ac_toudai matched 12 functions, 2 non-equivalent (#65)

* first commit

* matched the gSegments thing

* more progress

* matched aTOU_actor_dt

* matched aTOU_set_bgOffset and imported data

* named everything

* cleanup, work on draw functions

* cleanup

* review

* Revert "review"

This reverts commit 229788b683.

* format

* removed change to ac_structure.h

* temp changing data symbols

* format

* review

* fix conflicts

* fix season u32 thing
This commit is contained in:
emilybrooks
2023-09-11 11:02:09 -07:00
committed by GitHub
parent 1b465cfe8b
commit 2b9ed4a58d
16 changed files with 367 additions and 66 deletions
+1 -1
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@@ -11,7 +11,7 @@
#include "padmgr.h"
#include "69E2C0.h"
#include "gfxalloc.h"
#include "6E0F50.h"
#include "m_rcp.h"
#include "code_variables.h"
#include "overlays/gamestates/ovl_play/m_play.h"
#include "overlays/gamestates/ovl_famicom_emu/famicom_emu.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "macros.h"
#include "sys_matrix.h"
#include "overlays/gamestates/ovl_play/m_play.h"
#include "6E0F50.h"
#include "m_rcp.h"
extern Gfx D_400AA00[]; // point_light_init_model
extern Gfx D_400AA40[]; // point_light_model