Commit Graph

21 Commits

Author SHA1 Message Date
Derek Hensley c37305bb93 m_rcp OK (#145)
* ignore .venv

* Start m_rcp

* gfx_set_fog_position

* gfx_set_fog_nosync

* Data + func_800BD3EC_jp

* func_800BD428_jp

* func_800BD448_jp

* func_800BD470_jp

* func_800BD498_jp

* func_800BD4C0_jp

* _texture_z_light_fog_prim

* _texture_z_light_fog_prim_shadow

* func_800BD538_jp

* _texture_z_light_fog_prim_xlu

* _texture_z_light_fog_prim_light

* _texture_z_light_fog_prim_npc

* texture_z_light_fog_prim_bb_pal_opa

* texture_z_light_fog_prim_bb_pal_xlu

* texture_z_fog_lod_alpha_shadow

* func_800BD6F8_jp

* gfx_rect_moji

* rect_moji

* polygon_z_light_prim

* gfx_softsprite_prim_xlu

* gfx_tex_scroll2

* gfx_two_tex_scroll

* func_800BD9D8_jp

* func_800BD9FC_jp

* tex_scroll2

* two_tex_scroll

* DisplayList_initialize + bss

* fade_rgba8888_draw

* texture_z_light_prim_xlu_disp rename

* func_800BE030_jp

* fade_black_draw

* func_800BE094_jp

* func_800BE0E4_jp

* gfx_gDPFillRectangleF

* func_800BE184_jp

* gfx_gSPTextureRectangle1

* func_800BE27C_jp

* gfx_gSPScisTextureRectangle1

* func_800BE4F8_jp
2024-02-15 10:07:20 -07:00
Prakxo 04cc631dab Audiomgr OK (#126)
* audiomgr work

* audiomgr OK

* format

* remove comment

* review
2023-12-12 07:27:09 -07:00
Prakxo 57efce4a9b audio OK (#125)
* audio OK

* format
2023-12-09 10:20:31 -07:00
Prakxo e1fcb33cef The NPC PR 3/3 OK (#119)
* npc werk

* atleast it builds

* m_npc OK

* forgor format

* review

* format

* fix warns?
2023-11-23 10:03:30 -07:00
Prakxo eba2c4cb0f m_cockroach OK (#106)
* m_cockroach OK

* fixes

* fixes

* fix

* forgor which change was mine lol

* space

---------

Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-10-05 11:39:15 -07:00
Prakxo 4ba0839423 lb_rtc OK (#102)
* lb_rtc OK

* fixes

* Use equality enum values
2023-09-25 08:32:19 -07:00
Prakxo c6f7579939 sys_ucode OK (#81)
* sys_ucode OK

* add map names for rspboot variables

* fixes
2023-08-31 09:26:37 -07:00
Anghelo Carvajal 09ac5c453d m_submenu with 3 NON_MATCHINGs and 5 unattempted (#70)
* C file

* mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move

* SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player

* mSM_submenu_ovlptr_cleanup

* mSM_move_Wait, mSM_move_PREWait, mSM_move_Play

* func_800C497C_jp

* mSM_submenu_ctrl

* mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw

* fix warnings

* name functions referenced by check_process

* migrate data

* func_800C47B4_jp NON_MATCHING

* mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange

* rename remaining functions

* match mSM_submenu_ovlptr_init

* cleanup mSM_submenu_ovlptr_init

* match mSM_move_LINKWait?

* Rename mSM struct and other cleanups

* enums

* cleanup

* format

* move unknown struct to header

* typo
2023-08-23 10:38:41 -07:00
Anghelo Carvajal 4a8731d40a m_collision_obj.c OK (#64)
* C file

* func_80077620_jp, CollisionCheck_dt, CollisionCheck_clear

* CollisionCheck_OC

* CollisionCheck_Check1ClObjNoOC and CollisionCheck_Check2ClObjNoOC

* CollisionCheck_OC_Pipe_Vs_JntSph, CollisionCheck_Status_ct, CollisionCheck_Status_Clear

* CollisionCheck_OC_Pipe_Vs_Pipe and CollisionCheck_OCC

* CollisionCheck_OC_JntSph_Vs_Pipe

* CollisionCheck_OC_JntSph_Vs_JntSph

* CollisionCheck_workTrisElemCenter, CollisionCheck_OCC_Tris_Vs_Pipe

* CollisionCheck_OCC_Tris_Vs_JntSph

* a bunch

* ClObjElem_ct, ClObjTrisElemAttr_ct, ClObjTrisElemAttr_set, ClObjTrisElem_set, ClObjTris_ct, ClObjTris_set5_nzm

* fix warnings

* ClObj_ct, ClObj_dt, ClObj_OCClear, ClObjElem_OCClear, ClObjJntSphElem_OCClear, ClObjJntSph_OCClear, ClObjPipeAttr_dt, ClObjPipe_dt, ClObjPipe_OCClear, ClObjTrisElem_OCClear, ClObjTris_OCClear, CollisionCheck_setOCC, CollisionCheck_Status_set3, CollisionCheck_Uty_ActorWorldPosSetPipeC

