inspectredc
7ae1401111
ac_airplane OK and documented ( #178 )
...
* ac_airplane OK and documented
* player lib funcs
* include object
* remove statics
2024-04-23 17:37:47 -07:00
inspectredc
30aaa1356f
ac_bee OK ( #175 )
...
* ac_bee OK
* fix warning
* change sAdo_OngenPos back
* and in code..
* fix linker script stuff
2024-04-17 16:13:31 -07:00
inspectredc
e6ea51bc3d
ac_Fuusen OK and documented ( #174 )
...
* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
2024-04-16 12:31:29 -07:00
Prakxo
7146ace5cb
m_submenu OK ( #166 )
...
* m_submenu OK
* mSM_load_player_anime no warning
2024-04-10 19:00:41 -07:00
Prakxo
fce490d951
m_scene OK ( #165 )
2024-04-09 18:57:33 -07:00
Prakxo
d3623fca20
ac_weather OK ( #155 )
...
* weather werk
* ac_weather OK
* format
* review
2024-03-14 08:36:14 -07:00
Prakxo
24074d678d
m_private OK ( #139 )
...
* update m2ctx
* size fixes?
* size fix
* work
* more work
* m_private OK
* fix style
* format
* fix warnings
* format..
2024-01-31 11:39:03 -07:00
Prakxo
936d964445
ac_set_manager OK ( #111 )
...
* ac_set_manager OK
* suggestions
2023-10-06 12:40:57 -07:00
emilybrooks
ea9db85fde
Matched 23 functions in m_scene ( #98 )
...
* ported over from private branch
* trying to find original names
* matched small functions
* matched func_800C5A08_jp
* small changes
* matched mSc_bank_regist_check
* matched mSc_regist_initial_exchange_bank
* more cleanup
* cleaned up compile errors
* renamed struct
* remove save struct
* named mSc_set_bank_status_after
2023-09-20 10:07:50 -07:00
MegaIDK
09f54432c9
ac_nameplate OK ( #99 )
...
* ac_nameplate OK
* ac_nameplate OK
* fixed warnings
2023-09-20 09:22:41 -07:00
Anghelo Carvajal
09ac5c453d
m_submenu with 3 NON_MATCHINGs and 5 unattempted (#70 )
...
* C file
* mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move
* SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player
* mSM_submenu_ovlptr_cleanup
* mSM_move_Wait, mSM_move_PREWait, mSM_move_Play
* func_800C497C_jp
* mSM_submenu_ctrl
* mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw
* fix warnings
* name functions referenced by check_process
* migrate data
* func_800C47B4_jp NON_MATCHING
* mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange
* rename remaining functions
* match mSM_submenu_ovlptr_init
* cleanup mSM_submenu_ovlptr_init
* match mSM_move_LINKWait?
* Rename mSM struct and other cleanups
* enums
* cleanup
* format
* move unknown struct to header
* typo
2023-08-23 10:38:41 -07:00
Anghelo Carvajal
c65a8dbc39
Game renaming ( #63 )
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* rename GameState to Game
* Rename the structs
* fix table
* whoops
* rename play parameter
* format
* undo what i messed in z64compress
2023-08-17 09:19:13 -07:00
Maide
fca5307ea9
m_play ( #50 )
...
* m_play
* Some warnings
* lots of function renames from the gcn version
* fix warnings
* format
* a
* a
* PR
* PR2
---------
Co-authored-by: Maide <you@example.com >
Co-authored-by: angie <angheloalf95@gmail.com >
2023-08-16 11:11:19 -07:00
Anghelo Carvajal
f19df74c6e
m_actor.c with 1 NON_MATCHING (#49 )
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* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
2023-08-14 15:35:04 -07:00
Anghelo Carvajal
35cb5d1cfc
Integrate sheet knowledge into the repo ( #9 )
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* boot splits
* code file splits
* functions from sheets
* symbols from the sheet
* bootstrap headers
* common_data
* most segments
* headers for boot files
* add overlays as placeholders
* unname _os files
* named a few files
* code headers
* typo
* Disassemble every overlay
* bootstrap symbol_addrs_overlays.txt
* split yamls
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-04-03 11:54:50 -04:00