcbb (b:5cbb) ret .DevolvePokemon - ld a, $5d + ld a, ATK_ANIM_DEVOLUTION_BEAM ld [wLoadedMoveAnimation], a ldh a, [hTempPlayAreaLocation_ffa1] ld b, a @@ -5923,7 +5923,7 @@ SpacingOut_Success50PercentEffect: ; 2dee0 (b:5ee0) call TossCoin_BankB ldh [hTemp_ffa0], a jp nc, SetWasUnsuccessful - ld a, $58 + ld a, ATK_ANIM_RECOVER ld [wLoadedMoveAnimation], a ret ; 0x2def1 @@ -6152,7 +6152,7 @@ MysteryAttack_RandomEffect: ; 2e009 (b:6009) ret .no_damage - ld a, $5b + ld a, ATK_ANIM_GLOW_EFFECT ld [wLoadedMoveAnimation], a xor a call SetDefiniteDamage @@ -6234,7 +6234,7 @@ TantrumEffect: ; 2e099 (b:6099) call TossCoin_BankB ret c ; return if heads ; confuse Pokemon - ld a, $29 + ld a, ATK_ANIM_MULTIPLE_SLASH ld [wLoadedMoveAnimation], a call SwapTurn call ConfusionEffect @@ -6505,7 +6505,7 @@ LeerEffect: ; 2e21d (b:621d) ldtx de, IfHeadsOpponentCannotAttackText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $74 + ld a, ATK_ANIM_LEER ld [wLoadedMoveAnimation], a ld a, SUBSTATUS2_LEER call ApplySubstatus2ToDefendingCard @@ -7001,13 +7001,13 @@ Fly_Success50PercentEffect: ; 2e4fc (b:64fc) ldtx de, SuccessCheckIfHeadsAttackIsSuccessfulText call TossCoin_BankB jr c, .heads - xor a + xor a ; ATK_ANIM_NONE ld [wLoadedMoveAnimation], a call SetDefiniteDamage call SetWasUnsuccessful ret .heads - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_FLY call ApplySubstatus1ToDefendingCard @@ -7153,7 +7153,7 @@ RaichuAgilityEffect: ; 2e5dc (b:65dc) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc ; skip if got tails - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -7506,7 +7506,7 @@ RandomlyDamagePlayAreaPokemon: ; 2e78d (b:678d) jr z, RandomlyDamagePlayAreaPokemon ; re-roll Pokemon to attack .damage - ld a, $82 + ld a, ATK_ANIM_THUNDER_PLAY_AREA ld [wLoadedMoveAnimation], a call DealDamageToPlayAreaPokemon ret @@ -7818,7 +7818,7 @@ TailWagEffect: ; 2e94e (b:694e) ldtx de, IfHeadsOpponentCannotAttackText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $46 + ld a, ATK_ANIM_LURE ld [wLoadedMoveAnimation], a ld a, SUBSTATUS2_TAIL_WAG call ApplySubstatus2ToDefendingCard @@ -7964,7 +7964,7 @@ MirrorMoveEffects: ; 2e98c (b:698c) ld [de], a or [hl] jr z, .no_damage - ld a, $01 + ld a, ATK_ANIM_HIT ld [wLoadedMoveAnimation], a .no_damage inc hl @@ -8094,7 +8094,7 @@ FearowAgilityEffect: ; 2eab8 (b:6ab8) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -8890,7 +8890,7 @@ ScrunchEffect: ; 2eee7 (b:6ee7) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $6b + ld a, ATK_ANIM_SCRUNCH ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_17 call ApplySubstatus1ToDefendingCard @@ -8975,7 +8975,7 @@ HealingWind_PlayAreaHealEffect: ; 2ef53 (b:6f53) ld h, a bank1call PlayMoveAnimation bank1call WaitMoveAnimation - ld a, $86 + ld a, ATK_ANIM_HEALING_WIND_PLAY_AREA ld [wLoadedMoveAnimation], a @@ -9078,7 +9078,7 @@ CatPunchEffect: ; 2efe0 (b:6fe0) call SwapTurn call PickRandomPlayAreaCard ld b, a - ld a, $83 + ld a, ATK_ANIM_CAT_PUNCH_PLAY_AREA ld [wLoadedMoveAnimation], a ld de, 20 call DealDamageToPlayAreaPokemon @@ -9234,7 +9234,7 @@ SlicingWindEffect: ; 2f0bf (b:70bf) ; 0x2f0d0 Gale_LoadAnimation: ; 2f0d0 (b:70d0) - ld a, $87 + ld a, ATK_ANIM_GALE ld [wLoadedMoveAnimation], a ret ; 0x2f0d6 @@ -9305,7 +9305,7 @@ FriendshipSong_AddToBench50PercentEffect: ; 2f119 (b:7119) .successful call PickRandomBasicCardFromDeck jr nc, .put_in_bench - ld a, $6a + ld a, ATK_ANIM_FRIENDSHIP_SONG call Func_2c12e call .none_came_text call Func_2c0bd @@ -9315,7 +9315,7 @@ FriendshipSong_AddToBench50PercentEffect: ; 2f119 (b:7119) call SearchCardInDeckAndAddToHand call AddCardToHand call PutHandPokemonCardInPlayArea - ld a, $6a + ld a, ATK_ANIM_FRIENDSHIP_SONG call Func_2c12e ldh a, [hTempCardIndex_ff98] ldtx hl, CameToTheBenchText @@ -9488,7 +9488,7 @@ ImakuniEffect: ; 2f216 (b:7216) .failed ; play confusion animation and print failure text - ld a, $7f + ld a, ATK_ANIM_IMAKUNI_CONFUSION call Func_2fea9 ldtx hl, ThereWasNoEffectText call DrawWideTextBox_WaitForInput @@ -9496,7 +9496,7 @@ ImakuniEffect: ; 2f216 (b:7216) .success ; play confusion animation and confuse card - ld a, $7f + ld a, ATK_ANIM_IMAKUNI_CONFUSION call Func_2fea9 ld a, DUELVARS_ARENA_CARD_STATUS call GetTurnDuelistVariable @@ -9936,7 +9936,7 @@ FullHeal_StatusCheck: ; 2f4c5 (b:74c5) ; 0x2f4d1 FullHeal_ClearStatusEffect: ; 2f4d1 (b:74d1) - ld a, $8a + ld a, ATK_ANIM_FULL_HEAL call Func_2fea9 ld a, DUELVARS_ARENA_CARD_STATUS call GetTurnDuelistVariable @@ -11739,7 +11739,7 @@ GustOfWind_PlayerSelection: ; 2fe79 (b:7e79) GustOfWind_SwitchEffect: ; 2fe90 (b:7e90) ; play whirlwind animation - ld a, $8d + ld a, ATK_ANIM_GUST_OF_WIND call Func_2fea9 ; switch Arena card @@ -11755,7 +11755,7 @@ GustOfWind_SwitchEffect: ; 2fe90 (b:7e90) ; 0x2fea9 ; input: -; a = move animation to play +; a = attack animation to play Func_2fea9: ; 2fea9 (b:7ea9) ld [wLoadedMoveAnimation], a bank1call Func_7415 @@ -11780,7 +11780,7 @@ HealPlayAreaCardHP: ; 2febc (b:7ebc) ; play heal animation push de bank1call Func_7415 - ld a, $86 + ld a, ATK_ANIM_HEALING_WIND_PLAY_AREA ld [wLoadedMoveAnimation], a ldh a, [hTempPlayAreaLocation_ff9d] ld b, a diff --git a/src/engine/home.asm b/src/engine/home.asm index 18a79f46..c860dd35 100644 --- a/src/engine/home.asm +++ b/src/engine/home.asm @@ -4529,7 +4529,7 @@ HandleConfusionDamageToSelf: ; 1828 (0:1828) ld [wIsDamageToSelf], a ldtx hl, DamageToSelfDueToConfusionText call DrawWideTextBox_PrintText - ld a, $75 + ld a, ATK_ANIM_CONFUSION_HIT ld [wLoadedMoveAnimation], a ld a, 20 ; damage call DealConfusionDamageToSelf @@ -4700,7 +4700,7 @@ LoadNonPokemonCardEffectCommands: ; 1944 (0:1944) ; display recoil animation DealRecoilDamageToSelf: ; 1955 (0:1955) push af - ld a, $7a + ld a, ATK_ANIM_RECOIL_HIT ld [wLoadedMoveAnimation], a pop af ; fallthrough @@ -4977,7 +4977,7 @@ PrintKnockedOut: ; 1ad3 (0:1ad3) ; shows the defending player's play area screen when dealing the damage ; instead of the main duel interface with regular attack animation. DealDamageToPlayAreaPokemon_RegularAnim: ; 1af3 (0:1af3) - ld a, $78 + ld a, ATK_ANIM_BENCH_HIT ld [wLoadedMoveAnimation], a ; fallthrough