Files
poketcg/src/home/input.asm
T

67 lines
1.1 KiB
NASM

; read joypad data to refresh hKeysHeld, hKeysPressed, and hKeysReleased
; the A + B + Start + Select combination resets the game
ReadJoypad::
ld a, JOYP_GET_CTRL_PAD
ldh [rJOYP], a
ldh a, [rJOYP]
ldh a, [rJOYP]
cpl
and JOYP_INPUTS
swap a
ld b, a ; buttons data
ld a, JOYP_GET_BUTTONS
ldh [rJOYP], a
ldh a, [rJOYP]
ldh a, [rJOYP]
ldh a, [rJOYP]
ldh a, [rJOYP]
ldh a, [rJOYP]
ldh a, [rJOYP]
cpl
and JOYP_INPUTS
or b
ld c, a ; dpad data
cpl
ld b, a ; buttons data
ldh a, [hKeysHeld]
xor c
and b
ldh [hKeysReleased], a
ldh a, [hKeysHeld]
xor c
and c
ld b, a
ldh [hKeysPressed], a
ldh a, [hKeysHeld]
and PAD_BUTTONS
cp PAD_BUTTONS
jr nz, SaveButtonsHeld
; A + B + Start + Select: reset game
call ResetSerial
; fallthrough
Reset::
ld a, [wInitialA]
di
jp Start
SaveButtonsHeld::
ld a, c
ldh [hKeysHeld], a
ld a, JOYP_GET_NONE
ldh [rJOYP], a
ret
; clear joypad hmem data
ClearJoypad::
push hl
ld hl, hDPadRepeat
xor a
ld [hli], a ; hDPadRepeat
ld [hli], a ; hKeysReleased
ld [hli], a ; hDPadHeld
ld [hli], a ; hKeysHeld
ld [hli], a ; hKeysPressed
pop hl
ret