Files
poketcg2/src/wram.asm
T
dannye 01efa2cab0 Merge pull request #49 from earthoul/refactor-nov-25
Disassemble Auto Deck lists and identify Black Box and Promo prizes for Cups
2025-12-15 12:12:34 -06:00

3967 lines
67 KiB
NASM

INCLUDE "macros.asm"
INCLUDE "constants.asm"
INCLUDE "vram.asm"
SECTION "WRAM0", WRAM0
UNION
wTempCardCollection:: ; c000
ds CARD_COLLECTION_SIZE
NEXTU
wc000:: ; c000
ds $100
NEXTU
; aside from wDecompressionBuffer, which stores the
; de facto final decompressed data after decompression,
; this buffer stores a secondary buffer that is used
; for "lookbacks" when repeating byte sequences.
; actually starts in the middle of the buffer,
; at wDecompressionSecondaryBufferStart, then wraps back up
; to wDecompressionSecondaryBuffer.
; this is used so that $00 can be "looked back", since anything
; before $ef is initialized to 0 when starting decompression.
wDecompressionSecondaryBuffer:: ; c000
ds $ef
wDecompressionSecondaryBufferStart:: ; c0ef
ds $11
NEXTU
; names of the last players who have done
; Card Pop! with current save file
wCardPopNameList:: ; c000
ds CARDPOP_NAME_LIST_SIZE
NEXTU
; candidate cards for Card Pop! to randomly choose
wCardPopCandidateList:: ; c000
ds CARD_COLLECTION_SIZE
ENDU
SECTION "WRAM0 Duels 1", WRAM0
UNION
wPlayerDuelVariables:: duel_vars wPlayer ; c200
wOpponentDuelVariables:: duel_vars wOpponent ; c300
NEXTU
; buffer used to store the Card Pop! name list
; that is received from the other player
wOtherPlayerCardPopNameList:: ; c200
ds CARDPOP_NAME_LIST_SIZE
ENDU
wPlayerDeck:: ; c400
ds $80
wOpponentDeck:: ; c480
ds $80
; this holds names like player's or opponent's.
wNameBuffer:: ; c500
ds NAME_BUFFER_LENGTH
; this holds an $ff-terminated list of card deck indexes (e.g. cards in hand or in bench)
; or (less often) the attack list of a Pokemon card
wDuelTempList:: ; c510
ds $80
; this is kept updated with some default text that is used
; when the text printing functions are called with text id $0000
wDefaultText:: ; c590
ds $3c
ds $1e
; signals what error, if any, occurred
; during IR communications
; 0 means there was no error
wIRCommunicationErrorCode:: ; c5ea
ds $1
; parameters set for IR communications on own device
; and received from the other device respectively
; these must match for successful communication
wOwnIRCommunicationParams:: ; c5eb
ds $4
wOtherIRCommunicationParams:: ; c5ef
ds $4
; stores the result from LookUpNameInCardPopNameList
; is $ff if name was found in the Card Pop! list
; is $00 otherwise
wCardPopNameSearchResult:: ; c5f3
ds $1
; information to send to other player in Card Pop!
; bytes 0-1: card ID obtained
; bytes 2-3: number of battles
; bytes 4-5: number of cards owned
; byte 7: number of event coins obtained
wCardPopSummary:: ; c5f4
ds $7
SECTION "WRAM0 Text Engine", WRAM0
wc600:: ; c600
ds $100
wc700:: ; c700
ds $100
wc800:: ; c800
ds $100
wc900:: ; c900
ds $100
SECTION "WRAM0 1", WRAM0
wOAM:: ; ca00
ds $a0
; 16-byte buffer to store text, usually a name or a number
; used by TX_RAM1 but not exclusively
wStringBuffer:: ; caa0
ds $10
wcab0:: ; cab0
ds $1
wcab1:: ; cab1
ds $1
wcab2:: ; cab2
ds $1
; initial value of the A register. used to tell the console when reset
wInitialA:: ; cab3
ds $1
; what console we are playing on, either 0 (DMG), 1 (SGB) or 2 (CGB)
; use constants CONSOLE_DMG, CONSOLE_SGB and CONSOLE_CGB for checks
wConsole:: ; cab4
ds $1
; used to select a sprite or a starting sprite from wOAM
wOAMOffset:: ; cab5
ds $1
; FillTileMap fills VRAM0 BG Maps with the tile stored here
wTileMapFill:: ; cab6
ds $1
wIE:: ; cab7
ds $1
; incremented whenever the vblank handler ends. used to wait for it to end,
; or to delay a specific amount of frames
wVBlankCounter:: ; cab8
ds $1
ds $1
; bit0: is in vblank interrupt?
; bit1: is in timer interrupt?
wReentrancyFlag:: ; caba
ds $1
wBGP:: ; cabb
ds $1
wOBP0:: ; cabc
ds $1
wOBP1:: ; cabd
ds $1
; set to non-0 to request OAM copy during vblank
wVBlankOAMCopyToggle:: ; cabe
ds $1
; used by HblankWriteByteToBGMap0
wTempByte:: ; cabf
ds $1
; which screen or interface is currently displayed in the screen during a duel
; used to prevent loading graphics or drawing stuff more times than necessary
wDuelDisplayedScreen:: ; cac0
ds $1
; used to increase the play time counter every four timer interrupts (60.24 Hz)
wTimerCounter:: ; cac1
ds $1
wPlayTimeCounterEnable:: ; cac2
ds $1
; byte0: 1/60ths of a second
; byte1: seconds
; byte2: minutes
; byte3: hours (lower byte)
; byte4: hours (upper byte)
wPlayTimeCounter:: ; cac3
ds $5
wRNG1:: ; cac8
ds $1
wRNG2:: ; cac9
ds $1
wRNGCounter:: ; caca
ds $1
; the LCDC status interrupt is always disabled and this always reads as jp $0000
wLCDCFunctionTrampoline:: ; cacb
ds $3
wVBlankFunctionTrampoline:: ; cace
ds $3
; pointer to a function to be called by DoFrame
wDoFrameFunction:: ; cad1
ds $2
; if non-zero, the game screen can be paused at any time with the select button
wDebugPauseAllowed:: ; cad3
ds $1
; pointer to keep track of where
; in the source data we are while
; running the decompression algorithm
wDecompSourcePosPtr:: ; cad4
ds $2
; number of bits that are still left
; to read from the current command byte
wDecompNumCommandBitsLeft:: ; cad6
ds $1
; command byte from which to read the bits
; to decompress source data
wDecompCommandByte:: ; cad7
ds $1
; if bit 7 is changed from off to on, then
; decompression routine will read next two bytes
; for repeating previous sequence (length, offset)
; if it changes from on to off, then the routine
; will only read one byte, and reuse previous length byte
wDecompRepeatModeToggle:: ; cad8
ds $1
; stores in both nybbles the length of the
; sequences to copy in decompression
; the high nybble is used first, then the low nybble
; for a subsequent sequence repetition
wDecompRepeatLengths:: ; cad9
ds $1
wDecompNumBytesToRepeat:: ; cada
ds $1
wDecompSecondaryBufferPtrHigh:: ; cadb
ds $1
; offset to repeat byte from decompressed data
wDecompRepeatSeqOffset:: ; cadc
ds $1
wDecompSecondaryBufferPtrLow:: ; cadd
ds $1
ds $10
; temporary CGB palette data buffer to eventually save into BGPD registers.
wBackgroundPalettesCGB:: ; caee
ds NUM_BACKGROUND_PALETTES palettes
wObjectPalettesCGB:: ; cb2e
ds NUM_OBJECT_PALETTES palettes
SECTION "WRAM0 Serial Transfer", WRAM0
wSerialOp:: ; cb6e
ds $1
wSerialFlags:: ; cb6f
ds $1
wSerialCounter:: ; cb70
ds $1
wSerialCounter2:: ; cb71
ds $1
wSerialTimeoutCounter:: ; cb72
ds $1
; tcg1: wcb79
wcb73:: ; cb73
ds $2
; tcg1: wcb7b
wcb75:: ; cb75
ds $2
wSerialSendSave:: ; cb77
ds $1
wSerialSendBufToggle:: ; cb78
ds $1
wSerialSendBufIndex:: ; cb79
ds $1
wcb80:: ; cb7a
ds $1
wSerialSendBuf:: ; cb7b
ds $20
wSerialLastReadCA:: ; cb9b
ds $1
wSerialRecvCounter:: ; cb9c
ds $1
wcba3:: ; cb9d
ds $1
wSerialRecvIndex:: ; cb9e
ds $1
wSerialRecvBuf:: ; cb9f
ds $20
wSerialEnd:: ; cbbf
SECTION "WRAM0 2", WRAM0
; In a duel, the main menu current or last selected menu item
; From 0 to 5: Hand, Attack, Check, Pkmn Power, Retreat, Done
wCurrentDuelMenuItem:: ; cbbf
ds $1
; When we're viewing a card's information, the page we are currently at.
; For Pokemon cards, values from $1 to $6 (two pages for attack descriptions)
; For Energy cards, it's always $9
; For Trainer cards, $d or $e (two pages for trainer card descriptions)
; see CARDPAGE_* constants
wCardPageNumber:: ; cbc0
ds $1
; how many selectable items are in a play area screen. used to set wNumMenuItems
; in order to navigate through a play area screen. this becomes the number of bench
; Pokemon cards if wExcludeArenaPokemon is 1, and that number plus 1 if it's 0.
wNumPlayAreaItems:: ; cbc1
ds $1
; selects a PLAY_AREA_* slot in order to display information related to it. used by functions
; such as PrintPlayAreaCardLocation, PrintPlayAreaCardInformation and PrintPlayAreaCardHeader
wCurPlayAreaSlot:: ; cbc2
; X position to display the attached energies, HP bar, and PlusPower/Defender icons
; obviously different for player and opponent side. used by DrawDuelHUD.
wHUDEnergyAndHPBarsX:: ; cbc2
ds $1
; current Y coordinate where some play area information is being printed at. used by functions
; such as PrintPlayAreaCardLocation, PrintPlayAreaCardInformation and PrintPlayAreaCardHeader
wCurPlayAreaY:: ; cbc3
; current Y coordinate where some play area information is being printed at. used by functions
; such as PrintPlayAreaCardLocation, PrintPlayAreaCardInformation and PrintPlayAreaCardHeader
wHUDEnergyAndHPBarsY:: ; cbc3
wPracticeDuelTextY:: ; cbc3
ds $1
; selected bench slot (1-5, that is, a PLAY_AREA_BENCH_* constant)
wBenchSelectedPokemon:: ; cbc4
ds $1
; used by CheckIfEnoughEnergiesToRetreat and DisplayRetreatScreen
wEnergyCardsRequiredToRetreat:: ; cbc5
ds $1
wNumRetreatEnergiesSelected:: ; cbc6
ds $1
ds $1
; when you're in a duel submenu like the cards in your hand and you press A,
; the following two addresses keep track of which item was selected by the cursor
wSelectedDuelSubMenuItem:: ; cbc8
ds $1
ds $1
; CARDPAGETYPE_PLAY_AREA or CARDPAGETYPE_NOT_PLAY_AREA
; some of the elements displayed in a card page change depending on which value
wCardPageType:: ; cbca
ds $1
; when processing or displaying the play area Pokemon cards of a duelist,
; whether to account for only the benched Pokemon ($01) or also the arena Pokemon ($00).
wExcludeArenaPokemon:: ; cbcb
ds $1
wPlayAreaScreenLoaded:: ; cbcc
ds $1
; determines what to do when player presses the Select button
; while viewing the Play Area:
; - if $0 or $2: no action
; - if $1: menu is accessible where player can examine Hand or other screens
; $2 is reserved for OpenVariousPlayAreaScreens_FromSelectPresses
wPlayAreaSelectAction:: ; cbcd
ds $1
; low byte of the address of the next slot in the hTempRetreatCostCards array to be used
wTempRetreatCostCardsPos:: ; cbce
ds $1
; in a card list, which keys (among START and A) do not open the item selection
; menu when a card is selected, directly "submitting" the selected card instead.
wNoItemSelectionMenuKeys:: ; cbcf
ds $1
; when viewing a card page, which keys (among B, D_UP, and D_DOWN) will exit the page,
; either to go back to the previous menu or list, or to load the card page of the card above/below it
wCardPageExitKeys:: ; cbd0
ds $1
; used to store function pointer for printing card order
; in card list reordering screen.
wPrintSortNumberInCardListPtr:: ; cbd1
ds $2
; in the hand or discard pile card screen, id of the text printed in the bottom-left box
wCardListInfoBoxText:: ; cbd3
ds $2
; in the hand or discard pile card screen, id of the text printed as the header title
wCardListHeaderText:: ; cbd5
ds $2
; when selecting an item of a list of cards which type of menu shows up.
