Files
poketcg2/src/constants/map_constants.asm
T
FrenchOrange f274e99d1b Feedback Fix No2
* Changed "ARCADE" to "GAME CENTER" for the sake of uniformization.
* Labeled the map constants.
* Labeled the scene constants.
* Updated a handful of comments to reflect corresponding constant name.
2023-08-26 00:48:45 +02:00

154 lines
6.3 KiB
NASM

const_def
const OVERWORLD_MAP_TCG ; $00
const OVERWORLD_MAP_GR ; $01
const MAP_MASON_LABORATORY_MAIN ; $02
const MAP_MASON_LABORATORY_SIDE_1 ; $03
const MAP_MASON_LABORATORY_SIDE_2 ; $04
const MAP_ISHIHARAS_HOUSE ; $05
const MAP_LIGHTNING_CLUB_ENTRANCE ; $06
const MAP_LIGHTNING_CLUB_LOBBY ; $07
const MAP_LIGHTNING_CLUB_1 ; $08
const MAP_LIGHTNING_CLUB_2 ; $09
const MAP_PSYCHIC_CLUB_ENTRANCE ; $0a
const MAP_PSYCHIC_CLUB_LOBBY ; $0b
const MAP_PSYCHIC_CLUB ; $0c
const MAP_ROCK_CLUB_ENTRANCE ; $0d
const MAP_ROCK_CLUB_LOBBY ; $0e
const MAP_ROCK_CLUB ; $0f
const MAP_FIGHTING_CLUB_ENTRANCE ; $10
const MAP_FIGHTING_CLUB_LOBBY ; $11
const MAP_FIGHTING_CLUB ; $12
const MAP_GRASS_CLUB_ENTRANCE ; $13
const MAP_GRASS_CLUB_LOBBY ; $14
const MAP_GRASS_CLUB ; $15
const MAP_SCIENCE_CLUB_ENTRANCE ; $16
const MAP_SCIENCE_CLUB_LOBBY ; $17
const MAP_SCIENCE_CLUB ; $18
const MAP_WATER_CLUB_ENTRANCE ; $19
const MAP_WATER_CLUB_LOBBY ; $1a
const MAP_WATER_CLUB ; $1b
const MAP_FIRE_CLUB_ENTRANCE ; $1c
const MAP_FIRE_CLUB_LOBBY ; $1d
const MAP_FIRE_CLUB ; $1e
const MAP_TCG_AIRPORT_ENTRANCE ; $1f
const MAP_TCG_AIRPORT ; $20
const MAP_TCG_CHALLENGE_HALL_ENTRANCE ; $21
const MAP_TCG_CHALLENGE_HALL_LOBBY ; $22
const MAP_TCG_CHALLENGE_HALL ; $23
const MAP_POKEMON_DOME_ENTRANCE ; $24
const MAP_POKEMON_DOME ; $25
const MAP_OVERHEAD_ISLANDS ; $26
const MAP_GR_AIRPORT_ENTRANCE ; $27
const MAP_GR_AIRPORT ; $28
const MAP_ISHIHARAS_VILLA_1 ; $29
const MAP_ISHIHARAS_VILLA_2 ; $2a
const MAP_GAME_CENTER_ENTRANCE ; $2b
const MAP_GAME_CENTER_LOBBY ; $2c
const MAP_GAME_CENTER_1 ; $2d
const MAP_GAME_CENTER_2 ; $2e
const MAP_CARD_DUNGEON_PAWN ; $2f
const MAP_CARD_DUNGEON_KNIGHT ; $30
const MAP_CARD_DUNGEON_BISHOP ; $31
const MAP_CARD_DUNGEON_ROOK ; $32
const MAP_CARD_DUNGEON_QUEEN ; $33
const MAP_SEALED_FORT_ENTRANCE ; $34
const MAP_SEALED_FORT ; $35
const MAP_GR_CHALLENGE_HALL_ENTRANCE ; $36
const MAP_GR_CHALLENGE_HALL_LOBBY ; $37
const MAP_GR_CHALLENGE_HALL ; $38
const MAP_GRASS_FORT_ENTRANCE ; $39
const MAP_GRASS_FORT_LOBBY ; $3a
const MAP_GRASS_FORT_MIDORI ; $3b
const MAP_GRASS_FORT_YUUTA ; $3c
const MAP_GRASS_FORT_MIYUKI ; $3d
const MAP_GRASS_FORT_MORINO ; $3e
const MAP_LIGHTNING_FORT_ENTRANCE ; $3f
const MAP_LIGHTNING_FORT_LOBBY ; $40
const MAP_LIGHTNING_FORT_RENNA ; $41
const MAP_LIGHTNING_FORT_ICHIKAWA ; $42
const MAP_LIGHTNING_FORT_CATHERINE ; $43
const MAP_FIRE_FORT_ENTRANCE ; $44
