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Game renaming (#63)
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
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@@ -5,10 +5,10 @@
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#include "sys_math_atan.h"
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#include "attributes.h"
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void mCon_ct(UNUSED GameState* game) {
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void mCon_ct(UNUSED Game* game) {
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}
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void mCon_dt(UNUSED GameState* game) {
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void mCon_dt(UNUSED Game* game) {
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}
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void mCon_calc(Controller* controller, f32 x, f32 y) {
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@@ -54,7 +54,7 @@ void mCon_calc(Controller* controller, f32 x, f32 y) {
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}
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}
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void mCon_main(GameState* game) {
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void mCon_main(Game* game) {
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Controller* controller = &game->controller;
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f32 x = getJoystick_X();
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f32 y = getJoystick_Y();
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