* tol_keitai_1
* kenjyu
* evw_anime data extraction works
* forgot to remove this
* added comments for objects
* fixes
* scroll colprim colenv now extract as arrays
* forgot commas
* got stuff to extract properly
* je and bs extensions done
* got symbols named correctly
* extensions done, symbol naming done
* fixed some errors
* fixed more of them
* stuff
* started editing make file
* makefile works
* ci4 and palette extensions done
* cleaned up ckf_je extension
* fixed vertex problem
* cleaned up asset yaml
* cleaned up extensions
* added tol_cracker_1
* builds properly
* finished obj_s_yamishop and obj_w_yamishop
* updated to work with latest splat
* fixes
* makefile asset dir
* remove old codes from af_ci4.py
* C file
* func_8085DA28_jp, func_8085DA9C_jp
* func_8085D638_jp
* func_8085D358_jp, func_8085D500_jp, func_8085D674_jp
* bleh
* func_8085BAC0_jp
* func_8085D128_jp
* Rename many functions
* mSM_move_menu
* a
* func_8085D43C_jp
* mSM_set_char_matrix
* mSM_cbuf_copy draft
* mSM_cbuf_copy NON_EQUIVALENT
* func_8085C20C_jp draft
* match func_8085C20C_jp
* cleanup unc_8085C20C_jp
* func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT
* mSM_draw_mail NON_MATCHING
* func_8085D094_jp
* mSM_set_other_seg mSM_set_before_menu_proc
* meh
* mSM_move_Move
* migrate data
* move submenu overlays to the submenu folder and make headers for them
* name some files based on rodata strings
* name functions from known submenu overlays
* mSM_move_chg_base
* mSM_menu_ovl_init NON_MATCHING
* migrate bss
* mSM_menu_ovl_init
* SubmenuProgramId
* mSM_save_before_func
* mSM_return_func NON_EQUIVALENT
* some cleanup
* rename lots of data
* kinda format
* more cleanup
* symbolize remaining stuff
* format
* Kinda fix whatever is going on with Game_Play_unk_0110
* mroecleanup
* name known overlays
* tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl
* format
* flag defines
* rename actors to their profile names. still need to rename thir files
* name the files of almost half the actors
* name the files of the rest of the actors
* name functions used in actor profiles
* create c files
* fix building
* fix fake symbol in ac_ball
* make headers
* bootstrap most of the stuff
* rename ovl_player_actor to player_actor
* name all the actor enums
* actor and object enums
* flags
* restore comment
* avoid building asm/lib because it can be problematic for FULL_DISASM
* format
* find object_table and make tool to extract it
* migrate object table
* update the assets yaml a bit
* comment
* name gameplay_keep
* change gameplay_keep to segment 4
* rename exclusive_ram_id to fit the segment used
* review
* start
* match the file
* actor_dlftbls_num
* script to extract the actor table
* bootstrap actor table
* ActorId enum
* migrate actor table
* reorganize overlays in subfolders
* Fix Player
* migrate bss
* cleanup and format
* ActorProfile
* Move player_actor to actors folder
* RomOffset
* ACTOR_ID_MAX