; PLAY_CHECK, SELECT_CHECK, or $00 for none.
wCardListItemSelectionMenuType:: ; cbd7
ds $1
; flag indicating whether a list of cards should be sorted by ID
wSortCardListByID:: ; cbd8
ds $1
wAttachedEnergyMenuPlayAreaLocation:: ; cbd9
ds $1
SECTION "WRAM0 Duels 2", WRAM0
wOppRNG1:: ; cbda
ds $1
ds $2
; sp is saved here when starting a duel, in order to save the return address
; however, it only seems to be read after a transmission error in a link duel
wDuelReturnAddress:: ; cbdd
ds $2
; if non-zero, duel menu input is not checked
wDebugSkipDuelMenuInput:: ; cbdf
ds $1
ds $2
; temporarily stores 8 bytes for serial send/recv.
; used by SerialSend8Bytes and SerialRecv8Bytes
wTempSerialBuf:: ; cbe2
ds $8
ds $1
wcbeb:: ; cbeb
ds $1
wAttachedEnergyMenuDenominator:: ; cbec
ds $1
wAttachedEnergyMenuNumerator:: ; cbed
; number of selections already done in BenchMultiSelectMenu
wPlayAreaMultiSelectMenuNumSelections:: ; cbed
ds $1
; text ID to show in the Attached Energy screen
wAttachedEnergyMenuTextID:: ; cbee
ds $2
; used by TurnDuelistTakePrizes to store the remaining Prizes, so that if more than that
; amount would be taken, only the remaining amount is taken
wTempNumRemainingPrizeCards:: ; cbf0
ds $1
; if FALSE, player is placing initial arena pokemon
; if TRUE, player is placing initial bench pokemon
wPlacingInitialBenchPokemon:: ; cbf1
ds $1
; during a practice duel, identifies an entry of PracticeDuelActionTable
wPracticeDuelAction:: ; cbf2
ds $1
wDuelMainSceneSelectHotkeyAction:: ; cbf3
ds $1
wPracticeDuelTurn:: ; cbf4
ds $1
wcbf5:: ; cbf5
ds $1
ds $6
; used when opening the card page of an attack when attacking,
; serving as an index for AttackPageDisplayPointerTable.
; see ATTACKPAGE_* constants
wAttackPageNumber:: ; cbfc
ds $1
; the value of hWhoseTurn gets loaded here at the beginning of each duelist's turn.
; more reliable than hWhoseTurn, as hWhoseTurn may change temporarily in order to handle status
; conditions or other events of the non-turn duelist. used mostly between turns (to check which
; duelist's turn just finished), or to restore the value of hWhoseTurn at some point.
wWhoseTurn:: ; cbfd
ds $1
; number of turns taken by both players
wDuelTurns:: ; cbfe
ds $1
; used to signal that the current duel has finished, not to be mistaken with wDuelResult
; 0 = no one has won duel yet
; 1 = player whose turn it is has won the duel
; 2 = player whose turn it is has lost the duel
; 3 = duel ended in a draw (start sudden death match)
wDuelFinished:: ; cbff
ds $1
; current duel is a [wDuelInitialPrizes]-prize match
wDuelInitialPrizes:: ; cc00
ds $1
; maximum number of Pokémon in Play Area
; normally it's 6, but when dueling with the
; Small Bench rule, it's reduced to 4
wMaxNumPlayAreaPokemon:: ; cc01
ds $1
; a DUELTYPE_* constant. note that for a practice duel, wIsPracticeDuel must also be set to $1
wDuelType:: ; cc02
ds $1
; set to 1 if the coin toss during the CheckSandAttackSmokescreenOrLightningFlashSubstatus check is heads
wGotHeadsFromSandAttackSmokescreenOrLightningFlashCheck:: ; cc03
ds $1
wAlreadyPlayedEnergy:: ; cc04
ds $1
; set to 1 if the confusion check coin toss in AttemptRetreat is heads
wGotHeadsFromConfusionCheckDuringRetreat:: ; cc05
ds $1
wGoopGasAttackActiveTurns:: ; cc06
ds $1
; if TRUE, then Prize Cards are turned face up
; set to TRUE by the effects of Here Comes Team Rocket!
wPrizeCardsFaceUp:: ; cc07
ds $1
; DUELIST_TYPE_* of the turn holder
wDuelistType:: ; cc08
ds $1
; this holds the current opponent's deck minus 2 (that is, a *_DECK_ID constant),
; in order to account for the two unused pointers at the beginning of DeckPointers.
wOpponentDeckID:: ; cc09
ds $1
wcc0f:: ; cc0a
ds $1
; index (0-1) of the attack or Pokemon Power being used by the player's arena card
; set to $ff when the duel starts and at the end of the opponent's turn
wPlayerAttackingAttackIndex:: ; cc0b
ds $1
; deck index of the player's arena card that is attacking or using a Pokemon Power
; set to $ff when the duel starts and at the end of the opponent's turn
wPlayerAttackingCardIndex:: ; cc0c
ds $1
; ID of the player's arena card that is attacking or using a Pokemon Power
wPlayerAttackingCardID:: ; cc0d
ds $2
wIsPracticeDuel:: ; cc0f
ds $1
; index of special rules for this duel
wSpecialRule:: ; cc10
ds $1
ds $1
wOpponentPicID:: ; cc12
ds $1
; text id of the opponent's name
wOpponentName:: ; cc13
ds $2
wNPCDuelPrizes:: ; cc15
ds $1
wNPCDuelDeckID:: ; cc16
ds $1
; song played during a duel
wDuelTheme:: ; cc17
ds $1
; which coin the opponent is using for this duel
; holds a COIN_* constant
wOppCoin:: ; cc18
ds $1
; which coin the player is using for this duel
; holds a COIN_* constant
wPlayerCoin:: ; cc19
ds $1
; increments each time turn-holder uses Prehistoric Dream
; attack by a "Fossil" Pokémon will be boosted by 10 * this amount
wPrehistoricDreamBoost:: ; cc1a
ds $1
; to keep track on the result of the coin toss when using Mini-Metronome
; -1 means the coin hasn't been tossed yet, 0 means it was tails, 1 was heads
wMiniMetronomeCoinTossResult:: ; cc1b
ds $1
ds $5
wAttackEnergyCost:: ; cc21
ds NUM_TYPES
; holds the energies attached to a given pokemon card. 1 byte for each of the
; 8 energy types (includes the unused one that shares byte with the colorless energy)
wAttachedEnergies:: ; cc29
ds NUM_TYPES
; holds the total amount of energies attached to a given pokemon card
wTotalAttachedEnergies:: ; cc31
ds $1
; Used as temporary storage for a card's data
wLoadedCard1:: ; cc32
card_data_struct wLoadedCard1
wLoadedCard2:: ; cc74
card_data_struct wLoadedCard2
wLoadedAttack:: ; ccb6
atk_data_struct wLoadedAttack
; the damage field of a used attack is loaded here
; doubles as "wAIAverageDamage" when complementing wAIMinDamage and wAIMaxDamage
; little-endian
; second byte may have UNAFFECTED_BY_WEAKNESS_RESISTANCE_F set/unset
wDamage:: ; ccc9
ds $2
; wAIMinDamage and wAIMaxDamage appear to be used for AI scoring
; they are updated with the minimum (or floor) damage of the current attack
; and with the maximum (or ceiling) damage of the current attack
wAIMinDamage:: ; cccb
ds $1
wAIMaxDamage:: ; cccc
ds $1
; only written, never read
wccbd:: ; cccd
ds $2
; damage dealt by an attack to a target
wDealtDamage:: ; cccf
ds $2
; WEAKNESS and RESISTANCE flags for a damaging attack
wDamageEffectiveness:: ; ccd1
ds $1
; used in damage related functions
wTempCardID_ccc2:: ; ccd2
ds $2
wTempTurnDuelistCardID:: ; ccd4
ds $2
wTempNonTurnDuelistCardID:: ; ccd6
ds $2
wccd8:: ; ccd8
ds $1
wccd9:: ; ccd9
ds $1
; the status condition of the defending Pokemon is loaded here after an attack
wccc5:: ; ccda
ds $1
; *_ATTACK constants for selected attack
; 0 for the first attack (or PKMN Power)
; 1 for the second attack
wSelectedAttack:: ; ccdb
ds $1
; if affected by a no damage or effect substatus, this flag indicates what the cause was
wNoDamageOrEffect:: ; ccdc
ds $1
; used by CountKnockedOutPokemon and Func_5805 to store the amount
; of prizes to take (equal to the number of Pokemon knocked out)
wNumberPrizeCardsToTake:: ; ccdd
ds $1
; set to 1 if the coin toss in the confusion check is heads (CheckSelfConfusionDamage)
wGotHeadsFromConfusionCheck:: ; ccde
ds $1
; used to store card indices of all stages, in order, of a Play Area Pokémon
wAllStagesIndices:: ; ccdf
ds $3
wEffectFunctionsFeedbackIndex:: ; cce2
ds $1
; some array used in effect functions with wEffectFunctionsFeedbackIndex
; as the index, used to return feedback. unknown length.
wEffectFunctionsFeedback:: ; cce3
ds $18
; this is 1 (non-0) if dealing damage to self due to confusion
; or a self-destruct type attack
wIsDamageToSelf:: ; ccfb
ds $1
wccfc:: ; ccfc
ds $1
wDuelFinishParam:: ; cce8
ds $1
wOpponentDeckName:: ; ccfe
ds $2
; a PLAY_AREA_* constant (0: arena card, 1-5: bench card)
wTempPlayAreaLocation_cceb:: ; cd00
ds $1
wccec:: ; cd01
ds $1
; used by the effect functions to return the cause of an effect to fail
; in order print the appropriate text
wEffectFailed:: ; cd02
ds $1
wPreEvolutionPokemonCard:: ; cd03
ds $1
; whether or not current Arena card was switched due to an effect
wForcedSwitchPlayAreaLocation:: ; cd04
ds $1
; stores the energy cost of the Metronome attack being used.
