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ac_toudai matched 12 functions, 2 non-equivalent (#65)
* first commit
* matched the gSegments thing
* more progress
* matched aTOU_actor_dt
* matched aTOU_set_bgOffset and imported data
* named everything
* cleanup, work on draw functions
* cleanup
* review
* Revert "review"
This reverts commit 229788b683.
* format
* removed change to ac_structure.h
* temp changing data symbols
* format
* review
* fix conflicts
* fix season u32 thing
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@@ -11,7 +11,7 @@
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#include "padmgr.h"
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#include "69E2C0.h"
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#include "gfxalloc.h"
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#include "6E0F50.h"
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#include "m_rcp.h"
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#include "code_variables.h"
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#include "overlays/gamestates/ovl_play/m_play.h"
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#include "overlays/gamestates/ovl_famicom_emu/famicom_emu.h"
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@@ -4,7 +4,7 @@
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#include "macros.h"
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#include "sys_matrix.h"
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#include "overlays/gamestates/ovl_play/m_play.h"
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#include "6E0F50.h"
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#include "m_rcp.h"
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extern Gfx D_400AA00[]; // point_light_init_model
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extern Gfx D_400AA40[]; // point_light_model
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