xCrystal
d351b99bd5
wMoveBuffer and wDamage
2016-03-06 20:27:47 +01:00
xCrystal
3a04be80b0
more duel engine labels and documentation
2016-03-06 20:27:24 +01:00
xCrystal
c586a533e6
allocate text engine ram addresses
2016-03-06 19:07:12 +01:00
xCrystal
102fa38ab0
figure out substatus duelvars
...
ex can't attack status
2016-03-05 20:10:31 +01:00
xCrystal
4f740092b3
no need for CARD_ prefix in status constants
2016-03-05 14:40:38 +01:00
xCrystal
613e12b1e2
use joypad constants
2016-03-05 01:01:12 +01:00
xCrystal
ce16914bb0
start dissasembling move effect functions
...
and plenty of other duel related stuff
2016-03-05 00:21:05 +01:00
xCrystal
fb524eaa51
correct some text labels with multiple meanings
2016-03-04 00:06:19 +01:00
xCrystal
e17e1e25d4
append "Text" to text labels
2016-03-03 23:59:18 +01:00
xCrystal
6456cbd31c
start naming some text labels
...
includes all labels referenced so far
2016-02-29 10:17:20 +01:00
xCrystal
c54f07430c
replace hardcoded constants and defender/pluspower handlers
2016-02-28 17:35:06 +01:00
anmart
f6e334247f
Misc fixes
...
Labeled some things and fixed a few labels
2016-02-27 20:27:27 -05:00
anmart
a78bf961bf
disassembled and Annotated attack functions
...
disassembled function that overwrites some data if the card passed as an
argument is a fossil or doll. annotated several functions
2016-02-26 15:56:01 -05:00
dannye
7f094ac28a
Merge branch 'master' of https://github.com/anmart/poketcg
2016-02-24 08:52:11 -06:00
anmart
798a5c1a7d
Created wCardBuffer label macro
...
created macro for wCardBuffer labels and updated references
2016-02-23 11:26:15 -05:00
anmart
deed2bb89f
Added labels and some code
...
Disassembled some pointer table and some functions related to the attack
menu. Also updated some labels.
2016-02-23 00:11:45 -05:00
anmart
d85f56c95c
disassembled some more attack menu code
...
disassembled another attack menu function and gave names to some
ambiguous labels
2016-02-22 20:04:09 -05:00
xCrystal
cf80f04ee7
use the text_hl macro replace hardcoded text constants
2016-02-22 12:58:33 +01:00
xCrystal
5b45422cc2
lowercase macros
2016-02-22 12:16:35 +01:00
xCrystal
b3b437ab29
text_hl macro
2016-02-22 12:05:26 +01:00
dannye
0a642f8f14
Replace hardcoded constants and clean up
2016-02-21 17:32:42 -06:00
anmart
1d29160253
Fixed labels that got turned into constants
...
turned labels that got turned into constants back into their proper
labels.
2016-02-21 01:40:29 -05:00
anmart
9916bc79e3
Fixed some bank1 labels
...
updated a couple bank1 labels to use constant declarations
2016-02-20 00:47:44 -05:00
anmart
90f1f4a090
Disassembled Duel Attack Submenu
...
Disassembled Duel Attack Submenu and some related wram + functions
2016-02-20 00:39:27 -05:00
dannye
6fb06a07da
Add some wram labels
2016-02-18 16:18:19 -06:00
dannye
4970225237
More previous
2016-02-17 15:56:05 -06:00
dannye
59d63d39fc
More home disassembly
2016-02-17 15:40:47 -06:00
dannye
ea871b64a1
Misc home disassembly
2016-02-16 23:02:34 -06:00
xCrystal
e1e282d5e7
duel state constants and DUELVAR->DUELVARS
2016-02-16 18:24:39 +01:00
xCrystal
1628203dc0
apply duelvar constants
2016-02-16 00:50:45 +01:00
xCrystal
6c0eece9c9
define duelvar constants
2016-02-16 00:31:46 +01:00
xCrystal
8032394e82
merge set_constants into card_data_constants
2016-02-16 00:14:55 +01:00
xCrystal
b8c8230626
clean up duel variables
2016-02-16 00:07:49 +01:00
xCrystal
65453eee04
lowercase hex
2016-02-15 23:24:00 +01:00
xCrystal
0ff343d6c4
Rename battle->duel and expand on menu wram addresses
2016-02-15 23:16:45 +01:00
dannye
657df44253
Replace a few static addresses
2016-02-15 09:25:07 -06:00
anmart
dc06e764c0
Disassembled Battle Submenu functions
...
Disassembled a pointer table to each battle submenu and some code
mentioned in their functions, documented two wram bytes
2016-02-15 00:36:57 -05:00
anmart
6df8da7bb2
Made player_turn and opponent_turn values more clear
2016-02-09 11:04:23 -05:00
anmart
67ef216c62
Provided labels for various data
...
Defined two new labels in wram.
Defined names for the oddly arbitrary values representing whose turn it
is in battle.
Renamed labels for some parts of the dueling main loop and loss
function.
2016-02-09 03:10:12 -05:00
dannye
5f05258376
Fix three byte loads from high ram
2016-01-28 12:01:36 -06:00
dannye
09a5259c09
hram.o
2016-01-28 11:51:26 -06:00
dannye
c7f1ecf007
Use ldh
2016-01-28 11:32:46 -06:00
Archaemic
47107d36a3
Use text processing constants in text processing routine
2016-01-28 03:05:51 -08:00
dannye
0952d3eeaa
EOLs Windows->UNIX
2016-01-27 07:48:55 -06:00
dannye
6c26c76721
Clean up white space
2016-01-26 18:42:39 -06:00
dannye
fea25ae342
Clean up move effect flags
...
use generic constant names for unnamed flags, so that if they are
named in the future, it will not be a chore
2016-01-26 17:52:36 -06:00
dannye
21fa3a7f12
Rename deck name text strings
2016-01-26 16:51:28 -06:00
xCrystal
22846d42c0
wDoFrameFunction
2016-01-26 20:13:32 +01:00
xCrystal
5428dd5b63
DoFrame
2016-01-26 19:54:13 +01:00
xCrystal
51827f0bf6
more home incbins
2016-01-26 18:25:20 +01:00