; it's used to know how many attached Energy cards are being used
; to pay for the attack for damage calculation.
; if equal to 0, then the attack wasn't invoked by Metronome.
wMetronomeEnergyCost:: ; cd05
ds $1
; effect functions return a status condition constant here when it had no effect
; on the target, in order to print one of the ThereWasNoEffectFrom* texts
wNoEffectFromWhichStatus:: ; cd06
ds $1
; used to check whether deck indices are within range
wDeckSize:: ; cd07
ds $1
; when non-0, allows the player to skip some delays during a duel by pressing B.
; value read from sSkipDelayAllowed. probably only used for debugging.
wSkipDelayAllowed:: ; cd08
ds $1
wTurnEndedDueToComputerError:: ; cd09
ds $1
wcd0a:: ; cd0a
ds $1
wcd0b:: ; cd0b
ds $1
wKnockedOutByGasExplosion:: ; cd0c
ds $1
wcd0d:: ; cd0d
ds $1
; DECK_REQUIREMENT_* constant for the current duel
wDeckRequirement:: ; cd0e
ds $1
; DUELIST_INTRO_* constant for the current duel
wDuelistIntroText:: ; cd0f
ds $1
; values used by Dark Wave and Darkness Veil
; determined in SetDarkWaveAndDarknessVeilDamageModifiers
wDarkWaveAndDarknessVeilDamageModifiers::
wDarkWaveDamageModifier:: ; cd10
ds $2
wDarknessVeilDamageModifier:: ; cd12
ds $2
wcd14:: ; cd14
ds $1
wcd15:: ; cd15
ds $1
; if TRUE, then attack selected with Metronome/Mini-Metronome
; does not have its requirements met in order to be used
wMetronomeAttackCannotBeUsed:: ; cd16
ds $1
wcd17:: ; cd17
ds $1
wcd18:: ; cd18
ds $1
; when non-0, AIMakeDecision doesn't wait 60 frames and print DuelistIsThinkingText
wSkipDuelistIsThinkingDelay:: ; cd19
ds $1
; return address for when the Link Opponent has
; made a decision on his turn, so that the duel continues
wLinkOpponentTurnReturnAddress:: ; cd1a
ds $2
wNumCardsTryingToDraw:: ; cd1c
ds $1
; number of cards being drawn in order to animate the number of cards in
; the hand and in the deck in the draw card screen
wNumCardsBeingDrawn:: ; cd1d
ds $1
wOpponentTurnEnded:: ; cd1e
ds $1
; stores the amount of cards that are being ordered.
wNumberOfCardsToOrder:: ; cd1f
ds $1
ds $1
wCardSearchFunc:: ; cd21
ds $1
wCardSearchFuncParam:: ; cd22
ds $2
wDeckDiagnosisTextIDsPtr:: ; cd24
ds $2
wDeckDiagnosisMenuStepSelected:: ; cd26
ds $1
; number of steps unlocked for
; the Deck Diagnosis menu
wNumDeckDiagnosisSteps:: ; cd27
ds $1
wDeckDiagnosisStep:: ; cd28
ds $1
wcd29:: ; cd29
ds $1
wDeckDiagnosisAdvice:: ; cd2a
ds $1
wcd2b:: ; cd2b
ds $2
wDeckCheckCardCounts:: ; cd2d
wDeckCheckEnergyCount:: ; cd2d
ds $1
wDeckCheckBasicCount:: ; cd2e
ds $1
wDeckCheckStage1Count:: ; cd2f
ds $1
wDeckCheckStage2Count:: ; cd30
ds $1
wDeckCheckTrainerCount:: ; cd31
ds $1
wDeckCheckEnergyCounts:: ; cd32
ds NUM_TYPES
wDeckCheckPkmnCounts:: ; cd3a
ds NUM_TYPES
wDeckCheckEnergySurplus:: ; cd42
ds NUM_TYPES
wDeckCheckRainbowEnergyCount:: ; cd4a
ds $1
wDeckCheckCardCountsEnd::
wcd4b:: ; cd4b
ds $1
wcd4c:: ; cd4c
ds $1
wDeckCheckTotalEnergyRequirement:: ; cd4d
ds $1
wcd4e:: ; cd4e
ds $1
wDeckCheckTotalEnergySurplus:: ; cd4f
ds $1
; is equal to number of colorless cards in deck divided by
; the number of unique Pokémon types in deck (rounded up)
wDeckCheckColorlessCardsPerType:: ; cd50
ds $1
wcd51:: ; cd51
ds $1
wcd52:: ; cd52
ds $1
wcd53:: ; cd53
ds $1
wcd54:: ; cd54
ds $1
wcd55:: ; cd55
ds $1
wDeckCheckCardName:: ; cd56
ds $2
; these are counts for a single evolutionary line
; counts basic, stage 1 and stage 2 cards
wDeckCheckCurBasicCount:: ; cd58
ds $1
wDeckCheckCurStage1Count:: ; cd59
ds $1
wDeckCheckCurStage2Count:: ; cd5a
ds $1
SECTION "WRAM0 3", WRAM0
; on CGB, attributes of the text box borders. (values 0-7 seem to be used, which only affect palette)
; on SGB, colorize text box border with SGB1 if non-0
wTextBoxFrameType:: ; cd5b
ds $1
wcd5c:: ; cd5c
ds $1
; pixel data of a tile used for text
; either a combination of two half-width characters or a full-width character
wTextTileBuffer:: ; cd5d
ds TILE_SIZE
wcd04:: ; cd6d
ds $1
; used by PlaceNextTextTile
wCurTextTile:: ; cd6e
ds $1
; VRAM tile patterns selector for text tiles
; if wTilePatternSelector == $80 and wTilePatternSelectorCorrection == $00 -> select tiles at $8000-$8FFF
; if wTilePatternSelector == $88 and wTilePatternSelectorCorrection == $80 -> select tiles at $8800-$97FF
wTilePatternSelector:: ; cd6f
ds $1
; complements wTilePatternSelector by correcting the VRAM tile order when $8800-$97FF is selected
; a value of $80 in wTilePatternSelectorCorrection reflects tiles $00-$7f being located after tiles $80-$ff
wTilePatternSelectorCorrection:: ; cd70
ds $1
; if 0, text lines are separated by a blank line
wLineSeparation:: ; cd71
ds $1
; line number in which text is being printed as an offset to
; the topmost line, including separator lines
wCurTextLine:: ; cd72
ds $1
; how to process the current text tile
; 0: full-width font | non-0: half-width font
wFontWidth:: ; cd73
ds $1
; when printing half-width text, this variable alternates between 0 and the value
; of the first character. 0 signals that no text should be printed in the current
; iteration of Func_235e, while non-0 means to print the character pair
; made of [wHalfWidthPrintState] (first char) and register e (second char).
wHalfWidthPrintState:: ; cd74
ds $1
; used by CopyTextData
wTextMaxLength:: ; cd75
ds $1
; half-width font letters become uppercase if non-0, lowercase if 0
wUppercaseHalfWidthLetters:: ; cd76
ds $1
wcd77:: ; cd77
ds $1
wcd78:: ; cd78
ds $1
; During a duel, this is always $b after the first attack.
; $b is the bank where the functions associated to card or effect commands are.
; Its only purpose seems to be store this value to be read by TryExecuteEffectCommandFunction.
; possibly used in other contexts too
wEffectFunctionsBank:: ; cd79
ds $1
wCardPalettes:: ; cd7a
ds 3 palettes
wCardAttrMap:: ; cd92
ds $30
; information about the text being currently processed, including font width,
; the rom bank, and the memory address of the next character to be printed.
; supports up to four nested texts (used with TX_RAM).
wTextHeader1:: ; cdc2
text_header wTextHeader1
wTextHeader2:: ; cdc7
text_header wTextHeader2
wTextHeader3:: ; cdcc
text_header wTextHeader3
wTextHeader4:: ; cdd1
text_header wTextHeader4
; text id for the first TX_RAM2 of a text
; prints from wDefaultText if $0000
wTxRam2:: ; cdd6
ds $2
; text id for the second TX_RAM2 of a text
wTxRam2_b:: ; cdd8
ds $2
; text id for the first TX_RAM3 of a text
; a number between 0 and 65535
wTxRam3:: ; cdda
ds $2
; text id for the second TX_RAM3 of a text
; a number between 0 and 65535
wTxRam3_b:: ; cddc
ds $2
; when printing text, number of frames to wait between each text tile
; derived from wMessageSpeedSetting
wTextSpeed:: ; cdde
ds $1
; a number between 0 and 3 to select a wTextHeader to use for the current text
wWhichTextHeader:: ; cddf
ds $1
; selects wTxRam2 or wTxRam2_b
wWhichTxRam2:: ; cde0
ds $1
; selects wTxRam3 or wTxRam3_b
wWhichTxRam3:: ; cde1
ds $1
wIsTextBoxLabeled:: ; cde2
ds $1
; text id of a text box's label
wTextBoxLabel:: ; cde3
ds $2
wcde5:: ; cde5
ds $2
wCoinTossScreenTextID:: ; cde7
ds $2
; which routine in ExecutePrinterPacketSequence to run
wPrinterPacketSequence:: ; cde9
ds $1
wPrinterPacket:: ; cdea
wPrinterPacketPreamble::
ds $2
wPrinterPacketInstructions:: ; cdec
ds $2
wPrinterPacketDataSize:: ; cdee
ds $2
; pointer to memory of data to send
; in the data packet to the printer
wPrinterPacketDataPtr:: ; cdf0
ds $2
wPrinterPacketChecksum:: ; cdf2
ds $2
wSerialTransferData:: ; cdf4
ds $1
wPrinterStatus:: ; cdf5
ds $1
; pointer to packet data that is
; being transmitted through serial
wSerialDataPtr:: ; cdf6
ds $2
; keeps track of which Bench Pokemon is pointed
; by the cursor during Gigashock selection screen
wCurGigashockItem:: ; cdf8
ds $1
; card index and its attack index chosen
; to be used by Metronome.
wMetronomeSelectedAttack:: ; cdf9
ds $2
wBackupPlayerAreaHP:: ; cdfb
ds MAX_PLAY_AREA_POKEMON
wce01:: ; ce01
ds $1
; holds misc values corresponding to each Play Area card
; (e.g. how many times each card is selected to be damaged)
wPlayAreaList:: ; ce02
ds MAX_PLAY_AREA_POKEMON
wTempCardID_ce08:: ; ce08
ds $2
wce0a:: ; ce0a
ds $2
wce0c:: ; ce0c
ds $1
; stores the real Retreat cost of a card
; taking into account Pkmn Powers and Special Rules
wEffectiveRetreatCost:: ; ce0d
ds $1
wVBlankFunctionTrampolineBackup:: ; ce0e
ds $2
wTempPrinterSRAM:: ; ce10
ds $1
wPrinterHorizontalOffset:: ; ce11
ds $1
; the count of some card ID in the deck to be printed
wPrinterCardCount:: ; ce12
ds $1
; total card count of list to be printed
wPrinterTotalCardCount:: ; ce13
ds $2
wCurPrinterCardType:: ; ce15
ds $1
; total card count of the current card type
; in list to be printed
wPrinterCurCardTypeCount:: ; ce16
ds $2
wPrinterNumCardTypes:: ; ce18
ds $2
; related to printer functions
; only written to but never read
wce98:: ; ce1a
ds $1
wPrinterContrastLevel:: ; ce1b
ds $1
wPrinterCurPrizeFrame:: ; ce1c
ds $1
wPrinterNumberLineFeeds:: ; ce1d
ds $1
wPrintOnlyStarRarity:: ; ce1e
ds $1
; only used in unreferenced function Func_1a14b
; otherwise unused
wce9d:: ; ce1f
ds $1
wPrinterInitAttempts:: ; ce20
ds $1
wce9f:: ; ce21
ds $1
; which song to play when obtaining the card from Card Pop!
