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m_play (#50)
* m_play * Some warnings * lots of function renames from the gcn version * fix warnings * format * a * a * PR * PR2 --------- Co-authored-by: Maide <you@example.com> Co-authored-by: angie <angheloalf95@gmail.com>
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@@ -107,6 +107,9 @@ void game_debug_draw_last(GameState* gameState, GraphicsContext* gfxCtx) {
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gfxclose(gfxHead, gfx);
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POLY_OPA_DISP = gfx;
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do {
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} while (0);
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CLOSE_DISPS(gfxCtx);
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}
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+4
-4
@@ -264,7 +264,7 @@ void Actor_draw(PlayState* play, Actor* actor) {
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OPEN_DISPS(play->state.gfxCtx);
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light = Global_light_read(&play->lightCtx, play->state.gfxCtx);
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LightsN_list_check(light, play->lightCtx.unk_0, (actor->flags & ACTOR_FLAG_400000) ? NULL : &actor->world.pos);
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LightsN_list_check(light, play->lightCtx.listHead, (actor->flags & ACTOR_FLAG_400000) ? NULL : &actor->world.pos);
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LightsN_disp(light, play->state.gfxCtx);
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Matrix_softcv3_load(actor->world.pos.x, actor->world.pos.y + actor->shape.unk_08 * actor->scale.y,
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@@ -1121,7 +1121,7 @@ Hilite* Setpos_HiliteReflect_init(Vec3f* object, PlayState* play) {
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sp24.x = play->kankyo.unk_02;
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sp24.y = play->kankyo.unk_03;
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sp24.z = play->kankyo.unk_04;
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return HiliteReflect_init(object, &play->unk_1960, &sp24, play->state.gfxCtx);
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return HiliteReflect_init(object, &play->unk_1938.unk_028, &sp24, play->state.gfxCtx);
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}
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Hilite* Setpos_HiliteReflect_xlu_init(Vec3f* object, PlayState* play) {
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@@ -1130,7 +1130,7 @@ Hilite* Setpos_HiliteReflect_xlu_init(Vec3f* object, PlayState* play) {
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sp24.x = play->kankyo.unk_02;
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sp24.y = play->kankyo.unk_03;
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sp24.z = play->kankyo.unk_04;
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return HiliteReflect_xlu_init(object, &play->unk_1960, &sp24, play->state.gfxCtx);
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return HiliteReflect_xlu_init(object, &play->unk_1938.unk_028, &sp24, play->state.gfxCtx);
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}
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Hilite* Setpos_HiliteReflect_light_init(Vec3f* object, PlayState* play) {
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@@ -1139,5 +1139,5 @@ Hilite* Setpos_HiliteReflect_light_init(Vec3f* object, PlayState* play) {
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sp24.x = play->kankyo.unk_02;
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sp24.y = play->kankyo.unk_03;
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sp24.z = play->kankyo.unk_04;
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return HiliteReflect_xlu_init(object, &play->unk_1960, &sp24, play->state.gfxCtx);
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return HiliteReflect_xlu_init(object, &play->unk_1938.unk_028, &sp24, play->state.gfxCtx);
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}
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