Prakxo
e1fcb33cef
The NPC PR 3/3 OK ( #119 )
...
* npc werk
* atleast it builds
* m_npc OK
* forgor format
* review
* format
* fix warns?
2023-11-23 10:03:30 -07:00
Prakxo
02dc7fc7af
m_lib OK ( #103 )
...
* m_lib OK
* fixes
* rename segmented2virtual macro
2023-09-27 11:03:11 -07:00
MegaIDK
09f54432c9
ac_nameplate OK ( #99 )
...
* ac_nameplate OK
* ac_nameplate OK
* fixed warnings
2023-09-20 09:22:41 -07:00
Prakxo
efd664e219
The NPC PR 2/3 OK ( #97 )
...
* m_npc_schedule OK
Co-authored-by: Maide <you@example.com >
* fix structs
* fixes
---------
Co-authored-by: Maide <you@example.com >
2023-09-19 11:44:50 -07:00
Prakxo
ef0a26fd48
NPC PR 1/3 ok ( #96 )
...
* m_npc walk ok
Co-authored-by: Maide <you@example.com >
* fix protos
* fixes
* forgor some fixes
* struct names
---------
Co-authored-by: Maide <you@example.com >
2023-09-15 09:36:15 -07:00
Anghelo Carvajal
67934dfa87
m_mail.c OK (#92 )
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* C files
* mMl_clear_mail
* bunch of functions
* mMl_clear_mail_header_common, mMl_copy_mail_header_common
* mMl_hunt_for_send_address
* mMl_set_mail_name_npcinfo, mMl_get_npcinfo_from_mail_name
* mMl_check_send_mail
* mMl_check_set_present_myself
* func_8009C284_jp
* func_8009C1C0_jp
* func_8009C2D8_jp
* renames
* format
* fix
2023-09-10 09:45:07 -07:00
Maide
c863d78132
m_start_data_init ( #61 )
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* m_start_data_init
* Fix NPC, m,atch last func
* Rebased
* Rebased
* Update struct names
* PR
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Co-authored-by: Maide <you@example.com >
2023-08-17 20:44:08 -07:00
Maide
fca5307ea9
m_play ( #50 )
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* m_play
* Some warnings
* lots of function renames from the gcn version
* fix warnings
* format
* a
* a
* PR
* PR2
---------
Co-authored-by: Maide <you@example.com >
Co-authored-by: angie <angheloalf95@gmail.com >
2023-08-16 11:11:19 -07:00
Anghelo Carvajal
f19df74c6e
m_actor.c with 1 NON_MATCHING (#49 )
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* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
2023-08-14 15:35:04 -07:00
Anghelo Carvajal
35cb5d1cfc
Integrate sheet knowledge into the repo ( #9 )
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* boot splits
* code file splits
* functions from sheets
* symbols from the sheet
* bootstrap headers
* common_data
* most segments
* headers for boot files
* add overlays as placeholders
* unname _os files
* named a few files
* code headers
* typo
* Disassemble every overlay
* bootstrap symbol_addrs_overlays.txt
* split yamls
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-04-03 11:54:50 -04:00