; the card's rarity determines which song to play
wCardPopCardObtainSong:: ; ce22
ds $1
ds $2
; either IRPARAM_CARD_POP or IRPARAM_RARE_CARD_POP
wCardPopType:: ; ce25
ds $1
; whether the player has cleared the game
wClearedGame:: ; ce26
ds $1
wce27:: ; ce27
ds $1
wce28:: ; ce28
ds $1
wce29:: ; ce29
ds $1
wce2a:: ; ce2a
ds $1
wNumCardPopRecords:: ; ce2b
ds $1
wCardPopRecord:: ; ce2c
wCardPopRecordName:: ; ce2c
ds NAME_BUFFER_LENGTH
wCardPopRecordYourCardID:: ; ce3c
ds $2
wCardPopRecordTheirCardID:: ; ce3e
ds $2
wCardPopRecordNumBattles:: ; ce40
ds $2
wCardPopRecordNumCards:: ; ce42
ds $2
wCardPopRecordNumCoins:: ; ce44
ds $1
; either IRPARAM_CARD_POP or IRPARAM_RARE_CARD_POP
wCardPopRecordType:: ; ce45
ds $1
ds $6 ; padding to align to $20
wce4c:: ; ce4c
ds $1
wWRAMBank:: ; ce4d
ds $1
wTargetBGPalettes:: ; ce4e
ds NUM_BACKGROUND_PALETTES palettes
wTargetOBPalettes:: ; ce8e
ds NUM_OBJECT_PALETTES palettes
wBGColorFadeConfigList:: ; cece
ds (NUM_BACKGROUND_PALETTES palettes) / 2
wOBColorFadeConfigList:: ; ceee
ds (NUM_OBJECT_PALETTES palettes) / 2
SECTION "WRAM1", WRAMX
; stores a pointer to a temporary list of elements (e.g. pointer to wDuelTempList)
; to be read or written sequentially
wListPointer:: ; d000
ds $2
wListPointer2:: ; d002
ds $2
ds $7
; handles timing of (horizontal or vertical) arrow blinking while waiting for user input.
wCursorBlinkCounter:: ; d00b
ds $1
wCurMenuItem:: ; d00c
ds $1
wCursorXPosition:: ; d00d
ds $1
wCursorYPosition:: ; d00e
ds $1
wYDisplacementBetweenMenuItems:: ; d00f
ds $1
wNumScrollMenuItems:: ; d010
ds $1
wCursorTile:: ; d011
ds $1
wTileBehindCursor:: ; d012
ds $1
; if non-$0000, the function loaded here is called once per frame by HandleMenuInput
wMenuFunctionPointer:: ; d013
ds $2
wListScrollOffset:: ; d015
ds $1
wListItemXPosition:: ; d016
ds $1
wNumListItems:: ; d017
ds $1
wListItemNameMaxLength:: ; d018
ds $1
; if non-$0000, the function loaded here is called once per frame by CardListMenuFunction,
; which is the function loaded to wMenuFunctionPointer for card lists
wListFunctionPointer:: ; d019
ds $2
; in a card list, the Y position where the <sel_item>/<num_items> indicator is placed
; if wCardListIndicatorYPosition == $ff, no indicator is displayed
wCardListIndicatorYPosition:: ; d01b
ds $1
; x coord of the leftmost item in a horizontal menu
wLeftmostItemCursorX:: ; d01c
ds $1
; used in RefreshMenuCursor_CheckPlaySFX to play a sound during any frame when this address is non-0
wRefreshMenuCursorSFX:: ; d01d
ds $1
; when printing a YES/NO menu, whether the cursor is
; initialized to the YES ($01) or to the NO ($00) item
wDefaultYesOrNo:: ; d01e
ds $1
; stores the total number of coins to flip
wCoinTossTotalNum:: ; d01f
ds $1
; this stores the result from a coin toss (number of heads)
wCoinTossNumHeads:: ; d020
ds $1
; stores type of the duelist that is tossing coins
wCoinTossDuelistType:: ; d021
ds $1
; holds the number of coins that have already been tossed
wCoinTossNumTossed:: ; d022
ds $1
wAIDuelVars::
; saves the prizes that the AI already used Peek on
; each bit corresponds to a Prize card
wAIPeekedPrizes:: ; d023
ds $1
; this is used by AI in order to determine whether
; it should use Pokedex Trainer card.
; starts with 5 when Duel starts and counts up by 1 every turn.
; only when it's higher than 5 is AI allowed to use Pokedex,
; in which case it sets the counter to 0.
; this stops the AI from using Pokedex right after using another one
; while still drawing cards that were ordered.
wAIPokedexCounter:: ; d024
ds $1
; variable to keep track of MewtwoLv53's Barrier usage during Player' turn.
; AI_MEWTWO_MILL set means Player is running MewtwoLv53 mill deck.
; - when flag is not set, this counts how many turns in a row
; Player used MewtwoLv53's Barrier attack;
; - when flag is set, this counts how many turns in a row
; Player has NOT used Barrier attack.
wAIBarrierFlagCounter:: ; d025
ds $1
; pointer to $00-terminated list of card IDs
; to avoid being placed as prize cards
; when setting up AI duelist's cards at duel start.
; (see SetUpBossStartingHandAndDeck)
wAICardListAvoidPrize:: ; d026
ds $2
; pointer to $00-terminated list of card IDs
; sorted by priority of AI placing in the Arena
; at duel start (see TrySetUpBossStartingPlayArea)
wAICardListArenaPriority:: ; d028
ds $2
; pointer to $00-terminated list of card IDs
; sorted by priority of AI placing in the Bench
; at duel start (see TrySetUpBossStartingPlayArea)
wAICardListBenchPriority:: ; d02a
ds $2
; pointer to $00-terminated list of card IDs
; sorted by priority of AI playing it from Hand
; to the Bench (see AIDecidePlayPokemonCard)
wAICardListPlayFromHandPriority:: ; d02c
ds $2
; pointer to $00-terminated list of card IDs and AI scores.
; these are for giving certain cards more or less
; likelihood of being picked by AI to switch to.
; (see AIDecideBenchPokemonToSwitchTo)
wAICardListRetreatBonus:: ; d02e
ds $2
; pointer to $00-terminated list of card IDs,
; number of energy cards and AI score.
; these are for giving certain cards more or less
; likelihood of being picked for AI to attach energy.
; also has the maximum number of energy cards that
; the AI is willing to provide for it.
; (see AIProcessEnergyCards)
wAICardListEnergyBonus:: ; d030
ds $2
wd032:: ; d032
ds $1
wd033:: ; d033
ds $1
wd034:: ; d034
ds $1
wd035:: ; d035
ds $1
wd036:: ; d036
ds $1
wd037:: ; d037
ds $1
wd038:: ; d038
ds $1
ds $a
wAIDuelVarsEnd::
ds $1
; when AI decides which Bench Pokemon to switch to
; it stores it Play Area location here.
wAIPlayAreaCardToSwitch:: ; d044
ds $1
; the index of attack chosen by AI
; to use with PlusPower.
wAIPlusPowerAttack:: ; d045
ds $1
; whether AI is allowed to play an energy card
; from the hand in order to retreat arena card
; FALSE = not allowed
; TRUE = allowed
wAIPlayEnergyCardForRetreat:: ; d046
ds $1
; flags defined by AI_ENERGY_FLAG_* constants
; used as input for AIProcessEnergyCards
; to determine what to check in the routine.
wAIEnergyAttachLogicFlags:: ; d047
ds $1
; used as input to AIProcessAttacks.
; if 0, execute the attack chosen by the AI.
; if not 0, return without executing attack.
wAIExecuteProcessedAttack:: ; d048
ds $1
; flags used by AI for retreat logic
; if bit 0 set, then it means the current Pokémon
; can KO the defending card with one of its attacks
; if bit 7 is set, then it means the switch is due
; to the effect of an attack (not Pkmn Power)
wAIRetreatFlags:: ; d049
ds $1
wAITriedAttack:: ; d04a
ds $1
wcddc:: ; d04b
ds $1
; used to temporarily backup wPlayAreaAIScore values.
wTempPlayAreaAIScore:: ; cd04c
ds MAX_PLAY_AREA_POKEMON
ds $1
; used for AI decisions that involve
; each card in the Play Area involving
; attaching Energy cards.
wPlayAreaEnergyAIScore:: ; d053
ds MAX_PLAY_AREA_POKEMON
wSamePokemonEnergyScore:: ; d059
ds MAX_PLAY_AREA_POKEMON
wd05f:: ; d05f
ds $1
; used by AI to store variable information
wTempAI:: ; d060
ds $1
wd061:: ; d061
ds $1
; used to temporarily store the card deck index
; while AI is deciding whether to evolve Pokémon
; or deciding whether to play Pokémon card from hand
wTempAIPokemonCard:: ; d062
ds $1
wd063:: ; d063
ds $1
ds $4
wSamePokemonCardID:: ; d068
ds $2
UNION
wSamePokemonEnergyScoreHandled:: ; d06a
ds MAX_PLAY_AREA_POKEMON
NEXTU
wd06a:: ; d06a
ds $1
wd06b:: ; d06b
ds $1
ENDU
wAIFirstAttackDamage:: ; d070
ds $1
wAISecondAttackDamage:: ; d071
ds $1
wd072:: ; d072
ds $1
wd073:: ; d073
ds $1
wd074:: ; d074
ds $1
wd075:: ; d075
ds $1
wd076:: ; d076
ds $1
ds $2
wd079:: ; d079
ds $1
ds $1
wd07b:: ; d07b
ds $1
wd07c:: ; d07c
ds $1
; whether AI already retreated this turn or not.
