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m_controller OK (#48)
* m_pause OK * yeah now it's OK lol * refactor * refactor 2 * m_controller OK * format * fix size comment in game * refactor 3 * refactor 4 * refactor 5 * add unused macro
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#include "m_controller.h"
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#include "game.h"
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#include "m_event.h"
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#include "m_lib.h"
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#include "sys_math_atan.h"
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#include "attributes.h"
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void mCon_ct(UNUSED GameState* game) {
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}
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void mCon_dt(UNUSED GameState* game) {
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}
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void mCon_calc(Controller* controller, f32 x, f32 y) {
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controller->lastMoveX = controller->moveX;
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controller->lastMoveY = controller->moveY;
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controller->lastMoveR = controller->moveR;
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controller->lastMoveAngle = controller->moveAngle;
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controller->lastAdjustedX = controller->adjustedX;
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controller->lastAdjustedY = controller->adjustedY;
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controller->lastAdjustedR = controller->adjustedR;
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{
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f32 r = sqrtf((x * x) + (y * y));
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if (r <= STICK_MIN) {
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controller->moveX = 0.0f;
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controller->moveY = 0.0f;
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controller->moveR = 0.0f;
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controller->adjustedX = 0.0f;
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controller->adjustedY = 0.0f;
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controller->adjustedR = 0.0f;
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} else {
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s16 theta = atans_table(x, y);
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if (r > STICK_MAX) {
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x = cos_s(theta) * STICK_MAX;
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y = sin_s(theta) * STICK_MAX;
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r = STICK_MAX;
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}
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controller->moveAngle = theta;
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{ UNUSED s32 requiredScopeTemp; }
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controller->moveX = check_percent_abs(x, STICK_MIN, STICK_MAX, STICK_UNCORRECTED_SCALE, 0);
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controller->moveY = check_percent_abs(y, STICK_MIN, STICK_MAX, STICK_UNCORRECTED_SCALE, 0);
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controller->moveR = check_percent_abs(r, STICK_MIN, STICK_MAX, STICK_UNCORRECTED_SCALE, 0);
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controller->adjustedX = check_percent_abs(x, STICK_MIN, STICK_MAX, STICK_CORRECTED_SCALE, 1);
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controller->adjustedY = check_percent_abs(y, STICK_MIN, STICK_MAX, STICK_CORRECTED_SCALE, 1);
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controller->adjustedR = check_percent_abs(r, STICK_MIN, STICK_MAX, STICK_CORRECTED_SCALE, 1);
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}
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}
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}
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void mCon_main(GameState* game) {
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Controller* controller = &game->controller;
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f32 x = getJoystick_X();
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f32 y = getJoystick_Y();
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mCon_calc(controller, x, y);
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}
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s32 chkButton(u16 mask) {
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if (mEv_CheckTitleDemo() > 0) {
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return 0;
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} else {
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return mask == (CONTROLLER1(gamePT)->cur.button & mask);
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}
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}
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u16 getButton(void) {
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if (mEv_CheckTitleDemo() > 0) {
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return 0;
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} else {
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return CONTROLLER1(gamePT)->cur.button;
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}
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}
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s32 chkTrigger(u16 mask) {
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if (mEv_CheckTitleDemo() > 0) {
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return 0;
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} else {
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return mask == (CONTROLLER1(gamePT)->press.button & mask);
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}
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}
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u16 getTrigger(void) {
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if (mEv_CheckTitleDemo() > 0) {
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return 0;
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} else {
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return CONTROLLER1(gamePT)->press.button;
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}
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}
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s32 getJoystick_X(void) {
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if (mEv_CheckTitleDemo() > 0) {
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return 0;
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} else {
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return CONTROLLER1(gamePT)->cur.stick_x;
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}
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}
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s32 getJoystick_Y(void) {
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if (mEv_CheckTitleDemo() > 0) {
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return 0;
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} else {
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return CONTROLLER1(gamePT)->cur.stick_y;
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}
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}
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