sys_initial_check OK (#129)

* initial commit

* almost matching, need to figure out segment stuff

* fully matching

* file description

* m_std_dma
This commit is contained in:
emilybrooks
2024-01-02 11:14:05 -07:00
committed by GitHub
parent 72514d5aae
commit ebd97e9fd1
8 changed files with 100 additions and 11 deletions
+1
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@@ -3,6 +3,7 @@
#include "ultra64.h"
#include "z64math.h"
#include "unk.h"
struct Game_Play;
+2
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@@ -28,6 +28,8 @@
#define FAULT_ESC '\x1A'
#define FAULT_COLOR(n) "\x1A" FAULT_COLOR_EXPAND_AND_STRINGIFY(FAULT_COLOR_ ## n)
// Address at the end of "non-expansion" memory space
#define FAULT_FB_ADDRESS (void*)((PHYS_TO_K0(0x400000) - SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(u16)))
typedef void (*FaultClientCallback)(void*, void*);
+2
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@@ -97,6 +97,8 @@ DECLARE_SEGMENT(catalog_ovl);
DECLARE_SEGMENT(ac_set_ovl_insect);
DECLARE_SEGMENT(ac_set_ovl_gyoei);
DECLARE_SEGMENT(locerrmsg);
DECLARE_SEGMENT(segment_00A58000);
DECLARE_SEGMENT(segment_00E02000);
+1 -1
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@@ -1854,7 +1854,7 @@ DEFINE_DMA_ENTRY(segment_009F5000, "segment_009F5000")
DEFINE_DMA_ENTRY(segment_00A00000, "segment_00A00000")
DEFINE_DMA_ENTRY(segment_00A0B000, "segment_00A0B000")
DEFINE_DMA_ENTRY(segment_00A16000, "segment_00A16000")
DEFINE_DMA_ENTRY(segment_00A21000, "segment_00A21000")
DEFINE_DMA_ENTRY(locerrmsg, "locerrmsg")
DEFINE_DMA_ENTRY(gameplay_keep, "gameplay_keep")
DEFINE_DMA_ENTRY(segment_00A30000, "segment_00A30000")
DEFINE_DMA_ENTRY(segment_00A40000, "segment_00A40000")