; - $0 has not retreated;
; - $1 has retreated.
wAIRetreatedThisTurn:: ; d07d
ds $1
; used by AI to store information of VenusaurLv67
; while handling Energy Trans logic.
wAIVenusaurLv67DeckIndex:: ; d07e
ds $1
wd07f:: ; d07f
ds $1
wAIRetreatConsiderStatus:: ; d080
ds $1
wd081:: ; d081
ds $1
; number of Basic Pokemon cards when
; setting up AI Boss deck
wAISetupBasicPokemonCount:: ; d082
wd082:: ; d082
ds $1
ds $1
; number of Energy cards when
; setting up AI Boss deck
wAISetupEnergyCount:: ; d084
wAIPkmnPowerUserCardIndex:: ; d084
wd084:: ; d084
ds $1
ds $d
; stores the deck index (0-59) of the Trainer card
; the AI intends to play from hand.
wAITrainerCardToPlay:: ; d092
ds $1
; temporarily stores the card ID from AITrainerCardLogic
; to compare with the card in AI's hand
wAITrainerLogicCard:: ; d093
ds $2
wAITrainerCardPhase:: ; d095
ds $1
; parameters output by AI Trainer card logic routines
; (e.g. what Pokemon in Play Area to use card on, etc)
wAITrainerCardParameter:: ; d096
ds $1
ds $6
; used to store previous/current flags of AI actions
; see AI_FLAG_* constants
wPreviousAIFlags:: ; d09d
ds $1
wCurrentAIFlags:: ; d09e
ds $1
; information about various properties of
; loaded attack for AI calculations
wTempLoadedAttackEnergyCost:: ; d09f
ds $1
wTempLoadedAttackEnergyNeededType:: ; d0a0
ds $1
wTempLoadedAttackEnergyNeededAmount:: ; d0a1
ds $1
; used for the AI to store various
; details about a given card
wTempCardRetreatCost:: ; d0a2
ds $1
wTempCardID_d0a3:: ; d0a3
ds $2
wTempCardType:: ; d0a5
ds $1
ds $3
; used for AI to score decisions for actions
wAIScore:: ; d0a9
ds $1
UNION
; used for AI decisions that involve
; each card in the Play Area.
wPlayAreaAIScore:: ; d0aa
ds MAX_PLAY_AREA_POKEMON
NEXTU
; stores the score determined by AI for first attack
wFirstAttackAIScore:: ; d0aa
ds $1
ENDU
ds $a
; information about the defending Pokémon and
; the prize card count on both sides for AI:
; player's active Pokémon color
wAIPlayerColor:: ; d0ba
ds $1
; player's active Pokémon weakness
wAIPlayerWeakness:: ; d0bb
ds $1
; player's active Pokémon resistance
wAIPlayerResistance:: ; d0bc
ds $1
; player's prize count
wAIPlayerPrizeCount:: ; d0bd
ds $1
; opponent's prize count
wAIOpponentPrizeCount:: ; d0be
ds $1
; set to PLAYER_TURN in the "Your Play Area" screen
; set to OPPONENT_TURN in the "Opp Play Area" screen
; alternates when drawing the "In Play Area" screen
wCheckMenuPlayAreaWhichDuelist:: ; d0bf
ds $1
; apparently complements wCheckMenuPlayAreaWhichDuelist to be able to combine
; the usual player or opponent layout with the opposite duelist information
; appears not to be relevant in the "In Play Area" screen
wCheckMenuPlayAreaWhichLayout:: ; d0c0
ds $1
wd0c1:: ; d0c1
ds $1
; pointer to transition table data
wTransitionTablePtr:: ; d0c2
ds $2
; same as wDuelInitialPrizes but with upper 2 bits set
wDuelInitialPrizesUpperBitsSet:: ; d0c4
wd0c4:: ; d0c4
ds $1
ds $3
; number of prize cards still to be
; picked by the player
wNumberOfPrizeCardsToSelect:: ; d0c8
ds $1
ds $4
wd0cd:: ; d0cd
ds $1
ds $1
; $00 when the "In Play Area" screen has been opened from the Check menu
; $01 when the "In Play Area" screen has been opened by pressing the select button
wInPlayAreaFromSelectButton:: ; d0cf
ds $1
wd0d0:: ; d0d0
ds $1
; GLOSSARY_* constant
wGlossaryMenu:: ; d0d1
ds $1
wd0d2:: ; d0d2
ds $1
wAttackAnimationIsPlaying:: ; d0d3
ds $1
wDamageAnimAmount:: ; d0d4
ds $2
wDamageAnimPlayAreaLocation:: ; d0d6
ds $1
wDamageAnimEffectiveness:: ; d0d7
ds $1
wDamageAnimPlayAreaSide:: ; d0d8
ds $1
; buffer to store data that will be sent/received through IR
wIRDataBuffer:: ; d0d9
ds $8
wScrollMenuScrollOffset:: ; d0e1
ds $1
ds $1
wScrollMenuCursorBlinkCounter:: ; d0e3
wNamingScreenCursorBlinkCounter:: ; d0e3
ds $1
; used to temporarily store wCurCardTypeFilter
; to check whether a new filter is to be applied
wTempCardTypeFilter:: ; d0e4
wCurScrollMenuItem:: ; d0e4
wNamingScreenCursorY:: ; d0e4
ds $1
wMenuParams::
wMenuCursorXOffset:: ; d0e5
ds $1
wMenuCursorYOffset:: ; d0e6
ds $1
wMenuYSeparation:: ; d0e7
ds $1
wMenuXSeparation:: ; d0e8
ds $1
wNumMenuItems:: ; d0e9
wNamingScreenNumRows:: ; d0e9
ds $1
wMenuVisibleCursorTile:: ; d0ea
ds $1
wMenuInvisibleCursorTile:: ; d0eb
ds $1
; if non-NULL, the function loaded here is called once per frame by HandleMenuInput
wMenuUpdateFunc:: ; d0ec
ds $2
wMenuParamsEnd::
; number of cards that are listed
; in the current filtered list
wNumEntriesInCurFilter::
wBoosterPackCardListSize:: ; d0ee
ds $1
wCheckMenuCursorXPosition:: ; d0ef
ds $1
wCheckMenuCursorYPosition:: ; d0f0
ds $1
; deck selected by the player in the Decks screen
wCurDeck:: ; d0f1
ds $1
; each of these are a boolean to
; represent whether a given deck
; that the player has is a valid deck
wDecksValid::
wDeck1Valid:: ds $1 ; d0f2
wDeck2Valid:: ds $1 ; d0f3
wDeck3Valid:: ds $1 ; d0f4
wDeck4Valid:: ds $1 ; d0f5
; holds symbols for representing a number in decimal
; goes up in magnitude (first byte is ones place,
; second byte is tens place, etc) up to 5 digits
wDecimalDigitsSymbols:: ; d0f6
ds $5
UNION
; each of these stores the card count
; of each filter in the deck building screen
; the order follows CardTypeFilters
wCardFilterCounts:: ; d0fb
ds NUM_FILTERS
NEXTU
; represents which Booster Packs have been
; collected by the player in the Card Album
; - $0 is obtained
; - non-$0 is not obtained yet
wBoosterPackItems:: ; d0fb
ds NUM_CARD_SETS
ENDU
; buffer used to show which card IDs
; are visible in a given list
wVisibleListCardIDs:: ; d104
ds $e
; number of visible entries
; when showing a list of cards
wNumVisibleCardListEntries:: ; d112
ds $1
wTotalCardCount:: ; d113
ds $1
; is TRUE if list cannot be scrolled down
; past the last visible entry
wUnableToScrollDown:: ; d114
ds $1
wScrollMenuScrollFunc:: ; d115
ds $2
; holds y and x coordinates (in that order)
; of start of card list (top-left corner)
wCardListCoords:: ; d117
ds $2
wd119:: ; d119
ds $1
; the current filter being used
; from the CardTypeFilters list
wCurCardTypeFilter:: ; d11a
ds $1
; temporarily stores wCurMenuItem value
wTempCurMenuItem:: ; d11b
ds $1
wTempFilteredCardListNumCursorPositions:: ; d11c
ds $1
wd11d:: ; d11d
ds $1
wced7:: ; d11e
ds $1
wCardListVisibleOffsetBackup:: ; d11f
ds $1
; stores how many different cards there are in a deck
wNumUniqueCards:: ; d120
ds $1
wd121:: ; d121
ds $1
; cards that belong to a Booster Pack
; for showing in the Card Album
wBoosterPackCardList:: ; d122
; temporary card list for multiple purposes
wTempCardList:: ; d122
ds 2 * 80
ds $2
; holds cards for the current deck
wCurDeckCards:: ; d1c4
ds $a2
; list of all the different cards in a deck configuration
wUniqueDeckCardList:: ; d266
; stores the count number of cards owned
; can be 0 in the case that a card is not available
; i.e. already inside a built deck
wOwnedCardsCountList:: ; d266
; used by _AIProcessHandTrainerCards, AI related
wTempHandCardList:: ; d266
wBoosterPackCardCounts:: ; d266
ds $51
ds $29
; name of the selected deck
wCurDeckName:: ; d2e0
wBoosterPackCardListPrefixBuffer:: ; d2e0
ds DECK_NAME_SIZE
ds $6
wTempSavedDeckCards:: ; d2fe
ds 2 * DECK_SIZE
ds $a
; max number of cards that are allowed
; to include when building a deck configuration
wMaxNumCardsAllowed:: ; d380
ds $1
wd381:: ; d381
ds $1
; max number of cards with same name that are allowed
; to be included when building a deck configuration
wSameNameCardsLimit:: ; d382
ds $1
; whether to include the cards in the selected deck
; to appear in the filtered lists
; is TRUE when building a deck (since the cards should be shown for removal)
; is FALSE when choosing a deck configuration to send through Gift Center
; (can't select cards that are included in already built decks)
wIncludeCardsInDeck:: ; d383
ds $1
; pointer to a function that handles the menu
; when building a deck configuration
wDeckConfigurationMenuHandlerFunction:: ; d384
ds $2
; pointer to a transition table for the
; function in wDeckConfigurationMenuHandlerFunction
wDeckConfigurationMenuTransitionTable:: ; d386
ds $2
wCurCardListPtr:: ; d388
ds $1
ds $1
wd38a:: ; d38a
ds $2
ds $2
; the tile to draw in place of the cursor, in case
; the cursor is not to be drawn
wCursorAlternateTile:: ; d38e
ds $1
wTempScrollMenuNumVisibleItems:: ; d38f
ds $1
; which Booster Pack was selected
; in the Card Album menu
wCardAlbumBoosterPack:: ; d390
ds $1
wBoosterPackCardListNumItems:: ; d391
ds $1
wOwnedPhantomCards:: ; d392
ds $1
; value containing a SFX to play
; due to a menu input
wMenuInputSFX:: ; d393
ds $1
UNION
wSelectedPrinterMenuItem:: ; d394
ds $1
wFirstOwnedCardIndex:: ; d395
ds $1
NEXTU
wd394:: ; d394
ds $2
ENDU
wNumCardListEntries:: ; d396
ds $1
wNamingScreenBuffer:: ; d397
ds NAMING_SCREEN_BUFFER_LENGTH
ds $32
wNamingScreenBufferLength:: ; d3e1
ds $1
wNamingScreenDestPointer:: ; d3e2
ds $2
wNamingScreenQuestionPointer:: ; d3e4
ds $2
wNamingScreenBufferMaxLength:: ; d3e6
ds $1
wNamingScreenNumColumns:: ; d3e7
ds $1
wNamingScreenCursorX:: ; d3e8
ds $1
wNamingScreenNamePosition:: ; d3e9
ds $2
; NAME_MODE_* constant
wNamingScreenMode:: ; d3eb
ds $1
; see also sUnnamedDeckCounter
wTempUnnamedDeckCounter:: ; d3ec
ds $3
wd3ef:: ; d3ef
ds $1
ds $1e
wd40e:: ; d40e
ds $8
; pointers to all decks of current deck machine
wMachineDeckPtrs:: ; d416
ds 2 * NUM_DECK_SAVE_MACHINE_SLOTS
wNumSavedDecks:: ; d47a
ds $1
wTempScrollMenuItem:: ; d47b
ds $1
wTempScrollMenuScrollOffset:: ; d47c
ds $1
; which list entry was selected in the Deck Machine screen
wSelectedDeckMachineEntry:: ; d47d
ds $1
wd47e:: ; d47e
ds $18
wd496:: ; d496
ds $1
wDeckMachineTitleText:: ; d497
ds $2
wNumDeckMachineEntries:: ; d499
ds $1
wd49a:: ; d49a
ds $1
wd49b:: ; d49b
ds $1
; text ID to print in the text box when
; inside the Deck Machine menu
wDeckMachineText:: ; d49c
ds $2
wd49e:: ; d49e
ds $1
wd49f:: ; d49f
ds $1
ds $13
wd4b3:: ; d4b3
ds $1
wd4b4:: ; d4b4
ds $8
ds $c
wd4c8:: ; d4c8
ds $80
wd548:: ; d548
ds $2
wd54a:: ; d54a
ds $1
wd54b:: ; d54b
ds $1
wd54c:: ; d54c
ds $1
; how far has the player progressed
; $0: no save data
; $1: entered player info
; $2: watched prologue
wd54d:: ; d54d
ds $1
wd54e:: ; d54e
ds $1
wd54f:: ; d54f
ds $1
wPlayerOWObject:: ; d550
ds $1
; bank number of wd552
wd551:: ; d551
ds $1
wd552:: ; d552
ds $2
; bit 0: has save data
; bit 1: has saved duel + ?
