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fix some comments that were edited by the game_play rename (#116)
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@@ -529,7 +529,7 @@ s32 cKF_SkeletonInfo_R_play(SkeletonInfoR* skeletonInfo) {
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return cKF_FrameControl_play(&skeletonInfo->frameControl);
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} else if (skeletonInfo->morphCounter > 0.0f) {
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// A positive morphCounter will wait to game_play the animation until the morph has finished.
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// A positive morphCounter will wait to play the animation until the morph has finished.
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cKF_SkeletonInfo_R_morphJoint(skeletonInfo);
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skeletonInfo->morphCounter -= 1.0f;
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@@ -539,7 +539,7 @@ s32 cKF_SkeletonInfo_R_play(SkeletonInfoR* skeletonInfo) {
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return 0;
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} else {
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// A negative morphCounter will game_play the animation and morph at the same time.
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// A negative morphCounter will play the animation and morph at the same time.
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cKF_SkeletonInfo_R_morphJoint(skeletonInfo);
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skeletonInfo->morphCounter += 1.0f;
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