Narishma-gb
e89ead154b
Add some constants, minor cleanup ( #166 )
2026-09-02 11:23:57 -04:00
Alieneer
e9feb04b65
Add FightDebugMenu labels and battle class constants ( #165 )
2026-09-01 22:24:12 -04:00
Rangi
2f25a18de3
Merge remote-tracking branch 'pokered/master'
2026-08-27 18:30:18 -04:00
Alieneer
a1a22aaf84
Use constants for wIsInBattle values ( #600 )
2026-08-27 18:15:47 -04:00
Narishma-gb
079d1cc92f
Fix some text formatting, constants, unreferenced local labels ( #596 )
2026-08-06 16:48:33 -04:00
PokefanMarcel
51cb4a12df
Labels and constants for Surfing Pikachu minigame ( #163 )
2026-07-20 15:26:33 -04:00
Narishma-gb
bd1b695bc2
Identify and refactor Pikachu PCM cry code and data ( #162 )
2026-07-18 15:54:48 -04:00
Yoann Fievez
d150f7f4f4
Identify wPikachuSpawnStateFlags and wPikachuMapScriptFlags bits, and PIKAMOVEMENT_* constants ( #158 )
...
- Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits
- Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits
- Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData`
- Refactor `BillsHouse` scripts and Pikachu/Bill movement data
2026-06-24 14:43:48 -04:00
CreamElDudJafar
9d4384f490
Use SOUND_MASK constant in TradeAnimCommon ( #159 )
2026-06-20 13:14:45 -04:00
Yoann Fievez
320b7c780a
Rename wd49b to wPikachuEmotionModifier ( #156 )
...
This variable serves as an override for Pikachu's emotion following specific events like refusing a Thunder Stone. It is automatically cleared when its mood normalizes.
2026-06-14 17:01:53 -04:00
PokefanMarcel
ee16bd72ee
Relocate and use MAP_TILESET_SIZE ( #586 )
2026-06-08 11:50:47 -04:00
RainbowMetalPigeon
3d30055194
Document UpdatePikachuHappinessAndMood routine ( #155 )
2026-06-07 09:29:15 -04:00
PokefanMarcel
dbfa875b34
Use MOVE_PP constant ( #585 )
2026-06-05 18:33:30 -04:00
Narishma-gb
c3c71909c9
Fix comments in IsNextTileShoreOrWater ( #152 )
2026-05-24 09:56:30 -05:00
Engezerstorung
2463685fe3
Replace magic hex numbers in AnimationSubstitute destination addresses ( #581 )
2026-05-24 09:47:30 -05:00
Vortyne
5e6a9433ec
Update elevator.asm ( #582 )
...
change comment, it *does* in fact have a visual effect in some cases
2026-05-24 09:42:13 -05:00
PokefanMarcel
e69d98af67
Use SPRITE_FACING_* constants in spinners.asm ( #584 )
2026-05-24 09:40:19 -05:00
RazFerroo
256e85e27b
Fix small typo in one_hit_ko.asm ( #583 )
2026-05-24 09:35:48 -05:00
dannye
bfa7170107
Merge branch 'master' of https://github.com/pret/pokered
2026-04-15 12:05:52 -05:00
PokefanMarcel
3c814341c8
Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED ( #580 )
2026-04-15 12:02:35 -05:00
kagnusdev
e82e0ead50
Make DebugSetPokedexEntries automatically adapt to NUM_POKEMON changes ( #576 )
2026-04-06 14:55:39 -04:00
dannye
bc2354dd66
Merge branch 'master' of https://github.com/pret/pokered
2026-01-17 22:38:33 -06:00
DrNyk
4e22af12bc
Replace hard-coded numbers with constants in haze.asm ( #564 )
2026-01-17 16:42:12 -05:00
SnorlaxMonster
85b9d866c8
Align move grammar with pokecrystal ( #565 )
...
Add comments explaining the redundant move grammar categories inherited from the Japanese version.