; bit 2: has saved duel
wd554:: ; d554
ds $1
wCurrentNPCDuelistData:: ; d555
ds NPC_DUELIST_STRUCT_SIZE
; TODO: is this really union?
UNION
wd561:: ; d561
ds $1
wd562:: ; d562
ds $1
wd563:: ; d563
ds $2
wd565:: ; d565
ds $1
NEXTU
wNumBlackBoxInputPkmnPerType:: ; d561
ds NUM_PKMN_TYPES
ENDU
ds $d
wFilteredListPtr:: ; d575
ds $2
; TODO: is this really union?
UNION
wRemainingIntroCards:: ; d577
ds $1
wd578:: ; d578
ds $1
wd579:: ; d579
ds $2
wIntroCardsRepeatsAllowed:: ; d57b
ds $1
NEXTU
wBlackBoxOutputCountCircle:: ; d577
ds $1
wBlackBoxOutputCountDiamond:: ; d578
ds $1
wBlackBoxOutputCountStar:: ; d579
ds $1
ds $2
wTempBlackBoxInputEvoLine:: ; d57c
wTempBlackBoxInputBasic:: ; d57c
ds $2
wTempBlackBoxInputStage1:: ; d57e
ds $2
wTempBlackBoxInputStage2:: ; d580
ds $2
wTempBlackBoxInputEvoLineEnd:: ; d582
ENDU
wd582:: ; d582
ds $1
; bit 1: set when NPC initiates duel
wd583:: ; d583
ds $1
; MAP_* constant
wd584:: ; d584
ds $1
wd585:: ; d585
ds $1
wd586:: ; d586
ds $1
; OWMAP_* constant
wCurOWLocation:: ; d587
ds $1
; OWMAP_* constant
wPlayerOWLocation:: ; d588
ds $1
; island where player is located
; either TCG_ISLAND or GR_ISLAND
wCurIsland:: ; d589
ds $1
; MAP_GFX_* constant
wCurMapGfx:: ; d58a
ds $1
wd58b:: ; d58b
ds $1
wd58c:: ; d58c
ds $2
; MUSIC_* constant
; See also: wCurMusic
; notably passed to PlayAfterCurrentSong in bank03: Func_c175
wNextMusic:: ; d58e
ds $1
wd58f:: ; d58f
ds $1
wd590:: ; d590
ds $1
wd591:: ; d591
ds $1
wd592:: ; d592
ds $1
wd593:: ; d593
ds $2
; NPC_* ID
wd595:: ; d595
ds $1
wOWObjTargetX:: ; d596
ds $1
wOWObjTargetY:: ; d597
ds $1
wd598:: ; d598
ds $1
wOWObjXVelocity:: ; d599
ds $1
wd59a:: ; d59a
ds $1
wOWObjYVelocity:: ; d59b
ds $1
wd59c:: ; d59c
ds $1
wd59d:: ; d59d
ds $1
wEventVars:: ; d59e
ds EVENT_VAR_BYTES
wGeneralVars:: ; d5d2
ds GENERAL_VAR_BYTES
; various temp flags
; e.g. blackbox input type flags, evo stage flags, etc.
wd606:: ; d606
ds wD606_STRUCT_SIZE
; NPC_* ID of the active speaker / OW Object
wScriptNPC:: ; d60e
ds $1
; text ID of the active speaker's name
wScriptNPCName:: ; d60f
ds $2
; a bitfield for every unique mail in the game (29 total).
; the corresponding bit is set when a mail is sent, and mask is checked before sending
; mail in event scripts. Mail that is not sent via event script skips the check.
wSentMailBitfield:: ; d611
ds (NUM_UNIQUE_MAILS_IN_GAME + 7) / 8
wd615:: ; d615
ds $1
; sometimes treated as 8-bit, sometimes treated as 16-bit
wScriptLoadedVar:: ; d616
ds $2
; temporarily stores multiple script flags
; - bit 0: general purpose script logic flag, often treated like a z flag
; examples:
; - set by ask_question if player chooses "Yes"
; - set by compare_loaded_var if var is equal to the comparison value
; - bit 1: second general purpose script logic flag, often treated like a c flag
; examples:
; - set by duel_requirement_check to indicate failure
; - set by compare_loaded_var if var is less than the comparison value
; - bit 6: set when script is ended by quit_script
; - bit 7: set when script is ended by end_script
wScriptFlags:: ; d618
ds $1
wScriptBank:: ; d619
ds $1
wScriptBufferIndex:: ; d61a
ds $1
wScriptPointer:: ; d61b
ds $2
wScriptStackOffset:: ; d61d
ds $1
wScriptBuffer:: ; d61e
ds SCRIPT_BUFFER_SIZE
wScriptStack:: ; d63e
ds SCRIPT_STACK_SIZE
; buffer to hold booster pack random choice list
wBoosterPackList:: ; d64e
ds $10
; size of wBoosterPackList
wBoosterPackCount:: ; d65e
ds $1
; the list of booster packs to give, chosen from wBoosterPackList
wBoosterPacksToGive:: ; d65f
ds $8
; the number of booster packs to give
wNumBoosterPacksToGive:: ; d667
ds $1
wd668:: ; d668
ds $1
ds $1
wd66a:: ; d66a
ds $1
wd66b:: ; d66b
ds $1
wd66c:: ; d66c
ds $1
wd66d:: ; d66d
ds $1
wd66e:: ; d66e
ds $1
wd66f:: ; d66f
ds $1
wd670:: ; d670
ds $1
wd671:: ; d671
ds $1
wd672:: ; d672
ds $1
wd673:: ; d673
ds $1
; MUSIC_* constant
; See also: wNextMusic
wCurMusic:: ; d674
ds $1
wMusicFadeOutCounter:: ; d675
ds $1
wMusicFadeOutDuration:: ; d676
ds $1
wMusicFadeOutVolume:: ; d677
ds $1
wd678:: ; d678
ds $1
ds $7
wd680:: ; d680
ds $1
wOWScrollSpeed:: ; d681
ds $1
wDebugMenuCursorPosition:: ; d682
ds $1
ds $2
wDebugAnimDuelistSide:: ; d685
ds $1
wDebugSelectedAnimNumber:: ; d686
ds $1
wDebugDuelAnimationScreen:: ; d687
ds $1
wDebugDuelAnimLocationParam:: ; d688
ds $1
ds $3
wd68c:: ; d68c
ds $1
; represents a 16-bit value
; in big endian decimal representation
wDecimalRepresentation:: ; d68d
ds $5
ds $1
wd693:: ; d693
ds $1
wDecompressedBGMap:: ; d694
ds 2 * TILEMAP_WIDTH
wd6d4:: ; d6d4
ds $100
wBGMapAttribute:: ; d7d4
ds $1
wBGMapTileOffset:: ; d7d5
ds $1
wBGMapWidth:: ; d7d6
ds $1
wBGMapHeight:: ; d7d7
ds $1
wd7d8:: ; d7d8
ds $1
wd7d9:: ; d7d9
ds $1
ds $2
wd7dc:: ; d7dc
ds $1
wd7dd:: ; d7dd
ds $1
wd7de:: ; d7de
ds $1
wd7df:: ; d7df
ds $2
wOWAnimBank:: ; d7e1
ds $1
wOWAnimPtr:: ; d7e2
ds $2
ds $1
wd7e5:: ; d7e5
ds $2
wd7e7:: ; d7e7
ds $1
wd7e8:: ; d7e8
ds $1
wd7e9:: ; d7e9
ds $1
ds $2
; OW map constant
wOWMap:: ; d7ec
ds $2
wOWAnimatedTiles:: ; d7ee
ds NUM_OW_ANIMATED_TILES * $4
wd852:: ; d852
ds $1
wd853:: ; d853
ds $40
wScrollTargetSpritePtr:: ; d893
ds $2
wOWScrollState:: ; d895
ds $1
wd896:: ; d896
ds $2
wd898:: ; d898
ds $1
wd899:: ; d899
ds $1
wd89a:: ; d89a
ds $1
wOWScrollX:: ; d89b
ds $1
wOWScrollY:: ; d89c
ds $1
wd89d:: ; d89d
ds $1
wd89e:: ; d89e
ds $1
wd89f:: ; d89f
ds $1
wd8a0:: ; d8a0
ds $1
wd8a1:: ; d8a1
ds $1
wSpriteAnimationStructs:: ; d8a2
; wSpriteAnim1 - wSpriteAnim10
FOR n, 1, NUM_SPRITE_ANIM_STRUCTS + 1
wSpriteAnim{d:n}:: sprite_anim_struct wSpriteAnim{d:n}
ENDR
; used to keep track of tiles being copied to VRAM
; bit 7: VRAM0 or VRAM1
wCurVRAMTile:: ; d942
ds $1
wNumSpriteTilesets:: ; d943
ds $1
wSpriteTilesets:: ; d944
; wSpriteTileset1 - wSpriteTileset10
FOR n, 1, NUM_SPRITE_ANIM_STRUCTS + 1
wSpriteTileset{d:n}:: obj_tile_struct wSpriteTileset{d:n}
ENDR
ds $3
wd96f:: ; d96f
ds $1
wd970:: ; d970
ds $1
wd971:: ; d971
ds $1
wd972:: ; d972
ds $1
ds $2
wd975:: ; d975
ds $1
wCurSpriteAnim:: sprite_anim_struct wCurSpriteAnim ; d976
wd986:: ; d986
ds $1
; NPC_* ID or $ff
wd987:: ; d987
ds $1
ds $1
; NPC_* ID
wd989:: ; d989
ds $1
wd98a:: ; d98a
ds $1
wd98b:: ; d98b
ds 5 * MAX_NUM_OW_OBJECTS
wFrameFunctionStackSize:: ; d9bd
ds $1
wFrameFunctionStack:: ; d9be
ds $10
wPortraitSlot:: ; d9ce
ds $1
wPortraitEmotion:: ; d9cf
ds $1
; which of the 5 submenus in the Config menu is selected
wSelectedConfigSubmenu:: ; d9d0
ds $1
ds $2
; see also: sDuelAnimationsSetting
wDuelAnimationsSetting:: ; d9d3
ds $1
wCoinTossAnimationSetting:: ; d9d4
ds $1
; used to set wTextSpeed, sTextSpeed
wMessageSpeedSetting:: ; d9d5
ds $1
wTextBoxFrameColor:: ; d9d6
ds $1
ds $5
wPCMenuCursorPosition:: ; d9dc
ds $1
; $0 = no fading
; $1 = fade to target palette
; $2 = fade to black/white
wPaletteFadeMode:: ; d9dd
ds $1
wd9de:: ; d9de
ds $1
; whether pal fading happens
; as an increment or decrement
; of the color values
; when fading to black/white:
; bit 0 not set = fade to white
; bit 0 set = fade to black
