From d44deca5a119f2e91da22f20714cd53e02cb76b4 Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Tue, 4 Mar 2025 19:49:50 +0100 Subject: [PATCH] Rendering fixups (#13) - rdpvtx -> rdpVtx to support case-sensitive filesystems - set clear color before clearing --- Z64Utils/F3DZEX/Render/RdpVertexDrawer.cs | 2 +- Z64Utils/F3DZEX/Render/Renderer.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Z64Utils/F3DZEX/Render/RdpVertexDrawer.cs b/Z64Utils/F3DZEX/Render/RdpVertexDrawer.cs index 490a5b8..363c322 100644 --- a/Z64Utils/F3DZEX/Render/RdpVertexDrawer.cs +++ b/Z64Utils/F3DZEX/Render/RdpVertexDrawer.cs @@ -39,7 +39,7 @@ namespace F3DZEX.Render File.ReadAllText("Shaders/wireframe.geom") ); _nrmShader = new ShaderHandler( - File.ReadAllText("Shaders/rdpvtx.vert"), + File.ReadAllText("Shaders/rdpVtx.vert"), File.ReadAllText("Shaders/coloredVtx.frag"), File.ReadAllText("Shaders/rdpVtxNrm.geom") ); diff --git a/Z64Utils/F3DZEX/Render/Renderer.cs b/Z64Utils/F3DZEX/Render/Renderer.cs index 5aa81d9..ad357bc 100644 --- a/Z64Utils/F3DZEX/Render/Renderer.cs +++ b/Z64Utils/F3DZEX/Render/Renderer.cs @@ -402,8 +402,8 @@ namespace F3DZEX.Render AssertInitialized(); CheckGLErros(); - GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.ClearColor(CurrentConfig.BackColor); + GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); CheckGLErros(); if (RenderFailed())