2026-01-17 16:41:37 -05:00
Rangi
0e49aef88e
Use macros to enforce "hidden object" constraints, and rename them to "hidden events" ( #559 )
2026-01-07 22:05:37 -05:00
Rangi
fe1e76466b
Use macros to enforce "missable/hide/show object" constraints, and rename them to "toggleable objects" ( #557 )
2026-01-07 22:05:20 -05:00
abcboy101
772ec10339
Identify characters in _OakSpeechText2B and Printer_GetMonStats.IDNo ( #144 )
2025-12-30 12:07:40 -05:00
Jordan Moore
0555b42dc0
Replace magic number $7 with SLP_MASK constant ( #555 )
2025-12-26 12:20:49 -05:00
Rangi
d79c578abd
Specify a max item length for list_start ( #552 )
2025-12-15 15:16:40 -05:00
Narishma-gb
e9d3324bc0
Comment more unreferenced local labels ( #550 )
2025-12-15 15:14:17 -05:00
Narishma-gb
8bb03542bd
Update StatusScreen, add *_STATS_BOX constants ( #546 )
2025-12-01 13:46:28 -06:00
Rangi
9a6bb3ed0c
Define player and rival names once, to be used in two places ( #545 )
2025-12-01 11:00:56 -05:00
Narishma-gb
3a4382c605
Use more Pokemon data constants, create MOVE_NAME_LENGTH ( #543 )
2025-11-27 13:39:25 -05:00
Rangi
e92d1af478
Avoid magic numbers for most CopyData calls ( #542 )
2025-11-25 16:53:29 -06:00
Rangi
308189b638
Use ld_hli_a_string macro to make byte-by-byte strings more obvious ( #540 )
2025-11-23 21:19:21 -06:00
Narishma-gb
f332678625
Use more hardware and graphics constants ( #532 )
...
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc.
- `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS`
and `TILE_1BPP_SIZE` are used in some places.
- Highlight an oversight in `OakSpeech` where several
direct MBC bank switches are requested.
- Remove redundant comments in home/overworld.asm.
- Add unreferenced `FillBgMap` function to avoid a byte
of dead code.
- Some constants added in wram.asm.
- Correctly separate the commented code in `SaveMainData`.
2025-11-18 15:17:31 -05:00
dannye
324ae167d1
Merge branch 'master' of https://github.com/pret/pokered
2025-11-12 17:56:10 -06:00
Rangi
5943b96cf6
Use features of RGBDS 1.0.0 ( #537 )
2025-11-12 15:44:07 -05:00
Rangi
e3af20b907
Consistently use ld [hli]/ld [hld], not ldi/ldd
2025-10-05 10:53:31 -04:00
Rangi
628797baff
Revise some RAM buffer constants
2025-09-26 16:55:23 -04:00
Narishma-gb
d237b01cfb
Misc. naming and cleanup ( #139 )
...
* Name some printer/diploma routines
* Name `wd434`
* Name `NAME_LENGTH_JP`
* Rename `callabd`/`calladb` to `farcall`/`callfar`
2025-09-10 00:31:11 -04:00
PokefanMarcel
108bf2981d
Use RAMG_SRAM_ENABLE ( #530 )
2025-09-07 12:46:26 -04:00
dannye
377749ca4e
Merge branch 'master' of https://github.com/pret/pokered
2025-09-06 16:54:17 -05:00
Narishma-gb
d18d7089c7
Fix .tilemap file extension, fix some typos ( #138 )
2025-09-06 16:50:51 -04:00
Vortyne
8da7deb893
Update comment for clarity ( #529 )
...
Actually copies from battle struct to party struct to make HP and status changes to a pokemon permanent
2025-09-03 11:59:22 -04:00
Narishma-gb
4d2594cb24
Label and constant cleanup ( #528 )
...
* Label cleanup, add some constants instead of raw numbers
* Rename load/save game functions to be more explicit
2025-09-03 11:56:09 -04:00
Narishma-gb
126c3f3366
Document a bug in PrintBenchGuyText ( #523 )
2025-08-17 10:00:34 -04:00
Rangi
5e8b835ba3
Use dname macro to automatically pad names with "@" characters ( #525 )
2025-08-17 09:58:09 -04:00
PokefanMarcel
31fc2e229d
Use <STAT>_UP1_EFFECT constants ( #522 )
2025-08-16 08:37:08 -04:00
Rangi42
1eb6f61d62
Identify JOYP_SGB_MLT_REQ constant
2025-08-11 16:35:07 -04:00