; when fading to a target pal:
; bit 0 not set = color decrement
; bit 0 set = color increment
wPalFadeDirection:: ; d9df
ds $1
wPaletteFadeCounter:: ; d9e0
ds $1
wPaletteFadeSpeedMask:: ; d9e1
ds $1
; whether palette fading is enabled
; bit 0 set: enabled for BGP
; bit 7 set: enabled for OBP
wPaletteFadeFlags:: ; d9e2
ds $1
wMenuBoxX:: ; d9e3
ds $1
wMenuBoxY:: ; d9e4
ds $1
wMenuBoxWidth:: ; d9e5
ds $1
wMenuBoxHeight:: ; d9e6
ds $1
wMenuBoxSkipClear:: ; d9e7
ds $1
wMenuBoxLabelTextID:: ; d9e8
ds $2
wMenuBoxHasHorizontalScroll:: ; d9ea
ds $1
wMenuBoxVerticalStep:: ; d9eb
ds $1
wMenuBoxBlinkSymbol:: ; d9ec
ds $1
wMenuBoxSpaceSymbol:: ; d9ed
ds $1
wMenuBoxCursorSymbol:: ; d9ee
ds $1
wMenuBoxSelectionSymbol:: ; d9ef
ds $1
wMenuBoxPressKeys:: ; d9f0
ds $1
wMenuBoxHeldKeys:: ; d9f1
ds $1
wMenuBoxNumItems:: ; d9f2
ds $1
wMenuBoxItemsXPositions:: ; d9f3
ds $10
wMenuBoxItemsYPositions:: ; da03
ds $10
wMenuBoxItemsTextIDs:: ; da13
ds 2 * $10
wMenuBoxBlinkCounter:: ; da33
ds $1
wMenuBoxUpdateFunction:: ; da34
ds $2
wMenuBoxFocusedItem:: ; da36
ds $1
wda37:: ; da37
ds $1
wMenuBoxDelay:: ; da38
ds $1
wOWObjects:: ; da39
; wOWObj1 - wOWObj10
FOR n, 1, MAX_NUM_OW_OBJECTS + 1
wOWObj{d:n}:: ow_obj_struct wOWObj{d:n}
ENDR
ds $2
wda8b:: ; da8b
ds $1
wda8c:: ; da8c
ds $1
wda8d:: ; da8d
ds $1
ds $6
wda94:: ; da94
ds $2
ds $1
wScrollTargetObject:: ; da97
ds $1
; set to FF while chip count window is on screen (top-left corner)
wda98:: ; da98
ds $1
; capped at MAX_CHIPS
wGameCenterChips:: ; da99
ds $2
; capped at MAX_CHIPS
wGameCenterBankedChips:: ; da9b
ds $2
wIntroOrbsStates:: ; da9d
ds NUM_INTRO_ORBS
wIntroSceneCounter:: ; daa5
wIntroCardIndex::
ds $1
wIntroStateMode:: ; daa6
ds $1
wIntroStateCounter:: ; daa7
ds $1
ds $1
wTitleScreenCards:: ; daa9
ds 2 * NUM_TITLE_SCREEN_CARDS
ds $4
wdabd:: ; dabd
ds $1
ds $1
wdabf:: ; dabf
ds $1
ds $1
wdac1:: ; dac1
ds $20
ds $1c
wdafd:: ; dafd
ds $1
ds $1
; STARTMENU_CONFIG_* constant
wStartMenuConfiguration:: ; daff
ds $1
wMenuCursorPosition:: ; db00
ds $1
wMenuBoxLastFocusedItem:: ; db01
ds $1
ds $c
wBackupWX:: ; db0e
ds $1
wBackupWY:: ; db0f
ds $1
wDisplayHours:: ; db10
ds $2
wDisplayMinutes:: ; db12
ds $1
wTotalNumCardsToCollect:: ; db13
ds $2
wTotalNumCardsCollected:: ; db15
ds $2
wdb17:: ; db17
ds $1
wdb18:: ; db18
ds $1
wdb19:: ; db19
ds $1
wdb1a:: ; db1a
ds $5
wdb1f:: ; db1f
ds $1
wdb20:: ; db20
ds $1
wdb21:: ; db21
ds $2
wdb23:: ; db23
ds $c
wdb2f:: ; db2f
ds $1
wdb30:: ; db30
ds $1
wdb31:: ; db31
ds $1
wdb32:: ; db32
ds $1
ds $1
wdb34:: ; db34
ds $1
wdb35:: ; db35
ds $1
wdb36:: ; db36
ds $1
ds $2
wdb39:: ; db39
ds $3
wdb3c:: ; db3c
ds $1
wdb3d:: ; db3d
ds $1
ds $1
wdb3f:: ; db3f
ds $1
ds $6
wdb46:: ; db46
ds $40
wdb86:: ; db86
ds $40
wdbc6:: ; dbc6
ds $40
wdc06:: ; dc06
ds $1
ds $1
wSelectedCoin:: ; dc08
ds $1
; used when viewing your coins in Coin menu.
; same values as COIN_TYPE_*
wCoinPage:: ; dc09
ds $1
; COIN_* id being given to player during cutscene
wIncomingCoin:: ; dc0a
ds $1
wdc0b:: ; dc0b
ds $1
; see: _CoinPageListTable for valid values
wCoinPageXCoordinate:: ; dc0c
ds $1
; see: _CoinPageListTable for valid values
wCoinPageYCoordinate:: ; dc0d
ds $1
ds $1
; store settings for animation enabled/disabled
; FALSE means enabled, TRUE means disabled
wAnimationsDisabled:: ; dc0f
ds $1
; temporarily holds the palettes from
; wBackgroundPalettesCGB
wTempBackgroundPalettesCGB:: ; dc10
ds NUM_BACKGROUND_PALETTES palettes
ds $7
wdc57:: ; dc57
ds $1
wdc58:: ; dc58
ds $1
wNumActiveAnimations:: ; dc59
ds $1
wdc5a:: ; dc5a
ds $1
ds $1
wAnimFlags:: ; dc5c
ds $1
wAnimAllowedFlags:: ; dc5d
ds $1
wDuelAnimBufferSize:: ; dc5e
ds $1
wDuelAnimBufferCurPos:: ; dc5e
ds $1
wDuelAnimBuffer:: ; dc60
duel_anim_struct wDuelAnim1
duel_anim_struct wDuelAnim2
duel_anim_struct wDuelAnim3
duel_anim_struct wDuelAnim4
duel_anim_struct wDuelAnim5
duel_anim_struct wDuelAnim6
duel_anim_struct wDuelAnim7
duel_anim_struct wDuelAnim8
duel_anim_struct wDuelAnim9
duel_anim_struct wDuelAnim10
duel_anim_struct wDuelAnim11
duel_anim_struct wDuelAnim12
duel_anim_struct wDuelAnim13
duel_anim_struct wDuelAnim14
duel_anim_struct wDuelAnim15
duel_anim_struct wDuelAnim16
wDuelAnimBufferEnd::
wdce0:: ; dce0
ds $1
wdce1:: ; dce1
ds $1
; holds an animation to play
wCurAnimation:: ; dce2
ds $1
; used to know what coordinate offsets to use to place animations
; for use in GetAnimCoordsAndFlags
; DUEL_ANIM_SCREEN_MAIN_SCENE = main scene
; DUEL_ANIM_SCREEN_PLAYER_PLAY_AREA = Player's Play Area screen
; DUEL_ANIM_SCREEN_OPP_PLAY_AREA = Opponent's Play Area screen
wDuelAnimationScreen:: ; dce3
ds $1
; which side to play animation
; uses PLAYER_TURN and OPPONENT_TURN constants
wDuelAnimDuelistSide:: ; dce4
ds $1
; used in GetAnimCoordsAndFlags to determine
; what coordinates to draw the animation in.
; e.g. used to know what Play Area card
; to draw a hit animation in the Play Area screen.
wDuelAnimLocationParam:: ; dce5
ds $1
; damage value to display with animation
wDuelAnimDamage:: ; dce6
ds $2
wDuelAnimSetScreen:: ; dce8
wDuelAnimEffectiveness::
ds $1
; bank number to return to after processing animation
wDuelAnimReturnBank:: ; dce9
ds $1
wActiveScreenAnim:: ; dcea
ds $1
; pointer to a function to update
; the current screen animation
wScreenAnimUpdatePtr:: ; dceb
ds $2
; duration of the current screen animation
wScreenAnimDuration:: ; dced
ds $1
wdcee:: ; dcee
ds $2
wdcf0:: ; dcf0
ds $1
wAnimationTileset:: ; dcf1
ds $2
wAnimationSpriteAnim:: ; dcf3
ds $2
wAnimationFrameset:: ; dcf5
ds $2
wAnimationPalette:: ; dcf7
ds $2
wAnimationDataFlags:: ; dcf9
ds $1
wAnimationSFX:: ; dcfa
ds $1
; only written, always equals 0
wAnimationUnknownParam:: ; dcfb
ds $1
ds $6
; stores the player's result in a duel (0: win, 1: loss, 2: ???, -1: transmission error?)
; to be read by the overworld caller
wDuelResult:: ; dd02
ds $1
wDuelStartTheme:: ; dd03
ds $1
wdd04:: ; dd04
ds $1
wdd05:: ; dd05
ds $1
wdd06:: ; dd06
ds $1
wMinicomMenuCursorPosition:: ; dd07
ds $1
wCurBoosterPack:: ; dd08
ds $1
wAnotherBoosterPack:: ; dd09
ds $1
wdd0a:: ; dd0a
ds $10
wdd1a:: ; dd1a
ds $6
wdd20:: ; dd20
ds $1
wdd21:: ; dd21
ds $1
wdd22:: ; dd22
ds $1
wdd23:: ; dd23
ds $1
wdd24:: ; dd24
ds $1
wdd25:: ; dd25
ds $2
wdd27:: ; dd27
ds $2
wdd29:: ; dd29
ds $2
wdd2b:: ; dd2b
ds $2
wdd2d:: ; dd2d
ds $1
wdd2e:: ; dd2e
ds $1
wdd2f:: ; dd2f
ds $1
; id of the mail item being read
wMailId:: ; dd30
ds $1
; 0 - mailbox full, 1 - new mail, 2 - no new mail
wMailboxStatus:: ; dd31
ds $1
; text offset of the sender line. displayed when reading a mail
wMailSenderText:: ; dd32
ds $2
; text offset of the subject line. displayed when reading a mail
wMailSubjectText:: ; dd34
ds $2
; number of minicom mail queued to be delivered. mail is delivered when changing OW locations
wNumMailInQueue:: ; dd36
ds $1
; list of mail items queued to be delivered
wMailQueue:: ; dd37
ds MAIL_QUEUE_BUFFER_SIZE
; total number of mail in your mailbox
wMailCount:: ; dd50
ds $1
; list of mail items in the player's mailbox. holds up to 8 mail.
