earthoul
e2707242b8
Refactor Game Center Lobby and Entrance scripts
2026-02-16 23:13:48 +09:00
earthoul
044a45c6d0
Refactor Grand Master Cup engine funcs
2026-02-04 00:03:16 +09:00
earthoul
a87bc7fc1e
Label Grand Master Cup sequence
2026-02-01 00:40:49 +09:00
earthoul
a57de27eee
Label scripts in Pokemon Dome main hall and Final Cup
2026-01-30 15:54:01 +09:00
earthoul
b2929dced0
Label Ishihara scenes
2026-01-30 00:59:48 +09:00
earthoul
904528ef2e
Refactor Challenge Machine functions
2026-01-14 01:39:53 +09:00
earthoul
3347118112
Refactor save functions and buffers
2026-01-12 00:13:57 +09:00
earthoul
88b8839218
Identify the rest overworld modes
2026-01-10 18:47:58 +09:00
earthoul
0419c93561
Rename Chip HUD commands
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Co-authored-by: dannye <33dannye@gmail.com >
2026-01-09 20:01:29 +09:00
earthoul
4ac919eaa7
Refactor Challenge Cups
2026-01-09 19:49:55 +09:00
earthoul
2bfe31659e
Label warp overworld modes and postprocess functions
2026-01-06 16:30:43 +09:00
earthoul
8b4d4f4311
Label idle and script overworld modes, and related buffers
2026-01-04 17:38:19 +09:00
earthoul
84c981ffb8
Label map trasnfer buffers and overworld move mode
2026-01-04 16:12:29 +09:00
earthoul
9c34622a72
Label overworld modes for step events and NPCs
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thanks: @mdraves91
2025-12-29 23:55:11 +09:00
earthoul
52d70ee29c
Identify music overworld modes for music-override events
2025-12-29 23:34:46 +09:00
earthoul
b5d135b391
Identify interaction overworld-mode
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thanks: @mdraves91
2025-12-29 22:59:09 +09:00
earthoul
b317403e1f
Relabel map-related functions
2025-12-27 04:38:40 +09:00
earthoul
f1cb9284a9
Identify game events and modes with menu and other handlers
2025-12-24 15:33:52 +09:00
earthoul
96c65d2ab4
Label Card Dungeon progress, disassemble pop-up menus
2025-12-21 15:29:57 +09:00
earthoul
3c206a095e
Label Airport dialogues
2025-12-21 15:29:30 +09:00
earthoul
dc8c1bf669
tcg2disasm.py: Add handling for cp16- and add- variants
2025-12-14 22:39:55 +09:00
earthoul
02d4c043ba
Identify Challenge Cup prize data
2025-12-14 02:23:48 +09:00
earthoul
7f94ee6ebb
Identify Grand Master Cup data
2025-12-14 00:46:30 +09:00
dannye
fc6d216c17
Merge pull request #50 from ElectroDeoxys/master
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Extract and document effect commands
2025-12-06 15:08:50 -06:00
dannye
d129e4eef5
Improve mail data macros
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and other minor cleanup
2025-12-06 11:28:07 -06:00
Electro
7af67c323a
Extract and document effect commands
2025-12-03 15:11:15 +00:00
mdraves91
eec0aa5c59
send_mail script command
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missed adding this file two commits ago, oops
2025-11-16 13:20:24 -06:00
dannye
bebad8d219
Merge pull request #45 from mdraves91/tcg2disasm-recursive
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enhance tcg2disasm.py to recursively dump unknown called functions
2025-11-08 15:00:37 -06:00
earthoul
5754313c10
Update music constants
2025-11-06 18:43:06 +09:00
mdraves91
790c5022ab
fix: bank1calls to functions that were not yet disassembled were generating Func_xxx labels that did not point to bank1
2025-11-05 10:39:38 -06:00
earthoul
8f3db0ab88
Fix tileset labels + refactoring
2025-11-05 21:39:40 +09:00
earthoul
31130185df
Fix GR Blimp labels and file names
2025-11-05 19:02:58 +09:00
earthoul
f25a04fb76
Identify songs and slot SFXs
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Also refactor song labels and files
2025-11-05 18:54:49 +09:00
earthoul
6d55435c70
Update SFX file names
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Also identify TCG1 leftovers and re-organize a few labels
2025-11-05 14:48:57 +09:00
mdraves91
65c9e971c4
fix: jr opcodes being output twice
2025-11-04 21:30:05 -06:00
mdraves91
de2035f223
change the way tcg2disasm.py handles "end" offsets provided to the script, and allow multiple addresses to be passed for disassembly
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This allows a more flexible script when working with or without the new recursive feature.
Also, the previous behavior was very unintuitive, and probably not that helpful.
Before, if you provided an "end" offset, the script would go AT LEAST as far as that offset, but would not terminate if it still hadn't found a ret command, and had satisfied all of the other stop conditions. This made it very easy to pass an "end" argument that caused the script to disassemble past the real end of the function, and in many cases get stuck in an infinite loop.
However, if you also provided the "dry-run" arg, it would set the "hard stop" flag, which instead made it so that the disassembler would actually stop dead when hitting the "end" offset.
Now, you must pass the stop offset to the --hard-stop arg, and it will act like the previous dry-run/hard-stop. The other behavior (that likes to get stuck in infinite loops) is no longer available.
2025-11-04 19:22:08 -06:00
mdraves91
9746b0537f
adding new args to tcg2disasm.py: --recurse and --sections
2025-11-04 19:20:06 -06:00
earthoul
485bf674dd
Update SFX and Duel Anim labels
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TODO: Rename files and re-sort SFX functions
2025-11-03 23:18:59 +09:00
dannye
e30afed737
Misc bank04 cleanup
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and other minor cleanup
2025-11-01 19:10:33 -05:00
mdraves91
fd481d3699
fix: forgot to swap golbat and magnemite coin order
2025-10-25 21:24:06 -05:00
mdraves91
c9432f228e
add COIN_GR_START to GR_COIN_PIECE constants so that they have the correct value in give_coin commands
2025-10-25 19:10:41 -05:00
mdraves91
3efc22cdd0
feat: parse more complex NPCMovement data
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now handles NPCs that move backwards, and those that move at running speed
2025-10-25 19:09:49 -05:00
Mitchell Draves
75b705cc10
Enhance map_header_extractor.py to also dump all referenced routines and scripts ( #33 )
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Also make script_extractor into a class.
This makes it possible to support the various command-line args (--address-comments, etc) without various functions referencing a global args variable.
That in turn makes it possible to more cleanly call the ScriptExtractor from tcg2disasm.py.
2025-10-25 11:45:54 -05:00
dannye
18ac2956d3
Parse movement data
2025-10-24 17:36:47 -05:00
dannye
99790d81fa
Parse booster pack list data
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and improve ScriptCommand_GiveBoosterPacks and give_booster_packs accordingly.
2025-10-24 14:30:34 -05:00
dannye
a25b8d5af7
Fix constants declarations
2025-10-23 12:26:18 -05:00
mdraves91
b18335c9ad
refactor: enumerate DUEL_REQUIREMENT_* constants for use in scripts
2025-10-23 09:48:37 -05:00
dannye
00bea3e45b
Fixup GR Coin constants
2025-10-20 13:40:08 -05:00
mdraves91
6ef04e7934
fix: swapping coin and event constants for GOLBAT_COIN and MAGNEMITE_COIN
2025-10-12 12:12:05 -05:00
mdraves91
d504b61182
adding COIN_GR_PIECE* constants
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these values are used in some event scripts
2025-10-11 11:10:33 -05:00