* ClObjTrisElem_OCCClear, ClObj_OCCClear, ClObjTris_OCCClear, CollisionCheck_Uty_setTrisPos_ad

* get_type, CollisionCheck_setOC_HitInfo

* ClObjTrisElemAttr_dt, ClObjTrisElem_dt, ClObjTris_dt_nzf

* func_80076CC0_jp, func_80076D68_jp, func_80076E2C_jp

* match all

* naming

* cleanup

* cleanup

* name some members and flags

* more naming

* and more cleaning up

* idk

* migrate data

* format

* premigrate collision data in actors
2023-08-21 12:19:33 -07:00
Maide 7562124372 m_lights (#54)
* m_lights

* PR

* fix

* PR

* a

* Remove syms

* Rebase and PR

* Remove sym

* Fix syms

---------

Co-authored-by: Maide <you@example.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-08-18 17:53:53 -07:00
Maide c863d78132 m_start_data_init (#61)
* m_start_data_init

* Fix NPC, m,atch last func

* Rebased

* Rebased

* Update struct names

* PR

---------

Co-authored-by: Maide <you@example.com>
2023-08-17 20:44:08 -07:00
Anghelo Carvajal c7a746e71e Object table (#53)
* find object_table and make tool to extract it

* migrate object table

* update the assets yaml a bit

* comment

* name gameplay_keep

* change gameplay_keep to segment 4

* rename exclusive_ram_id to fit the segment used

* review
2023-08-16 10:21:44 -07:00
Anghelo Carvajal f19df74c6e m_actor.c with 1 NON_MATCHING (#49)
* C file

* drafts

* Actor_info_ct and Actor_info_dt

* Actor_info_make_actor draft

* new_var = &argC;

* func_80057940_jp

* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check

* Shape_Info_init

* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class

* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete

* Actor_info_draw_actor

* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor

* gSegments

* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp

* Actor_player_look_direction_check

* Actor_position_move

* find m_kankyo file split

* Actor_ct

* fgName

* projection_pos_set, Actor_display_position_set

* Actor_info_call_actor

* func_80057A8C_jp

* import data and bss

* cleanups

* more cleanup

* format

* and even more cleanup

* hilite funcs

* Part_Break_init

* and more cleanup

* Actor_draw

* fake stuff

* Part_Break stuff from OoT

* a

* fix

* fix fake symbol

* fix

* fix
2023-08-14 15:35:04 -07:00
Prakxo d9a77b4949 zurumode OK (#46)
* zurumode OK

* forgor to rename zuruKeyCheck

* should remove warnings

* refactor

* rename pad to mgr

* refactor 2
2023-08-10 19:49:09 -07:00
Prakxo 04b31d9126 m_debug OK (#39)
* m_debug OK

* forgor to format

* replace macros for zelda64 ones

* refactor

* refactor 3

* refactor 4
2023-08-10 11:36:44 -04:00
Anghelo Carvajal 3e14e3a81f m_game_dlftbls.c (#44)
* file split

* name overlays

* sys_romcheck

* gamestate headers

* table

* renaming

* unname ovl_sys_romcheck

* move externs to game.h

* format
2023-08-10 11:03:37 -04:00
Anghelo Carvajal 56b4e612cc m_malloc.c (#41)
* match

* bss

* format

* fix
2023-08-09 20:55:50 -04:00
Anghelo Carvajal c7729c05c0 game.c OK (#37)
* C file

* game_dt

* game_ct

* fix offsets and building

* game_init_hyral and SetGameFrame

* more funcs

* game_main

* game_get_controller and func_800D2E00_jp

* Input

* game_draw_last

* a few attempts

* game_draw_first

* improve func_800D2E58_jp a bit

* format

* migrate data and bss

* what

* whoops

* name bss

* minor cleanup

* match game.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* fix malloc function wrongly named

* Update src/code/game.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-08-09 20:51:25 -04:00
Anghelo Carvajal 94b300b0d0 m_actor_dlftbls.c (#32)
* start

* match the file

* actor_dlftbls_num

* script to extract the actor table

* bootstrap actor table

* ActorId enum

* migrate actor table

* reorganize overlays in subfolders

* Fix Player

* migrate bss

* cleanup and format

* ActorProfile

* Move player_actor to actors folder

* RomOffset

* ACTOR_ID_MAX
2023-08-05 10:58:09 -04:00
Derek Hensley 5b54707958 Viconfig OK (#29) 2023-08-04 12:02:33 -04:00
Anghelo Carvajal 35cb5d1cfc Integrate sheet knowledge into the repo (#9)
* boot splits

* code file splits

* functions from sheets

* symbols from the sheet

* bootstrap headers

* common_data

* most segments

* headers for boot files

* add overlays as placeholders

* unname _os files

* named a few files

* code headers

* typo

* Disassemble every overlay

* bootstrap symbol_addrs_overlays.txt

* split yamls

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-04-03 11:54:50 -04:00