const MAP_FIRE_FORT_LOBBY ; $45
const MAP_FIRE_FORT_JES ; $46
const MAP_FIRE_FORT_YUKI ; $47
const MAP_FIRE_FORT_SHOKO ; $48
const MAP_FIRE_FORT_HIDERO ; $49
const MAP_WATER_FORT_ENTRANCE ; $4a
const MAP_WATER_FORT_LOBBY ; $4b
const MAP_WATER_FORT_MIYAJIMA ; $4c
const MAP_WATER_FORT_SENTA ; $4d
const MAP_WATER_FORT_AIRA ; $4e
const MAP_WATER_FORT_KANOKO ; $4f
const MAP_FIGHTING_FORT_ENTRANCE ; $50
const MAP_FIGHTING_FORT ; $51
const MAP_FIGHTING_FORT_MAZE_1 ; $52
const MAP_FIGHTING_FORT_MAZE_2 ; $53
const MAP_FIGHTING_FORT_MAZE_3 ; $54
const MAP_FIGHTING_FORT_MAZE_4 ; $55
const MAP_FIGHTING_FORT_MAZE_5 ; $56
const MAP_FIGHTING_FORT_MAZE_6 ; $57
const MAP_FIGHTING_FORT_GODA ; $58
const MAP_FIGHTING_FORT_GRACE ; $59
const MAP_PSYCHIC_STRONGHOLD_ENTRANCE ; $5a
const MAP_PSYCHIC_STRONGHOLD_LOBBY ; $5b
const MAP_PSYCHIC_STRONGHOLD ; $5c
const MAP_PSYCHIC_STRONGHOLD_MAMI ; $5d
const MAP_COLORLESS_ALTAR_ENTRANCE ; $5e
const MAP_COLORLESS_ALTAR ; $5f
const MAP_GR_CASTLE_ENTRANCE ; $60
const MAP_GR_CASTLE ; $61
const MAP_GR_CASTLE_BIRURITCHI ; $62
const MAP_POKEMON_DOME_BACK ; $63
const MAP_FIGHTING_FORT_MAZE_7 ; $64
const MAP_FIGHTING_FORT_MAZE_8 ; $65
const MAP_FIGHTING_FORT_MAZE_9 ; $66
const MAP_FIGHTING_FORT_MAZE_10 ; $67
const MAP_FIGHTING_FORT_MAZE_11 ; $68
const MAP_FIGHTING_FORT_MAZE_12 ; $69
const MAP_FIGHTING_FORT_MAZE_13 ; $6a
const MAP_FIGHTING_FORT_MAZE_14 ; $6b
const MAP_FIGHTING_FORT_MAZE_15 ; $6c
const MAP_FIGHTING_FORT_MAZE_16 ; $6d
const MAP_FIGHTING_FORT_MAZE_17 ; $6e
const MAP_FIGHTING_FORT_MAZE_18 ; $6f
const MAP_FIGHTING_FORT_MAZE_19 ; $70
const MAP_FIGHTING_FORT_MAZE_20 ; $71
const MAP_FIGHTING_FORT_MAZE_21 ; $72
const MAP_FIGHTING_FORT_MAZE_22 ; $73
const MAP_FIGHTING_FORT_BASEMENT ; $74
const MAP_GR_CHALLENGE_HALL_2 ; $75
DEF NUM_OW_ANIMATED_TILES EQU 25
; TCG Island OW map location constants
const_def
const OWMAP_MASON_LABORATORY ; $0
const OWMAP_ISHIHARAS_HOUSE ; $1
const OWMAP_LIGHTNING_CLUB ; $2
const OWMAP_PSYCHIC_CLUB ; $3
const OWMAP_ROCK_CLUB ; $4
const OWMAP_FIGHTING_CLUB ; $5
const OWMAP_GRASS_CLUB ; $6
const OWMAP_SCIENCE_CLUB ; $7
const OWMAP_WATER_CLUB ; $8
const OWMAP_FIRE_CLUB ; $9
const OWMAP_TCG_AIRPORT ; $a
const OWMAP_TCG_CHALLENGE_HALL ; $b
const OWMAP_POKEMON_DOME ; $c
; GR Island OW map location constants
const_def
const OWMAP_GR_AIRPORT ; $0
const OWMAP_ISHIHARAS_VILLA ; $1
const OWMAP_GAME_CENTER ; $2
const OWMAP_SEALED_FORT ; $3
const OWMAP_GR_CHALLENGE_HALL ; $4
const OWMAP_GR_GRASS_FORT ; $5
const OWMAP_GR_LIGHTNING_FORT ; $6
const OWMAP_GR_FIRE_FORT ; $7
const OWMAP_GR_WATER_FORT ; $8
const OWMAP_GR_FIGHTING_FORT ; $9
const OWMAP_GR_PSYCHIC_STRONGHOLD ; $a
const OWMAP_COLORLESS_ALTAR ; $b
const OWMAP_GR_CASTLE ; $c