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m_game_dlftbls.c (#44)
* file split * name overlays * sys_romcheck * gamestate headers * table * renaming * unname ovl_sys_romcheck * move externs to game.h * format
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#include "game.h"
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#include "segment_symbols.h"
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#include "overlays/gamestates/ovl_select/m_select.h"
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#include "overlays/gamestates/ovl_first_game/first_game.h"
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#include "overlays/gamestates/ovl_play/m_play.h"
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#include "overlays/gamestates/ovl_second_game/second_game.h"
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#include "overlays/gamestates/ovl__00743CD0/_00743CD0.h"
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#include "overlays/gamestates/ovl_trademark/m_trademark.h"
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#include "overlays/gamestates/ovl_player_select/player_select.h"
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#include "overlays/gamestates/ovl_save_menu/save_menu.h"
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#include "overlays/gamestates/ovl_famicom_emu/famicom_emu.h"
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#include "overlays/gamestates/ovl_prenmi/m_prenmi.h"
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// Linker symbol declarations (used in the table below)
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#define DEFINE_GAMESTATE(_typeName, _enumName, segmentName) DECLARE_SEGMENT(ovl_##segmentName);
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#define DEFINE_GAMESTATE_INTERNAL(_typeName, _enumName)
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#include "tables/gamestate_table.h"
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#undef DEFINE_GAMESTATE
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#undef DEFINE_GAMESTATE_INTERNAL
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// Gamestate Overlay Table definition
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#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
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{ NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) },
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#define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \
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{ NULL, \
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SEGMENT_ROM_START(ovl_##segmentName), \
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SEGMENT_ROM_END(ovl_##segmentName), \
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SEGMENT_VRAM_START(ovl_##segmentName), \
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SEGMENT_VRAM_END(ovl_##segmentName), \
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NULL, \
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segmentName##_init, \
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segmentName##_cleanup, \
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NULL, \
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NULL, \
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0, \
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sizeof(typeName##State) },
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GameStateOverlay game_dlftbls[GAMESTATE_ID_MAX] = {
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#include "tables/gamestate_table.h"
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};
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#undef DEFINE_GAMESTATE
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#undef DEFINE_GAMESTATE_INTERNAL
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GameStateId game_dlftbls_num = GAMESTATE_ID_MAX;
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