m_controller OK (#48)

* m_pause OK

* yeah now it's OK lol

* refactor

* refactor 2

* m_controller OK

* format

* fix size comment in game

* refactor 3

* refactor 4

* refactor 5

* add unused macro
This commit is contained in:
Prakxo
2023-08-14 18:20:27 +01:00
committed by GitHub
parent 8aa8fb893a
commit bdb8ef6d5b
17 changed files with 162 additions and 26 deletions
+111
View File
@@ -0,0 +1,111 @@
#include "m_controller.h"
#include "game.h"
#include "m_event.h"
#include "m_lib.h"
#include "sys_math_atan.h"
#include "attributes.h"
void mCon_ct(UNUSED GameState* game) {
}
void mCon_dt(UNUSED GameState* game) {
}
void mCon_calc(Controller* controller, f32 x, f32 y) {
controller->lastMoveX = controller->moveX;
controller->lastMoveY = controller->moveY;
controller->lastMoveR = controller->moveR;
controller->lastMoveAngle = controller->moveAngle;
controller->lastAdjustedX = controller->adjustedX;
controller->lastAdjustedY = controller->adjustedY;
controller->lastAdjustedR = controller->adjustedR;
{
f32 r = sqrtf((x * x) + (y * y));
if (r <= STICK_MIN) {
controller->moveX = 0.0f;
controller->moveY = 0.0f;
controller->moveR = 0.0f;
controller->adjustedX = 0.0f;
controller->adjustedY = 0.0f;
controller->adjustedR = 0.0f;
} else {
s16 theta = atans_table(x, y);
if (r > STICK_MAX) {
x = cos_s(theta) * STICK_MAX;
y = sin_s(theta) * STICK_MAX;
r = STICK_MAX;
}
controller->moveAngle = theta;
{ UNUSED s32 requiredScopeTemp; }
controller->moveX = check_percent_abs(x, STICK_MIN, STICK_MAX, STICK_UNCORRECTED_SCALE, 0);
controller->moveY = check_percent_abs(y, STICK_MIN, STICK_MAX, STICK_UNCORRECTED_SCALE, 0);
controller->moveR = check_percent_abs(r, STICK_MIN, STICK_MAX, STICK_UNCORRECTED_SCALE, 0);
controller->adjustedX = check_percent_abs(x, STICK_MIN, STICK_MAX, STICK_CORRECTED_SCALE, 1);
controller->adjustedY = check_percent_abs(y, STICK_MIN, STICK_MAX, STICK_CORRECTED_SCALE, 1);
controller->adjustedR = check_percent_abs(r, STICK_MIN, STICK_MAX, STICK_CORRECTED_SCALE, 1);
}
}
}
void mCon_main(GameState* game) {
Controller* controller = &game->controller;
f32 x = getJoystick_X();
f32 y = getJoystick_Y();
mCon_calc(controller, x, y);
}
s32 chkButton(u16 mask) {
if (mEv_CheckTitleDemo() > 0) {
return 0;
} else {
return mask == (CONTROLLER1(gamePT)->cur.button & mask);
}
}
u16 getButton(void) {
if (mEv_CheckTitleDemo() > 0) {
return 0;
} else {
return CONTROLLER1(gamePT)->cur.button;
}
}
s32 chkTrigger(u16 mask) {
if (mEv_CheckTitleDemo() > 0) {
return 0;
} else {
return mask == (CONTROLLER1(gamePT)->press.button & mask);
}
}
u16 getTrigger(void) {
if (mEv_CheckTitleDemo() > 0) {
return 0;
} else {
return CONTROLLER1(gamePT)->press.button;
}
}
s32 getJoystick_X(void) {
if (mEv_CheckTitleDemo() > 0) {
return 0;
} else {
return CONTROLLER1(gamePT)->cur.stick_x;
}
}
s32 getJoystick_Y(void) {
if (mEv_CheckTitleDemo() > 0) {
return 0;
} else {
return CONTROLLER1(gamePT)->cur.stick_y;
}
}