; Each byte is the id of a mail item.
; When mail is read, $80 is added to the id
wMailList:: ; dd51
ds MAIL_BUFFER_SIZE
; $ff when the player has new mail. set to 0 when opening minicom mail menu. affects the mailbox animation
wNewMail:: ; dd5a
ds $1
; copied from wNumMailInQueue when visiting world map.
; cleared after viewing the mailbox screen once.
; used to show the "mailbox full" graphic
wTempNumMailInQueue:: ; dd5b
ds $1
; which page of mail you are viewing. 0 or 1
wMailboxPage:: ; dd5c
ds $1
; the mail you have selected to read/delete
wSelectedMailCursorPosition:: ; dd5d
ds $1
; 0 - read mail, 1 - delete mail, 2 - quit
wMailOptionSelected:: ; dd5e
ds $1
; card offsets. the cards mailed to you after using the Game Center black box
wBlackBoxCardReceived:: ; dd5f
ds BLACK_BOX_OUTPUT_BYTES
; card offset. the card mailed to you after using the Game Center Bill's PC
wBillsPCCardReceived:: ; dd73
ds $2
wdd75:: ; dd75
ds $1
wdd76:: ; dd76
ds $1
wdd77:: ; dd77
ds $1
wdd78:: ; dd78
ds $1
wdd79:: ; dd79
ds $1
wdd7a:: ; dd7a
ds $10
wdd8a:: ; dd8a
ds $4
wdd8e:: ; dd8e
ds $5
wdd93:: ; dd93
ds $1
wCardTilemap:: ; dd94
ds $30
wddc4:: ; ddc4
ds $30
wCardTilemapOffset:: ; ddf4
ds $1
wddf5:: ; ddf5
ds $1
wddf6:: ; ddf6
ds $1
wddf7:: ; ddf7
ds $1
wddf8:: ; ddf8
ds $1
wddf9:: ; ddf9
ds $14
wde0d:: ; de0d
ds $2
wde0f:: ; de0f
ds $2
wde11:: ; de11
ds $2
wde13:: ; de13
ds $2
wde15:: ; de15
ds $2
wde17:: ; de17
ds $2
wde19:: ; de19
ds $10
wde29:: ; de29
ds $10
wde39:: ; de39
ds $10
wCreditsCmdArg1:: ; de49
ds $1
wCreditsCmdArg2:: ; de4a
ds $1
wCreditsCmdArg3:: ; de4b
ds $1
wCreditsCmdArg4:: ; de4c
ds $1
wCreditsCmdArg5:: ; de4d
ds $1
wde4e:: ; de4e
ds $1
wde4f:: ; de4f
ds $1
wde50:: ; de50
ds $1
wde51:: ; de51
ds $1
wde52:: ; de52
ds $1
wProloguePortraitScene:: ; de53
ds $1
wPlayerName:: ; de54
ds NAME_BUFFER_LENGTH
wde64:: ; de64
ds $1
; used by GetNextBackgroundScroll
wBGScrollMod:: ; de65
ds $1
; used by ApplyBackgroundScroll
wApplyBGScroll:: ; de66
ds $1
; used by ApplyBackgroundScroll
wNextScrollLY:: ; de67
ds $1
ds $1
wde69:: ; de69
ds $2
SECTION "WRAM2", WRAMX
wScratchCardCollection:: ; d000
ds CARD_COLLECTION_SIZE
w2d200:: ; d200
ds $80
w2d280:: ; d280
ds $6
w2d286:: ; d286
ds $1
w2d287:: ; d287
ds $6
w2d28d:: ; d28d
ds $1
w2d28e:: ; d28e
ds $100
w2d38e:: ; d38e
ds $80
wAutoDecks:: ; d40e
ds DECK_COMPRESSED_STRUCT_SIZE * NUM_AUTO_DECK_MACHINE_SLOTS
w2d58e:: ; d58e
ds $80
SECTION "WRAM3", WRAMX
w3d000:: ; d000
ds $1
ds $3ff
w3d400:: ; d400
ds $1
; pointers to BG map
w3d401:: ; d401
ds 2 * 10
w3d415:: ; d415
ds $1
ds $b0
w3d4c6:: ; d4c6
ds $415
w3d8db:: ; d8db
ds SPRITE_ANIM_TILE_BUFFER_SIZE
w3d9a5:: ; d9a5
ds OW_OBJECTS_BUFFER_SIZE
SECTION "WRAM7 Audio", WRAMX
wSVBKBackup:: ; d000
ds $1
wSVBKBackup2:: ; d001
ds $1
; bit 7 is set once the song has been started
wCurSongID:: ; d002
ds $1
wCurSongBank:: ; d003
ds $1
; bit 7 is set once the sfx has been started
wCurSfxID:: ; d004
ds $1
wAudio_d005:: ; d005
ds $1
; priority value of current sfx (0 if nothing is playing)
wSfxPriority:: ; d006
ds $1
wCurSfxBank:: ; d007
ds $1
; 8-bit output enable mask for left/right output for each channel
wMusicStereoPanning:: ; d008
ds $1
wdd85:: ; d009
ds $1
wMusicDuty1:: ; d00a
ds $1
wMusicDuty2:: ; d00b
ds $1
ds $2
wMusicWave:: ; d00e
ds $1
wMusicWaveChange:: ; d00f
ds $1
wdd8c:: ; d010
ds $1
wAudio_d011:: ; d011
ds $1
wMusicIsPlaying:: ; d012
ds $4
wMusicTie:: ; d016
ds $4
; 4 pointers to the current music commands being executed
wMusicChannelPointers:: ; d01a
ds $8
; 4 pointers to the addresses of the beginning of the main loop for each channel
wMusicMainLoopStart:: ; d022
ds $8
wMusicCh1CurPitch:: ; d02a
ds $1
wMusicCh1CurOctave:: ; d02b
ds $1
wMusicCh2CurPitch:: ; d02c
ds $1
wMusicCh2CurOctave:: ; d02d
ds $1
wMusicCh3CurPitch:: ; d02e
ds $1
wMusicCh3CurOctave:: ; d02f
ds $1
wddab:: ; d030
ds $1
wddac:: ; d031
ds $1
ds $2
wMusicOctave:: ; d034
ds $4
wddb3:: ; d038
ds $4
wddb7:: ; d03c
ds $1
wddb8:: ; d03d
ds $1
wddb9:: ; d03e
ds $1
wddba:: ; d03f
ds $1
wddbb:: ; d040
ds $4
; the delay (1-8) before a note is cut off early (0 is disabled)
wMusicCutoff:: ; d044
ds $4
wddc3:: ; d048
ds $4
; the volume to apply after a cutoff
wMusicEcho:: ; d04c
ds $4
; the pitch offset to apply to each note (see Music1_Pitches)
wMusicPitchOffset:: ; d050
ds $4
wMusicSpeed:: ; d054
ds $4
wMusicVibratoType:: ; d058
ds $4
wMusicVibratoType2:: ; d05c
ds $4
wdddb:: ; d060
ds $4
wMusicVibratoDelay:: ; d064
ds $4
wdde3:: ; d068
ds $4
wAudio_d06c:: ; d06c
ds $4
wAudio_d070:: ; d070
ds $4
wMusicVolume:: ; d07c
ds $3
; the frequency offset to apply to each note
wMusicFrequencyOffset:: ; d077
ds $3
wAudio_d07a:: ; d07a
ds $3
wAudio_d07d:: ; d07d
ds $3
wAudio_d080:: ; d080
ds $3
wAudio_d083:: ; d083
ds $1
wdded:: ; d084
ds $2
wddef:: ; d086
ds $1
wAudio_d087:: ; d087
ds $1
wddf0:: ; d088
ds $1
wMusicPanning:: ; d089
ds $1
wddf2:: ; d08a
ds $1
; 4 pointers to the positions on the stack for each channel
wMusicChannelStackPointers:: ; d08b
ds $8
wMusicCh1Stack:: ; d093
ds $c
wMusicCh2Stack:: ; d09f
ds $c
wMusicCh3Stack:: ; d0ab
ds $c
wMusicCh4Stack:: ; d0b7
ds $c
wde2b:: ; d0c3
ds $3
wde2e:: ; d0c6
ds $1
wde2f:: ; d0c7
ds $3
wde32:: ; d0ca
ds $1
wde33:: ; d0cb
ds $4
wde37:: ; d0cf
ds $6
wde3d:: ; d0d5
ds $2
wde3f:: ; d0d7
ds $4
wde43:: ; d0db
ds $8
wd0e3:: ; d0e3
ds $8
wde53:: ; d0eb
ds $1
wde54:: ; d0ec
ds $1
wAudio_d0ed:: ; d0ed
ds $1
wCurSongIDBackup:: ; d0ee
ds $1
wCurSongBankBackup:: ; d0ef
ds $1
wMusicStereoPanningBackup:: ; d0f0
ds $1
wMusicDuty1Backup:: ; d0f1
ds $4
wMusicWaveBackup:: ; d0f5
ds $1
wMusicWaveChangeBackup:: ; d0f6
ds $1
wMusicIsPlayingBackup:: ; d0f7
ds $4
wMusicTieBackup:: ; d0fb
ds $4
wMusicChannelPointersBackup:: ; d0ff
ds $8
wMusicMainLoopStartBackup:: ; d107
ds $8
wde76:: ; d10f
ds $1
wde77:: ; d110
ds $1
wMusicOctaveBackup:: ; d111
ds $4
wde7c:: ; d115
ds $4
wde80:: ; d119
ds $4
wde84:: ; d11d
ds $4
wMusicCutoffBackup:: ; d121
ds $4
wde8c:: ; d125
ds $4
wMusicEchoBackup:: ; d129
ds $4
wMusicPitchOffsetBackup:: ; d12d
ds $4
wMusicSpeedBackup:: ; d131
ds $4
wMusicVibratoType2Backup:: ; d135
ds $4
wMusicVibratoDelayBackup:: ; d139
ds $4
wMusicVolumeBackup:: ; d13d
ds $3
wMusicFrequencyOffsetBackup:: ; d140
ds $3
wdeaa:: ; d143
ds $2
wdeac:: ; d145
ds $1
wAudio_d146:: ; d146
ds $1
wAudio_d147:: ; d147
ds $4
wAudio_d14b:: ; d14b
ds $4
wAudio_d14f:: ; d14f
ds $3
wAudio_d152:: ; d152
ds $3
wAudio_d155:: ; d155
ds $3
wAudio_d158:: ; d158
ds $1
wMusicChannelStackPointersBackup:: ; d159
ds $8
wMusicCh1StackBackup:: ; d161
ds $c * 4
INCLUDE "sram.asm"